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(2 edits)

Update 3. four.. 9.. a billion.

Strength will die if you reload at all. I'm guessing it "breaks" permanently until you reset it manually in the same session - explaining why normally leveling up didn't seem to work, and why even pouring hundreds of stats onto it didn't seem to work.

It needs to be applied all at once to count, and needs to start from fresh - if you save and reload, it'll need to be reset again and started from fresh, again.- But - It won't need billions of points to do it. It just has to be all at one time, in the same sesh

Shield Update

Shield Wood breaks if not completed, I believe. Not entirely too sure on the specifics of this one yet.

but - If you make wood pieces but don't furnish them - save, and reload, they seem to be just as magical carpet ride as the Sword Pedestal's shield will get - AND

You cannot combine them with parts - or at least, Not RIMS... Everything else seems to work fine - Actually, I remember now I saw someone on a Youtube video with that issue.

He thought because he made the wood in the previous version, it was broke

but in reality

It was because he made a few of them, and then saved, updated, and reloaded thus, They were broken because of the reload, not version. - Which is what I'm faced with now - Same version, still broke, cause of reload, I'm only just now figuring out because I've only just now gotten a shield request for something I had.


I had already noticed they had become physical before hand - even tested them, but I didn't feel it was enough to report the bug because I didn't realize they couldn't be finished.


Update to Alloy

Seems to just all be borked - I'm 99% sure the customer I had was asking for Steel (no type given) and I supplied it, but still lacked any satisfying result.

The ingots weren't counted, no price, no bonuses, and most of all, The customer type bonus was not present, not that I can imagine it would be enough to make up for it.

Can still manage to sell Pretty much anything Adamantine or lower usually when they request "no type"


edit - crate update

Both Created crates, and spawned crates - delete ingots if left closed on save/reload.

(spawned currently equal presents - So I tested if wood crates did it too with all my spare bronze, brass, and Steel, since I wasn't losing much. - still cleared (obviously I had to reload since I just talked about a shield earlier))

Note: LEFT CLOSED. They won't delete ingots if they're sitting in an open crate

However.

If A crate detects items inside, It will automatically lid, so don't save and reload twice in a row if you are trying to store ingots for easier movement.

I do not know the entire details of "Automatically lidded" - As when you go to interact with it, It "fails" the first time - as if you're actually closing it cause it was last left on "open", and then you open it with the second interaction.


Going to consider this a bug and add it here.

The Present crate's sides - are very "thin" and it stands a few hairs taller than the old wooden crate

Thus.

They hold more Material, Which is great.

However.

That means the Wood crates hold less, And is not great, as you can only make wood crates, with very thick side-walls, and standing a bit shorter than the present, for a massively reduced interior/locking space. - And that also implies that if they're not changed and reverted back to that later on (the present crates) then the player will lose that additional space that they've now been acquainted with and become accustomed to.

Okay... so...

It kiiiiiinndda looks like "Assembled items break on reload" is still kinda a bug... I dunno. I honestly ain't sure when they break, I swore one or two times I reloaded, they worked, but definitely not this time.

Had a bunch of iron swords I'd made spamming swords against the sword pedestal that didn't have a reaction, So I tossed em up on the shelves - but hadn't had a sword request since that time, always bigger or smaller, or, not a sword.

But this time I had "Iron one hand sword" .. with like 8 swords in front of him.. I took a couple and held them up to his face with no reaction from his looking or anything, went back, dismantled one, reassembled it with all the same pieces, and out he went, purchasing it immediately.

So...

Seems like at least these ones, Broke.

Also did I mention that when you create a shield, its non solid, if yo reload its solid.

However. If you create a shield, non solid, and Put a rim on it, It seems to immediately become solid, no reload required

A completed shield definitely becomes solid, capable of flying carpet rides.


Well.

I am mentioning it now. there. I mentioned it.

Oh. I'm in the process of testing Coal and Iron >.>...

My smelter ate a piece of coal because I swiped it too close to the front by accident when pulling it from the ore pile to add to the fuel side.


Nonedit edit - Result - Coal is eaten by the smelter- - - as it, I guess, Acts like the ore that comes from it, Carbon ore, but once it gets smelted, it isn't carbon, so it doesn't combine with iron, Only pops a non-existent coal/carbon bar, and wastes it.

So that's a bug.

I wouldn't personally mind if you just used coal as carbon - since it is essentially the same - but - It doesn't work as it is.

Perhaps.

Its a really massive monstrous bug too.

Perhaps Coal has the triggers of "auto-smelt" (Have it in the furnance, turn furnace on, and it will automatically start smelting it, no need to have it on and insert it after. - Which Carbon must have done.)

and Carbon has all the triggers to combine or be resmelted.


But.

more importantly....

Coal may be eaten from the fuel... not saying/sure it is, YET but it might explain why it felt like the amount of coal I had got used too fast at times... Perhaps even when saving/reloading, it might get lodged in the boundary and then eaten by the smelter

(1 edit)

looks like there's places in the shop where you can get stuck... Gonna try slipcor's 0.0.82 player rotation reset thingy and hope for the best, not too terribly worried as it stands for losing out though, was kinda already back at titanium.. pretty easy to do with dat chest.


But yeah, Specifically. The posts are now more solid, but the player and often times get caught on them, and eventually, if immediate action isn't taken, slide into them enough to /really/ need to take action, and then, shortly after, Be stucked, seemingly hoisted off the ground enough that there's no traction

Reloading doesn't help - unless you haven't saved since getting stuck, which often won't be the case cause auto save when youopen menu after certain events/intervals.


Oh

You can make a Customer who wants a shield to go the eff away too, btw.

However.

Only if you do it "right"

You have to only supply them with either a shield, or the weapon, Then dismiss them. They won't give you back the item they've taken, but they will pay for it and only it.

You can get away with supply them with awesome shields worth 5-6 ingots worth (bonuses) of a great metal - and with, since usually they won't ask for a specific type of shield, only weapon - like a copper hammer and a round shield - package them a mithril shield and say "GTFO of my shop" and boom, You sold a handful of Mithril despite the pitiful request.

And you won't have to reload to get rid of them.


Plus in the event of Titanium... It's better to do this as you're very very likely to zero out your funds if you sell a 3ingot titanium weapon and a 5 ingot titanium shield.




Edit - Not sure if the Game fixed my position... or if the save fixer did... The save fixer probably did? I mean. the world is bigger.. so it stands to reason the position information may be slightly off due to that.

when I tried to get unstuck before, I only tried to switch to sandbox, move a bit, and switch back, remained stuck.

Obviously when I run Slipcor's fixer, I have to exit, which I didn't do previously.. I dunno if that fixed, but running the save fixer didn't "bork everything into a living hell" in game. and I was definitely not stuck after save fixer and restarting the game (But I wasn't in bedroom, I was near the middle of the yard in back, between gate, oil, and delivery zone)