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(+1)

see this is why I made my own thread when I had a similarly large list ready to go... it becomes a bit more of a hassle to deal with when its here.


The first thing i can remember from what I read.

That's not how metal works.

"rarity" means nothing, really.

Coal is mineable

copper mines copper

Tin mines copper and tin

Bronze mines copper and tin

Brass mines Zinc Copper and tin

Iron mines Iron Zinc, Copper and tin

Steel mines Iron zinc Copper and Tin

Adelite mines Adelite Iron zinc copper and tin

Mithril mines Mithril, Adelite, Iron Zinc Copper and Tin

Adamantine Mines Ada, Mith, Ade, Iron, Zinc, Cop, and Tin

Titanium Mines. (There's a possibility, a slim one, That brass might be able to mine Iron. Unlikely. But I haven't tried yet.)
Putting a crate into a crate ain't exactly a bug
Shield "Visual" in Customer hands isn't "exactly a bug" either, All that really is is simplication, Probably mostly because They didn't ask for a specific shield, They just wanted a sheield - You could give them a Copper Polearm and a Titanium shield for all they care. (on a copper polearm request) - Which is why it probably does that, in both ways. Because they didn't ask for a type of shield, they'll accept any type of shield
and because they'll accept any type of shield, it turns all those shields into a generic placeholder kinda shield, reflecting the type of shield (Round, Tower, Heater) because /THAT/ part /was/ defined.

3 and 4 aren't really bugs, also rarer veins have a chance of dropping absolutely no ore, between the vein being rarer, and the chance of ore being lower generally for rarer ore. 
The Blur isn't exactly a bug either, though it may be over...reaching its boundaries. - It's part of view depth, Though View depth of field should prevent it from working if turned off, and I don't think it does, so that may technically be a bug. But it's supposed to blur, When things are very in front of your face, You're supposed to focus on them, causing distant things to become unfocused, When something squishes up into your eyes, your vision in game, will blur, It just happens to be there's a lot of places, should and shouldn't be at, where it blues very heavily.

Screen resolution scale can also affect it.

Not sure if 6 is a bug, sounds like you're just talking about rotation and how it's currently supposed to work, and don't necessarily agree with that.
7 isn't necessary a bug either, It's just not designed to function the way you did it, either, Though I can't swear it isn't desired for it to eventually function that way.
To make an Alloy, You need to make the alloy, You can't stick a bunch of one thing in at any one time, Cause then you're just making that one thing.

So you *should* putting for example
One Tin, One copper = 2 bronze. - One Tin, One copper= 2 bronze, one tin, one copper = 2 bronze.
you /can/ mass queue up the production, and get it to churn out all 10 (about 7 or so by the time you've inserted it all though)
AFAIK you can also "intersect" it with other materials, You just /have/ to properly fill it.
so something like One tin, One copper (properly accepted), One Adelite, One Iron, One Carbon (Properly accepted)  (DO NOT JUST drop a bunch of them in, nor just drop them in even in order) one mithril -> 2 bronze, one adelite, 2 steel, one mithril.

Repeat. DO NOT just toss them in. Don't toss in tin and let go, and then toss in Copper, letting go immediately after, without it being "accepted" and then go to toss in another tin or another thing

You need to Insert a core (one of the main materials, that isn't Zinc or Carbon)
It will react, then you need to insert the other ingredient, keep trying to insert it until it actually disappears from your hand while you're holding it, When it disappears, that's when the smelter has accepted it as part of the alloy, Then you can put in another Tin, or Copper, or Iron, and repeat, waiting for the 2nd ingredient to be accepted.

18- It takes two pressures usually because it wasn't shut off, Much like a circuit breaker when you go to reset it, You're supposed to take it from "Not on but not off" to "Fully off" and then "Back on" (at least that's what I've always been told)

The tree thing has been mentioned, It's mostly because of them spawning in the log/world (or lack of spawning because the stump/world physics were where it was going to spawn) - If you use a "solid object that you can lift yourself with" you can easily push the tree down and cut it, allowing more consistent results for logs, The tree not falling is the real bug, previously almost all the time they did, but something changed which ended up causing them not to fall over, will likely be fixed next time, but no guarantees


The chest - The reason is because the spawn location is designed for two ingots

but the spawn pool is designed with the option of a handle. or ingots

A handle is slightly.. bigger, than an ingot, causing the top ingot to spawn in the handle, and more often than not, be flung into the air as it tries to resist the edge of the handle... I believe this is known and/or addressed, I think i've mentioned it along with "nothing sadder than watching (insert ingot) swimmin with the fishes" (or something like that)

(+1)

First part, noted

"rarity mean nothing" that's acceptable, I was only using it at a reference of what they could do because it made sense at the time.

I'm already aware of the things each type of tool can mine, except for alloys because there's no indication of how good they are unless you test them, as far as I know. The only one I do know is steel because I found out the bad way.

Putting a box inside another box isn't really a bug, I know that, but when you say it, it sounds too bizarre doesn't it. At that point it's stuck halfway in the other box while still not moving by themselves because it's turned static, which is odd.

I'm aware of the shield thing, where they don't ask for a specific type so it turns into a pre-set made one of that type. But they don't exactly ask for the type of weapon they want either, such as "Copper one-handed sword" (for example). They don't specify what shape of the blade, type of guard or grip they want, so why doesn't that turn into a pre-set version of a "Copper one-handed sword".

I know 3 isn't a bug, but that must've been a stuff up somewhere. I know your arm isn't meant to be a rock (If it is, well damn it then).

For number 4, I did originally think it wasn't meant to happen, but now that you mention that it's a rarer drop rate, that makes more sense.

The extreme blur that occurs when your inside something can actually become annoying at some point, I was testing it when opening a door that turned on the side I was on, and when the door end got close to me it had that extreme amount of blur for a quick second. I already knew of the fact that the blur was somewhat of a focusing element in the camera to focus on certain things, so yes when you face-plant into a tree you see it just fine but everything else, not so much.

Since of this low performance computer I always have resolution scale on 60%, but it couldn't affect that much could it?

6, again, isn't that much of bug, it's just a problem with how it rotates when it's flat with the ground, because you constantly need to raise it and turn it upside down if you want to completely empty the crate to make sure it doesn't go inside the ground. It would be much easier if the rotation was in the centre. I'm not saying that the way rotation works doesn't work right, I'm saying that the centre of rotation on the crate should be raised to the centre.

Now that I was completely aware of how bulk producing alloys doesn't work, I don't do it anymore. I put in the two things, copper and tin for example, then let those make the 2 ingots, turn the furnace off, put in another copper and tin then turn it on and let it finish and repeat that over and over again. Note that when I was talking about what happened with me, I put in the 5 copper and 5 tin before I turned it on, to make sure they all started at the same time, but that obviously didn't work. I don't feel like trying any other method as of now than the one I said about putting a mix in at separate times just to not risk losing anymore ores.

for 18, I think it should detect when there's no longer fuel in there to properly turn off. I've had a few times where I tried turning it on (thinking it was on) and checking the starting of it, but it still wasn't on, and it still happens, must be a habit of hitting it once to work.

It good to see that the tree thing has been recognised, it does kind of annoy me the way it doesn't want to fall over but instead get itself stuck in the stump.

I'm aware of that the chest has spawn points designed for 2 ingots, and have gotten grips before (of course) with the other launching at the same time. You could probably make the spawning points beside each other, not on top of each other, maybe?

I understand that some of these are bugs, and also bizarre things that shouldn't be there but are not exactly bugs. such as number 2, 3, 4 (Which I now understand why), 6, 10, 11, 13, 15 and whatever else you think belongs. I just make lists of bugs and things that aren't so much bugs but are still wack.