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(+1)

First part, noted

"rarity mean nothing" that's acceptable, I was only using it at a reference of what they could do because it made sense at the time.

I'm already aware of the things each type of tool can mine, except for alloys because there's no indication of how good they are unless you test them, as far as I know. The only one I do know is steel because I found out the bad way.

Putting a box inside another box isn't really a bug, I know that, but when you say it, it sounds too bizarre doesn't it. At that point it's stuck halfway in the other box while still not moving by themselves because it's turned static, which is odd.

I'm aware of the shield thing, where they don't ask for a specific type so it turns into a pre-set made one of that type. But they don't exactly ask for the type of weapon they want either, such as "Copper one-handed sword" (for example). They don't specify what shape of the blade, type of guard or grip they want, so why doesn't that turn into a pre-set version of a "Copper one-handed sword".

I know 3 isn't a bug, but that must've been a stuff up somewhere. I know your arm isn't meant to be a rock (If it is, well damn it then).

For number 4, I did originally think it wasn't meant to happen, but now that you mention that it's a rarer drop rate, that makes more sense.

The extreme blur that occurs when your inside something can actually become annoying at some point, I was testing it when opening a door that turned on the side I was on, and when the door end got close to me it had that extreme amount of blur for a quick second. I already knew of the fact that the blur was somewhat of a focusing element in the camera to focus on certain things, so yes when you face-plant into a tree you see it just fine but everything else, not so much.

Since of this low performance computer I always have resolution scale on 60%, but it couldn't affect that much could it?

6, again, isn't that much of bug, it's just a problem with how it rotates when it's flat with the ground, because you constantly need to raise it and turn it upside down if you want to completely empty the crate to make sure it doesn't go inside the ground. It would be much easier if the rotation was in the centre. I'm not saying that the way rotation works doesn't work right, I'm saying that the centre of rotation on the crate should be raised to the centre.

Now that I was completely aware of how bulk producing alloys doesn't work, I don't do it anymore. I put in the two things, copper and tin for example, then let those make the 2 ingots, turn the furnace off, put in another copper and tin then turn it on and let it finish and repeat that over and over again. Note that when I was talking about what happened with me, I put in the 5 copper and 5 tin before I turned it on, to make sure they all started at the same time, but that obviously didn't work. I don't feel like trying any other method as of now than the one I said about putting a mix in at separate times just to not risk losing anymore ores.

for 18, I think it should detect when there's no longer fuel in there to properly turn off. I've had a few times where I tried turning it on (thinking it was on) and checking the starting of it, but it still wasn't on, and it still happens, must be a habit of hitting it once to work.

It good to see that the tree thing has been recognised, it does kind of annoy me the way it doesn't want to fall over but instead get itself stuck in the stump.

I'm aware of that the chest has spawn points designed for 2 ingots, and have gotten grips before (of course) with the other launching at the same time. You could probably make the spawning points beside each other, not on top of each other, maybe?

I understand that some of these are bugs, and also bizarre things that shouldn't be there but are not exactly bugs. such as number 2, 3, 4 (Which I now understand why), 6, 10, 11, 13, 15 and whatever else you think belongs. I just make lists of bugs and things that aren't so much bugs but are still wack.