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A topic by Dasius created Jan 18, 2017 Views: 160,170 Replies: 2,081
Viewing posts 641 to 660 of 1,077 · Next page · Previous page · First page · Last page
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Got the tools out finally

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these are my specs

I5 2500k 3.6 Ghz
MSI Gaming X 1050 ti
8GB Samsung DDr3 1600 MHZ 
UpHereTechnology 240mm closed loop water cooler
EVGA 700 watt Bronze1TB hard drive, 500 GB hard drive

this is my list of numerous problems:

1: the game maxes my CPU put at 100% and 30-50 fps after this update, where previously it was sitting at 30-50% with a maxed 60 FPS. this makes the game unplayable, as my minimum framerate can drop as low as 0.5 for multiple seconds. this gets worse near the mine, and ehas cause plenty of game breaking physics bugs.

2: if you are not very careful with the horse, and how wide/sharp you turn, the horse with go through the wagon, causing it to spaz out, and EVERYTHING in the wagon will be thrown everywhere. in my testing the distance thrown depends on how bad the physics spaz out. it can be anywhere from just a few steps away, to so far away it will take you longer to find the stuff than to just restart from your last save.

3: this kind of ties in with the last one. when putting ores in the open top baskets, the physics have a really hard time dealing with more than 6 or 7 ores at once. (yes i am crouching before picking it up) and IF you manage to get more than that outside the mine to your horse, chances are the game will freak out (as in it will start moving your character for you. you can be 10 feet away from your pc, and you will teleport around, and your view will teleport to different angles for a solid 30 seconds) and this freak out will throw your ores out of your box, and make them go everywhere. every time this has happened i have been unable to recover at least one ore, and one time it was so severe i went from 10 ores, down to 2 ores. this seems to be a physics bug, with the game having problems loading the new world, and stopping the loading of the mine, at least to the best of my knowledge.

4: ok, so if you manage to get a bunch of ores into boxes, and into your cart with little to no problems, now comes the challenge of transporting them home. i have found that the chances of your open top boxes staying in the cart ore extremely low. multiple times i have gotten home, only to find that there are no more boxes in the cart, and that they fell out before even reaching halfway home. my best guess would be a clipping bug with the bottom of the wagon, as they are usually just sitting there upright, with little to no ores spilled out. in my experience you can carry more ores, with less problems, if you only take one open top box, and fill it up, and just empty the ores directly into the wagon. then you leave the box there for you next mining trip (outside of the mine, or it will despawn. learned this the hard way. unless that is also a bug, and it isn't supposed to despawn like that) this way can yield well over 50 ores in one trip, where if you take boxes and fill them, you will be lucky to bring over 30 at once, as it can be tricky to get 3 boxes to stay in the cart on their own.

5: so lets say all of this has been done, you brought home over 50 ores, so yous melt them all. so far i have found no glitches with smelting, other than it seems to be very taxing on the cpu, and IF you somehow aren't at 100% usage yet, you will be now. other than that smelting goes on without a hitch. maybe you chop both or just one of the trees down for firewood, and you play the game for a while. you decide to stop playing, so you save, sleep, then save (or at least i do, because i am paranoid and don't want to lose progress) then the next day when you come back the pickax head and handle are back, and all of your ores are de smelted and laying near your horse and wagon! the strangest part is the fact that you still have all the ingots you previously smelted though. so if you smelt 50 ingots, then save, exit, and re enter the game, you will have 50 ingots, plus 50 more ores to smelt again! this is a repeatable bug, and seems to consistently work the exact same way, with no variance. in my testing it will never decide to one time take all your smelted ingots away, or not give you more free ores. 

these are just the bugs i have found after only a few hours of play time, so i am sure there are even more large bugs that i just haven't ran into yet.

Developer

Hey BigMan7o0,

Thanx for the report. 

The CPU issue is the result of trying to stabalize the games physics, I am looking into it..

Thank you!!

Whenever I open the game and get into it the game freezes

My game keeps crashing

my game crashes every time i try to lower the graphics

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When adjusting graphics in any game, Ensure the first option you examine is Resolution.

You will butcher any program if a resolution is actually outside of fullscreen capabilities of your gfx card and/or TV/monitor - And usually, either will do it, even if its just outside the range of your display - and the gfx can handle it - HDMI and computer settings often are linked with one or two settings that are "supposed to be for convenience" that often trip up hardware if an error occurs. I've had times where a graphical glitchup occurred (not in this game) - that caused my HDMI capable to stop outputting signal entirely, had to unplug it and plug it back in

Alternatively had times where a resolution shot outside the range of my display, and caused the picture of the game to remain entirely black/blank when partial stability was restored (usually meaning exiting fullscren into window mode) - Even if it started in window mode with picture working just fine, after the fullscreen attempt- it'd be blank on return - requiring the app to be restarted and resolution tweaked

If resolution and other graphical factors aren't the direct issue, Please ignore my reply - I understand there can be other code related breakage specific to this game that could be tripping you/r computer up.

CAN YOU HELP ME https://itch.io/t/125470/help-please


Version 0.0.81 - Order for pickaxe, customer wouldn't take it. Made with grip and copper pickaxe head, did I miss something ?

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The Pick you start with in .81 is gone in .82 now, However, the one you start with is an fictional recipe - Your character can wield all pickaxes, all hammers, and (well I've only tested one handed hatchet, you can't wield a one hand great/war axe) for your tools - the one-hand grip and pick head was intended for your character to equip - which they can.

The actual recipe is a two hand grip and pick head - it will tell you a pickaxe is crafted when you do so - as with all valid sale recipes - Customers will only accept a pickaxe with 2h grip

I can't seem to find my horse. I looked around and can't seem to locate it.

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I had to start fresh myself in 0.0.82 - The crystals were all gone, the shield and hilt of the not-master-sword pedastal - most boxes and wall notes - Pretty much anything that "used to respawn" when I loaded the game - wasn't existent anymore - Hopefully it just means they won't despawn/respawn again when I actually find them in a new game, and they'll stay found.

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You're spot on, exactly >because< it always respawned at the same time it now will not - because the game did not SAVE the location, it simply always spawned them in on its own - on the new version, it tries to load the last known position, but it has not been saved in 0.0.81 sooo it does not work :O

So when you start a game, the new default game will ONCE spawn them in and THEN SAVE them, so they will not disappear again --


However I had it happen to me that the dark crystal was pushed in a wall by me and then it was gone :P

When that kind of sucks. I hate to have to restart again.

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Hey Grand I just had Slipcor visit on one of my posts, If you find yourself swimming in the ground, or otherwise worse for wear player wise, head over to his site and grab the "Reset please location" version of mylittlesavegamefixer - It resets position and rotation of the player, I believe Slip said.

http://mlbs.slipcor.net/ - Version 0.0.82 - Reset Please Location and (cuts off) (edit 1, wow did not realize which post I was responding to - still applies but probably a lot less comprehensible) (edit 2, I'm actually not even sure now where I saw or who I saw talking about ending up in the ground with their buggy horse.. I had thought it was Grand but I guess I was mistaken? oh well)

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When I got on my carrige and started to move My horse glitched out and is now stuck in the sky...

EDIT: Now my Character is Broken too after dismounting

Oh. Bonus deal.

Slipcor Updated hi....their? site!

Slipcor is one of the people commonly found posting on here, I'm not sure if they're just active or helping code or something, but they have a quick fix for your issue, and now, one for both of them!

Go over to http://mlbs.slipcor.net/ and download the last 2 versions of My little save game fixer.

They touched up the dialog too, so you know what each one does. ("Reset Player model" fixes swimming and orientation, "reset Horse" is.. well.. Self explanatory) - Alpha versions 0.0.82 and 0.0.82a

It doesn't work  :(

I have already restarted but I broke it again (restarted the game not use the thing you showed me (doesn't work))

A few things.

One. Are you saying the save-game fixer didn't work? Alright, I mean, It was a recent update, It worked splendidly for ores in the previous version, so I didn't expect it to have hiccups by the time it was posted to site. (The Horse one)

The Player Model reset one has been up there for a while, and should function.

You need to run these, btw, Launch them and they'll act out their deal - can't just download them, and if you can't just double click and launch their little applet window - There may be some other steps you can take to work around it, aside from setting up proper run paths so that the applet will double-click launch.

And Two

have you tried telling your horse to follow you and see if the carriage appears?


________

To recap

Download save game fixers

make sure you're exited from game

Run save game fixer - and it will attempt to do its job - the Reset Horse and waggon version is really really new, I literally didn't see it before I started the post replying to you, and when I went to get the link, there it was.

Load up game - check results. - I suppose its possible there may also be some additional steps separating removing and reseting - which I might not know - Slip probably would, and I'm actually looking to ask for a different app or if they know how I can perform the task I want to perform. (I want to get rid of the about....... 42?  less see 8 trees, 4-6 logs? 32 to 48? Yeah that sounds about right. - I wanna get rid of that many logs in my yard, cause for whatever reason, the trees duplicate when you cut them down and reload, and I'm worried I can't work through the logs fast enough and that the trees/logs that are duplicated will eventually cause lag.)

My game won't start at all. It will get through the Unreal Engine screen, then it will immediately crash.

version 0.82 64 bit i5 core geforce graphics card 16 gbs of ram... after the new update my horse and buggy have despawned i checked all over the map/world and its not there is there anything i can do to bring it back without starting a new game.

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Each update, according to front page of game/itchio - is recommended to have a fresh save

This update specifically, almost requires it

Before, The Buggy and crystals, along with 3 logs of wood, the pickaxe freebie, and a few other things - all always "reset" and respawned, You couldn't keep them where you wanted them after reloading.


In 0.0.82, This "bug" is "fixed"

However.

These objects now save and load their location data.... which in an old save, where they were "already spawned" and have never been "saved" - There is zero location data written, to load - thus, they don't.

Your buggy is gone because it didn't technically exist in your save file - and was spawned by the game every time you loaded up, now it'll be spawned by your save file, but your save file doesn't have one of those.

If you start a fresh save, The game will spawn a new save, spawning a buggy and the 4 crystals (maybe 3), and your 3 grips and 3 guards - as well as properly spawned crates, coal, and log (you get 1 coal to start with now, I think., could be wrong)


If you don't start a fresh save, the things that used to "always respawn" - will never exist in your gameplay again.

alpha 0.0.82)

every time i join the game it lags like crazy

alpha 0.0.82)

every time i join the game it lags like crazy

Is this brand new game, old save, new save that you've played for a while, etc?

Give me a little more information and I may be able to point you in a direction that helps solve the issue.

ok thanks

I don't think many people use, know, care, etc about the quality stats in the game just yet since they don't do much and aren't talked about

But I found a bug involving them that hopefully is already being worked out and if not, is going to be brought to your attention, now, and its pretty much short and simple and I can't really elaborate on it, so it can go here.

On reload, Items that had quality, forget they had quality, and return to 0 across the board.


Again - Trivial, at the moment, since they're pretty much just for show, decoration, and not use. - but still a bug, that I don't think has been mentioned (glanced for a while over different sections of Trello, haven't seen it mentioned since I started playing (last patch), at least, I don't think I have.

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I'm on the latest version 0.0.86, and I took my horse and cart with me into the mine. Unfortunately, the game crashed (thank goodness it saved my progress!) and when I re-entered the save, my horse was nowhere to be seen. I have checked the whole map. So now I can't easily haul wood or ores. And I don't want to start over because I finally started making profit.


OK Never mind. I looked up a few posts and saw "My Little Savegame Fixer. I ran that and it reset my horse and wagon for me. I'm glad it works!

Is'nt the game at 0.0.82?

Randomly, when I try to get into my character stats, it can get stuck and drags your view directly down, while your arm holds the paper normally and when this happens it will stay that way until you make a new game. So when you press P it will drag your view down and since its down you cant see the paper, but when you press P again, you can move your vision and everything is normal

nearly thought you and the other blue frog were the same person

http://mlbs.slipcor.net/ The Character sheet seems to almost entirely be tied to use of the horse and other physics breaking related things associated with player model being slightly off due to cart riding.

Save game fixer - reset player model - should fix both model things, and character sheet problems.

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Thank you! It worked. I changed my profile picture so there would be less confusion. I don't know if this would be the place to put it but there is a glitch with the market to where you can take any item and put it in the basket, and it adds the market price, but when you remove it, it deducts the order price, so the price goes into the negatives resulting in them paying you. I just figured you guys might want to know that because it can and probably is exploited.


EDIT: There is also another exploit where if you leave like a coal in the smelter and its on like any %, if you leave the area and go back the coal will refresh and be at 100% durability again.

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yep both of those are known, and in fact, that infinite money exploit was actually what the other blue frog avatar was talking about - It's described more vaguely now on my bug list and on the trello bug list, but the wiki has it more blatantly spelled out - picture and everything.

Mmm. and the Coal % thing affects Tree spawn and log %  as well.

Trees duplicate atm, and there's a bit of a save fix you can do involving rewriting one of the words with a wrong letter, so that it can't load the asset (don't worry, The engine loads the asset itself, that's why there's duplication, It's loading the asset, and the save says 0%? kay its 100% now - making it two trees, then three, etc) - anyway, There's more bug knowledge in one of those three places

Edit I wanted to Clarify - My current list (seen on the second post (of mine)of my list link) - That wasnt' the original list I had, that the trello list mentions, I just got upset at how shoddy my list was and decided to store it all away, take Dasius's condensed list, and add info and potentially clarity to each "bug" - removing some of the misunderstood points (like the ingot getting stuck near smelter) and duplicate points (they were technically different but referred to in the same way, so Dasius mistook it as duplicate)

Deleted 6 years ago

Hah. I had actually reported that as its own bug once before but deleted the post to keep players in the dark so they couldn't use it

that said. Its known, and it is... vaguely, mentioned in my my and the Trello buglists, and its explicitly mentioned on the wiki bug/issues page.

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Is the latest version .82 or .86? I strongly remember looking at the version number in the corner and it saying 0.0.86. Then I downloaded it with Itch.io and now the boxes don't have lids. That was such a good feature. Is there a way I can download 0.0.86??


Newfound Bug: With the slightest bump of a tree and the cart, the wheels will fall off, things inside will slip out, and the cart itself will go haywire. It just launched me into the air on top of an invisible barrier.

Crashing Bug: 

                              This has showed up twice when I put my computer to sleep with the game running.
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Latest Version is 0.0.82, unless 86 is a Patreon issued version.

  • 0.0.82 has liddable crates 
    • The crates at your house have interaction labels
      • They must have at least one non-bedroom item inside of them in order to be accessed for their interaction label - You can't just close and open their lid willy nilly - Place something like a crystal, some ore, ingots or tool parts in them and then you can. - This is primarily for Mining and woodcutting purposes.
    • The "crate" at Geofrey's Part Shop must have had something in it before it left the store
      • however the difference here is, Once it has had something in it, ever, inside the shop, it can open and close all willy nilly
        • HOWEVER HOWEVER.... Do not take it out of the shop, lidded, anything in side of it will /forever/ be locked if you do
        • The one in Geofrey's is not /really/ a crate, even after it leaves, but when it leaves the shop, it swaps the Shopping basket object with a different variant of the crate object
  • Horse is glitchy, you can try http://mlbs.slipcor.net/ to fix it or your player model - they're self explanatory, but, The third one is for player model - which is often broken after messing with the horse carriage, and the fourth is for the horse and carriage, which may or may not work quite as well as the third one. - Most still recommend not messing with the carriage - you can use a crate with a lantern (workbench) or a crystal (light/protection does well) for doing ore and stuff...
  • I dunno what to tell you about Computer sleep bug aside from... don't run games and then put your computer to sleep? with any game, but definitely those that don't know how to deal with such an unusual action....  Most games are meant to be played, saved and quit, not put into data-storage and stasis

Thanks. I have one more bug. The front door is bugged out. It seems that the positions are glitched. When the door is "closed", I can click on the "Shop Open/Closed" sign and it opens the shop. But the door is still closed. Then when the shop is closed, I can open the door.

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I think others may have had this and its known, but I've never personally seen it, and do not know information about addressing it, My suggestion however

would be to try and see if you can manage to get the door to be open and shop open, and then click the sign and close the door, etc

and if you can't, chalk it up to closed, and then go mining or something until you can sleep, the sleep, save, and quit and see if a reload helps sort it out.

I say sleep save and quit and all that, because Exhaustion is known to pretty much entirely reset on reload, and if you save and quit early, you will end up knocking your sleep schedule way off the rails, and it can be annoying to set it back up on them - Possible, very possible, but annoying.

Oh! One more thing. The door opens inwards now. I don't get the sleep thing, though.

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Man that is sounding crazier and crazier...

The Sleep "thing" is just a warning about exhaustion bug, and how it can mess up your sleep schedule if you save and quit at any time that isn't between 4-8AM in game.

Reloading was for the door, - which involves the saving and quitting - which is why I mentioned the Sleep related stuff. - I can only think, of reloading as something that would help the door though, or maybe a line in the save-file code - but I wouldn't know which, and I wouldn't know if that might do more harm than good - like it may never return kinda harm - 

or it might be like the fix for tree-dupe bug, and only get rid of the duplicates but not the one spawned by engine.


Whole lotta mights and not sures, Sorry I dunno how to help more. If I experience it myself, I'll probably know better what causes/fixes it.

The door seems to have fixed itself. I forgot to mention that I am missing my lantern. I left it in the mine one day, and now it is gone. Thanks for all your help.

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as I mentioned earlier. Luckily, we don't need to use our lantern for the end all be all.

Use one of the crystals and stick that inside your mining crate - carry the mining crate with you in and out of the mine and it'll also reduce left behind issues, personally I only use 1 crate to mine with and don't even bother with the horse - when you're around iron and adelite - often times its easier to A) buy replacement ingots or b) use just one crate to mine with, because generally, there's one, maybe two ore veins that are usable for that tier, and generally, that's less than one crate

Even if its not less than one crate

You can actually throw the ORE to any spot in the cave, and leave it there (at least for this version, dunno if it remains on reload but I think it does. It definitely remains as long as you leave the current session running)

So yeah. Crystal. They'll give you /juuusst/ barely enough light through the crate to see what you're doing - just keep the crate in arm's reach

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OK. I hope that in the future Dasius can implement a "store" where we can buy things like extra lanterns and stuff like that. Thanks for your help :)

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yeah I was actually going to suggest something along those lines, but part of it seems to be suggested already

I was going to recommend/suggest Adding a MISC tab to the "order scroll" and allow us to Order Crates, Lanterns,  (And maybe Crystals, once the first one is found and identified, just so if a  crystal gets ONE PUNCHed into the moon, we have a way of replacing it without worry - And making it unlock after they're found keeps the exploration part of finding them, as well as lets us make use of them in more builds)

I'm holding off on that suggestion though cause of it seeming like it may technically be kinda suggested, and I wanna see if something better is implemented.

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