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(4 edits)

Torn about posting my bugs here or in a collection in a thread again....

1_ Felt it was odd to see an Ore vein and then it changed moments before I got to it (first excursion, it'd feel normal if it was closer to a conceivable cycle period)

2) Items (anywhere) are capable of being strongarmed through a physical object. I noticed this first with the house-wall behind one the shelves I, overjoyed with the katana/curved great blade - accidentally pushed it against the wall in intention of piling tons of them there, and forced it through (with minimal effort) - Luckily, it was not through the wall where the incinerator is - so I managed to keep it. I can see how this would tie into others claiming to have it drop through the workbench.

3) Wood Memory is still an issue. - I'm not sure I spawned in with it being rare, but I recalled it being Rare when I took note of it and put it on the new table - eventually I got off without messing with the wood, and now I'm getting back on for the first time after serious gameplay, and immediately noticed that it was now "common" and not only that, it was at 40% - Which is impossible for me to have done as I do not yet possess an Axe.

4) I do not know about new map areas, nor if the Light Crystal/protection was moved - But it didn't spawn on the Not-Master-Sword pedestal - However the shield was back, yaaay. (Back as in I don't recall it making a comeback in 8, not back as in respawned, It's still where I left it)

5) I appreciate the second larger home being "usable" even though its "not for sale" (at least if it's buyable, I haven't gotten there yet) - However. I assume since it is "NFS" that it's not supposed to still be usable yet. - Well it is. So I'm making a note of it here, for now.

6) One can still cause themselves to be shot across the map through Physics based propellants - It's not as "simple" to do anymore, You're not going to fly on a magic carpet ride with your weapon blueprint scroll - But certain objects can still cause it, I should know, I shot myself from the mine over onto a mountain top by accident.  It was performed with a crate full of ore and one (or more) crystals.

7) Oh right. The most important bug I ran into that I can think of. - When I booted up, The game remembered my previous version save - that's fine and all but I wanted to start a fresh game, So I clicked new game (bug also possible with clicking main menu) - - - It tried to take me to the main menu, and froze just before the screen fishing "coming in" (It kinda fades in from darkness? I think? half-faded in, it stops) - Preventing a new game or main menu from finishing - had to delete relevant save info, as well as force-close app and restart it, to properly get a "new game" - It runs fine if I boot it, main menu, start playing - it bugs out if I try to go back to the main menu after being in game. - It's possible to be something wrong with the 64bit version or my download/install of the game - I haven't tested for that.

I'll get back at a later point with anything else I find.

Nvm. found the new Light crystal church location after I took a moment to explore after encountering the above mentioned "stay x" and no customer bug. - quitting to add this and see if that clears it.

Also found that stray tin ingot, cheeky cheeky... me likey. Now I just need to get enough for a pick still... Not sure if intentional - but When you're in water, you gradually (quickly) lose all momentum you may have had and eventually start being extremely slow... I darted into the water full speed, had a good bit of speed in water/coverage, by the time I was halfway from where I landed and the shore - I was essentially crawling at a snails pace.

Map leading up to a mountain side that makes it possible to reach Ironwill King is... either possible.. or not possible enough... 

I can't tell if it was intended to get up there - although he will say something if you get close enough so I imagine it is supposed to be possible

But part of that mountain side is non-physical, and part of it is. (white non physical and the one brown/tan rockface exposed in the middle is.... Although I guess I'm not sure that's actually the proper way to reach the king (this is a face near the "Quarantined Castle" and horse.


also 8) Wood logs and Horse still have XYZ markers exposed

I question if the Stray Tin Ingot and OneH grip are intended to be the "Not Mastersword"... The Church has a peek towards the area I found them, and they're off the beaten path in a direction that lies similar to the pedestal.... Is there supposed to be a blade style and type that can actually fit the hole in the pedestal and "do" something? I mean, That chest was awfully "DO DO DOOO DOOOOO" kinda way.. I mean. The mechanics are thus there for a "Trigger" activated by the player to actually.....


I'm digressing.

Anyway.



Small Edit not going to scratch out anything previous

Found out it was possible to sorta "scale" the mountain right beside the king (rather easily)

So I assume that the other location (near the castle further away) is not intended as the way up to him, and is instead, a point in which the player can manage to scale a part of the map onto the top of a mountain range which may or may not be able to get them to other inaccessible parts - and may or may not cause issues.


9) Geoffrey sells "One hand Guard v1" and the scroll sells one hand guard v1 - But they're two different guards.

I'm guess the guy who came earlier to my shop wanted Geoff's version since I only got a 10% bonus which happened the previous time when I only got one part right (I thought I had everything right this time vs 1 out of 2 or 3 conditions)

I imagine it is supposed to actually be "One Hand Guard vG" or "v4" (G for Only at geoffreys :l )

Wow I'm flippin blind. I just realized there's also a "One Hand Guard v3" which looks similar, but not exactly like, the "One Hand Guard v2" from previous versions and the scroll - 

Image will expire in 31 days


Version 1 is the bars looking one (Originally)

but v1 is also the mustache/moon looking one (Bought at Geoffs)

V2 is the one with the needle tipped silver segment (Originally)

V3 is the disc shaped one (originally)

V3 is also the full-gray, slightly smaller/differing shape/angles one that looks like v2 (Geoff)

Oh ho hooon.... Zat chest may actually be bugged or not.. I dunno. I just went back to get the handle with all the crystals in a crate cause I wanted to explore and see if the crystals did anything.


Found a new tin ingot, a mitril ingot, and handle (after opening the chest a new, and they seemed to "spawn" after it was open cause I didn't see white and red peeking through.


I can see how it could be intentional - A small little gift for those who explored and roughed the pain and a half it takes to get to it.... but I dun think its really supposed to be as I've found it.

Issue 10) Strength leveling doesn't actually seem to work... hard to say for sure. but It sure doesn't feel like its working.

And I've checked the "feel" by cheating for more points - Agility works, but Strength doesn't seem to take off even one swing, let alone 500 strength worth (I just kept pouring them on after I tried figuring out if my legit points were doing anything) still takes several swings, with Titanium Hammer. (As I said  - said rare lootz zelda like chest off the ways - respawns - Which I don't think is intended. - don't get me wrong. I love that you added it, I love loot, Loot loot loot. Honestly I wish there were more of them hidden around the place, like for instance maybe on the roof of the shop hint hint nudge nudge (cause its possible to get onto the roof of the shop quite easily, btw.)

I'm digressing - but if you wanted to "fix" the chest and make them like, single spawn, and like hide one near the king, near geoffs, where the current one is, near the second shop/hill building, in the mines, etc etc - That'd be great. - you could ... well no you couldn't hide one lower on the map level because there'd be no good way to get it back to store... since Items that come with you when you "fall off" and get "respawned" at the church don't make it back up... - Though Maybe it could be a "risk reward" kinda thing and there could be a sign saying "If you want this loot, You'll have to throw it back up. Aim carefully!"


AAauuggh.. Freaaaking still digressing.


Anyway. Strength doesn't seem fully operational.

Issue 11) I've seen several ingots from said chest spawn with a grip (Chest has a chance for 2 random ingots, or 1 ingot and 1 one hand grip, by the looks of it) the grip spawns half way in the ingot because the ingots are set to spawn reallyl reallly close to each other, but the grip is.. wider.. taller? larger in diameter? than an ingot - and thus collides, causing the ingot to explode out from the chest.

Needless to say. This is entirely random where it ends up going. - It can be shot off towards the water - which I have not tested yet whether it would "live" going into the water (sink to the floor?) - However. I imagine it'd wind up like the other part of this issue.

The Ingots can phase through the rock-face (inconsistently). There's nothing more heart-wrenching when you open a chest, see a dark-blackish ingot fly out of it and go "HOLY SHIT TITANIUM?!" only to watch it phase through the ground as you  scramble to try and click it.....

Nothing...

more...

Heartwrenching...

Until you realize the chest respawns. and Get over it.


I know the invisible customer has already been mentioned

I know the bronze sale price has been mentioned.

I haven't attempted/managed to get a customer for the above mentioned Bronze price though - by this I mean I'm experimenting with them.

Normally you combine Tin and Copper to get bronze, However.

If you stick Bronze ingots or parts back into the smelter, thanks to the smelt-down addition.

It looks to spawn bronze ore (not confirmed, just looked like it) and then resmelts that down into new ingots.... Which I have tried selling yet.

I want to see and will update with either strike-through or results - if Bronze registers if it's been resmelted into ore and then new ignots direct from their specific ore - and if this applies for brass and steel too.

I also know that it's been mentioned that a closed crate containing ingots upon save and reload - also deletes the ingots and only the ingots, dunno why only the ingots, but only the ingots... to which I say... Nothing is more heart wrenching when inspecting a crate full of nothing but handles... after you know you also put the second spawned titanium in said crate......... Nah j/k I was already over it when I realized it, I mean I kicked myself for it - I knew it before doing it that it was reported.

Issue 12) Placing many completed long swords into a crate gets weird.

I made likee.. 9 blades in an attempt to find the "Not mastersword" for the pedestal and dumped them one by one into a crate I'd placed by my workbench, and closed the crate.

When I went to grab it, It kinda freaked out a little, and when I moved it away, two swords fell out of the box, I say fell, but they simply didn't "come" with the box, floating there in mid air.

It was at this time that I dropped the box a bit aways and grabbed at these swords, fearful of Geoff'shopping basket 2.0.. they were fine.

The crate however. was not. - It came to my attention that I could not open the crate to put the swords back in... I couldn't get to the swords inside the crate at all.

after some jumbling and forcing a sword through the box, I managed to unlock the crate.. and... my worst fear came to be true.....

Geoff's shopping basket 2.0... alllllllll of the other swords were glued to the crate. - But... I could actually still touch them.

And after a LOT of tweaking and shifting, I managed to one by one, get the crate to recognize something was inside the crate, close, and then open it again. releasing the swords one by one.....

There are... Other.. instances similar to this... but not the same.


12A- Instance one is carrying an empty, open crate through the woods. - At times it lights up its text and says there's actually something present inside the crate, it can be closed (click to close lid, or whatever) - One of these areas was near aforementioned Chest.

12B There was /several/ instances of closing crate near said chest, and the items and crate acting "strange" when moving them or moving around with them. Sometimes the crate even seemed to float and rotate away from where I was holding it at. - Shifting view to try and keep up only seemed to worsen it until randomly or enough viewshifting, caused it to go "Oh shit I'm not right, reset" and it'd go back to normal for a while...

Managing to keep the box closed in this condition and getting it home was followed by opening it and its contents exploding around the place, so forcefully that the crate shot off and away from under the forge overhang, along with a few of the pieces that were in the crate.