This seems great! I do have some thoughts however. I feel like there isn't much of a deckbuilding element, as there isn't any way to check your current deck, so you don't know what's going to be possible draws to try to strategize with perks or purchasing cards. Buying cards also seems entirely pointless since I haven't had a situation where I would have the chance to draw them before I would lose, either because I was unlucky drawing them or the deck is just so large there are too many cards.
I also wish i could look at my hand and what the current roulette wheel is while at the shop, so I could use that information to plan ahead. As it is now, there really isn't any point to buy perks that make specific numbers/suits/colors moore likely, because you have no way of knowing if any cards that will benefit from those perks in your hand, and with no way to check your deck, you have no way of planning ahead to try to make a proper build.
The amount of money I make from each completed round seems extremely inconsistent. Sometimes I win in turn one and get 10 gold. Sometimes I win on turn three and get 6. Then I win on turn 1 the next turn and only get 8 coins. I was left unclear what the rules were involving coins, and with how expensive everything is, the only things that ever seemed worth buying was the third card slot and perks that would give me extra spins.
Finally, I don't really know what the stats on the left are supposed to communicate to me. I wasn't sure if it was payout values (which did not seem to be the case, since all the colors would always just give me +1 mult, unless they had modifiers), or if they were odds, which also wouldn't make sense. It just felt odd that such a large part of the UI was devoted to something that didn't make sense.
I think this game has a TON of potential, and I am writing this because I want to offer some constructive criticism on ways that this game can be made even better, post game jam!
Some things I liked: The sound effects were excellent and really added a lot of punch to the experience. I really liked the risk and reward aspect of things like "danger wheels", I LOVED the strategy and decision making that the ring system provided. I also liked the "looping" concept, how losing wasn't actually an ending, it was just another point in the cycle, it added to the helplessness of things. I also liked the dialogue, the false positivity and cruel scathing jabs when you'd lose, from "Chippy" (Or whatever his name is, that's just what I took to calling him), although it did feel like he ran out of lines somewhat quickly, I really enjoyed his presence! The art is also really great overall!
I am sorry this was so long, and I hope I didn't come across as rude or unpleasant, I love your work and I would love to see more from this game, as I really found it fun, there were just a few things that were keeping me from truly loving the game. I would love so much seeing that this gets further expanded upon and given just a little TLC to truly make this an addicting experience!!!
Been enjoying this game on and off in the background while I work, been keeping it open in a tab, and I've been having fun! My current game, it isn't finished yet, but something about the absurdity of having that many power spheres at the same time is very funny to me. Its a fun little game and I think you did a great job!