That's awesome! So glad to hear that you are still working on this, I can't wait to see what's next!
eternityreaper0
Recent community posts
My partner and I have been working our way through these games for the jam, and this one really blew us away. We loved playing it, the gameplay was fun, the tactics felt enjoyable, and it was a fun time to try to plan out and strategize. All of the character's kits really felt like they interworked really well together. It was a ton of fun and left us wanting more. I think, if you wanted to, you could go so deep into this concept. You could do things like make a level editor, or have enemies that have their own unique abilities that you need to play around as they counter your abilities with their own. You could unlock more characters and have to pick which four you want to bring into a level. You could add a par time to levels to encourage trying to further optimize your playthrough of each level to see how quickly you can beat them.
There is so much potential here to be mined, its currently sitting at number 1 of our favorites of games we have played so far, and we both agree that we don't think its going to get pushed out of the top three. I would love to see this concept expanded upon, and I feel like, with enough time and polish, you could make something of Holocure quality and addictiveness. However, I also want to point out that this is a fantastic game just as it is, with a great length and replayability, even if you just wanted to keep it as a short experience. One of our favorites in the entire jam! We are really excited to check out whatever you do next!
Been enjoying this game on and off in the background while I work, been keeping it open in a tab, and I've been having fun! My current game, it isn't finished yet, but something about the absurdity of having that many power spheres at the same time is very funny to me. Its a fun little game and I think you did a great job!
I really enjoyed this game! As a huge fan of card games, I adored this game's premise, and it had a fun atmosphere! However, I did run into a few bugs, or issues that prevented me from enjoying it as much as I had wanted. I had a few issues where Fauna or Amelia's effects would cause them to not trigger, leaving just the card both in my hand, as well as on the board, or instead forcing me to play a second card from my hand as well as the first, and the result would cause both cards to leave my hand, meaning I was stuck with a smaller hand for the rest of the round, as I only drew one card. Additionally, I couldn't seem to get Kiara's effect to work properly, any time she was defeated, she'd return to my hand, only to then be immediately replaced by whatever I drew next.
However, I really enjoyed my time with this, I think some background music, and a little extra polish could make this a really fun experience! I had plenty of fun with this and I'd love to see this expanded upon!
This was a lot of fun! My partner and I have been working our way through the Jam submissions and this is currently ranked as our number one favorite! We were really blown away by this and we both agreed we'd love to see this idea expanded upon, and we feel that this could easily be made into a full game, if that's something you are interested in! Fantastic job, we were really impressed!
It's a cute little game! I think it would benefit from some sort of variety, perhaps different enemy types that might act differently, or perhaps some sort of alternate fire mode? Another thing I'd suggest is an option to return to the main menu, because as far as I can tell, there isn't really a way to return to the main menu without refreshing the page.
However, it controls with a respectable fluidity and is clearly an early attempt at game development, so I'd encourage you to keep up the good work!
Hey, I just played this game last night and I thought it was cute! However when I attempted to open it again to play during my lunch break I was hit with an odd issue, where the game was far too zoomed in, and I could only see a tiny corner of the screen, even in full screen mode. Is this because I'm using my laptop computer that is smaller resolution?
A fantastic experience! I really enjoyed it! Figuring out a winning strategy was really engaging and kept me wanting to experiment with cards. I'd love to see more of this expanded, with new cards, monster types, mechanics, and a bit more balanced mechanics. I had a ton of fun, and I really think there is a lot you can do with this concept!
That's a fair perspective. I get that it's a frustrating situation, and I'll admit, I don't really understand the logic behind removing this version of it off itch.io. I don't really understand that logic, and I can understand those frustrations. I just think that a LOT of this hate he's receiving is a little bit overblown, and I can't help but feel bad for a small developer who seems to be trying his best, but has made mistakes.
I do appreciate your more fair perspective though, I've just seen SO MUCH hate being thrown or a lot of the anger just felt overblown, so I couldn't help but want to make a supportive statement because I didn't want this dev to just feel like he's drowning, because as a creative myself, I can empathize with how crushing that can feel.
I really enjoyed this game on steam. Seriously it feels like a lot of people are losing their mind over what kinda feels like nothing. Yeah it kinda sucks that it isn't available on itch,io anymore, but in the grand scheme of things, its 3 dollars for a game that you got to enjoy. And for everyone who claim that he "promissed refunds then went back on it" are just cherrypicking details, he explains in his most recent post WHY he is unable to give out refunds and it's not his fault. Remember guys, this is ONE PERSON who made all of this, not some huge team with tons of money and budgeting and resources.
I just want you to know that not everyone is angry at you about this, and that I'm a big fan of the project. Keep up the awesome work, don't let this get you down.
Thanks so much for your response! I completely understand that you have real life responsibilities to focus on and manage. It is sad to hear that your excellent work and passion for this project didn't pay the bills, but I can totally sympathize with the struggle of "being too ambitious for a first project."
I'm glad to hear that it's not officially cancelled, you can always pick up the torch for it in the future, should you find the time and energy! However, I completely understand the need to focus on other projects, or just with taking care of real life responsibilities. I will absolutely be keeping an eye out for future projects from you, as I was really impressed with this! Seriously, don't be discouraged, and know that, even if it takes time, you managed to create a quality project that I and many others were able to enjoy, and that's a LOT more than many people can say!
I look forward to seeing whatever comes next from you, should you find the time to either further expand on this project, or begin a brand new one!
I wish you nothing but the best :)
I've been really enjoying this game, I'm currently just doing a few things to prepare for my first "Big End Game Step" (Trying not to spoil), and I've been playing this a lot in the background while I'm at work. I have just noticed that there hasn't been any updates on it for a few months, and that's totally fine I totally understand game development takes time, I'm just curious if there is any news! I also wasn't sure if there has been more talk in the discord, which I am unfortunately not in yet.
Been struggling to get the blue shards, so I am wondering what I'm doing wrong. I assume I just need to defeat bosses, but I've defeated several and I'm currently stuck at just two. Do I need to defeat the boss while I'm currently in their corresponding biome? Do stronger bosses have greater chance to drop blue?
I'm trying not to spoil things and be as vague as possible but I'm just very confused on what I'm doing wrong.
As I prepare to conquer the final obstacle (Trying not to spoil anything), I know that I will lose many of my earthly possessions, but I was wondering what will I still have once its over?
Will I still have my steeds and trophies? What about my pets or my titles? Just curious so I can know what I'll lose.
I don't fully understand the charm system. Is there a reason not to convert your charms into "mega charms"? I've noticed that if I have more mega charms of a resource, but less standard charms than a different resource, it still seems like I gain more resources from the resource I have more standard charms and less mega charms. I might just be confused, however!
I would be in that kind of situation. The only time I really have issue with something like this is when its a gacha game where I need to pay real money for digital items. I generally don't buy things on itch.io and I'd love to see it on steam, where I can purchase it much easier. Either way I hope to see more from you guys in the future!
I just finished it, got all the items. I quite enjoyed this, I liked the concept of your money being your time, and depending on what experiences you focus on will offer up new options in life. I would love to see another free game use the gacha mechanic for something, because I like collecting things and this game itched that desire, and I'd like to see it more in a way that isn't intrusive gambling.
Hey dude don't worry about it! We all understand that game development is hard and takes time! As long as you continue to provide fun and quality games, I don't think anyone is going to complain! You make the games you want to make, you don't owe us anything, as long as you enjoy and are passionate about your work! I look forward to seeing whatever you release in the future, both this game and Around the Clock at Bikini Bottom! Keep up the awesome work!
Oh that sounds like it would be awesome! I'll definitely have to keep an eye out for that! I'm planning a weekend where I try to play as many of your games as possible in a row, from your first released game on itch to your newest, while I continue to be a massive coward who gets scared really easily. I figured it would be a fun way to spend a weekend. Either way, thank you so much for taking the time to respond back to me, and I hope everything goes well with your upcoming games, and I'll definitely keep an eye out for your stuff in the future!
Hey I'm really interested in this game but sadly I can't purchase it on itch.io due to lack of funds (I use steam wallet codes) so i was wondering if there is any plans to maybe release this on steam, maybe bundled with Strange Terror from the stars? I really want to play it! Either way keep up the awesome work, I hope it all goes well!
Hey there, random gamer here, I was just wondering how the game is going! I saw Markiplier play this a while ago, but it looked really fun! I was wondering if/when you will ever release it on steam, because I know of more than a few games that I was really excited for to release on steam just seeming to drop off the face of the earth. I apologize if you have already been asked this question, but I really hope this game succeeds and I wish you the best of luck in the future!
Current Version: Alpha .07 I loved alot of the improvements you made to the game, and I especially loved the addition of dipping the heated weapons in water. However, I have two bugs. The first is that sometimes on random days, if fufill a request before time runs out, customers stop coming and I have to reset to get them to come back. However the second problem is much more important. Since the update, I have sold one weapon. I don't know if its because its running slowly on my computer or whatever, I cannot fufill requests for weapons. I always run out of time, but in the previous verison of .6, I never had any problems with time. I have yet to be able to make a single sale, and I always run out with just a second or two to spare, so my shop is currently full of weapons that other people have ordered in the hopes that someone will want the same type. I am close to going bankrupt.
EDIT: Not only that, but after turning the game back on after writing this post, I found out that all the weapons I had made before had completly fallen apart, and all the blade parts were in their heated forms.
I'm not sure if this is a bug or not, but the game is extremely laggy for me. I turned down the water graphics as low as they could go, and turned off the sun beams in the options, but the game still never gets about 12FPS, despite setting the game to run on the fastest possible setting on starting up the game. Is there something I could do to help speed the game up a bit?
I ran into a bug where my character will pull the hook out of the water, only to drop it immediatly afterwards despite me not clicking. I then have to reel it back in and hope it doesn't do this again. This can be annoying as he can even do this while I'm charging up a throw, resulting in me throwing the hook at half the power I needed. It once even set me back quite a bit, as it prevented me from pulling out my spear, allowing the shark to destroy my water purifier. Other than that, I really like the game and its alot of fun!