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Issue 10) Strength leveling doesn't actually seem to work... hard to say for sure. but It sure doesn't feel like its working.

And I've checked the "feel" by cheating for more points - Agility works, but Strength doesn't seem to take off even one swing, let alone 500 strength worth (I just kept pouring them on after I tried figuring out if my legit points were doing anything) still takes several swings, with Titanium Hammer. (As I said  - said rare lootz zelda like chest off the ways - respawns - Which I don't think is intended. - don't get me wrong. I love that you added it, I love loot, Loot loot loot. Honestly I wish there were more of them hidden around the place, like for instance maybe on the roof of the shop hint hint nudge nudge (cause its possible to get onto the roof of the shop quite easily, btw.)

I'm digressing - but if you wanted to "fix" the chest and make them like, single spawn, and like hide one near the king, near geoffs, where the current one is, near the second shop/hill building, in the mines, etc etc - That'd be great. - you could ... well no you couldn't hide one lower on the map level because there'd be no good way to get it back to store... since Items that come with you when you "fall off" and get "respawned" at the church don't make it back up... - Though Maybe it could be a "risk reward" kinda thing and there could be a sign saying "If you want this loot, You'll have to throw it back up. Aim carefully!"


AAauuggh.. Freaaaking still digressing.


Anyway. Strength doesn't seem fully operational.

Issue 11) I've seen several ingots from said chest spawn with a grip (Chest has a chance for 2 random ingots, or 1 ingot and 1 one hand grip, by the looks of it) the grip spawns half way in the ingot because the ingots are set to spawn reallyl reallly close to each other, but the grip is.. wider.. taller? larger in diameter? than an ingot - and thus collides, causing the ingot to explode out from the chest.

Needless to say. This is entirely random where it ends up going. - It can be shot off towards the water - which I have not tested yet whether it would "live" going into the water (sink to the floor?) - However. I imagine it'd wind up like the other part of this issue.

The Ingots can phase through the rock-face (inconsistently). There's nothing more heart-wrenching when you open a chest, see a dark-blackish ingot fly out of it and go "HOLY SHIT TITANIUM?!" only to watch it phase through the ground as you  scramble to try and click it.....

Nothing...

more...

Heartwrenching...

Until you realize the chest respawns. and Get over it.


I know the invisible customer has already been mentioned

I know the bronze sale price has been mentioned.

I haven't attempted/managed to get a customer for the above mentioned Bronze price though - by this I mean I'm experimenting with them.

Normally you combine Tin and Copper to get bronze, However.

If you stick Bronze ingots or parts back into the smelter, thanks to the smelt-down addition.

It looks to spawn bronze ore (not confirmed, just looked like it) and then resmelts that down into new ingots.... Which I have tried selling yet.

I want to see and will update with either strike-through or results - if Bronze registers if it's been resmelted into ore and then new ignots direct from their specific ore - and if this applies for brass and steel too.

I also know that it's been mentioned that a closed crate containing ingots upon save and reload - also deletes the ingots and only the ingots, dunno why only the ingots, but only the ingots... to which I say... Nothing is more heart wrenching when inspecting a crate full of nothing but handles... after you know you also put the second spawned titanium in said crate......... Nah j/k I was already over it when I realized it, I mean I kicked myself for it - I knew it before doing it that it was reported.

Issue 12) Placing many completed long swords into a crate gets weird.

I made likee.. 9 blades in an attempt to find the "Not mastersword" for the pedestal and dumped them one by one into a crate I'd placed by my workbench, and closed the crate.

When I went to grab it, It kinda freaked out a little, and when I moved it away, two swords fell out of the box, I say fell, but they simply didn't "come" with the box, floating there in mid air.

It was at this time that I dropped the box a bit aways and grabbed at these swords, fearful of Geoff'shopping basket 2.0.. they were fine.

The crate however. was not. - It came to my attention that I could not open the crate to put the swords back in... I couldn't get to the swords inside the crate at all.

after some jumbling and forcing a sword through the box, I managed to unlock the crate.. and... my worst fear came to be true.....

Geoff's shopping basket 2.0... alllllllll of the other swords were glued to the crate. - But... I could actually still touch them.

And after a LOT of tweaking and shifting, I managed to one by one, get the crate to recognize something was inside the crate, close, and then open it again. releasing the swords one by one.....

There are... Other.. instances similar to this... but not the same.


12A- Instance one is carrying an empty, open crate through the woods. - At times it lights up its text and says there's actually something present inside the crate, it can be closed (click to close lid, or whatever) - One of these areas was near aforementioned Chest.

12B There was /several/ instances of closing crate near said chest, and the items and crate acting "strange" when moving them or moving around with them. Sometimes the crate even seemed to float and rotate away from where I was holding it at. - Shifting view to try and keep up only seemed to worsen it until randomly or enough viewshifting, caused it to go "Oh shit I'm not right, reset" and it'd go back to normal for a while...

Managing to keep the box closed in this condition and getting it home was followed by opening it and its contents exploding around the place, so forcefully that the crate shot off and away from under the forge overhang, along with a few of the pieces that were in the crate.