api-ms-win-crt-runtime-l1-1-0.dll why? I'm doing everything for working. I will installing c++ 2015 fck directx update but no. Why?
Check out How to - Common Issues (Please Read First) for a possible solution.
HELP!! I really wanted to play this game but when I open it, its super blurry and dark and when I go into settings to try and fix it it'll still be super Blurry. I have also tried Increasing the games gamma but when I click on the bar for gamma it just takes me back to my desktop with the game still open in the task bar. I have tried both 32 and 64 bit aswell as the itch.io app and they all do the same I don't know why my computer wouldn't be able to run it I have a 1070 graphics card. also Im running the newest version whatever that may be it says it was last updated on wensday (today is the 5th of march aka a sunday)
when I click reset nothing happens it just minimizes the game and when I open it again and go to adjust the gamma slider there's like an invisible barrier keeping from moving my mouse there but once I click on something like the tab for full screen and then click off of it I can move my mouse anywhere but if I try again to click the gamma it just minimizes the game and I have tried the resolution but it's so dark that even if made a difference I couldnt tel
Unfortunately I haven't seen anyone else reporting the game minimizing when clicking on the gamma slider, so I can't recommend a workaround for that at this time (if something you try does end up working, please post it so if anyone else has the same problem they'll know how to handle it).
The only recommendation I can offer at this time would be to delete your settings file which can be found here:
C:\Users\YourUserName\AppData\Local\ShopSim\Saved\SaveGames
I hope this helps!
Which version are you running? The wrong material type glitch was patched in version 0.0.72. As for the heated blades/hammer heads, that fix is coming in the next patch. For the weapons falling apart upon load, the dev's working on a solution, but it will involve changing the way weapon assemblies are handled, so we'll just have to be patient with that quirk in the meantime. Happy Smithing!
On version 0.0.72, when you grab the dark crystal with the right mouse button and hold onto it, it alters your vision with a dark circle overlay. And when you let it go, the overlay disappears. However if you continue holding the right mouse button and "throw" the crystal by clicking the left mouse button, you'll no longer be holding the crystal, but the dark overlay will remain in effect until you release the right mouse button.
Every time I exit and come back into the game, blades and hammer heads are all heated. I have issues with npc customers getting caught or stuck in the doorway, spinning in circles and asking for new item after receiving theirs. I mentioned about the graphics issue, resetting graphics in the menu fixes the dark screen but that would be nice to see fixed. I had an issue also with the front sign. I clicked on it, and could input the building name, but clicking Done button wouldn't exit out of the text screen. Those are the few major bugs I could see. I am in 0.0.72 Alpha.
Hey Dasius,
This is a great game for Alpha, you have done really well. I just wanted to let you know about a few bugs I found.
1. When your in the pause screen after hitting [ESC] sometimes the mouse cursor disappears. The fix for me has been to click the [LEFT] mouse button. This does reset the cursor, however I almost started a new game in the process :)
2. I was placing 3 ingots on the anvil and the last ingot I placed vanished, however the item I was trying to create (Great-sword Blade) still worked, seems like the ingot just went invisible or something.
3. I was crafting the same great-sword from #2 on the table and after I placed the two handed guard on the blade, the whole assembly spun sideways and got stuck inside the table. I couldn't dislodge it, I tried to restart the game and load my save, however that did not fix it. I had to start a new game :(
4. After reloading my save I experienced a bug that made all the blades and hammerheads in my shop heat back up!
5. Sometimes when loading the game back up, the graphics glitch out to all the colors being black and red. The fix for me was hitting the reset button in the graphic settings.
6. After ordering two items at once (one hand grip & pole-arm grip) I broke the pole-arm box and tried to pick it up and grabbed the other box instead, which basically sent my pole-arm handle on a sub-orbital spaceflight, I couldn't find it afterwards. Out 10 bucks ;)
Also one last thing however its more of a question for you then a bug really, you decide. I was wondering if the controls to rotate an object while its held in you hand is meant to permanently rotate the object, because if I release [ALT] or [CTRL] or both, then the item snaps back to the old orientation it had before I rotated it.
Hi Quartermaster!
Thanks for all the great input! Here's a little info on some of the bugs you've found:
Again, thanks for the response! I hope you're enjoying this game as much as I am! Happy Smithing!
You've probably gotten this alot but the AI keep getting stuck infront of my shop, infact I was waiting for about 30 minutes with no customers only to walk outside and see some with a text bubble stuck on some rocks. Besides that bug though, the game has been running fine for me, I'm excited to see how far you'll be able to take the game in the future, I like the concept : )
Hi I downloaded this game for the first time and it's fun. I really like it however when I changed my graphics to 1080p everything is dark and zoomed in so I can't turn my guy at all and I can't go into the settings easy at all even when I put my mouse over the settings button.
My specs:
Windows 10 Pro 64 bit
Intel i5 3570k 3.4 ghz
gtx 1060 6 gb
Sorry for not having a picture but it's difficult to get one. I also have uninstalled and reinstalled several time and the same problem happens.
I tried looking for it all in that order but I can't find that file. Once I open the game the only way I can leave is through Task Manager and I saved the game before I do that, would that cancel the save? I forgot to mention earlier I have not saved this game before because it started during my first gameplay and I didn't know what to do. And the graphics button down won't work I can only go as low as controls and when I go into it and I can't go back so I have to quit the game
Another method of finding the ShopSim folder is going to the Windows Start Menu and typing %appdata% (with the percent signs). For me this pops open the Folder C:\Users\(MyUserName)\AppData\Roaming. Of course I want to look in Local, not Roaming, so I have to go up one level to just AppData, then go into Local, then ShopSim.
I assumed this folder was created upon startup, but you're not the first one unable to find it, so it may only be created upon saving the game.
Also, I'm using Windows 10. I believe the AppData folders are handled the same way in Windows 7 and 8, but I can't tell you that for certain. Hope this helps!
Thank you for the help and I found the saved game. I deleted it but I now have another problem. When I start the game it loads up fine until I spawn in the room, it start out blurry but when I try going to the graphics to reset it the whole game freezes so I have to exit out through alt f4. I'm sorry for bugging you but I really like this game.
Edit: "I found the fix, delete the setting.save file in the Shop Sim file and it worked :D
Found a bug
If you create a Great Sword or One handed Sword you can get the Blade of each sword back.
Grabbing a fully crafted Great Sword by the BLADE then using your mouse to hover over the Pole arms grip it will place the blade from your Great Sword onto the Pole Arms, The AI will still think you've created a Great Sword for them and all you have to do is hand them the Lower parts of the Great Sword (Handle and Hand Guard). They will then buy the Grip/Handle and Hand Guard but with no blade attached. So you get your Great Sword Blade back and receive the money from the AI.
Create Great Sword
Grab the Great Sword with your Cursor by the BLADE
Move the Great Sword over a Pole Arms Grip
The Blade will attach itself onto the Pole Arms (You will be left with an Unfinished Great Sword)
Bring the Unfinished Great Sword to AI Shopper
Once the AI Shopper buys your Unfinished Great Sword (Handle and Hand Guard) grab your Pole Arms and deconstruct it on the Anvil to get your Great Sword Blade back.
I'm kinda annoyed about a bug on here. Every time I start off on the game and I manage to get to tin or any other ingot higher than copper and I heat them and turn them into weapons they keep turning into copper weapons instead of tin, steel, or iron, etc. Please fix that would be great and also your doing an awesome job on this game. :D
I really enjoy the game, but there are two bugs that makes the game difficult to play:
1) Sometimes AI will get stuck going out the door and will infinitely spin in circles, opening/closing the shop will not fix it and if I managed to push them into the yard, they'll just walk around the yard and no more customers will spawn.
2) When the above bug happens I need to restart the game, I wanted to have a legitimate blacksmithing business so I crafted a lot of pre-made weapons...however, when I restart the game, all blades and blunts go back to "heated" blades and blunts, and decrafts everything I had made...everything is just laying around in pieces.
pppllleeeeaassseeee fix this
Hey Dasius first I want to say this is an amazing game. For being an alpha it does run pretty smooth. Few issues I saw that if you could take care of I would love. One the music can't be turned off at all, and it also runs at 100% volume all the time which can't be changed. Please look into that as soon as possible. Second, I noticed that the swords when you put on the cross piece can, and will lock into the work table. Third, When you log off, and reload the saved game every weapon you made previously immediately gets resmelted, and breaks. Four, I noticed on the blacksmith table you are able to put two ingots in the exact same spot, and when you go to make the item, it only counts as either one or two, and when the piece is made, the other ingot in that area appears in that spot. So far that's all I've noticed so far.
DriznaI have had that people spinning thing, but there are some more issues I noticed. 1. Sometimes when you make a one handed sword, or a dagger, and try to give it to the customer, they can't seem to grab it. Because of this they end up changing their choice to another weapon that they can grab, then end up spinning outside, or in the shop. I have had to corner them, and shift run into them until they pop out of it, and then reset their AI. 2. The amount of money you make per weapon, and the overall price of ingots above copper don't mix. I legitimately went for almost 20 days before I could buy enough ingots to make a tin great sword $1500 gold for 3 ingots. Sold the sword, got $1690 for it. Now I know it takes all materials into consideration, however it will literally take 1000 days before you can get to iron or above, and I would really love to try those out without hacking the files to lower the prices. Also I know it's in Alpha and I have the 0.0.72 version, however, that sent you a text message sound is really hard for me to hear over the music. Could you possibly turn the volume on it up, or change it to something that's more noticeable. Many of time I have went back inside after making some weapon heads, and found that someone is standing there with 5 s left waiting for a weapon. Another thing that is happening is when I load back into the saved game the entire world is dark. I need to go into graphics, and click default to reapply the correct settings.
Each weapon is sold at a 10% markup + charisma + rush. This means each copper ingot used to make a weapon that is sold nets you $1 profit, so the early game goes really slowly. Ignoring the cost of everything else, you would need to sell 500 copper ingots worth of stuff to get a single tin bar. The other stuff is where you make most of your money early game.
Once you get to tin, things pick up a bit. Each ingot is now giving you a $50 profit, so only 20 ingots to get to iron. Once you get there, it's only 50 Iron to adelite, 20 adelite to mythril, 50 mythril to adamantine and 20 adamantine to titanium. Of course, by the time you've got to the higher tiers, your customers will be really impatient making it hard to meet their demands.
O.k. so you are saying it will take a while to get to the higher tier ingots, but it's worth it. O.k. I get that I will keep trying, and about my charisma it's at 6, which I used the redistribute point option to change some things around, and put everything into charisma. Logged off, and when I got back in, it reset the points back to what it was before with the redistribution used. Have you seen that issue as well?
Hello!
Fun Game so far! I've run into a few problems in succession, However.
#1. I'm having a hard time trying to get an AI to accept a weapon that was premade and already sitting close by on the counter. Example: Great hammer sitting on counter close by, AI walks in and asks for Great Hammer, I pick up hammer and place it directly in front of AI. They don't pick it up, time runs out, they leave. Quite frustrating to say the least.
# I've had this issue twice now and I can only fix it by restarting the program. I missed the first two AI of the day (because of this first issue) and then suddenly, I don't get anymore AI coming in...I've waited up to 2 in game days without a single AI. IDK if this is intentional, but it's frustrating.
thank you! Can't wait for the next update.
#1: The AI don't seem to notice weapons that you haven't given to them, and in order for the AI to notice them, it has to be outside of, and then enter their 'detection radius'. (So take the weapon off the table, turn around with it and give it back to them)
#2: Sometimes an AI will get stuck, preventing further AI spawns. Usually closing your shop (clicking on the door sign) will reset their pathfinding and let them leave, but if that fails you can walk up to them and push them around.
One of my customers bought a tin one-handed sword for $22. In the purchase history list, the sale was only for a "one handed sword" (no material). That $1k of lost materials really hurt that early in the game, but I've since recovered.
The one-handed sword in question had the type 3 blade (hit twice while hot, with the hole in the middle), a fancy grip and the guard. I didn't give the sword to the person in any particularly unusual way. You might want to look into this if it wasn't a once-off weirdness.
Im just having a problem now that i got the newest version of the game i cant start it. all i get is a unreal engine crash menu so i cant play the newest update i can only play the older version :( please help me if you can
Here is the link to a video i made on it VIDEO
Here is the Crash Log(it is very short for some reasson):
LoginId:eeca7a9140fa609a0d07f7ae577c9b22
EpicAccountId:30666bfd3c2b44acbba739797c528273
You do not have any debugging symbols required to display the callstack for this crash.
Keep an eye out for the next patch. Dasius has been working on the heated weapon issue (as well as several other bugs). Here's a link to the checklist he's been working on for Version 0.0.73: https://trello.com/c/MPi62D06/114-patch-0-0-73. Happy Smithing!
Hello,
I have version 0.0.72 and I found a bug how to make extra money for free, by accident. When you place some polearm grip into doors, or somwhere into a place where customer is taking his stuff with him, somethime happens that blade from sword will also jump into that polearm grip. This means customer will pay you, but the blade will remain with you(on polearm grip, so you may need to reset the game), then you can sell it again without buying a new material and make more than 110% revenue instead of 10%.
Take the pole arm with the blade to the anvil and hit the anvil with your hammer. Separates the parts, so you can sell the blade again! (without restarting the game)
Also, all weapon heads can be attached to pole arm grips ;)
I wouldn't have thought of stealing back the weapon heads after the customer has bought it, I thought you needed the workbench to change parts like that.
So i played this in an earlier version but updating to the most recent there is an issue. when i go to play, the game loads and then minimizes and will not open. i have three monitors and the rest can be seen here:
https://www.youtube.com/watch?v=hzx-cSf3jc4&feature=youtu.be
A couple of bugs I have noticed, running MyLittleBlackSmithShop_Win64_Alpha_02 version (newest right now):
1. Sometimes when giving the customers their order, they will do some interesting things, such as spin in a circle and not reach the exit, sometimes while also creating 2-3 new orders and then stopping. Sometimes they'll spin in circles and then just stand still, so a new customer won't come.
2. Ingots disappear sometimes when putting them on the anvil. However, it doesn't seem to affect what you can make AND it's avoidable if you drop the ingots on the anvil from a little ways up.
3. I've had some issues with grips not attaching to guards/heads. I have no idea what causes it, it seems to happen randomly.
4. Sometimes when assembling weapons, they get stuck in the workbench.
5. When editing the sign, sometimes the UI for editing doesn't go away.
A temporary fix for 1, 4, and 5 is saving, opening sandbox, then returning to shop mode. I have no idea what my specs are but I run the game on the highest for all settings and never have any issues so my specs aren't the problem, I don't think. Thanks for listening, I'm sure you've heard some of these before and probably know of some of them but I though I'd provide a report regardless.
-James
Hi James! Quick note about #2: The disappearing ingot issue seems to be the result of an ingot snapping into the same location as an ingot that is already on the anvil. After an ingot disappears, if you grab the ingot on the anvil with RMB and move it around, you can usually wiggle it loose and put it in an open spot. Happy Smithing!
Dasius
First off: I really love this game. Super buggy at times, but that's to be expected of a game in Alpha. Other than the bugs I've noticed over 5 and a half hours of gameplay, the game is actually quite fun and, somewhat surprisingly, addicting. I'm running the game in version 0.0.72, and I've no idea what my machine's specs are other than 64-bit Windows 10 and an Intel core i5.
So here we go, from most common (times it's happened) to least:
One: Most common bug(at least for me) is that some items will rip other items apart, and I have no idea how to remedy this. I have had blades, hammerheads, and guards stolen from one item by another item, which results in, say, a polearm with a greatsword blade and a two-hand guard that can't be combined with other items, even the original blade once I've taken my new polearm to the anvil.
Two: Some weapons really love to get stuck inside the blueprint table, most noteably greatswords and one-handed swords, as well as polearms on occasion.
Three: The NPC's really love to jog in circles. Usually one NPC per day will start running around in my front yard once they've received their item and will restrict the spawning of other NPC's. A workaround to this problem is clicking the close shop sign and then re-opening it. Also, NPCs will flat-out refuse to take weapons I've just made. I have to chase them down and, about 50 meters outside my house, and after standing inside them for a minute, only then will they accept the weapon.
Four: Eight times now, I've had an NPC buy a weapon from me for about $20 when it's been made with materials vastly superior to the price they bought it for. I lost my first Iron Dagger to an NPC who bought it as "Dagger" (no material specified) for $22, if I remember right. The first Titanium Polearm I made, a really special thing that I put a lot of materials into (Titanium Greatsword Blade, 2nd appearance + Two-Handed Guard + Polearm Handle) was just sold to a person named Vbasus for a whopping $38, rather than the roughly $342914 I should've received, if my math is correct for level 16 Charisma. Needless to say I'm back to using Adelite for a little while until I can raise my money back.
Five: It's been nearly impossible to break a weapon apart on the anvil ever since I installed the game, but with perseverance and a lot of hammering it's OK. One minute worth of hammering to break one thing is one, maybe two customers missed, so not a huge deal.
Six: I sometimes go flying when breaking a box of polearm handles open. I've taken to standing as far away from the box as I can.
Other than these grievances I have with the game's current state, it's really smooth. I can run it at relatively high settings (most options are set to high, some to medium, none to epic though) without stuttering. The game itself is pretty fun. I'm looking forward to the April update!
#5: To break things apart on the anvil, you need to hit the anvil, not the thing you want to break apart. It took me a while to notice this, and it worked every time since.
If you have a part (usually grip or guard) that refuses to connect to anything, take it to the anvil and separate it from whatever it thinks it's attached to. This, as well as your #4 issue usually happen shortly after the #1 issue.
Im just having a problem now that i got the newest version of the game i cant start it. all i get is a unreal engine crash menu so i cant play the newest update i can only play the older version :( please help me if you can
Here is the link to a video i made on it VIDEO
Here is the Crash Log(it is very short for some reasson):
LoginId:eeca7a9140fa609a0d07f7ae577c9b22
EpicAccountId:30666bfd3c2b44acbba739797c528273
You do not have any debugging symbols required to display the callstack for this crash.
Please Help me Figure this out i really enjoy this Game!!!
and i really whant to record it!!
@ToxicXender I would love to help you with your problem if I could.
There's a thread on the Unreal Engine forum, UE4 AnswerHub, HERE where several people discuss the issue you're having and it's clear that you need access to the development build of Unreal Engine to implement the solution they recommend. But you don't need the development build to run this game (I certainly don't have the development build). It should all be packaged by Dasius as a standalone executable.
The only solutions I can recommend at this time would be to try following one of these video tutorials for reinstalling the game:
Or try installing the game through the itch.io app: https://itch.io/app, since I'm told that it will help install any missing files/tools that the game requires (I don't know this for certain since I've not had trouble installing using the normal download/unzip method).
Also, check that your antivirus isn't interfering with the download & installation (that has happened to several players as well). As far as I've seen, you're the first player to report the "You do not have any debugging symbols required to display the callstack for this crash" error, so if one of these methods helps resolve your problem, let me know.
I'm sorry I can't be more help than this. Good luck!
Ok Thank You For The Help. I understand that You Cant help me right now and i will try doing it through the app.
i was Told By the creator HimSelf To download i through the Browser becasue i was having trouble with it in the app.
But i can all way's try it again oh and Unreal Engine Does Not Work For Me Since im Using a 32-Bit OS
Yeah, sorry. I believe Dasius has mentioned that the 32 bit version of MLBS isn't as stable/reliable as the 64 bit. There's another patch coming out in the next week or two, but I'm not sure if it will resolve your problem or not. But again, if you do come up with a workaround or solution (even if it's something drastic like reinstalling windows), let us know on the boards here in case someone else has the same problems. Thanks, and good luck!
My web browser tabbed me out to show me a pop up while I was leveling up. When I returned, I couldn't find my mouse pointer. After some furious button pressing, my mouse returned to my screen but I couldn't look around anymore upon leaving the level up screen. The problem seemed to fix itself upon creating a new game.
Me has problem. I went to graphics the second I successfully download the game. I set everything to low just to see how it ran. I pressed accept and the game (except for the menu screen) went all green and black. I don't know which setting did that but the accept button no longer works. Nor does the reset button. I've tried deleting and re-installing the game multiple times but the only thing that stays the same as it was is the problem (ironically). What do I do?
I'm in version 0.0.72 and I'm running on a windows 10 AMD A10-9600p RADEON R5
(x64)
Unfortunately, reinstalling the game won't fix the problem since it doesn't delete your savegame or your current settings. They are stored elsewhere on your computer. Try deleting the Settings.sav file located here: C:\Users\YourUserName\AppData\Local\ShopSim\Saved\SaveGames
If you're having trouble finding it, reading this post (and its replies) should help: https://itch.io/post/128793/view-in-topic
Hope this helps!
i thought i'd add to this issue which i have as well i selected to play in full screen mode and it does the same thing... looks like changing graphics in any way messes up the game? also attempting to play in full screen it loads in windowed then shifts to full screen... it breaks at the shift to the super dark and red and red buttons that not all work badness
Once I started up the game, it looked great. Perfect appearance, running fine, small bit of lag. Went into the Quality settings and reduced my graphical settings to 1920x1080 from 3840x2160. I do have a double monitor setup. One monitor's current resolution is 4k, while the other is 1080p. Once I pressed the button to exit the quality settings menu, my screen broke entirely. The game was split onto both monitors, one monitor being zoomed in (1080p monitor) while half of the other (4k) monitor wasn't even showing, Gamma was reset to 0% for absolutely no reason. Now I can't see the game because of the low gamma and It's unplayable because I am unable to adjust any settings because of how major the screens have been adjusted.
Of course, this occurs once the game has loaded up.
I have tried completely deleting and re-installing the game. Seems to be stuck no matter what I try to do... If there's any possible fix you know about, please let me know. Great game by the way, looks incredibly addicting!
Computer Specs:
Intel i7-6700, 32 GB RAM, GeForce GTX 960.
Same as ayrios said above
"Unfortunately, reinstalling the game won't fix the problem since it doesn't delete your savegame or your current settings. They are stored elsewhere on your computer. Try deleting the Settings.sav file located here: C:\Users\YourUserName\AppData\Local\ShopSim\Saved\SaveGames"
An AI got stuck in the right side post outside the door (looking toward the house) and apparently kept all others from coming.
I'm running 0.0.72 Alpha
All I did was give him the one handed hammer he desired and a he started running in circles eventually running into the post outside the door and getting stuck.
I'm using a laptop with 12gigs RAM. and I7 Core processor.
Hello.
When the game is in full screen, I am only able to interact with the top left corner of the game. Now I am unable to change the settings to go to windowed mode since it is out of the area that I am able to click on.
Is there any way that I can revert back to windowed mode. I have tried deleting and reinstalling the game several times and to different hard drives (one SSD and one HDD).
Per the requirments:
1. I am running Alpha 0.0.72
2. See above
3. N/A
4.See above as well
5. CPU:i5-6600k 3.5 GHz 16GB Ram 64 bit Windows 10 GTX 1080
I was really looking forward to playing this game and I am sad that I am unable to get to play it yet. It looks like its just up my ally.
Thanks, roknout1294
Unfortunately, reinstalling the game won't fix the problem since it doesn't delete your savegame or your current settings. They are stored elsewhere on your computer. Try deleting the Settings.sav file located here: C:\Users\YourUserName\AppData\Local\ShopSim\Saved\SaveGames
If you're having trouble finding it, reading this post (and its replies) should help: https://itch.io/post/128793/view-in-topic
Hope this helps!
Hi,
I have had a problem with the AI not being able to pick up weapons. I don't know if this is something that you know about, but I have had problems with the AI walking towards the weapon that I made for them and then when it ends up inside them it takes sometimes 10-20 seconds for them to pick it up, all the while their timer counts down. If it hits 0 before they have managed to pick it up then they will leave, sometimes coming back a bit later other times they won't. Also I have had a one handed sword that the AI who ordered it couldn't pick up, and everyone who came in after wanting a one handed sword will not take it. They don't even recognize that I have a sword in my hand in that they will not try to come towards it to pick it up they just stand there waiting for me to give them a sword.
i am trying to play the newest version, .72 i think it is and i went to fullscreen mode, after that when i went in the pause menu, and when i put my mouse cursor over any option under controls the game would not highlight the option, nor would it let me click if i click the game would freeze. and if i just played the game the vision is so blurry i dont know where the door is. how do i reset this. please email me at "punkfunk@live.ca". i cant share screen shot for some reason, but when i took it it just showed my desktop and a small window of just black.
Hey, so everytime I try to play the game, the game is WAY too dark for me to see anything, and whenever I try to click on an option from the pause menu, it minimizes the game, so I can't change the resolution or the brightness. and I can't open the game in a window, it just defaults to fullscreen. I've tried to uninstall and reinstall, but it didn't do anything to fix the problems.
I'm not sure if it's just my own computer, but whenever I try to launch the game, it says that I require the component Microsoft Visual C++ 2015 Runtime, but whenever I select it and it downloads and I click launch again, it says I need to download it, but then gives me an uninstall button for it, and it just keeps on doing this in an endless cycle, and nothing I've done or looked up has worked. Please Help!!!!
hey i downloaded the game and started running it and as soon as i did i noticed one major bug that has made the game unplayable for me. I cant rotate my screen. I moved around and found the open door to click on to make sure it wasnt my mouse and sure enough it wasnt because left and right click still work i just am unable to rotate my player in anyway. Please help. I saw this game on mr fruit's gaming channel and it seems really fun and i would like to play it. I am running alpha 0.0.72 by the way.
I have found an exploit within the game!
If you sell an item to a person and right after it save the game and quit. When you load the game back up you will find the item you just sold on the floor taken apart with the "blade" heated. Which means you make the sale and keep the item to sell it again when the opportunity shows itself.
#1 - GAME BREAKING: Does not seem to affect blades, only hammer heads, but works with great hammers, one handed hammers, and polearm hammers - pushing a cooled hammer head into a pile of grips turns every one the head touches into a sellable hammer! It only graphically adds the hammer head onto one of the grips, the rest of the pile will still visually be plain grips, but they can all be accepted by customers as fully made wares.
#2? - Not sure if this is a bug, or just mislabled. Skill point reset line says "Daily Reset Points" but as far as i can figure out, you only get one ever. I reset all my points into agility so that I could explore the map at less of a crawl, expecting to be able to change them back the next day. Was then permanently stuck with all my points in agility; and none in my other categories.
#3 - With 5 points in agility, I noticed no difference in speed whatsoever.
#4 - Saving and loading a game breaks down all pre-made items back into lone grips, guards, and heated blades/hammer heads
#5 - Sometimes when loading into the game, graphics are all messed up. The screen is nearly black, with only the heated blades and heads strewn about the shop glowing through the darkness. Going into graphics and pushing 'reset' kinda fixes this, but makes everything look washed out.
you will love 0.0.73 :)
1) was fixed, definitely!
2) is new to me, I never tried to reset more than once :D
3) yeah dasius said that this is a veeeery minor change
4) this was fixed in #73
5) yeah this has been fixed somewhat around #72 - my way of fixing it once for all was:
* enter game, fix graphics settings
* ender sandbox, fix graphics settings
* enter shop mode, fix graphics settings
Since then everything was settled :)
Correct, when an item gets stuck in the workbench, follow these steps to unstick it:
Happy Smithing!
Hey there. I've got error that I could not report via bug report tool (although it opened), as the game didn't minimize and didn't went to background. I had to restart machine.
1. I put pole arm grip in vertical position on blacksmith table.
2. I added a blade to the end of the pole arm grip.
3. New item was too wide for it went into the walls, danced for a while and then I got frozen screen with no response from the game.
---
This is Win10 x64 with GTX 850M.
Customers seem to not be able to take my Great Swords. I hold it to their faces but their clock just runs out and they walk away as if I never made the sword. Only happens with Great Swords. It also kept happening after several restarts.
I'm also wondering why the time is so short now. I'm at lever 5, and the most time I get to make a weapon is 60 seconds. That's not enough when I need to make a Great Sword or a Great Hammer. Making other items gives me 5 seconds to spare at the most. Is this just a higher level issue? Because it's starting to annoy me a bit. I've begun making weapons before hand, and just handing them over whenever customers come in, which is also unhandy since I can't predict what they want. I could be sitting with 3 Great Swords when the customer gives me 50 seconds to make a Great Hammer. This also clashes when I need to order new supplies.
There are also moments when nobody comes in for a very long time. Opening and closing my shop seems to fix that and draw new cstomers. One time I had no customers for 2 days! (or maybe this is just a good reflection of reality :p)
Another thing, the instruction blue prints show that you need 2 ignots to make a great hammer, while in reality you need 3. For a small hammer you need 2, while the blueprints say you need 1. This doesn't change, even when I change the shape of the ignot on the anvil. Using just 1 ignot will result in a small dagger blade.
Hello BlackOreoCookie!
The AI is a little bugged in the current version. Sometimes dropping the item and picking it back up will get them to take it from you. Also, after leaving the shop, sometimes they'll run around in circles forever. When they do this, no new customers will show up (only one customer at a time currently). You can usually unstick the broken customers by pushing them around. With the timers, they get shorter every game day. So you start with over 150 seconds on day one, but after about 15 days you'll only get about 30-45 seconds. Lastly, Dasius has said that the blueprint is currently incorrectly representing the ingot total for making items so in the meantime here are the recipes:
Happy Smithing!
So i'm running version 0.0.72 and i was changing some graphics settings and now when i open it, it's initially in windowed mode and then when done loading it goes to fullscreen but only lets me click on things in the top left quarter of my screen. Because of this i can no longer get to the graphics button to reset them to default. I tried deleting and redownloading but it didn't work and remembered all my settings. previously when i was messing with the settings it had made the screen very small i the top left corner and i had to reset it from there but now it shows the game full screen and everything can be interacted with in the top left quarter of my screen so it seem to be different from that. Edit, a post above about deleting something in GameSave fixed this
As a side note (these are smaller bugs) when i saved the game and came back to it before this happened all the pre made weapons i had sitting in the shop had all the forged parts of them as heated and they all disconnected from the rest of the weapon and all the crystals i had found and brought back to the shop were placed back in their original position. Edit, Often when i order Polearm Grips and open the box inside the shop as to not carry them the extra distance, they explode out of the box and will sometimes disconnect the blade from a great sword and attach it to the polearm. I can't recall if it's done that to any other weapon.
I'm running an i7 with 16gbs of ram and a gtx980. i was just trying to run the game in windowed mode but i can't do that with its very high base resolution since it makes it bigger than my screen, it doesn't seem to agree with any other setting.
Sorry for the long post, fun game though hope i can get back to playing it soon!
Version: Alpha 0.0.73
#1 When i first started the game everything was blurry, but the fix is just to reset graphics settings.
#2 There comes no customers. I tried to go into /appdata/local and deleted the whole ShopSim folder but it didn't fix it, (bug #1 was still present after i deleted the folder, but the fix worked again). I tried to go to bed and proceed to the next day to see if that fixed it but i couldn't go to bed, (I didn't wait for night tho). I waited around for 10 minutes but there were still no customers. I even tried "turning it off and back on again".. ;)
And now I'm going to bed, the clock is 01.50 AM here in Sweden. Have a good one!
Edit 1: Spelling
Edit 2: Added some stuff
Edit 3: Worth noticing is that I don't install through itch.io program, I just download and extract the zip file in a new folder.
Yup, as the people before me already said, I get no customers, and yes, shop is opened
I started a new game because I want to experience the game again with the update, but with no customers, it just doesn't work very well, my own quick fix was to click start game again, this time I have customers... till the 2nd day, nobody came again
Hello I am currently running version 0.072 (while im typing this updating to version 0.073)
The issue I ran into is quite annoying considering that I worked pretty hard to get expensive ingots..
When a sword well in my case a greatswords get stuck in the crafting table after it is completed, the only way to get it out of there is to swipe a two handed grip over it and grab it with that handle. (Also whenever you do this the previous handle is unusable). When you give that weapon you saved at that moment (in this instance an iron greatsword) to a customer, game considers it as a copper greatswords and the customer pays out around 40 bucks.
Steps to recreate the problem:
1- Get an expensive sword stuck in bench
2-Get it out with the stated way
3- Sell it for 1470$ less
4-???
5-Shop closed and went bankrupt.
Running a PC with 8gigs of RAM, Nvidia 520MX graphics card, Intel i7 - 2670QM Quad Core CPU 2.2 Ghz
apart from that, if you played the version that never saved weapons anyway, you will not be able to play properly with this save game, the logic has been changed to account for 1) the heat state of weapons and weapon parts and 2) weapons staying together on loading - so there have been some big changes that would not have worked as import from old save files - soooryyyyyyyy
But the new version features a ton of bug fixes, please grab the latest version, 713, just released :)
i posted this before the hotfix for 0.0.731. still same graphical issue. trying to run as full screen but i keep clicking trough the window. windowed mode i cannot adjust anything. if i hit reset my screen goes black and game gets put in top left corner and cannot be fixed other than deleting the settings file.
ok let's try a different approach:
fingers crossed!
hang on YOU have to try that, I do not have your initial issue :/
edit: I just noticed that for me the game defaults to a strange resolution that is not actually the case, so when I do reset or apply without changing that, it jumps to get BIGGER than before, so then I could not fix it IF I had a smaller screen ^^
Sooo double checking the resolution and force setting fullscreen -> window -> fullscreen might refresh the GUI to fix it for you
Im playing on a 50" 4k tv and my computer can handle it no problem. so size of screen is not the issue. its when in fullscreen it will click through the window on whatever is behind it out of the game. after switching to full screen and waiting for it to revert it goes back to windowed mode taking up the full screen. its playable but when i mouse down my task bar will pop up and mouse wont stay in the window. im testing on my old laptop right now to see if the issue is with the update and not just higher end monitors or machines.
Edit; works fine with my laptop. maybe its in issue with large scale or anything connected with hdmi
Edit2; [FIXED] turned down to 1080 and it stopped clicking throught the window. now im having horrible screen tearing. 60hz refresh rate on tv is my fault though. need to get a new monitor for desk.
I dont know if this has been said, but there is a bug where when you have an item on the counter while handing the customer their weapon, they take the one on the counter instead... but the game still thinks you sold the item they actually wanted. the item they were supposed to take is left behind too.
the blades glitch through the table, the new handles glitch through everything and when you hand them the item they take it and it flies over the counter, sends u flying back and glitches through the ground like every other item, and when u press z on the anvil its highlighting both blades and hammers but says u have blades selected no matter what!
There is a bug where every time I make a weapon and close the game, when I get back on the weapon is disassembled and the head is red hot.
Version 0.0.7
Make a weapon, leave is on the front counter, log out, log back in.System Specs:
Windows 10 Home
AMD A4-6210 APU with AMD Radeon R3 Graphics
3.45 GB usable RAM
64 bit
Bugreport 0.0.7.3
steps to recreate:
- See update notification
- get excited
- download 0.0.7.3
- start new game
- make weapon X
- put it on the counter
- wait for costumer
- craft weapon Y that he wants
- hand it over (without letting go of the mousebutton?)
result:
the Costumer takes weapon X that was laying on the counter and pays for weapon Y that he ordered.
That happened twice within the first 15 minutes of gameplay.
Another Update that makes me not play the game.
I really hope there will be an update soon that doesnt steal your money and makes the gameplay enjoyable and not frustrating.
I don't know if this is just me. When I open the game, it shows the engine logo, opens the title screen and starts playing the music. I hop in, my FPS drops to 30 and it turns to like 140p and whenever i try to click some windows sounds play and the game crashes and i try to close the folders window and it stops responding and my screen goes black. All of my desktop applications get moved around. My computer is good and able to run the game fine. I don't know what the hell happened. The first time I installed the game, it worked ok. I tried to edit the sign in front of the shop and the game crashed. Now every time I re-install the game, the thing I just talked about happens. Any possible solutions help.
Hello, first of all, thank you for the really enjoyable game. I saw Mr. Fruit playing this game, thought it was fun, gave it a try, and now I love it.
That being said, on 0.0731, I've found an interesting bug. If you were to accidentally create a dagger, and have it resting near the customers (I did that as a reminder that I have a spare dagger, so not to make another one) but anyway, if you have an item resting near the customer, and they ask for something else, eg: a greatsword. There are cases where when you try to hand them the greatsword, they grab the dagger instead. They pay for the dagger as if they were purchasing a dagger, but then you're left with a greatsword instead of a dagger.
also, sometimes customers don't pay for the material. Last night I made a tin greatsword, and was only paid $20 for it, as they didn't recognize the tin large blade.
Thank you for the game, though it tends to give me headaches when playing for hours at a time.
Cheers!
*edit: Changed 0.073 to 0.0731
Hello! I have 0.0.73 alpha. Got a reoccurring issue in shop mode where the cost of the ingots used in making a weapon is not factored into the price that the AI pays for them, i.e. this screenshot where I got 5 dollars for a one hand sword. Its happened multiple times in both 0.0.72 and 0.0.73 and a couple times has reversed a fair amount of game time.
Hey bobble, I've had a similar issue. One thing I suggest you do, is save every time you can afford a new ingot. (for example, if you are buying 9 iron at a time, and you can finally move up to adelite, save on every adelite ingot you can afford. That way, the worst case scenario, is you restart and lose maybe half a day in game time.
Hello! I absolutely love this game, and I see so much potential.. I only began playing last night, but I found this game through SplatterCatGaming's YouTube channel. i continued to watch HoneyBunnyGames' series. I've always wanted to get into game development, mainly concept design. I am very passionate about Black Smithing also. I saw My Little Blacksmith Shop, and thought," This could be my chance to get started!"
I've played until day five, and I have placed pre-made weapons on the shelves and counter. The customers order a weapon that I'm out of stock with, so I go to make it. When I hand it to them, they disregard me and grab one of my pre made weapons. They pay the full price of what they grabbed, but the orders say they bought what they ordered. When I check the details, it counts the weapon they grabbed.
I have also noticed that when I have post processing on, it tends to have some kind of double exposure effect when I pick up and move an item.
Thank you for making such an amazing game! I can only see this game getting better.
I haven't seen any other posts about this so maybe no one else has noticed or maybe I'm just lucky.
Sometimes seemingly at random when I sell a sword to a customer I dont get paid for the blade itself just the grip and guard. I haven't noticed this with any hammer or the dagger just the swords.
I am running the .731 version
I7 processor
Window 7 - 64 bit
8gb of ram
and and Nvidia Quadro 300M
0.0.731
Currently having the problem where sometimes if one heated copper ingot is on the anvil, I am unable to successfully hit the ingot. I can swing at it, but no noise is made and nothing happens. I have tried moving the ingot to a different spot to no avail. Switching to Sandbox and back to Shop is the only way I have found to fix the issue, temporarily, without completely restarting the game. Unfortunately, this happens very frequently, usually within the first 5 minutes of restarting.
https://itch.io/t/61217/how-to-common-issues-pleas...
Try removing your settings:
Hi there! I discovered your game through Mr Fruit's Gaming Channel, and I think I've developed a small addiction at this point. :P
One of the more annoying bugs I've discovered is that, sometimes, a sale is made that doesn't factor in the metal used - it'll simply say the weapon type with no metal mentioned and then a measly price. I've noticed it happening more since getting to iron (though that may just be because it's more noticeable), and it seems to be happening more often with swords and greatswords - I think it has happened with every single iron greatsword I've made (though that may simply be a coincidence). I am playing version Alpha 0.0.731.
Anyway, love the game! It's a great little pearl, and I can see it becoming quite amazing! :D
UPDATE: All right, so I've discovered that the bug already occurs at construction - it will sometimes merely say, for instance, that a greatsword has been constructed rather than an adelite greatsword. In that case I have found that I can simply take it apart and try again until it works (though it may require a few attempts). At one point I even experienced that a tin greatsword I was making turned into an iron greatsword upon construction (the blade was still identifiable as tin, but it sold for the price of an iron greatsword - perhaps incidentally the previous iron greatsword I had made only sold as a greatsword, which was the reason I was forced to make a tin one). Looking back, I can see that it was happening all the way back with copper, but the price difference was so much smaller I didn't notice. The greatsword was always the main culprit, though.
UPDATE: Regarding swords and greatswords, combining the grip and handle before attaching the blade seems to avoid the issue. I have had no cases of "metal-less" weapons being constructed today. (Though I had one greatsword that freaked out when I put it together, causing a slight mess in my workshop and ending up with a crooked handle. The customer who got it was still satisfied, though.)
The version which I am running is the most recent, 0.0.731. The issue I am having is how I can only function a quarter of the screen. For example, I can push resume, save game, new game, controls, but any other button on the pause screen I can not press. I am not sure how to reproduce this issue either, thank you.
Not sure if this would count as a "bug" but rather more of an exploit I found by accident, but can successfully replicate almost without fail. You can give someone a different item than what they are asking for if you simply hold it out of reach after showing it to them.
For example. A customer walks in and asks for a One Handed Hammer. If I have any other item on or near the front of store (2 shelves to the left, the one shelf to the right, or on the counter), if I hold the hammer out to him, but pull it back and out of their reach before they can take it, they will default to the next closest item. So although they are asking for the hammer they will take a great sword and pay for that item. Sorry if this isn't very clear it's late for me :). Great game and keep up the awesome work!
When my dad was playing about a week ago, he managed to hit the money cap. So, not really a glitch, but there's a number overflow when you hit 2 trillion dollars. He was playing on version 0.0.731.
When he sold the weapon that brought him over 2 trillion, his money went negative, so he had negative 2 trillion.
Maybe add a limit, or find some way to keep it from overflowing?
Wow! That's real dedication there, and yes, Dasius is aware of this issue. Currently your money is stored as a signed integer, so the maximum value is 2,147,483,647. The overflow into negative was found by one of the testers. The proposed solution is to change to an unsigned integer to increase the max to 4,294,967,295 and add a cap (probably at 4 trillion) to prevent this issue. The only downside is that once you hit that cap, your sales won't mean anything other than recouping the cost of materials you just bought. Anyways, rest easy, the fix is in the works. In the meantime, Happy Smithing!
0.0.73 here. Some times when selling great swords it won't count the blade in the price. Just sold two iron great swords for $21 each. Taking a $60k hit when I am just starting to get into the next tier kinda sucks. Guess Ardite will have to wait another day or two.
The rest of the game looks awesome and payed a bit in sandbox. Loving this game. It's fun and relaxing and can't wait to see where else you take this.
Also, you can try deleting your settings file to reset everything to default. It can be found on your PC here: C:\Users\YourUserName\AppData\Local\ShopSim\Saved\SaveGames
If you're having trouble finding it, reading this post (and its replies) should help: https://itch.io/post/128793/view-in-topic
Worked out how to equip tools, it's pretty buggy though.
When you first equip an axe, the axe is teleported to what I assume is the origin of the space, and floats there as if carried by a player.
When you first equip a hammer, it follows you properly, until you use it on an anvil which will freeze it in in it's place at the end of your swing.
When a tool is dropped after using it the first time, the parts physically separate, but moving the handle will make the head float in the same direction. The head still highlights, but can not be interacted with. The tool can be equipped again.
If you then equip the axe for the second time, if follows the player around properly.
If you equip a hammer for a second time, it acts just as before.
When a tool is dropped for the second time, the parts separate again (if they were fixed), and the handle no longer highlights. You can no longer use the handle for anything, or equip the tool.
Aside from equipping tools, I'm not sure how you're supposed to turn wood into boards, hitting them only seems to make firewood.
im on v0.0.731 and whenever i have a weapon near the area where the npcs order their weapon, instead of waiting for their weapon they just take the closest one and pay me for that. This bugs me because if someone wants that weapon that he just took i have to get all the supplies and make it again. (Windows 8.1, GeForce GT 730, AMD A6-6400K APU, 3.9 GHz, 4.0 GB RAM, NVIDIA High Definition Audio, 187.8 GB free space) [Dunno if you need the last one]. Steps to reapeat.... Make any weapon, put it on the front counter, wait for someone to roll up, they just take it and pay you for that weapon not what they asked for. Thanks :)
So, this is the closest thing I could find to an "Issues" thread, but that's besides the point.
I'm in version 0.0.731, and all the ingots are so... expensive. I don't know if it's because I shouldn't be in this version, or if it's just you're choice in price, but I don't know what I'm supposed to do. I just want to know if that's how it's supposed to be or if I have to do something to change that.
Hello! I Might Be The Only One Still Having This Problem. Wich is When i launch the game through the Itch.io Desktop app it says
"Fatal Error" Upon Launch. And When i Download It From a Browser It Still Does This Error. Im Running Version
Here are My Spec's
Processor: AMD E1-6015 APU with Radeon(TM) R2 Graphics 1.40 GHz
RAM: 4.00 GB (2.99 GB Usable)
OS: 32-bit Operating System
I have started playing the game recently and have encountered 2 major problems so far.
The first is that if my mouse goes below, about halfway i think it is, on my monitor then i get my desktop mouse instad and it will either tab me out of the game or just not able to click on anything.
The second is that the options menu is vey slow and when i go to change options it sort of freezes for a minute or so but i can still move my mouse, this is not a major issue but more of a slight annoyance.
If needed i can provide a demonstartion of etiher of these.
As of this comment, I'm on the latest version.
Whenever I change a keybinding, it doesn't stay for me. What I'm doing is changing the item wheel to another key since my Z key is broken, and whatever (working) key I choose doesn't bring up the little wheel. I have tried making it upper and lower case, neither works.
Another bug I've noticed is that I commonly drag my mouse out of the game screen, although the game is still in progress and not in the escape menu. I don't have mouse keys or anything enabled, so I don't know of a way to fix (except full, but I'm on a bad laptop so I'm trying to keep my frames as high as possible with a smaller windowed screen)
Heyo! I don't understand if something is actually wrong or I am just mistaking it, because I don't see anyone else with the problem. After using my daily reset token, I wait an in-game day to see if I can use it again, and I am unable to. I figured it meant real days so after a real time day, I get on and I still don't have the daily reset token. I don't understand if I have to spend a full days worth playing the game to get it or if something is wrong.
Processor: AMD A10-7850K Radeon R7, 12 Compute Cores 4C+8G, 3700 Mhz, 2 Cores, 4 Logical Processors
RAM: 8.00 GB
OS: 64-bit
I DONT know what it is but my game starts i full screen but its still in windowed and i cant change the graphics nor the res nor can i resset or accept
i,m runing the latest version as of right now and when you see this its still propably will be the newest becase i have the same prob scince 32bit so yea pls help ,thx dasius
Hey DJSwagger_Youtube,
Any missing dll is not a result of the game but with windows. Try this link and see if this help https://www.microsoft.com/en-u... . If not, I would suggest contacting Microsoft support.
Hey, Dasius, if at all possible, could you make this game run on something that doesn't need Microsoft Visual C++ Runtime? Because whenever I try to run the game, some error with it happens, so I can't even open the game ;(. Please, if at all possible, because I do really want to try playing the game!
Hopefully you can use these workarounds in the meantime.
I'm also experiencing this and it's driving me insane. Oh, you wanted a greatsword? Here's an Adamantine greatsword I just made yo- aand you've decided to take a Mithril spear off the shelf, and pay me for a Mithril greatsword. I just wasted money.
Edit:
SOMEONE JUST CAME IN ASKING FOR A POLEARM
I HAD A MITHRIL POLEARM SITTING ON THE DESK
SHE TOOK A TITANIUM SWORD OFF THE SHELF AND PAID ME $17
Just to clarify what's happening. You're showing the customer the weapons they want (1H-Hammer). They then look at the closest weapon to them (Polearm), and take that instead.
To avoid this, make sure there are no other weapons closer to them than the one you're handing them. Even better, as customer won't yet pick weapons off of selves when they arrive (Bug 2), you can keep your weapons further back in the store until needed.
I found a kind of cheat way of making money by putting out a ton of daggers out on the counter then I just wave the item they want in front of them pull it back they take the dagger I get money equivalent to the item they wanted. Of course having the dagger in the most expensive materal and handle jacks up the price.
So I am up to the Adamantite metal and I just made an 'Adamantite One Hand Sword' for some guy and he payed me $16 for it XD. I checked the purchase list and it claims to just be a 'One Hand Sword' rather than an 'Adamantite One Hand Sword' however I definitely made it completely out of Adamantite. This is the image ... I am running Alpha 0.073 and my specs are [Intel i7-3770 @ 3.4GHz, 16GB of ram, 64bit Windows OS, Nvidia GeForce GT-630]
This is related to an ongoing bug, where a blade already part of a weapon reattaches to another grip/guard. The resulting sword has no value associated with the blade, whereas the remaining grip which had its blade removed retains the value of the blade. (Non-sword weapons also have this bug)
If you're clever, this bug is quite exploitable. Performing the bug again (attaching the valueless blade to a new grip) will give the blade's value to the previously connected grip.
1-Version 0.0731
2-J'ai fait une séries d'armes en avance pour les héros.
Lorsque j'apportait une nouvelle arme demandé et non préparer pour un héros, le héro présent a prit une autre arme pour partir. Je ne connais pas sur le coup ce qui a fait cette différence.
3-Sorry.
4-Make a lot of weapon.
5-I send it later.
Hey Chugo,
It's been too long since i've written anything french so I will try to answer respond the best I can.
Francais: Pour cette version, tu dois seulement avoir une arme sur le contoir ou les client vont prendre le premier arme qu'il voit. Je travail sure une solution.
English: You can't have more than one weapon on the counter or the customers will take whatever they see first. I'm working on a solution.
Hey!
(I just discover i wright in french. fail in copy past with google trad XD)
A bug about shield:
1-Version 0.0731 - sand box
2- When you make the shield, the parts of the shield dont become on entity. That can do a hit box bug if you keep a part on your hand (right click). Also, shields will be fly until you brock them on the anvil. (It's funny to see :D) The hand grip cannot be take, but it is not on the shield.
2bis- The shield doesn't assembly like shild: You can't just touch each other. You need the right position, in the right angle, in the right side.
Edit: The Enarme doesn't permit to move the shields. Same with the shield boss who fall of my tower shield (Marf!)
3- After made 3 shield (on incomplet, 2 complete but don't claim to be a complet shield, like sword or hammer), i can't do this bug anymore.
4- For the first time (?) Stay right clik input when you place a element on the shield.
Edit bis: 2ter- I have put a second head on the axe. Yes, my axe have 3 head: Normal head (single axe head) and the dual blade head. That work with the hand gard.
3ter- http://image.noelshack.com/fichiers/2017/23/6/1497126222-triple-hache-1.png
4ter- Put a head on the axe already finished.
5-Mother board: Rampage V Extreme ASUS
Intel i7 6heart 3300Mhz
Graphic board:NVIDIA GeForce GTX 1070
8Gbit ram.
Thanx Chugo for the bug report.
In version 0.0.8, we might not see shields implemented. The weapon system still needs perfecting and implementing shields will make things more complicated but i'll come back to reports like yours when I am ready to complete implementation of shields.
Issues with axes should be cleared for version 0.0.8.
I will be productive this night (22:37)
1-Version 0.0731 - sand box
2- I do a sword on mythril, Just for the beauty of gesture... And... i dont know why, but i've obtein a pistosword (no kidding)
3-
4- Place the gard first, place the grip after. Look funny to use :D
5-Mother board: Rampage V Extreme ASUS
Intel i7 6heart 3300Mhz
Graphic board:NVIDIA GeForce GTX 1070
Hey thanks for replying i am not sure it is my mouse.
I tested another game that was created with the same software UE4 and that also didn't let me use the Y or X axis of my mouse.The right,middle and left buttons of my mouse did work however.
Specs
Processor Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz, 3193 Mhz, 4 Core(s), 8 Logical Processor(s)
Name NVIDIA Quadro 4000
Installed Physical Memory (RAM) 12.0 GB
Mouse
Logitech RX1000 mouse using HID_Compliant Mouse driver.
Thanks for replying and let me know if more info is needed
Hey ValiantOrb,
I'm not quite sure why you are having issues with UE4 specifically. I'm assuming it works fine with other games outside of UE4?
It could be a internal issue with UE4
Have your tried changing the game between Fullscreen and windowed mode?
Also, is it possible you have a 3rd party software that may interfere with UE4, like an antivirus software?
Version 0.0731
So the gettin paid less than what it is glitch:
I can make the customer accept any item I want by placing the item on the bench and then quickly bringing the wanted item in its vincinity and then back out. It seems like he'll grab any item closest to him once the right weapon has been detected.
Also this seems to glitch out and mess up when you decide to hold the right weapon in their face but he/she grabs a different weapon resulting in much monies lost in investment on an item.
1. 0.0.731
I have a bug where the costumer request a certain item but takes another item. That would be very frustrating if i wouldn't make multiple items. For instance: costumer is requesting a one hand sword but takes a one hand hammer or a great hammer or dagger, not taking what he wants. Potentionally taking the wrong item. Can you take a look at it?
Newest version of the game. It wasnt like this before. Thank you
Hi I really like the game but I noticed some bugs, mainly with selling items.
1. If you (for example) stand on a greathammer and pick it up the hammer puls you in the air, it is enjoyable but most likely unintended, also items tend to fly off if you pick up something underneath them.
2. selling doesn`t work with pre made items, I premake items because it speeds up the process and gives you some extra money for the short time but it tends to be buggy. At first I put my items on rack next to the door this, however stopped customers from taking the item, you could swing the requested item in thier face forever before they took it, if they took it at all, now I leave my items in the back, next to the crafing bench and this happens no more.
3, incorrect sales. I don`t know if this only happens with pre-made items but sales are incorrect, if I check the sales log I see daggers that appearantly had gaurds, normal polearms grips that get sold for fancy polearm grips (note that the price remains $10 and this always happens, a naming bug) a dagger that has a large hammer head (also gets sold for $30) or Greatswords that get sold for $8 cause the blade isn`t recognised (also happens quite often). The polearm grip is a naming bug but all the other buggs are bugs in the sell process, daggers are sold for more cause of the (none existant) gaurds, sword have hammer heads and greatswords loose thier blades(note, only greatswords lose a part, the blade, further parst get switched, same value or more expensive or non sword items get a one hand gaurd V2 added)
I hope this is usefull, keep up the good work
Hello, I play the Alpha version 0.0.73.
I have fourteen days in the game and a customer asked me a great sword. I gave him a copper great sword, but the game considered a copper great sword like a tin great sword and on the list of materials, the game considered that I had only used an ingot to do a short blade ... Inconsistency and double bug ... I can not describe the steps to follow except that I am the 14th day.
* Windows 7 Premium Family Edition
64 bits
Intel Core i5-4690K CPU 3.50 GHz
16 Go RAM
GeForce GTX 750 Ti
Greatswords have a bit of a glitch where you dont get paid for the blade of the greatsword. Both myself and my two brothers have experienced this. It's not such a problem with copper but anything more expensive is a ridiculous loss. Sometimes it works but only like %20 of the time. Thanks for your great hard work. We are in love with this game :)
I can confirm the bug with greatswords. Game is freshly installed, third order I get is for a great sword, make it, get paid only for grip and guard. No other completed item was present at the time.
Just to clarify: All other weapons have been selling fine. I am now at day 4, and only greatswords are affected it seems, so I just stopped making them.
I had kinda the same issue as (aidyn89) but Greatswords were fine the past 20 days, fine and dandy, So I was making an iron greatsword, and I never knew there was a 2nd variant. Just said eh and sold it, and the metals weren't counted, so kinda was irked but I had 3 more spare iron just set to the side, so I had made another greatsword and now the original Greatsword isnt adding the metal. Im running on 0.0.73 Blank GreatSword, w/ no metal pricing?
i downloaded the latest version now (the 4 hour version) and the resolution was a little less than I use, so I put the resolution at the maximum and when I went into options to decrease the mouse sensiviti the game minimized and When I clicked the exit, nothing happened
But when i click on any buton (in the pause) in the same place was the "exit" but the game minimized i tryed to use less resolute to dont bug but when i try click accept it close
So, 0.8 seems pretty stable, overall. Encountering a few issues, though...
Selling items is like pulling teeth. 10 coins for one bronze axe (bear minimum 21 coins in materials, barring mining), 4 for the next. That required a reset, as I was out of money. Tempering items might make them more valuable, but as I got 15 coins for a bronze dagger with a common hilt, with 100 quality...maybe not. There seems to be nothing in-game that tells you about tempering, either. Also, one person outright ignored the greatsword I made for them.
Smelting works well enough, but two fuel-related problems: removing fuel doesn't stop the smelting quickly at all; usually long enough to smelt a bar or two. And leaving fuel causes it to burn until it's consumed, even after the smelter turns off. I'm not sure if logs have a non-firewood purpose, but I haven't found it if it exists.
I'm not sure about the purpose of the crystals, as the fire and water crystals have no tips. I haven't tested tempering near the light/dark crystals enough to figure out what they do, though the effects are neat.
Non-mined ore deposits don't reset after a game day, so if your mine fills with anything above your pick, RIP mining for a while. Leaving ore on the ground in the mine is a bad idea, as I'm pretty sure it disappears if you leave the mine.
I'll probably mess around in Sandbox a bit more, just to work more things out. Nice update, but all of my attempts at making money have failed thus far. The only profit I've had this update was that dagger.
Oh, so that seems major. There's no such thing as a pickaxe above copper. Making a tin/iron greataxe head instead creates a copper greataxe head. Considering the price of those materials, I can imagine considerable anger upon someone meeting that glitch in shop mode.
Further edit: No, that just seems to happen with all items. No matter what I try to forge, it magically becomes copper. Maybe it has to do with using a copper hammer, but I can't upgrade it if my hammer transmutes all metals into copper. Warning to all players: if you manage a profit, stick to copper. Trust me on this one. I wanted to see what would happen if I smelted tin and copper at the same time, but without at least a tin pick, I can't.
There seems to be a thick fog everywhere in 0.8 which causes the game to look pretty bland and washed out, plus it makes it almost impossible to take a good screenshot. I'm guessing it's a bug, but if it's not could we have the option to disable it?
Also I'm seconding what Tallbrain said, making money seems impossible. I played for about 5 ingame days and I have less money that I started with. Buying ingots directly is a trap as the final item seems to always sell for less than what the ingots were worth.
i got the latest version yesterday and the fog seems to be constant, i does seems to thin out a bit every now and then but it can be very over powering, also i cant seem to make a profit when selling items is there something im missing ? i read a bit further up that there is a mine i just cant seem to find it :pDM i found it :) stumbled across it while walking in the fog lol
It's probably always there because it's always raining - in about 90 minutes of play I had maybe 5 minutes of no rain. But even if it is intentional for it to be foggy when it rains I still think it doesn't look good and would really love the option to disable it :)
My problem is that it doesn't feel like normal fog, it feels like my view distance has been reduced to the minimum which makes the game look washed out and bland - I want the old happy colors back! Also, it also affects the inside of the house which doesn't feel right.
Since it's a seperate download file, you'll probably need to uninstall any previous versions of the game if you hadn't done so already. If it still downloads another version then you might have to do it manually with the browser. Correct me but I believe a popup should appear giving you an option to choose which file to download.
In the most recent version (what with the mining) actually going out to mine is rather frustrating due to the crates/horse. Picking up a full crate will cause the ores/stones in it to randomly explode out of it and go all over the place, and the horse's cart likes to bounce around more than the wagons in Red Dead Redemption, like the premise but the way it's working currently is frustrating. Also, found what look like logs for the furnace out in the forest but wasn't able to pick them up or the like (didn't have an axe at that point cause the game bugged on launching and just deleted all my starting stock outside the pickaxe/handle)
-Edit: Also noticed that it seems that the wagon, even if the horse is standing still, will bounce and jump about randomly, causing it to spill logs, and that, on occasion, while turning (even with a wide turn) logs will fall out the bottom or the wheels will clip through the wagon (even slightly) and force logs/ore out. Even had a case of the horse walking in a strait line, with an empty crate at the back of the wagon and a stone and a coal at the front, and nothing for the horse to 'run into' (no rocks or anything) and suddenly the crate shoots past me, I tell the horse to stop and the coal and stone are no where to be seen. Perhaps the horse's wagon could have a 'closed' state that you set it too when getting ready to move it that kind of 'freezes' or seals it's contents inside it to solve the problem? Also perhaps removing the front set of wheels would help too, since they clip through the wagon, a ton.
Um my game crashes after 20 seconds when i open it from itch (the itch.io desktop app), is it because of itch or does my computer just suck?
Edit: im in version 0.0.81 Win64
Error code:LowLevelFatalError [File:D:\Build\++UE4+Release-4.15+Compile\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 932]
GameThread timed out waiting for RenderThread after 30.00 secs
KERNELBASE.dll!0x00000000E3C63C58
UE4Game-Win64-Shipping.exe!FOutputDevice::Logf__VA()
UE4Game-Win64-Shipping.exe!FDebug::AssertFailed()
UE4Game-Win64-Shipping.exe!FlushRenderingCommands()
UE4Game-Win64-Shipping.exe!FRenderCommandFence::Wait()
UE4Game-Win64-Shipping.exe!FEngineLoop::Tick()
UE4Game-Win64-Shipping.exe!GuardedMain()
UE4Game-Win64-Shipping.exe!GuardedMainWrapper()
UE4Game-Win64-Shipping.exe!WinMain()
UE4Game-Win64-Shipping.exe!__scrt_common_main_seh()
KERNEL32.DLL!0x00000000E52A8364
ntdll.dll!0x00000000E6E170D1
ntdll.dll!0x00000000E6E170D1
1. I am currently running 0.0.81
2. After updating I started my game and the new game starts out at very low FPS and looks washed out. Sensitivity is also very low and cannot be changed.
3. -------------
4. I just started the game and it goes to full window and it happens.
5. GTX 950 2gb, 16gb 3200 RAM, i5 6600k
I just downloaded the game and it was set to 2438 1536 which isn't the right resolution for my screen, the right one would be 2048 1080 but It won't let me hit apply because when I try to press on the lower half of my screen to change any settings, it clicks of the game to my desktop, I'm running the latest version but I don't think it matters that much, just wrong resolution is set and now I can't change it. I have uninstalled and installed the game again and also the re-install button too, nothing will reset the game to the settings it starts out as. It just automatically goes to fullscreen as it was set before.
Hi, I Have a problem the game resolution is big and my monitor doesn't support. (I don't have access the game menu (options of resolution) )
What version of the game you are running. - 0.0.81
Description of any issue or error message - my game is in a big resolution and my monitor not support.
An image(if possible) - Dont Have
Steps to reproduce the issue(if possible) - Dont Have
System specs. - GTX 660, 6GB RAM, Intel Core I3 64bits
Thank You!!!!!!!!!!!!!!!!!!!!!!!!
I don't have the biggest monitor but it is large, there are certain resolutions that will actually fit your monitor (hopefully) my normal resolutions that I use are 3840x2160, 2048x1152, 1920x1080. You might be able to switch to a different resolution that could fit your screen, but the game defaulted me to 2048x1536 and I can't change the resolution because the screen fitting won't let me click the apply button, if I try to click the apply button it clicks out of the game. Just wish their was a way to change the resolution without clicking the apply button, maybe the Enter key.
version .081 64 bit i5 core gforce graphics card 16 gb ram. everytime i go back in to the game everything i have doubles including a new pickaxe every time which you cant sell lol i logged in one day there was an explosion it was all the coal and copper i had stored in boxes doubled and ther was ore everywhere. and there are still issues with the workbench where stuff gets stuck but ive figured out how to get stuff out so no real problem there.
Made a dagger out of a tin ingot, and somewhere in the process of cycling the dagger styles it became a copper dagger... lost 500$ on it.
Also the time constraints in this new version seem rather unreasonable if you don't already have everything on hand. VERY often i find i brought an item back from the workbench only to see the customer walking away now.
Hey Nashbot,
You need to have ingots on the forge to make a selection. The weapon head type is based on how many ingots are on your anvil. If you have 1 ingot, only dagger blades(short blades) are available. If you place 2 ingots your selection options grows. So on and so forth. I'm still updating and the wheel will see some improvements as well.