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(3 edits)

Hello Dasius!

I have made up a bug report for you proper with pictures and video of my recreating these scenarios. I'm really enjoying your work; it's a great start!


Exploits:

I've discovered it's possible to cheat in a couple ways;

1: Stopping Day Progression

If the player saves at the end of the day and quits before sleeping, restarting the game will allow the player to begin at the beginning of the same day with all the earnings of the last playthrough, thereby stopping the customer timeframe from diminishing in the later days.

2: Duping

If the player saves the game after a customer has paid for a weapon, and before they have despawned with the item, the player can quit and restart the game, keeping the cash from the sale, and the weapon components will be left on the ground and able to be resold.

Bugs:

1: 3-Component Weapons not Assembling Cleanly

Weapons like the Greatsword and the Shortsword do not assemble well on the table, in that when a blade is attached to a handle, and the guard is introduced, or if the handle and guard are the first assembled pieces, often the pre-assembled parts will detach and the crafting operation will not be completed. The easiest fix is to assemble all three parts by exclusively handling the grip and dragging it into both other components, since it remains in the player's grip and sets the weapon axis.

2: Polearm Grips behaving Very poorly when uncrated

Polearm grips tend to spawn very awkwardly from the order crate, and very often glitch through objects on creation.

3: Items Spawning at the Edge of Crates

One of the techniques I've begun to utilize to make things more quickly is to order my ingots in their own crate, drag that whole crate to the forge, and hit the crate on top of the fire, spilling the ingots into the heat-zone. The latest version has made that next to impossible, especially as the number of ingots in the crate increases. The items (this applies to grips and guards too) spawn at the edge of the crate, and will often shoot out at quite high velocities if the items spawn overlapping, typically relating to large item-count orders.

4: Graphics breaking on game start.

I believe you might already know about this one, but I'll report it all the same. Upon opening the game, the graphics will be FUBAR (dark lighting, grainy texture, all-around no bueno). Hitting the reset button and readjusting the aspect ratio is the fix in-game for this, but notably it is not 100% consistent until it first starts happening. Deleting the %appdata% directories and allowing a new instance to be created will solve the problem, and it appears to begin at random. But once it starts, it happens every time.

5: Cursor position can get reset to corner of game window

This is a bit inconsistent, but occasionally the cursor will be reset to the side of the game window when another window is active, and the cursor enters the game window. I think I demonstrated this in my video better than I can explain it in words.

The workaround for this is to just baaarely get the cursor inside the game window, just until it disappears, and then click to reactivate it.

Undesirable Features:

1: Manipulating items is a real pain.

Picking up components and trying to put them places is absurdly clunky, and I personally do not like how the player interacts with the world. This is me simply stating my opinion on the matter, so do with it what you will. I'm still playing the shit outta this game right now, so clearly it's not toooo bad. It would be my preference for items to fit into fixed slots, much like how ingots snap onto the anvil; it'd be nice if things could snap into the player's hand, the workbench, and perhaps the display stands too.

2: Pre-assembled weapons break into components upon restarting the game.

If I make an inventory, and leave them on display, if I quit the game and restart, all the weapons will be broken, and I'll need to reassemble everything. This is not major, and it is my assumption this is not a basic fix, considering it seems to be linked to the engine building the world and items upon startup, much like how the crystals respawn in their default locations upon restart.

I am currently running version Win 64 Alpha 0.0.63 on Windows 7

My system specs:

AMD A-10-7700K Radeon R7 Black Series CPU @ 3.40 GHz

8.00 GB RAM

64-bit OS

msi AMD Radeon R7 250 Graphics Card