Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Ex0du5_2169

5
Posts
3
Followers
A member registered Feb 19, 2017

Recent community posts

Would love to see more mob game over scenes (probably already being worked on). Also, more and varied impregnation and birthing scenes. I know it'll take a while so no worries, I'm happy to wait, I've been wanting a game like this for a long time. Great work so far!

Anytime. If anything else pops up take a quick look at the common issues thread, if there's no answer there feel free to ask one of us :)

Agreed, resetting is another way to do it.

The only fix for that (had the same problem a few times myself) is to change gamma slightly and then load back in and change it back.

To fix the blurry problem go into graphics options and look at the slider for 'resolution scale' and make sure it stays at 100%.

I hope this helps you out until a fix is introduced.

(1 edit)

Hey Dasius, a few problems to report since 0.0.7 in the 64-bit version. My specs are AMD FX-8350, 12Gb RAM, Geforce GTX 750 and a GT 640.

1. Greathammers no longer seem to count as created (I've tried both regular and fancy two handed grips) and if you hit the greathammer head again on the anvil it turns into the smaller variant (and never back again in the cycle) thus wasting an ingot.

2. Tin ingot somehow turned into a copper short blade (not tried it with other head types). That was a waste of 100 coins :(

3. The dagger display rack has no collisions, everything drops through it, this was in the last version too so I've come to accept it and isn't really an issue.

4. The short blade variant 2 (the two-pronged dagger head) is rarely accepted as a dagger or polearm head by customers, they simply won't take it most of the time.

5. Not sure if it's a bug or simply market changes in game, but variant 2 of the large blade turned into a greatsword (regular two-hand grip and guard) only earned me 10 coins. Are some of the characters more stingy than others?

6. 2 of the crates out back are pretty much joined, picking one up grabs both and they merge and shake for a while. This isn't so much an issue anyways as I throw the crates out of the way first thing on day 1.

I hope the above helps you in some way. I was wondering also if it's possible to add a way to turn heads back into ingots? I regularly forget to use the radial menu to select the correct part before bashing the ingots, this is my fault though as I got so used to the previous version.

Keep up the great work! Looking forward to seeing what you do with the crystals when the time comes :)