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A member registered Apr 05, 2018 · View creator page →

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I'm here to say that after a year or so, I hadn't found anything :|

Looks super good mate. Just need that optimisation, field of view check and some more story. Was wondering what was going on but didn't expect it to be so short.

Thanks mate

Are we able to change the mesh or shape of the model a slight bit, i.e fixing holes and adding extra mesh or changing colours/textures, while keeping the original integrity of said model. Or do we have to use the model as is without altering even the slightest?

Why is this new version called build 62.1 and not just build 62?

Great observation.

I meant to say something about this game earlier but I've been caught up on projects and a recent game jam. I personally liked the idea behind this game and the progression system, however it was dragged on a little longer than I think it should've been, but farming does take a while I guess.

Also, gardeners katana? Never thought I'd read something like that  ^D^

If there are any questions you would like to ask or suggestions for any thing I should add, please tell me! It's very helpful.

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Thanks a lot! I will be adding shadows in the future, didn't have enough time before this jam ended. Hope you have fun playing!

I'm ready to jam it

By 'only game', I did mean myself, but I also meant it's the one game I've put on itch

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Thanks! That means a lot to get some awesome opinions! Sorry I didn't reply earlier, been busy with a new project.

EDIT: I just remembered you're the guy that made the "Cool guy teaches maths" games,  I loved those ones! Seems weird that someone known like you would say 10/10 on my only game, thanks though!

Welp. I'll have to change all my plans.

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I want to make a racing style game, but I can't find any car related assets besides the racing kit (which is what I got the idea from). Is it fine if I create my own car from scratch?

Almond Jam community · Created a new topic What

What was going through your mind when you made this jam, seriously.

No problem mate, I'll definitely play something you've made also in the future and talk about it like this.

I played this and did everything I could in about 2 hours, and I really enjoyed it. A neat idea to have multiple different islands working with conveyers. I got filled up completely in my inventory and in the boxes on the island I took this screenshot with (see image below). When I finished, I decided to see what would happen if I tried jumping off, but I was disappointed that I couldn't fall forever in the abyss  :P

Cool game though, keep it up!

You'll need to broadcast your IP or port somewhere, maybe on discord. Most likely not here

Make a new game or load a game, and go into the pause menu and their should be a "Host Server" button there.

If anyone has any questions about the game, feel free to ask!

Omg, thank you so much.
FloppyJam community · Created a new topic Compression

The engine I'm using, which is blender, there is an option in the save menu to compress the file size. The main problem I'm having is that I can't get it (so far) below 1.5 MiB, except if I try to severely lower the quality of texts and other map details. But when I use the Blender compress option, it changes the file size to (Currently): 1.59 MiB --> 340 KiB. I want to know if by compression, you mean submitting it as a zip/rar file isn't allowed?

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Really, really cool. There are a few issues/bugs I found while playing, also a few suggestions to make the controls and actions feel better.

I found a few bugs, like when you're in front of the blue building that you can go in with the stairs and the logo at the top, there's a bit of ground you can fall into. And one of the open walls at the edge of the main area can be skipped over and you can go into the amalgamation of no collision blocks and get to the edge of the map and fall into oblivion. Also, there's a rare chance for your arms and hands to stay raised after climbing a wall, which can be fixed just by running.

Some suggestions is when you've grabbed onto an edge and are hanging from a wall, you look up towards your hands instead of straight forward, because it's disorienting  and makes it hard to determine if I'm falling (if I missed the wall) or hanging. Another suggestion is to make it so that you hold the space button to wall run instead of hoping for the game to respond correctly and stick you to the wall when jumping at it (which was also a problem in the first mirrors edge, which was frustrating). Last thing, when jumping off a wall you're wall running on, make it so that it shoots you in the general direction of where you're looking, instead of launching you sideways.

Great game though, hope it receives all the support it deserves! :)

Omg, so that's what that thing was in the sky!

So...when you said dream, did you mean a dream like while you slept or an idea that came to mind? It seems more like the first, and if so this is a weird dream.

If so, can we have a topic on here set on sticky about server's we could play on with randoms?

That's one of them

I see YouTube has taken this awesome game and is starting to s**t out garbage clickbait already


Then yo computer be weird

Is that a challenge? >:D

What version do you have? 0.0.9e is the current fully available version, and version 0.1.0 is the version the patrons get for donating currently.

Check your settings to make sure they're set right. If anything of the sort doesn't work you might want to try uninstalling and re-downloading.

We are all fully aware that if you have an item underneath you and you pick it up, you will start flying. A fix for this may be coming to the soon-to-be-released version.

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Why are you commenting in such an old post? But anyway you can't un-equip anything in slots 1, 2 and 3 except for exchanging them for better tools. To un-equip and re-equip slot 4, just press 4 (default controls).

I see Lucis was having fun with being tiny behind the desk *cough cough* Very neat idea btw, haven't seen it before

2 in the mine, at the door to the mine if you stick to the left you'll find two and 2 more if you stick to the right of the cliff.