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Suggestion Box Sticky

A topic by Dasius created Jan 19, 2017 Views: 78,216 Replies: 1,110
Viewing posts 281 to 480 of 635 · Next page · Previous page · First page · Last page
(1 edit)

Alpha 0.0.72

I would like to suggest to make fancy polearms and guards (if possible). I would also like to suggest a fix to a problem- when you make a sword and it gets stuck in the table. make it so whenever adding a piece onto a weapon, it will set it into a 90 degree angle.

You can tilt the weapon when it stucks in the table.

More guards and grips are allready planed some are already made but not in the game.
You can see it when you go to the protection crystal in 0.0.72.

(2 edits)

1) I think that polearm orders should be more specific. For ex; the customer comes in and asks for a blunt polearm.

2) Fancy polearm grip and fancy one/two hand guard.

3) Furnace cost. It can be like a daily bill for ex; at the end of each day, you pay ~10$ for each time you turn on the furnace OR fueling system which would be like you have to keep the furnace fueled with wood, and woods can be ordered from the shop for a price. (Or chopped down from the trees around the shop)

4) Weapon repairing. The customer comes in and gives you his/her broken weapon, and you simply re-create it and give it back. This idea can be improved though, the main purpose is to make customers ask for different tasks.

5) Daily quests. For ex; you have to earn a specific amount of money each day and as a prize, you earn experience or some blueprints to craft some more items.

6) More attributes to spend your skill points on.

These are all coming to my mind right now, thanks for the awesome work!

Is there going to be a MAC version of this game. Because it looks like so much fun but I cant play it.

If you're interested in discussing a version of MLBS for Mac, there's an open thread about it here: Mac and Linux

Thanks!

(1 edit) (+1)

Hey Dasius.

Already made a post on some bugs that I found, however, here to give some ideas that I had during play.

Something that I thought that would be a nice addition to the game is an oil container, just like the water one, so the blades could be tempered.

Some other things that I think would be nice to have on game are some more specific orders, for example, a customer would come to the shop and ask for a Tin One Hand Sword. This would be nice to see. And of course, if we're working with specific metals, the metals itself could be unlocked by gaining experience instead of just money. By the way, a exp meter would bem nice too.

One last thing. Customers could place an "hard to do order" (for example, a blade with some crests on it, which could be a nice add to the game) and come pick it after some time, or you could just send someone to give them the blade and bring you the money. In fact, there could be something like a story behind it, when your "deliverer" betrays you and rob your money, and open up a shop by himself. Some sales competition would be nice xD

I think that's it by now, dunno if you think there are some good or usable ideas here, but those are some things that I would like to see on the game.

By the way, thanks for that awesome game. As soon as I get my credit card, I will pay for it, I swear xD!

(2 edits)

Dasius, The time that customers expect for your product should not change over the course of days, because the day I am in 45 seconds the customers leave, and that is a bit annoying, because I am worried about making the weapons in time and I do not think that's very cool. Please, if you can always keep time in 160 seconds.
I would appreciate it and I would have more time to enjoy this beautiful art. Sorry for the horrible English (I used google translator)

(+2)

Yeah, I've thought about the timers a bit too. I'm not sure how I feel about decreasing the allotted time with the passing of days. On the one hand, it gives you more grace in the beginning when you're learning how to operate and ramps up the difficulty in the later days when you should have a good grasp on the operation. However, I agree that in the later days it becomes very stressful trying to keep up.

I've been thinking it might be nice to have randomization built in to the timers. Some customers want things done quickly, others are more patient. The first few days could still be programmed to be very forgiving, but the later days' timers could range randomly from 45 seconds up to 120 seconds depending on the customers' moods.

Can this please come to mac I saw this game watched videos about it, fell in love with it, then found out it was windows only ;(

your supporter,UncreativeName


Just a few suggestions, though I am not far into the game yet, so I apologize for any late game things that are already implemented

- Upgrades to shop and equipment

- Ability to hire and train a forge worker

- Ability to gather materials such as the boulders in sand box mode

- Ability to learn blueprints for grips ,guards and weapons

- Lore for the character

- Occasional orders like "The Army requires XAmount one-handed swords in three days" with a cash bonus per weapon and a a bulletin board to keep track of said orders, could possibly be implemented with shop upgrades.

- Variants of weapons, (hammerhead 1/2/3) being preferred by certain NPCs, long haired players might tend to prefer hammer head 2 while NPCs with glasses might prefer hammer head 3, and pay more for their preferred style. Could be a "background" thing that isn't officially acknowledged in the game but is hinted at by NPCs through chat, i.e. NPC who prefers short blade 2 is ok with short blade 1 and hates short blade 3, might say "this is excellent" for 2, "this will do" for 1 and "a little poor, don't you think?" for 3.

- Larger town, with possibly a market in it and a possible occasional fair, where you can stock weapons and sell them at a booth. Would require a calendar as well.

- Re balance of cost/vs reward on ingots

- More styles to guards and grips, more than just white/green tier attachments

- Possibility to hire enchanters to enhance certain sword aspects

- Adding repairs through use of flux or other materials

- Mixing Ingots

- Fame system, giving bigger cash rewards based of quality of weapons, speed and correctly matching variants

- VR support, this game is perfectly styled for it

I think this is an awesome game so far, and needs very few tweaks.

(+1)

are you considering adding alloys to the game?

(1 edit) (+1)

I don't know if i posted it here before or not but whatever

Diasus has His own Trello Page, Before posting your sugestion Check if it wasn't posted before to avoid doubles

i might consider posting this message again later, if i see more doubles coming (which i'm sure of they will)

(+3)

Bit of a bug as well, but more of a suggestion. When you add two parts together (e.g. a guard and a grip or guard and blade), could you make the weapon reset position and lay flat lengthwise on the workbench? This would prevent the weapon from glitching into the table, which made me have to make a new save more than once. :(

How do i break apart items that I accidentally put together?

Thankyou.

(+1)

put your weapon on the anvil and hammer it it should work

(+1)

To minimize the chance of confusion: after the weapon is placed on the anvil, click on the anvil, not the weapon to break it apart. Happy Smithing!

(+1)

when can we buy the empty shop on the hill because i really want to get a new shop and possibly get the shield in the regular game instead of just sandbox

(+1)

Dasius has made an offhand comment about a new shop. You can read it HERE. I wouldn't expect it in one of the patch updates, probably on the list for the 0.0.8 update that's currently scheduled for release in April. Happy Smithing!

(+3)

first of all this game is awsome and i got a few ideas:

1- it would be cool if you can take your own weapons and go to an little adventure to gain special materials.

2- it would be also cool if you can give your weapons abilitys like poison or thunder

3- fullbody armors, sicles, longswords and mazes

4- able to upgrate your smith

these are just ideas and im not mad if nothing from this is going in the game i love it anyway

*scythe sorry

(+3)

Could you implement multiplayer, it would be so much better with other people.

(+2)

Yes please

(1 edit) (+3)

Hey

Clicking z for the pop up menu for what you want to craft can be a little confusing when you click what you want to make but there is no change in the menue. It would be so much more helpful if the option you clicked would turn a different colour and the menu closes itself one you have selected an option. That way its more streamlines, less irritating, its its easy to check which option is currently selected if you forget.

It would be nice if customers would come more frequently. Its a bit boring to serve a customer and then have to wait by counter, just staring at the door for another customer to spawn for that odd 45seconds.

It would also be nice if there was a 'regular order' button when purchasing ores and such. If you tend to buy say 15 iron ore and 5grips in bulk all the time, it would be nice to have the option to customise a 'regular order' so you could just click that instead or having to sort through the different menues and click 20 times for the stuff you want.

(+1)

For part 1 about the Z Menu, check out THESE POSTS for some relevant ideas (as well as a reply from Dasius himself).

For part 2, there's an update planned on the Trello page HERE where you can see that improving the customer interactions is on the to do list.

Part 3 is an interesting idea. It would be great if you could store (and name) a few different recurring orders so that you don't have too keep cycling through all the different menus on the order sheet.

Happy Smithing!

I think it'd be cool if in-game you not only made hand-held weapons, but also siege weapons and stuff like that.

Developer

Siege weapons would be pretty cool. Don't think blacksmiths dealth with siege weapons directly. Maybe parts? Cool idea still. Maybe I can visit that idea for a different game in the future.

Thanx Wigglepuff!!

(+2)

Maybe being able to upgrade the blacksmith shop and its equiptment?

(+1)

Add more houses and what is up with that not for sale house ?

(+1)

make it possible to mix the ingots and then create better weapons

Developer(+1)

Hey Vi4096,

Everntually that will be added.

Beasts come to your shop through the archway thing and you can fight them off

(1 edit) (+1)

If you can you should add armor smithing into the game. that would be cool with weapons and shields. There could be things like helmets and breastplates, whatever you can. Also maybe having an option to toggle a mode where multiple customers are at the desk and request items and/or instead having some costomers ask for multiple items. ;) This game is amazing so far i love it :)

(+1)

If you'd like to keep up to date on the current progress and plans, check out the Trello page for MLBS HERE. If you look under the planned updates, you'll see that Update 0.0.9 is planned for having better AI interaction with the player (might include multiple customers at once or customers asking for multiple items), and Update 0.1.1 is title "Weapons Galore" (that one seems self explanatory). Happy Smitihing!

(+1)

Oh, cool, thanks. I'm really looking foward to the progression of this game.

So, do you think you'll update the game with MLP Characters? Because with the name "My Little Blacksmith" I was kinda expecting ponies. Which isn't a critique on the game, just curious

Developer

Hey Kunderthunt

Good chance they might become smaller in a future update.

(1 edit)

cool thanks for the reply!

(+1)

You could make the customers dont just ask for the sword/hammer but for the type of the metal that it is made of.

Deleted 4 years ago

that would be so cool

(+1)

i think that you should be able to kill the golemns for rare ores

I would like to have the game be available for mac in the future because right now its for windows only. Thanks.

(+1)

I'm one of those players that uses invert y-axis, (don't know why) but I was sad to see there was no option for invert y :( I would be really happy if there was an option put in for that, thank you!

(+1)

Hi MrBubbles71!

I know exactly how you feel! I've always been an inverted Y gamer, and this game forced me to get used to the other way. I was pretty clumsy for a long time. There have also been requests for being able to customize the controls, so getting an invert Y-axis button will probably come with that update. Check out the Trello page HERE to keep up to date on the game's progress. You'll find "Input Mapping" under the Issues list, but the work on it is currently suspended.

Thanks for the suggestion and Happy Smithing!

(+1)

OK, thank you so much!

Make a mac version please

(+1)

I've got some ideas on what to add, please read this.

1. Make the map bigger, add more secrets, and crystals. I for one am the type of person who likes to take the time to look over the whole map.

2. Make it so you can customize and expand you shop for money, I don't really like the lay out (that's just me). But I think this would add another aspect to the game.

3. PLEASE make racks for weapons and shields, that have similar mechanics to the anvil. So items just "click" in place.

4. Make it so the A.I. can take stuff off of those racks and buy them, (if you do this multiple people could come in at once).

5. If my idea #4 happens make it so the number of customers increase every day, like your shop becomes more popular every day.

6. Make charisma gives you more money, i'm at level ten. Selling adelite, and it is only giving me around $12 extra, if you don't increase the amount it gives you normally make it give more when you sell better material.

7. Make items like crates heavier, I've had delivery crates fly across the map. I must say it isn't much fun to get them back.

8. Give the golem a friend, I think he is lonely that's why he is pacing around.

I've got plenty more in my head but I need to get back to my shop, thank you for taking the time to read my suggestions.

Developer

Hey SlimeyFlames,

Cool ideas, i'll look into it.

(1 edit)

Hey Dasius,

It would be great to see a storage area for things we order ahead of time, perhaps make use of the various cubby holes and shelves in the shop. That way when I order 5 one hand grips they are placed somewhere I can access them easily and I don't have to collect all my items off the ground. I am not sure if you intended for your end users to have to do everything that way with the ordering system or not. Just a suggestion ;)

Also I think a sale rack for us to display items we make would be great, what I mean is I like to create things ahead of time and if I have an item that I want to sell to anyone it would be cool if someone could walk up and purchase an item I have on display and place an order as well. Perhaps in the future we will have customization options for engravings and things to make special items we can sell freely on the counter or on the walls of the shop. Maybe if you do this I can decide on days when I stay closed and restock my already made tools and weapons.

One last thing would be implementing a date and time indicator, that way if we want our shop to be closed on say Wednesdays we can do that. Maybe include it on the sign out front, something like operating hours for the shop. Maybe that is not historically accurate I just like the role play feel of it all.

Again, this game is great it is always something I wanted from a video game and I am glad to see that someone talented like yourself is taking the time to make a game, that by the time it's finished is going to be something amazing.

Developer

Hey Quartermaster92,

I really like your ideas especially the idea of the cubby holes. I'll add that for the next update.

Glad you are enjoying the game.

(+2)

could you make an access to settings before the game start?

(+1)

@Faultedcat: Good idea! This could resolve some of the problems players are having such as changing the resolution to an unsupported one. You've got my vote! Happy Smithing!

Developer (1 edit)

Hey FaultedCat

Ill try to get it in for the next big update.

A simple idea, actually just for your page, can you make an Update log? I would love to know what was fixed/changed each update so i know to see how the new/fixed feature works. Allows us to give better feed back on ideas.

If you'd like to keep up to date on the latest developments and patches (and even vote for features you'd like to see included in MLBS), check out the Trello page HERE. Happy Smithing!

(1 edit)

omg i just started playing this game today and i love it but i was thinking you should make some type of multiplayer even if its splitscreen or lan but multiplayer would be amazing specially online multiplayer but either make it like vs like you have to compete against friends to get the most money or maybe co-op you work with friends to get stuff done quicker like one hammers other makes and sells or mmo like you can go out and buy from other players shops and sell those to either npcs or other players if all of that is to hard maybe just an online auction house where people can upload some cool maybe custom named things and others can buy and either keep or sell those to the npcs for more money than if you made it as it would be considered "Rare" but all and all i love it and im gonna be addicted to it for a long time so keep it up :3 <3 ps after thought i would donate but i has no money as im twelve :3

Developer (1 edit) (+1)

Hey Blazing Shiny,

There is plans for a multiplayer.

Glad you are enjoying the game.

You can check out my Trello page and leave your suggestions there as well. :)

(+1)

just thinking if you add multiplayer maybe customize player options could be a thing!

(+1)

Some Ideas

1. a new type of knife blade design based off a sword breaker

Image result for sword breaker

2. to implement higher tier grips and guards

3. if there are higher tier grips and guards, give items a bonus to selling price if they are near the same tier but give a disadvantage to the price if the tiers are far apart

(+1)

Can you create a version for Mac

Hi WhiteNoise! If you'd like to add your voice to the Mac request (or check out some players' workarounds) check out this sticky thread: Mac and Linux

Also, you can sign in (or sign up) to the My Little Blacksmith Shop Trello page and vote for a Mac version HERE.

Thanks!

(+3)

Great game so far.

Suggestion 1 - Storage for parts and finished items. (As suggested before).

Suggestion 2 - That customers may ask weapons based on a budget. Something like "I want a great sword, and I just have a $50". That way you will be forced to use different materials, not just the most expensive you can afford.

Suggestion 3 - An option to turn customers away... "shooo, leave now".

Suggestion 4 - Some customers (a small percentage) may say something different like "Give me a hardy great sword, cuz I need to fight a dragon", "Need some protection, gimme a dagger"

Developer(+2)

Hey Stuntman125,

Great ideas, I'll definately look into your second suggestion.

Can you please add multiplayer i think it will make the game more enjoyable and add new and more advanced items

(+1)
Would it be possible to make the models of the weapons slightly more realistic? It's obvious that you've gone with a stylized art style, and that's fine, but this is supposed to be a game about blacksmithing, and things like the lack of a tang on the sword blades is really jarring to anyone who knows much about swords - a sword is made of one piece of metal with a thinner strip of metal going down into the hilt called the tang. If they didn't have tangs, they'd just fly apart where the blade meets the handle the moment you tried swinging them. It shouldn't be too difficult to fix either; just add a strip of metal the same thickness as the blade but thinner going down from the existing blades, where they'd be covered over by the grips and guards, and then make the grips and guards with an equivalent hollow space in the middle of them. If you wanted to add extra realism, you could separate the pommels from the grips and make them an extra item, and then require the player to hammer on the bit of the tang that sticks out of the bottom of them to fix everything in place and finish the weapon.
Deleted 6 years ago

I don't want to go off on you here but it's very easy to say you'd be good at something when you don't know anything about it. A bright and shiny idea takes so much to put down in a game because you have to break it down to literally every single aspect. Every blade and design of that blade needs to be hand crafted; the size and shape, color, any extra bits that look a little different need to aligned and rendered and tweaked. The hit box and physics need to be programmed (if contact with floor = true then pull x and y axis of coordinate X=741, Y=0, Z=18 to floating point of floor coordinate X=float minus X of the blade, Y=.... etc...

But anyways, aside from "Hey, it's easy! You just have to know how to do it!" I'd like to look at your ideas for the game. I'm not affiliated with the developer, just a guy who likes what he's done with the game so far who also has some time on his hands.

1. This is probably a design choice. This is a game about being a blacksmith and running a shop so I could see "go out and kill slimes" being completely off track for what he invisioned for this game. Maybe it's not and he might end up doing something with that but for all of us who like the idea of running a blacksmith shop and making cool weapons might not like the direction of a questing game to go out and slay 15 dragons to get a cool new blueprint.

2. This comes back to how much work is involved with actually making each and every blade, hammer, hilt, guard, etc... I'm sure he's working on something for this already or he has plans to do so. Actually I believe I saw on his Trello page that there are quite a few things that he's currently working on such as shields and more designs.

3. It used to be so much less that you blew through each and every ingot in just a couple in-game days and the game was just done, over, too boring to continue. I'm sure this isn't the final product by any means but it does give new guys something to strive for and is much better than a 15 minute "Okay I made everything, I'm done" kind of experience.

4. These are multiple jumbled ideas crammed in to one selection. It's very hard to take anything from what you even put here other than "Make the game better!". He's working on a lot of these things and others might make for good ideas/suggestions by themselves. The bigger house is going to be worked on at least. Who knows what he's going to end up doing in the long run.

5. I really like this one. I do know that wood working is a possible thing in the future that will be coming up and if you checked out the 0.72 sandbox bode you'd see that mining is already being tested. I do really like the idea of each item being staged in terms of upgrades to make each one easier though. Great idea.

6. This has been brought up a few times and continues to be brought up on the Trello page. There has been talk about having other shops and buying things from those shops in person, hiring a goon to go pick stuff up for you... There's a lot of talk already on that front, hopefully we see something soon on that after most of the bug fixes are completed.

Again, not trying to attack you here... Just the way you came across "I'm amazing at this even though I have absolutely no idea what I'm talking about" just really rubbed me the wrong way... Maybe I'm just in a bad mood and I'm sorry for that. Either way, I suggest maybe checking out the Trello page and seeing what's going on there too. Get an idea for what's being worked on, what's being talked about and refine some of those ideas a little bit. If you have more like your #5 then I'll personally be looking out for your next suggestions, they could be brilliant.

Deleted 6 years ago

Also on #3, I know that Dasius is working on balancing the pricing system. The problem at hand is that some players want a casual, quick playthrough with minimal stress or effort, so the pricing would have to be very forgiving. But then other players want a challenge, something that will take a longer time and give them a sense of accomplishment. I don't know which update it would be scheduled for, but Dasius is currently toying with the idea of allowing players to select a difficulty level that will change either ingot pricing or profit margins so that all players can tune the game to their own personal preference. Game balancing (for any game, even board games) can be a very long and tedious process with many missteps, so I'm sure he appreciates any feedback that will help fine tune the system. Thanks for listening, and Happy Smithing!

there could be some sort of dungeon to get ores, ingots, grips, blades... and you could bring some hammer/sword/polearm that you created to fight enemies, and could have grinding for swords and other blades and sorry for my english

Developer(+1)

Hey Heromaster,

I do hope to implement an interesting way of gathering Ores future builds. Same for grips and guards.

Thank you for your suggestion!!

Hello!

I'm loving this game. I have a few, suggestions/questions.

1. What is the AI time limits based on? I feel like sometimes there's just not enough time to build what I need to, even though I have most stuff in stock.

2. I've already seen this somewhere, but I'd like to give it some more love. Make it so you can "snap" weapons to the weapon slots above your door. So that when a customer comes in they can pay and take it immediately. Although, first you'd have to fix the glitch where everything falls apart when you relog. lol

3. I haven't tested this past the tin material yet, but it seemed to me that you don't get an experience boost when you sell items made with better materials. If i'm correct and this is the case, I think that would be a fantastic edition to the game.


Thank you for reading.

(2 edits) (+2)

With the current parts that you have, there are a lot of combinations that look like perfectly reasonable, or even better weapons compared to the weapons currently in the game. Could you add some of them?

Complete Weapon set

Titanium Weapon Set

The Titanium tools, from left to right, would be called: Great Hammer, Great Sledgehammer, Pole-Arm (Or Sledgehammer), Hammer, Small Hammer, Dagger, Spear, Short Sword, Long Sword, Lance, Great Lance, Great Sword. (Not sure on Long Sword).

As an extra note, could you have customers be less picky on some occasions, asking for weapons with attributes such as 'light, heavy, big, small, sharp, blunt, long', with multiple weapons fitting each category. For instance, a "sharp, long" weapon would be either of the lances, the spear, or maybe even the great sword.

Would it be possible to have customers come more frequently? I understand that currently you only have a single customer spawned in at a time as it is now, but it would be a much more natural way to increase player challenge by having more customers, compared to decreasing the customers' patience. Having the customers queue up could be difficult to program though, but this would give them a reason to have less patience. The rate at which customers come on a given day could also be determined by how many customers were satisfied the previous day.

Maybe once you can upgrade your store, you could have room for multiple customers at once, which would increase the potential for players to earn money even further while making it an added challenge to satisfy all customers.

Hi Platoonsgt1! Not sure about customer queuing, but the frequency of customers will be adjusted in upcoming patches (currently they have a long walk to the shop, which puts a big downtime in between customers). So you'll be able to stay busier throughout the day. Happy Smithing!

Developer

Also, at the moment, with how buggy AI is, it will be difficult to have two customers at the same time. I am working on a solution but it won't be in game for a bit.

Thank you!

(+1)

Would it be possible to turn a customer into one of the other random npcs after they leave the shop? This would essentially despawn them sooner, without having to bring the exit portal right next to the shop. Getting them to have the same appearance and weapon might be hard, but it avoids the issue nicely.

In any case, it's great to hear that you've got plans for this.

(+1)

Its really a fun game its a shame i cant donate because i dont have a credit card or paypal yet :(

but dont be sad im sure it will be a great game in its final stages

Developer

Hey Xmendral

Haha no worries. Glad you are enjoying the game!!

Hey Dasius, love the game so far! i would love to see Sheilds become a thing and also I would love a forth craftable... maybe you can use it to combine and/or create crystals...

Either way, im also looking forward to some new Blade/Hammer Head designs and If Possible, keep the timer for how long they stay at a constant. on about day 13-14, i dont even have enough time to make a dagger!

But i just wanted to give you my feed back, Have a great Development time!!

Hey, Could you make the "Green Screen" thing have a use? maybe the crystals could do something with it, make some pillars to put crystals on, if all 4 are put on, the "Green screen" does something.

(1 edit) (+3)

Hello, Very fun game so far. Suggestion to add stuff:

1. Battle axes

2. Armor (chest plate, grieves, boots, etc.)

3. Set our own prices (too high they won't buy it, and too low you won't make money).

4. Ease up on the later days timers, or fix the bug where if you premake the item the customer bugs out. (I guess make it more of a tycoon type game where you are trying to have the best shop, not the fastest. It becomes more like those 'build a burger or pizza' type games where you race a clock and it loses its enjoyment/low stress playability, at least for me and becomes a tedious grind). Edit: Instead of the time limit being the main point of the game, make a rating system so that after crafting you may have made a 50% quality item, so it will sell for less, when you get better at making the items you will get closer to 100% quality and make more money that way. I hope this was clear, if there is any confusion on what I mean I can go into more detail.

5. Some customization to the house/shop.

6. Some type of signature type or styling for your shop (if they come to your shop they will get sword 2 or 3 variant for example).

7. If there aren't any customers you could sell items to a local market or send items out for delivery instead of the customer having to come in.

These are just a few suggestions. Like I said I am enjoying the game so far and hope to see more. I know creating a game is not easy (quite the opposite actually) and I'm sure this is worked on in the developers free time as a side project. But, I would love to see more and can't wait for the developer to get more support from the community. Please keep up the good work and hopefully a new distribution channel will become available to you so you can have the support needed to continue working on it and even go full time developing it.

If you do like any of my suggestions and choose to implement them I demand royalties! <-----(100% joking)

Developer

Hey jonscott,

Very interesting suggestions. Hopefully I can get them in in the future. Will be tough but not impossible.

Thank you!!

(1 edit) (+1)

I have a suggestion.

Make the anvil have different tiers. Copper to Iron and so on. Each tier making the smithing faster. And maybe make new smith hammers you can make? I'm all for customization.

Developer

Hey IsaayacTheSmith,

Cool suggestions, I'll look into it.

Thanx!!

(+1)

probably someone already said this... or maybe not... AXES, after the shields axes could be a good call

Developer

Hey Kurtyyy,

You're not the first, but that's ok. I do plan on bringing in axes. Just need to squish as many bugs as possible before working on the axes.

(+1)

In regards to blunt weapons, I think using one ingot and a one hand grip, you could be able to create an axe, and possibly a waraxe using four ingots(?) and a polearm grip. Just a thought, so that there's blunt head for everything.

Developer

Hey James,

I do plan on bringing in Axes soon.

(+2)

Hey man, I just downloaded the game, though I haven't had the ability to play it thus far (School, you know?) though I have watched PLENTY of gameplay in anticipation of my play-time. Firstly, I think this game is perfect to itch (Hah) that want-satisfaction itch in all of us with exceedingly satisfying graphics and creation mechanics. My only suggestion (And it's loose based on gameplay I've watched) Is to potentially add another tab extending out in another quarter circle from whatever head you select (With Z I think the button is) For instance if you chose Hammer heads, another tab pops out from that allowing you to select what kind of hammer head you want to craft, rather than having to hit the piece of metal 3 or 4 times to get it where you want it. I'd love to hear your feedback!

- AJ

Developer

Hey AJ,

Glad you're enjoying the game.

I'll definately have to take your suggestion into consideration.

Thank you!!

(1 edit) (+1)

Please add the option to invert the mouse Y-Axis, as well as manage mouse sensitivity

Developer (1 edit) (+1)

Hey Xenrutcon,

Inverted mouse controlls will be available in the next patch as well as mouse sensitivity.

Mac içinde Gelsin

For discussion of a Mac version (and some workaround options), please check out this thread: Mac and Linux

(2 edits)

Note: I FLIPPING LOVE THIS GAME!!!!!! :D

Note2: you dont have to add this stuff, i just thought it would be cool to see what you could come up with.

could you please add the ability to use your weapons and fight people e.g.

the blacksmith knight,

oh and a new element called Embosite, black like titanium but with green techno patterns through it I would love to see somthing like that,

please reply if you see this.

sincerely C.D.

Developer (1 edit) (+1)

Hey CryoDaggerPlayzOffical

Love your suggestions, unfortunately, I don't intend on implementing combat for the blacksmith. Although, I can't make a promise that i'll implement it but neither will I say it's completely off the table. Rather, I do feel strongly in the blacksmith playing a supportive role. I'll reveal more when the time comes. For now, hopefully you are still enjoying the game.

Thank you for your suggestions!!

(+1)

Wonderful lovely beautiful game, good work. I would recommend having a deep backstory and different types of items - as well as this I think it would be awesome if you had specific orders for a very specific weapon type. For example: "I would like a copper sword, variant 2 with a fancy one hand grip. I would love to see that. But anyway, love the game! Keep up the good work!

Developer

Hey MrPineapple41,

Things I hope to have in the future of the game. Great suggestions.

Thank you!!

(+1)

TORCHES NEED TO GIVE OFF MORE LIGHT! Sorry for caps but, i felt it was needed.

Developer

Hey Charliey,

I WILL MAKE SURE THEY DO, JUST FOR YOU!!! :)

XD Thanks

Can you try ading the game for mac please. I like the concept but I can not play It because I play on mac

(+2)

i suggest you to add:

-a trader that comes to your shop one time per week and sell rare and uniques parts.

-a fighting mechanic that you can kill monster to get drops and craft your weapons.

-story

-armors

-enchanted weapons

-and a And a deeper skill system

(+1)

I LOVE your idea i'm with ya on this one! :D

Developer

Hey DrakoNX12,

Thanks for your suggestions. I will consider them. You can also check out my Trello page if you want to leave any more suggestions there as well.

(+1)

I love the game so far, great job !

So my suggestions are based on a lot of upgrades for the shop like many suggested it already. The upgrades would be listed in the selling/ordering menu under upgrades. [ Ingots Grips Guards Upgrades]


Basicly you get in addition to XP also shop reputation points based on the selling price. Your reputation will unlock shop upgrades and attract more costumers. You might even consider implement modifier on weapons based on your blacksmithing skill. The general modifier names like Basic, Masterful, Legendary would be good. They will modify the selling price of course.


First unlocked upgrades for the shop would be storages. You would be able to upgrade the yard with a ingot stacking storage. They will snap on each other like the ingots do with the anvil. Placing ordered chests with ingots on that area and destroying the chest will even automaticlly stack the ingots. The stacks could look like reallife gold stacks in banks.

Upgrades-> Ingot storage -> Copper Ingot (50)

Tin Ingot (500)

Irong Ingot (5000)

....

each ore type has increased (balanced price)


The next unlocked upgrade would change the upper shelves in the store to snapping shelves for one hand and two hand guards. same with one hand and two hand grips (work with fancy ones too). They will hold 10 of each.

Upgrades -> shelves -> One hand Guard

Two hand Guard

one hand grip

two hand grip

pole arm grip


Next upgrade would be in the yard sword/hammer head storage racks. they can store 5 of each the style does not matter. Of course snap on. dagger, small blade, large blade, small hammerhead, large hammerhead all nicely stored.


The next suggested upgrade would be a hireling/assistant. He or she will cost daily no matter if you even sell something.

if you give him/her a hammerhead/bladehead he/she will start replicating it in style and in ore if you have the ingot storage and the racks for the finished product.


the next upgrade would be the in front counter displays made functional. they will snap on your specific type weapon and hold it. If a costumer comes buy and wants to order an already displayed one he or she will immediatly get it and your bonus time will be just one second.


Later you would be able to upgrade the displays holding 3 and holding 5 of each kind.

--------------------

These were my upgrade the store suggestions that will reduce flying or stuck items and make the store look organized.

other ideas were given you by some people with allowing higher tier of items : altars (f.e.magic weapons)

it can be combined with my idea of upgrading/reputation system




Some other suggestions here:

1. make a ingame handbook snapped in one of the shelves that can be browsed through with mouse wheel, it will contain your level, your reputation if you do implement that, the chance of higher modifier being made if you do implement that, and of course all your sheets and tutorial advisements you find on the walls and the little papers there.


2. maybe make the furnance use up fuel, higher ore need more pricey fuel, fuel may increase modifier chance?

f.e. wood, coal, fire essence, soul fragments


3. maybe get later ingame bulk orders by kings(via mail) 10 small swords please! you have to put them in a special delivered crate. order time is increased of course


4. maybe craft unique and one time items/upgrades for the player - one ingot ->hammer head->blacksmith hammer

the higher tier the hammer the faster/higher chance for better modifier



hope you can see just even one of my suggestion as useful. Keep the good work up!!

Developer

Hey Sover88,

That's a very in depth suggestions. I'll write it down and look over it a few times. You can also go to my Trello page to leave any more suggestions you might have.

Thank you!!

You should implement a system where you have to either explore to unlock or upgrade to unlock different styles of weapons.

For example in your new update, there is a secret polearm in the forest with an awesome looking blade. At the beggining of the game you can already make that blade without finding it. You should make it so you have to explore and find it in order to be able to make that type of sword.

Developer

Hey Blacksword177,

That's a sweet idea. I'll look into it.

Thank you!!

(+1)

Thank you for taking my idea into consideration =D

A few suggestions.

  1. The ability to have and train an apprentice.
  2. The ability to pin up the instructions somewhere (or have a menu) to streamline the learning curve.
  3. Weapon customization, i.e. Engravings, Hilts, Different Guard and Blade Designs
  4. Custom Orders, that payout more. (Pairs with number 3)
  5. (This is probably the biggest one) The ability to use weapons you make to adventure.
  6. Crystals can power up weapons (Goes with number 5)
  7. Weapons have different status effects (Goes with 5 & 6)

New Crafting Ideas

  1. Small and Large Short and Long Swords (Not really new, just a distinguishment between the two)
  2. Bows and Different Types of arrows, I.e. Poison, Sharpness (Causes a bleeding effect), Silver (Extra monster damage), Armor Piercing to name a few.
  3. Shields
  4. Axes
  5. Scythes
  6. Staffs and Staves
  7. Cestus'
  8. Gadlings
  9. Push Daggers
  10. Whips (Maybe like a small blade on the end to do damage.
  11. Kanabo
  12. Halberds
  13. Flails
  14. Kunai
  15. Kusarigami (Had to put these in here they're badass)

That's all I can think of without copying other suggestions I've seen. Love the game by the way. Keep it up. :)

Developer (1 edit)

Hey TheFantastaWizard,

Awesome ideas. Hopefully I can implement all of them one day.

Thanx!!!

Hey I think it would help a lot if you implemented like a line system. Have multiple customers come in and order, then you make the weapons and put them through like a conveyor system. Also maybe a way to actually kill monsters for xp???

the game for me at least seems to not work so. well I see my mouse and then if I click off screen it will stop working evin in windoed mode and because of this I cannot chang any settings because the apply button is off screen

plz fix this I would love this game a lot more but as of now the game is rendered unplayable for me :(

(+1)

Can you put a way to create metal alloys like bronze by mixing tin and copper?

Developer(+1)

Hey GabrielDC,

I do plan on adding alloys.

Thank you!!

i do believe what you're referring to is copper and tin.. witch are both in game...

Firstly, any plans on player-design weapon or a game feature where you design a weapon in the game?

Secondly. bows?

Dasius i think you should add a way so you can use the weapons you make for some uses like when you first start the game you have to make a hammer to use and you should add robbers : D

more weapon types such as long swords( Messer, Claymore, Etc.) hand and a half swords( such as rapier or side swords) broadswords(sabers). different tips of knife blades would also be nice such as Seax, Xiphos, Dirk, Cinquedea, and Sgiandubh are good choices.

Dasius, I have multiple suggestions! 1: You should eneable a feature to take parts off of weapons. I hve wated many a tin accidentally throwing it a polearm grip... 2: You should add customizeable weapons, as in, a daily special! You, the player, get to name said special, and offer it up for a price, usually for a profit. 3: You should add Armor as craftable things! This would be so cool! 4: You should add combat, as in, enemies would ransack the village when you are sleeping, and you have to fight them along with warriors, to keep your shop safe! 5: You should add a new town area where you can buy personalization items and shop 'Upgrades' such as furniture, decor, etc, that have an effect on customers. Love your game, and can't wait to see future updates!

#1: Place any combined parts on the anvil the hit the anvil with your hammer to break them apart. Make sure you hit the anvil, not the parts you want to separate.

thanks, I thought there wasnt a way to remove parts.

I like to make the weapons first before I open the shop for the day but if i've pre-made and weapons and then leave the game and boot it up again all the weapons are broken back down into individual parts again and I end up wasting the day remaking the weapons again. It's a little frustrating

(+1)

Reading on the suggestions of others, I actually do think that a combat system/fighting with your weapons would do hurt the game. Although exploring the area just without fighting does increase the fun factor. Same thing with bows and arrows, this is a blacksmith not a fletcher. Armor on the other hand I do agree.. maybe unlocked as one of the upgrades later ingame (see my other post). I would advise a different anvil for that so you still can use the Z button to change stuff.

The costumers would not order armor, but if a full set is displayed in the shop (snap on armor mannequin display) they will buy it.

Image

That is an image of a full plate armor set, reducing the complexity a bit would be nicer to play as suggested here:

1 Ingot parts:

Visor

Skull

Gauntlet

Sabaton(Boot)

2 Ingot Parts:

Legs (Greave, poleyn,cuisse)

Arms (vambrace, couter, pauldron)

3 Ingot Parts:

Breast plate

Tasset (Skirt of chainmail maybe)


Only the helmet would be a two piece item that snaps together. There should be no left or right variants of legs, gauntlets, boots... even though in reality there are.

A full set of armor would cost 22 Ingots and would have 11 pieces (12 if you count visor + skull). therefore it will be the most expensive "item" so far but also takes a lot of time and energy to create.


Several other suggestions:

1. Crystals:

the fear crystal placed on the counter in a special forged holder/stand will reduce the chance of being robbed cause they fear your shop.

the light crystal placed either in the forge or on the torch above the blacksmithing area will increase the daily energy (a sunny day just makes you feel better doesn't it?)

the blue(maybe water)crystal placed in the water basin will give the modifier Hardened instead of cooled ... increase value a tiny bit.

the red (maybe fire or pressure) crystal placed in or on the anvil will make damascus blades .. increase value but also doubles the time you have to use the hammer


less thieves, more daytime, and hardened damascus copper blade...

(create and hide more crystals with more special powers..f.e. charisma buffs, more time buff, more positive random events instead negative)

2. random events

I do know you have to get the game steady and bugfree first. before even starting with this one here. The thieves at night would be one random event, the big order from a kingdom(previous post of mine) would be another, make several more.

get a delivery with random stuff and a self destructive letter (1-2 days till it vanishes to reduce clutter) "local lord ..... ..... (put names of donators in here for example) contributes to your shop with this little patronage"

finding coin bags in the woods with little to many coins --exploring makes more sense

getting special delivery from your mines (see suggestion 3) with 2-5 ingots more.

breaking material while hammering it. you loose 1-2 ingots there.


3. buying/leasing/renting mines

like many tycoon games you first have to buy your copper or salavage it yourself. later you can hire, rent or even buy such basic material

leasing and buying would have running costs , each morning though you would find a delivery made from that specific mine (copper f.e.)

in the eand leasing would be cheaper than buying the ingots but because the difference is only noticeable with higher amounts you first have to have enough money to lease it. leasing a mine would be the cost of 25 ingots of that specific ore, but would grant you 24-30 ingots (luck is a factor here).

also with random events .. the mine could collaps and you would receive nothing for a day.


buying a mine should be around 200 ingot price costs but the daily cost would be reduced only to wages (3 ingot price of that ore). you also can close down a mine if you moved on to the next ore type (reducing deliveries). Maybe limit of open mines to 2 anyway. Would otherwise break game with all that ingots.



I do know that these suggestions do change the games intentions from a manufactor to a factory assembly belt working style (especially if you add the hirelings from previous posts to this list). But that is the way a successfull business develops most of the time.


4. Outsourcing :D

Outsource the costumers service to india :D .... just kidding


hope you like some of the suggestions^^

So I did have some thoughts, pertaining to materials.

1) Alloying Copper/Tin for bronze, normally this is an 88% copper 12% tin, but it could be done as 9:1 ratio, which would allow people to make something more valuable than copper weapons but not as valuable as tin weapons (maybe a special station to do so?)

2) Material based requests like 'I want a copper one handed weapon' or 'I want an Iron Sword' where perhaps they take either a weapon made of the right material or being of the right type (ie either copper or one handed in the first example, or being iron or a sword in the second)

3)'Burning' ingots later on, where if you just leave them in the running forge for to long they will become 'burnt x ingot' which could either increase, or decrease, the price depending on the material, or who your making it for

4)Enchanting heated blades/blunts/shield by placing them in another 'work station' that you can load those worbedy florbedy crystals into above said 'craft' to enchant it over time like heating the ingots, and potentially allowing for repeatedly running the process to make the enchant stronger

5)A 'list' of things that will be picked up at once (like an 'invoice order' kinda thing)

(+1)

what about letting us upgrade things in our shop and/or being able to buy a new shop

This is allready planed see the trello page for all the details there's an roadmap whats planed.


https://trello.com/b/5D8NLeTg/little-blacksmith-shop

Okay thank you

(+1)

#1 - To fix items getting stuck clipping in the workbench, perhaps when pieces are put together they pop in a few inches abouve the table and fall onto it rather than connecting to whatever is in your hand?

#2 - Make player clip with the boxes. I thought i was supposed to stack boxes and climb up into the 'Not for Sale' house, and was very sad when I lugged enough over there and then jumped straight through them instead of onto them.

#3 more frequent customers - After only a day or two, I had enough cash to front load a lot of crafting weapons, and was able to just hand whatever they wanted over to the customers as soon as they said what they wanted, resulting in sitting idle for a few minutes waiting for the next one to show up.

#4 - Penalty for leaving ingots on the forge for too long - melting perhaps? I quickly discovered that ordering bulk amounts of ingots, placing the order box on the forge, breaking it, turnign on the forge, and then having a steady supply of heated ingots was the best strategy, but took a little away from the game.

(+1)

Sometimes when I'm crafting an item, it get stuck at the crafting table. You could add noclip to the object when beeing held

(+1)

Hello Dasius! Your game looks great! I have a Mac so sadly I can't download it. I see it all over YouTube, and it's truly and indie gem. Maybe if you can (not sure how that works) it would be great.

Thank you! :)

Can you make another shop to move in when get enough money?

Developer(+1)

Hey JasonMC26,

That is in the works!!

(+1)

it would be good if you could see what visual settings that you have selected. if thats already a thing then sorrry, my laptop is too bad to show it.

What if u made some pve or pvp in the future? where u cooled equip the weapons/shields u make and use them(jsut like u use the hammer for forging) and go on some kind of dungeon?i dont know i jsut wanna use that freaking pole arm grip with the great sword and swing it around :D.Ofcourse this would take a long time ,and it would make no sence since its a blacksmith shop not a dungeon game :/ but u know just a suggestion

(+1)

Please work on making this for mac, i saw someone playing and was instantly interested, but then was devastated when i found out it wasn't for mac.

(+1)

It would be cool if in the future you can add some armours too as you get your shop and business bigger

(+1)

Pretty please add in support to invert the look controls, I want to play this game so bad but I cannot adjust and end up stairing at the floor/ ceiling!

(+1)

Hi Lollerlance! Invert mouse options are coming in the next patch, along with many other bug fixes. Happy Smithing!

(+1)

Maybe you can eventually add armor crafting

(+2)

Delivery boxes that have smaller items like say 6 one-handed grips, should be small enough to place on the shelf before you open it, it would save alot of time and hastle

oh man yeah I got so used to dragging around tons of grips that I never even thought about asking for that xD

* order
* drag inside
* destroy
* drag, drag, drag, drag .... xD

Hey! I just played the new version of the game and loved it! Nice work on it! What I'd love to see next is equip-able weapons, and maybe an armour crafting mechanic. I'd also like to see events, like festivals, or attacks and any other cool things that you can think of. Other then that I love the game, you've done a really good job on it!

Thanks!

(+1)

Well this actually is the first version that theoretically HAS the equip function, it just needs a bit more love :D

Armor I THINK I have seen suggested somewhere and it will come :)

And yeah events and attacks are planned, check some of the later updates on trello, either 0.0.8 or 0.0.9

maybe the ability to choose more FOV iv never made a game so dont know if its hard or anytng please inform me

Developer

Hey Jonsccraft,

I did have the thought of putting it in the other day. So you might see it show up in a update soon.

Thanx for the suggestion!

an xbox controller compatiability , i dont know how to pick up with the controller

i think its one of the triggers

(2 edits)

just a thought Pull, or/and ax Bearded ax? also a screenshot feature would be cool.

if you run it via steam you can do screenshots

can i use an xbox one controller to play this? i do not have a mouse and hate using the keybaord controls

i haven't tried it but as i know you can also use a xbox controller via steam so this should work in a certain way.

but steam doesn't have this game, this game is extremly good with a mouse, something i don't have

yeah thats right but you can add also games to steam which are not in the shop

how...

bc i want this game to work the best I can make it work

I really think that this game is really good! I think you should add a multiplayer option for people to play together. Customers should come in a lot faster and less time to give the customers their desired item

Hi (just saying I cant Spell well) I think you could add armor crafting to the game.

by the way grate game

(+1)

armor crafting would add another element to the game.

how about making handles and other wooden parts out of lumber, like hitting firewood with an axe turns it into an untreated 2-handed handle, then hitting it agin would make 2 untreated one-handed handle, and then you put them into the forge to treat them for weapon making.

How about a bulk order list that turns up every now and then from weapon stores elsewhere? So you'd get a list that you need to fill the needs of by a certain day. Put all the items you crafted for it in a shipping crate and you get a bonus if you managed to get all the items in it on time (it then gets taken away). That way you not only have to deal with customers, but also try to fulfill orders outside of working hours so that there's less making stockpiles for keeps.

(2 edits)

I have a couple suggestions.

Weapons

Mace - 1 ingot blunt weapon with 1 hand grip (the dagger of the hammer family)


Crates

It would be great if the crates had a lid that could be closed, that way if one is picked up with items inside (i use one of mine to hold 1h grips in the store) the contents dont explode everywhere


Deliveries

Orders of more than 10 would be amazing, would save much back and forth work to bring quantities of grips and guards into the store


Shop

Add another torch to the right side of the bench, to make it easier to see when assembling at night (currently only a small portion stays bright enough to see metal on the blue of the bench)

(+1)

Just wanted to say that as a blacksmith I love this game, only greivance is the use of water instead of oil.

same;(

Could add a mechanic where water is less effective with higher tier metals, and you gotta buy oil?

That being said if you ever want any tips to make it more immersive im here for ya!

pls game creator, MAKE THIS GAME BE FOR MAC! PLS! IM NOT GONNA GET A WINDOWS SOON SO PLS MAKE THIS GAME FOR MAC! YOU CAN LEAVE THE WINDOWS VERSIONS DOWNLOADABLE BUT PLS MAKE A MAC VERSION ALSO PLS!

Hi Thor30056! I understand your frustration, but currently the developer does not have a Mac on which to build, so don't expect a Mac version to be released anytime soon. There's a discussion HERE about some possible workarounds in the meantime from other users with Macs. You can also add your vote for a Mac version on the MLBS Trello page HERE. Thanks!

(+1)

Hi Dasius!

This game is just the best! Playing hours and hours :D. I don't know about others but it would be cool if the customer was able to order multiple items and multiple amounts of the same item too like 10 hand swords in 6 minutes or something like that.

hi I just started to play my little blacksmith shop and I have had a problem with the weapons glitch into the table when I put them together, and I have tried to reload the games.

(+1)

Hi BOBTHEKILLER! Items snap together on the workbench in the orientation of the part you're holding. So if you're holding a grip and it's pointed down toward the table, the blade will be wedged in the table when they snap together. When an item gets stuck in the workbench, follow these steps to unstick it:

  1. Grab and hold the item with the Right Mouse Button (RMB)
  2. Continue holding the RMB and Press Alt (or Alt+Ctrl) and move the mouse around to rotate the item.
  3. While still holding Alt (or Alt+Ctrl) release the RMB - The item should remain in your grasp in the orientation you rotated it to
  4. At this point you can drop the item by releasing Alt (or Alt+Ctrl) or grab the item again with RMB

Hope this helps, and Happy Smithing!

thanks that helped very much!!

The gameplay is great but it takes a long time to get tin ingots

I read that you increased the cost of ingots. I have just got the game and I'm on day 8, I am still on the copper ingots as I am struggling to make much money. I was wondering if I'm doing something wrong or if something should be changed to make it a tiny bit quicker. I also read that you are supposed to get a lot of money if you give them the item quickly, if I give it to them instantly I still only get a max of 3 extra money.

(1 edit)

Be aware that there is a bug where sometimes you dont get paid for the ingot used in an item. Check the price of every sale... and for the time being do what i do, save after every good sale and alt+F4 if you get a bad sale and reload the game.

This could be the reason you dont seem to be making profit to advance. It only takes 1 or 2 bad sales per day to kill all profit.

Hi imperialfish! The ingot pricing is much steeper in the latest version. The profit you make on items you sell is a relatively small percentage markup from the cost, but as you get into the higher tiers, you will make more money. The developer knows that everyone has a different pace they'd like the game to play at. Some people thought the previous version was too easy (you'd usually be done by day 10-15 with no reason to keep making more money other than having a big number). Don't expect this pricing scheme to be set in stone, though, we're still in Alpha. Also, Dasius has been working on the idea of having the pricing tied to a difficulty setting so that players can enjoy the game at their own pace, but that's not implemented yet. Hope you're still enjoying the game even with the increased difficulty and Happy Smithing!

Wow, thanks for the quick reply! I agree that the old prices seem to make the game too easy, I was just recommending to the creator that it has been made a tad too steep. I feel like I might be close to the 2nd ingot though!

I just got up from copper ore to the next tier, made a great sword out of it, and didn't get paid anything for the ore. So back to square one.

Can you please make this available for mac too.

(4 edits)

Suggestions (in no particular order):-

1. Enable ability to toggle physics on an object. So that they can be locked into place and unlocked if needed to reposition/removed. (An Example with crates:- This will enable us to fix a crate into position that doesnt get accidentally knocked and spewing its contents everywhere. Not only that, the crate can be put at an inclined angle to cradle the contents more effectively.)

Can place the option for the above in the 'Z' selection wheel maybe. Allowing to right mouse hold item and enter the selection wheel to lock it.

2. Make a thread that is stickied and locked to you. So that you can give the community a little info a few days a week on what you are doing. At the moment, i bet alot of people like me are checking these boards to see if any new info is available, but it goes a long time without anything. (Disregard cause you have Trello)

3. With the use of suggestion (1), give us different length and width planks. So that we can make pigeon holes, boxes, crates and shelves as we see fit. I think this will be a powerful mechanic :D .... With this kind of mechanic, itll probably be possible to make our own home/shop/storage lockup/etc.

4. With the use of the latter part of suggestion (3), allow us to designate where our shop is. Maybe have the counter as the item that is used to draw customers towards, which is unlockable to be moved, as suggested method(s) above.


After thought:-

Some of these implimentations may eleviate many other suggestions that people have asked for. (more storage, shop expansion, Labelled storage boxes/shelves, etc)

Developer(+1)

Hey Adie123,

1. Like the idea, will consider it for sure.

3/4. I do want to add the ability for players to place miscellaneous objects in their environment like what you mentioned. Ill look into it as I believe it would add to the game.

Thanx!

I peeked into the files and I saw a VIVE and an Oculus Rift folder are you adding VR? coz i have a vive and i would low key love it xD

Developer

hey TiedStatistic,

Those files/folders are default packaged with the game but I would like to make the game VR but it's not a simple implementation into the game since it wasn't built with considerations for VR.

(1 edit)

hello i think it would be cool if you could A.make hammers and use them if they are better than your current hammer(i think the key to take the new hammer should be T) B.make wepons and use them on quests/adventures/in dungeons.

Developer

hey Jemman2901,

Being able to make a better hammer feature that is being implemented.

(+1)

multiplayer might be cool to add so you can have one person making and buying the weapons and another selling them

(+1)

Or one person frantically keeping the store stocked (and reasonably neat) while their friend clumsily makes stuff for the customer.

(1 edit) (+1)

So, I don't know if anyone has suggested yet because I'm not gonna read through hours wort of suggestions to check that, but I have a crazy idea.

What if we had the ability to repair? I dunno if you have plans for the tools on the side of the workbench, but we could use those to repair weapons, and hand them back for a fee. It'd be like a quarter of the cost, since we use no mats (or very few, depending on the damage, in which case the price goes up) and our charisma could max it out at like half the cost of the normal weapon buy price.

Now, aside from that, there's also my crazy idea. I know you want to expand the areas of exploration and customization, but I see there's a broken cart outside my house as of 0.0.73. What if we could upgrade our shop, first of all, and I know you already want to do that. Also tho, what if the cart could be used for deliveries? I think you gotta make the boxes a little slower moving when picked up so they don't jostle stuff so hard, or delivery boxes could have like different shapes and the items set in them get locked into a place so they don;t fly around? IDK. But, we could get a guy come in with a paper, he hands it to us, and it could be taxes or a military order! And then the military order is like "Make the Army 10 one handed swords of tin!" and he'll hand you like the paper and you'll get the coin to make those. If you don't put them in the cart and "deliver" them, you lose hella money and maybe that could be a loss idk how that would work but it could be like normal orders just with boxes of items.

Also, Dunno about armor being implemented, but making that would be sick as fuck.

That's all thanks for reading my shit idea if you did.

Developer

Hey holytrolls,

Repair is on my todo list. Can't make any promises on when it will come out but I do want their to be a repair system.

Delivery is an interesting concept and ill consider it. Thanx.

Armor is something i want to implement as well.

Deleted post
(1 edit) (+2)

Dev hasnt been active for two weeks. no idea whats happening. The workflow on Trello was suspended and the dev's gone awol it seems. :( ... Lets hope hes gone on vacation for two weeks and comes back to continue... Wouldve been nice to have had some info though prior.

(+2)

Yeah, Dasius worked really hard for over a month crushing the game breaking bugs everyone was reporting (he's really dedicated to this project). Can't blame him for taking a short break and enjoying time with his family for a bit. After all, he's a one man team on this one. Don't worry, he'll be back at it soon enough :)

Developer(+1)

Hey gunjamed,

I am working on adding more features to make the game more interesting including end game content. It will take awhile as im trying to release more polished versions of the game.

(1 edit)

I know this has probably benn asked a lot but could we possibly get the ability to craft actual armor? Like breastplates and helmets.

Developer

Hey gamersky10,

Eventually. :)

Is it going to be available for Mac.Amazing I really want to be able to play it.Thx

Multiplayer so we can play this with friends

Developer

Hey Spartan117gw,

One day but not anytime soon. Multiplayer is difficult to implement.

(1 edit)

a whet stone I.E. grinding weal for putting an edge on your customers new or old weapons... and if you ever implement plate armor a breastplate stretcher, scouring barrel for chain mail.

Developer

Hey Kieran,

I am looking into Grinding wheels and whet stones when implementing weapon stats.

ok thanks for answering that.

(1 edit)

Tried the Sandbox version, so is it 3 common cut up wood for 3 copper ores? And does it take more wood the higher tier of metal you have. Just wanna get a head start on the next update : ) Tin takes a long time to buy right now, making 4$ profit for each weapon you make. Been playing a few hours, made a 100$ profit so far. Got my Charisma up to 4, and it's day 8. Starting to get less and less time for each order.

Edit: 1 Uncommon firewood can smelt ores for a while, like a minute or so. I threw in like 7 Iron ore, 3 copper ore, and 1 admantite ore. All smelted with 1 firewood. Guessing it's a time limit kind of deal

Developer

Hey Vanilla,

I have plans to adjust the difficulty of the game. Adjusting the wait time for each customer per difficulty, including rewards etc..

There will be adjustments to smelting.

Make it for the macs PLEASE!!!

#MACLIVESMATTER

Developer

Hey Slipp3ry_squid

Lol! I agree.

Tts a plan for a future release when the game is completed. I'm sorry!

Wouldn't it be cool if you could actually use the items you craft? I know this may be completely different, and very hard to program, but how about an arena, where you can use your weapons to fight other people. Winning will give you money, however, losing/getting killed will restart the day, or lose profit.

Developer

Hey Pro Roblox Player,

Cool idea, but doesn't really fit in a game about owning a shop. Would be a cool game mode though.

Yeah

(5 edits) (+1)

I'm loving the game so far, keep up the good work. I was wanting to ask a few things, and give a few suggestions:

1: When do you think the second blacksmith will be purchasable?

2: I found 4 crystals. Do they have a purpose currently?

3: Once you've developed the game enough, will you add more to the world? Like, more places to purchase, mining, woodchopping, mobile-trading (Selling items on-the-go), and a larger map?

4: What do you think about being able to defend yourself from robberies? You could use the weapons you craft as defence from these attacks.

5: I'd love to be able to craft armour. Like gloves, gauntlets, chestplates, helmets etc, possibly out of metals and leather. What do you think?

6: Weather could be pretty cool. It could add another layer of immersion, but i'd expect it to be on the backburner.

7: A more advanced ordering system. By this, I mean people would ask for a more unique weapon. For example, a dagger with a fancy grip and a different type of dagger blade (more variants of the same blade can be added to the parts wheel (Z)) or a Polearm with new spearheads.

8: Bows and arrows. A thing I wouldn't expect to be made, but sounds cool.

9: When do you think mining will be implemented into the Shop Mode?

10: Does this run on Unreal Engine?

The game is full of stuff for it being in alpha, which tells me you're doing a great job. I can't wait to see the game once it's out of beta!

Developer (1 edit) (+1)

Hey Recon John,

Glad you are enjoying the game. Ill try to answer your questions.

1. There is no public timeline on when I'll release things. It's difficult to develop a whole game solo and meet deadlines too only fall short. I'll try to be reasonable and release things as fast as possible without sacrificing quality as i've done in the past. So for the moment, I can't say when but I can say it is planned for the next update. Sorry if that was a bit convaluted.

2. Crystals, atm, still have no purpose but they will near end game when they are fully implemented.

3. Every update or so, I try to add more content and destination for the player to visit to break them out of the grind/monotony if they so choose. The next update will have a larger map with more to do.

4. I want to add a element of risk and loss. I think what I am implementing currently will be a good alternative to robberies. But I might still add it at one point. No shop is complete without someone trying to steal your stuff :p.

5. I am working on armor possiblities but I can't make a promise it will be in the next update.

6. Weather is on my todo list. Very close to the top. I'm all about that immersion.

7. I've received this request several times now and I might just have to do it.

8. Unfortunately, bows and arrows don't make sense for a blacksmith game, same with leather armor. Would like to remain in the realm of metal working. This also has been requested alot so i might, far in the future, add specializations like weaponsmithing or armorsmithing.

9.Mining is partially implemented but i'm pushing for full implementation either in this update or the next.

10. Yes! Unreal Engine 4 is the engine I am developping this game on. :)

Hope that answers your questions.

Cheers!

(+1)

Nice! Thanks for the reply.

(+2)

Suggestions I have in mind:

1. Maybe add a few animals, because immersion. Maybe deer in the forest, or rabbits/birds.

2. A way to design/customise your shop. Would love to upgrade, or add to it.

3. And yeah, a difficulty system would do nicely, and maybe you can make it customizable in a few ways. Like adding extra funky challenges for extra profit. Like no sprinting : )

4. Other shops that you have to compete with, and a rep system. Sometimes you'll lose customers depending on your rep.

5. Mining right now, the way I see it being made, feels a bit OP. This is how I feel like it might come out: "I can either buy the ore, and spend my money. ORRR, I can go out and mine/smelt it for no cost while I keep my shop closed".

6. I like your repair idea, maybe your hammer or Anvil gets worn down after a long time?

7. Or maybe you can repair people's weapons for them, maybe they bring in a Great Sword and you use one bar to repair it on the anvil.

8. I like the Delivery/shop idea, where you have to go out and buy the items instead of using your fancy Wall-Pad to get your stuff, Yay, walking.

9. Drinking chocolate milk currently, maybe you could work on the house, like make it so we don't phase through the back, and make it so we can actually do something with it? (the house on the hill)

10. And finally, more monsters, and make the people actually fight them in the forest. Make it so you can actually get attacked if you wander out there.

BONUS SUGGESTION~~~~

11. The last suggestion brought this to my head, and I needed to say it.~~~~

The mining area, OR areas can be put outside of town, kinda foggy but not as much as the forest is now, and could sometimes have a "monster" there, and it will attack you if you go there. You could hire a "guard" to kill/guard you so you can go mining.

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------

Thanks Dais for making this game, and I am really loving it. Can't wait for the update, but i'd rather have a polished update than a half-fasted one : )

(+2)

I like the 2nd one. That would be pretty cool... Maybe you could even buy your own land and build on it?

Developer

Hey Vanilla,

Thanx for the list of suggestions. I added it to my trello page for reference.

(+1)

Suggestion: Merchants

Could be traveling merchants, with huge backpacks and swords hanging off, or with carts with weapons and stuff on top of it. All shop prices are different. Example: Cart: Sells iron bars for 950, while a traveler sells them for 900.

Developer

Hey Vanilla,

That's a pretty cool and interesting idea.

(1 edit) (+1)

A suggestion that was inspired by one of the dialogs, maybe occasionally, you get an order in advance of the sale. Like a bit of paper that says they need 3 daggers in 4 days, something like that.

Also it'd nice if polite(the ones that don't say things like "SWORD NOW! Etc.") customers said Thanks or something as they left or picked up the weapon(so as not to slow down gameplay).

A couple ideas for adding difficulty, hunger(once a day, with a slowness debuff if you go so long without food), rent(untill you either buy your house, or a new one.) perhaps you risk getting robbed, unless you hire a guard(just because you make swords, doesn't mean you know how to use them). These could be tied a difficulty setting, or have individual settings.

Well that's me throwing my hat into the ring, I hope these help.

Developer

Hey Majgamer,

Thanx for the suggestions.

I believe the customers do say thank you but it does seem more of a "shy thank you". They turn around and leave while saying it so it's possible to miss it. I'll look into making it more obvious.

I do plan on adding a tax/rent system in the game.

I like the idea of adding a hunger system.

(1 edit) (+1)

First suggestion: Unlock Web

Along with the skills/perks tab, the unlock web could be a section that allows you to chose a path you want to go down in the game. (Ex. Tinker, being able to mash up different parts on things you otherwise wouldn't be able to, alloys.)

Second suggestion: Alloys

Being able to alloy metals in the smithery or some other place and then sell that off to your customers, making a better material in worth than the number of metals that you combined, or equal in worth but just looks really cool to you. I would suggest it to be a unlockable thing in the web relative to the worth of the metals you alloy.

Third suggestion: Shop expansion

Expanding the shop would allow for you to put stuff that you wouldn't have been able to. Like if you just had the basic shop areas (The one you start with right now, or smaller) You wouldn't have the correct area to place a smeltery or a storage room for ores that you collect.


P.S., I love the game! I love games with vast customizable options throughout the game!

Developer

Hey Pandatzky,

Glad you you like the game. Thanx for the suggestions.

Developer

Hey Padatsky, 

I added your suggestions to my Trello for reference.

Cheers!

Could we possible have it for mac?

Would it be possible to set the defult game resolution to 1920x1080 instaid of 2715x1527 as i would think most monitors are 1080p and it this orignal res seems to make my game go funny and no matter how hard i try i cannot seem to change it.

Developer(+1)

Hey Finb0b,

I'll for sure look into how to make your current resolution the default. 

did u stop making this game there havent been new updates in a while dude

Developer

Hey Manoq, 

No I am still working on it. You can check my website or social media outlets. I don't post much since I have been very focused on adding more content. 

ok thanks for the response

(+1)

Here are some suggestions :

- Have a biggest impact on the creation of the weapon ( more creative features like color changing... )

- The creation has an impact on the price we sell the weapon ( maybe add some gameplay stuff like hit the ingot at the right time to forge it right, say the right things to the customer so he's happy and pay more ... )

- Add some events like rogues or ennemies or maybe a big market.

Developer(+1)

Hey Fido,

Thanx for your suggestions.

I am working on adding more depth to the creation process.

Any update about when this may be released?

Developer

No ETA at the moment. Sorry :(

(1 edit) (+1)

yow know what it would be awesome that you could make ur own grips and other stuf with wood


ps i love ur game and its almost the only thing i play in my computer XD

Developer

Hey Quim2003, 

Glad you are enjoying the game. I do have wooden parts in the working.

(+1)

great i love this game!!!

(1 edit) (+1)

Hey there Dasius ! I wanted to tell you my ideas :

-A fancy polearm grip, and a halberd head

-more Two Handed Guards

-gems, so you can put them like runs on the blade or the hammer and make them more expensive.

-Maybe add a dagger grip or blade so it goes better with the grip, because the dagger isnt very beautiful

And that's it. Thanks for reading ! And hope i helped you !

hey . A fancy polearm is already in the Shop :p just scroll down 

Developer

Hey SkarfaceLN,

Thanx for your suggestions.

(+1)
Hey :)

I don´t know if it´s already suggested, but to be honest i wouldn´t read through over 400 texts :/

So sorry if already mentioned. I would suggest  the possibility to grab more items at once or have larger storage space.

Because if you play the game for a longer time, it becomes just running from left to right to fill up grips and stuff. This gets kind of frustrating when you play the game 3 hours or longer.


But I realy enjoy this game. Relaxing. Always say to my friends: "Work is done. Now i keep on working in my blacksmith-House" :D


Stay heated :)


Developer

Hey Stanqe,

No worries. Storage Space is something that has been recommended a lot and I believe I have found a perfect solution but will take some time.

Thank you! Glad you are enjoying the game.

help pleaae i do mot know how tp ise the shop please tell me

Ps i am New

also how do you look down

please

please

please 

please

more In dept. controls would be nice

i'd like to see some wild life maybe able to hunt for materials and maybe see some engraving on weapons possible so you could make some real ornante and special designs

Developer

Hey Greesedmonkey,

I would love to do add engravings to weapons and armor. If you have any ideas on how to implement, let me know.

I do have a few ideads on how to implement wildlife. I am still considering whether to add hunting to the game. I feel it would be a nice addition to the game.

(+1)

the hunting could allow you to acquire leather which could be used in a new system which allows you to tan it and turn it into grips for weapons which could be a late game feature or just a money bonus

(+1)

Random encounters: Every so often a scripted event occurs in which a new character which has not been seen before enters the shop and either robs you or offers you a job or quest which requires you to complete extra activities to forge a weapon that is classed as a quest type weapon which can only be forged once using special quest materials which can spawn in certain points on the map this offers some variety to the often quite tiresome task of just repeating order after order until you can purchase the new metal. Also wizard staffs cause it would add to the medieval fantasy setting you got going on.

(+2)

How about being able to hire a shop assistant to man the shop while your working in the back.

(+1)

i think it is quit boring just ordering things from a peace of paper so maybe a market place or something would be nice. Example: There might be a trade table thing with more advanced ingots (such as bronze wich of course is 10% tin and 90% copper) and another being places where u find ideas to new weapons such as..... idk but u get the idea

-LazyTurtle

Developer

Hey LazuTurtle,

I am working out some ideas around that concept. Thank you!!

(+1)

I do agree with Turtle, would be nice if we had to maybe once a week (or early mornings) load up our cart and travel to market to buy odds and ends for the swords (assuming blacksmithing gets more in depth) rather than instant delivery. 

Would also love to see a way to customize the blacksmith area eventually, even if its something as simple as just picking up, rotating and placing the stuff inside the workshop.

Developer

Hey UnknownFox,

Ya I am hoping, in the very near future, to allow players to pick up, move and rotate table, anvil etc.. but also walls, floors, ceiling, etc..

Thank you!!

(+1)

Seeing as you are going for an MMORPG stylish game where you play as an NPC it would be cool if you could hire and send out quest to "Players" to get stuff for you, like ores or materials and in return you have to give them a reward like a free weapon, and its timed so you have to make it before they get back from the quest. 

During sandbox mode I noticed you wanted to add mining, while it may contradict with my first suggestion it think its a great idea to add. You should make it so you can change tools to a pickaxe for mining with a hammer sounds rather silly.

Another thing which you may do later on, is to add more variations for daggers, great blades, hammers and just over all stuff. 

And lastly, which once again you may do, It gets boring waiting for more "Players" you should REALLY up the frequency that they spawn as the days increase.

I've been waiting AGES for a game like this and I am SO happy a game like it came out. I will do anything I can to support this game. 

Developer(+1)

Hey Shadowblade4444,

I like the idea of giving out quest to  such as fetching materials from the "Players"  and then give them a reward. I believe there were a few other suggestions that were loosely similar. I will consider it. Thank you!

Ya I can definately add Pickaxes for mining. 

Increase the spawn frequency of the customers is something I am working on. I had it in one of the updates to the game but it almost completly broke the AI, so i had to roll back the changes but I am still looking into it. 

Glad you are enjoying the game.

(+1)

Something that would be cool is to add the ability to create armor, that oughta open up a whole new slew of things to do in this game

Developer(+1)

In the works :)

Sweet! Its always cool seeing develepors that reply to  other players

Been making a lot of suggestions but I just love this game

It seems to easy when making metal, because you can preheat the metal, to add a bit more difficulty you could perhaps make it so that the ingots could melt if left alone in the heat for to long, if thats how they work in real life, I assumed you studied up on forging when you made this game. The game seems to easy and some difficulty would be really cool. Just a though :)

Developer(+1)

Hey Shadowblade4444,

Glad you are enjoying the game.

I'm hoping to release difficulties for the next update. Thanx for the suggestion!

i want an update D; T.T

Developer

Me too :)

(+2)

I'd rather have a finished update than a half-baked one!  No one likes half baked cake, I should know, I didn't get paid D:

Just another suggestion, what if the crafting mechanic was handled a bit differently?

With the current method, you have to drag the parts together, which is cool, but the game glitches out sometimes and clips the items through walls and other structures. It is also difficult to combine parts when you can only do so on the crafting table and dragging the parts can be frustrating at times when they just don't go where they’re supposed to when you need to rush to craft.

Is it possible to implement a player specific inventory? Or maybe even a hot bar to hold things temporarily and combine them by selecting hot bar items then pressing a button? It would make the crafting much quicker and more user friendly. This way there wouldn't be any unwanted items clipping through structures or parts flying everywhere when you try to pick them up in a pile or a number of different reasons.

 

I have many other suggestions if you'd like to hear them.

More suggestions means Dasius will read even more suggestions, which means more things will be implemented, and he'll be spending his time reading instead of having a life, which means he won't be able to live, thus that's an easter egg, and a message to us all, that games kill people.   = Logic.

Developer(+1)

Lol love it! 

Logic

Developer (2 edits) (+1)

Hey Tripster124567,

Thanx again for your suggestions. 

I wanted to avoid (if possible) using traditional inventory/hotbar systems. I feel it really pulls the player out of the game. I also wanted to keep your screen clean and simple a.m.a.p .  This system definitely is not the best nor perfect but I would like to one-day optimize it so it works better.  If it does require an alternate method, then I will consider something like a hotbar or inventory. 

Cheers!!

You can visit my Trello page and leave any suggestions there as well.

(+2)

Yeah I understand, it does make the game unique and I do like the idea. The game is still very new aswell so it is expected to be optimized yet, no worries, so far so good!

(+1)

Also, I'm a bit lost and new to Trello, how can I write a suggestion or bugs I find there? It seems like all I can do is subscribe to each category of cards.

Developer

I'm horible with Trello but I think if you subsribe to the board, you can post.

I can post in the comments but I can't like post a suggestion card. I am subscribed

I've heard Subnautica is great with Trello, you can try to copy their ideas a little

Wasn't sure what section this would go under trello.

How about the weapon pieces have light snapping points on the workbench when placing them(like the anvil)? That way the weapon won't glitch through the wall or table if the next piece is placed facing the wrong direction.

Developer

Hey VonThunda,

I'll keep your suggestion in consideration. Thank you!

(+1)

Hey Dasius! I know you have been working on a new update recently, so I'm super excited about that, I just had a few recommendations for it! I think that there should be milestones in the game as a first. There should also, on some days (like day 10, or 20, for you to decide) you should have attacks, or raids. Something like this: Your asleep and your woken up by a loud sound. You jump out of bed and into your shop, you grab a weapon and go outside. Then you have to fend off the attackers with other village dwellers - I also think you should add people into the game, like ones that live in the village with you. That's all from me. I love your game so far and I can't wait to see future updates. Thank you for creating this game (It's the best one out there!)

Developer(+1)

Hey MrPineapple41,

Thanx for your suggestions. Some of your ideas are already being worked on. 

Glad you are enjoying the game :)

Cheers!

be able to make armor or use the weapons or even customize house

(+1)

Check out the Trello page : )

(1 edit)

Not sure if anyone has said anything yet, but I think there should be some punishment for reheating already heated ingots, leaving them heated overnight, or having stuff left outside. 

I was also thinking of something like being able to create a lock to place on the outer doors. Then give a 10%(or something) chance to be raided at night. If you have a lock then it is destroyed but you don'tlose anything and have to craft a new one. If the raid doesn't occur then you keep the lock until it does. 

IDK what the logs are for outside the house. I just found the game today so I'm trying to figure out what I've missed so far, I love it though and I'm so excited to see what you do. I always thought that if a game like SAO ever happened that I would be the blacksmith so this game is right in my wheelhouse. 

I noticed the giant stone creature outside the back of the house, and i bumped into him lol. My girl laughed at that. How about creating armaments or traps for monsters or bandits. Fighting directly doesn't seem like anything this game is focused around, bt the cration of threat prevention sounds like it would be fun. Like a tower defense thing. 

Logs outside the house are for the smelting update coming, where you have to cut down trees and throw the logs under the smelter, turn it on and that's how you heat up ores. And yes, there is going to be mining for ores.  Check out the trello page  : )

Developer

Hey Felgrim,

I like your suggestion and I'll consider them as well.

Wood is for smelting and later on, cheap weapon parts. Coal will be possible as an upgrade to wood for longer furnace time.

Does that mean that there will be some gathering part to the game? Tree chopping, mining, etc?

OH! Maybe something where once you hit a certain threshold of money they begin requesting certain materials. Like once you have 500 in your chest, regardless of what you spend it on, they start asking for tin sometimes. The more you create tin weapons the more they ask for it and so on. Also I think it would be cool if they asked for specific handles and grips in addition to materials, just to keep us on our toes. 


Maybe something like a reputation rating for the shop based on how accurately, quickly, and how often you completed requests. Or maybe a system where when the day starts, or week, or month, you recieve commisions based on your reputation. Like 300 swords by the end of the month for his majestys royal army! Then you would have to decide to keep the shop open or focus solely on the comission. Of course small comissions could also happen, like a tin greatsword with a  fancy handle by 6 pm.(IDK if there is going to be a clock eventually). 

What if once your rep gets high enough you could begin outfitting the army and sometimes wars could start up and based on how well you outfit them the tide of the war updates daily. Then it wouldn't be a game about crafting to make money(because you'd be funded by the king) but instead a battle of how fast you can make weapons. 

I have no idea where you're going with this game but I'm gonna enjoy it no matter what lol. Once I get some money I'm going to support you, 

Just a sort off issue/bug report, when you go to hit parts or ingots on the anvil sometimes it will make the sound but no sparks will fly and wont count it as a hit. Same thing but reversed, sparks fly but no sound and wont count as a hit. I also think it would be nice to not be able to overide the hitting animation when using the anvil because it takes extra time if you miss or click too early. Or if you could simply click and hold to hit multiple times when using the anvil.

I'm sure there could be an easier way of saying this but I've been awake for 24 hours now and can't think cause of work xD so if you need clarification just let me know.

Also a bug, there is an odd mirror reflection effect going on with the chimney of the forge. When ever you move ingots around the forge you can see their reflection on the stone wall of the chimney, now I'm no rocket scientist but I don't think rock is supposed to reflect things haha.

I just noticed it now though and I've been playing for 4 hours in just the past few days so It doesn't stick out very much if it was to be pushed of to patch later.

Also, if you continuously hold shift to sprint and make something at the anvil the sprint will be canceled for no reason.


And I think disassembling parts should be added. If you accidently make the wrong tool or if a part combines on accident there isn't a way to salvage the unwanted tool so you have to just throw it away currently.

If you take the part to the anvil and hit it they come apart.

Ah ok, thanks. I'll try that when I get the chance. Other suggestions still apply though

I think it would be cool to combine some of the metals if possible. Like mix a copper ingot with a tin ingot and see what it could make. I cant wait for this game to be updated father and want something to do with the crystals and the shadowy figure. I would also love a story to the game and see some battling in the game.

Also i think maybe some of the metals like titanium, adamantine, etc... are way too expensive and very hard to earn enough money to buy them. Maybe you could make them cheaper and/or make the "players" give you more money for the weapons. I really love this game so far and just finished playing it for about 6-7 hours. I got to day 23 and it gets almost too fast for me. A couple "players" left because i couldn't go fast enough, but still a very good game for a work in progress.

You say that titanium and adamantite are too expensive, but they're actually much quicker to upgrade to then the second metal, tin.

With copper at 10$ and tin at $500, you need to sell 500 ingots worth of copper to reach tin. (not including grips/guards) After that, you only need to sell 20 ingots of tin for iron (at $1000), 50 ingot ofs iron for adelite (at $5000) and that cycle repeats. (Unless it's changed since I last looked.)

(1 edit)

Well, I just dont make enough profit from the tin to even upgrade to iron, so its just very difficult for me and idk how many other people have this problem other than me.

(+1)

I understand your issue, I have it aswell. You need to sell an insane amount of copper tools to reach tin and it isn't purely based off the price of the ingot because you need to factor in the grips and guards, if used, in a part. And ontop of that the prices aren't as exact as they claim to be. The player card that indicates skill points, activated by pressing "P", shows that the base state of charisma gives you a 10% boost of sale prices for a total of 110% money gained from what you spent on making the part. However, if you look at the board on the left wall, inbetween the doors to your bedroom and the forge, it shows all of the prices customers paid for the parts and they almost NEVER match what the skill card indicates. Its still random, you can even LOSE money sometimes for no reason, the customers simply don't pay the right amount. I've had a customer pay $56 for a copper great sword, which used 3 copper ingots, a fancy 2 handed grip, and a 2 handed guard for a total of about $40 give or take, and I've also had the same sword sell for only $24.

It may be possible that the prices depend on how fast you give the items to the customers but I know for sure this system is properly coded yet. Which, in my opinion, is perfectly fine for now because it is still very early in development but it does slow down the progress tremendously and leaves money gain to chance.


Check that board for sale prices you get and monitor to see if time is directly related to the price of a weapon or not and let me know, I'll be doing the same. All I know is that I think the charisma state increases the MAX profit rather then the ACTUAL profit, for now.

Developer (1 edit)

Hey Shadowdemon114,

At the moment, this was the middle ground I could find in prices and wait speed for hardcore players and casual players of different age groups . In the future, I hope to implement a difficulty setting that will have scaled prices.

Yeet, I like that idea. I like the game for a more casual setting, its relaxing to play.

I really support the idea of difficulty settings, that would help a lot.  I would support the game by donating, but I dont have the money to donate. 

(+1)

He has half of these suggestions on the Trello page xd the Alloy mixing and the difficulty ideas. And a lot others planned out! I can't wait for all of this, but I'll wait for a finished game any day.

(1 edit) (+1)

Can you please make it so that controllers can pick stuff up. The controller can already do almost everything else.

Developer

Hey Thegamingsomebody,

I can add full controller support.

(+1)

how about mining ore instead of paying rediculous prices for the ingots and please bring the next update soon im loving this game awesome job

(+1)

On the Trello page already, planned for the future! Check it out XD

Deleted 6 years ago

I've already reported you for spam and advertisment. I'd suggest you leave

Developer

Thank you for reporting!

Consider me the Forum Police and everything will be aight. Haha

Developer (1 edit)

Lol! Sounds good. Except don't hurt anyone. 

Na I'm not like that. I enjoy helping people.

By the way you're gonna have one hell of a mind f*** when you log onto trello next time haha. We are disscussing the number cap in the comments of the 0.0.8 Update card.

Developer

Lol. Ya I just noticed. I was pleasantly surprised to see my email flooded with messages. 

(1 edit) (+1)

Did I just find an Easter Egg?

http://imgur.com/a/n5haB

http://imgur.com/a/rzJJg

I like how Dasius tried to not name it properly to hide what it is xD like we can't tell

I won't give away its location but you have to find it, not craft it

It's a part to make a shield for the upcoming update, check out the Trello page!

Yeah I know what it is xD but thanks haha.

Didn't even look for this crystal, very well hidden! I only found it because I could hear it (Hint!)

http://imgur.com/a/LZcUQ

You know of all 4? 

SPOILERS! DO NOT GO BEYOND

IF YOU WANT TO FIND THEM ON YOUR OWN!




*One is in a river out of your front door and right a little

*One is under the shield by the log out the back of your house, around the Golem.

*One is in the torch directly to the right of your door when going to the anvil.

*One is in the house almost directly out your front door and slightly to the right.

-Bringing all 4 back into that house and holding the Fear crystal has an easter egg :P

(+1)

I did a bit more research for myself and realized something that makes me look stupid, because I didn't understand the pricing system for awhile. 

      So if you go back to that Board With Shop Sales On The Wall you can also click each of those sales and find out more details about them. In doing so, I learned how the prices are actually calculated. So each item sold IS getting a profit no matter what because it starts by Adding Together All Of The Parts' Cost (ingots, grips, guards) then adding the Base 10% Mark Up to that amount for a subtotal and then it goes on to adding the Charisma Bonus, which is +1% profit/mark up for every Charisma skill point that is allocated. And finally, there IS a bonus amount of money you gain based on How Fast You Deliver The Weapon

Heres another screenshot, this one shows the page I'm speaking of and I have underlined each factor for pricing.

http://imgur.com/a/71Zuq

(+1)

Yeah Math!

Developer(+1)

No worries Tripster,

I didnt make the feature obvious so most people might not have even noticed it. Good on you and anyone else for finding it.

(+1)

One thing that would be really useful would be you would press a button and there will be a lit on any container so when you are moving it the content would not fly out.

I'm assuming you meant "Lid" and not "Lit"? 

It's a good idea but the items don't really fly out anymore like they used to before this new shop was made. The items used to all spawn inside of each other so when one of them moved they shot out like a 360 shotgun, good times.

(1 edit) (+1)

Ooo, hey guys theres a screenshot sneak peak for the 0.0.8(something) update on the My Little Blacksmith Shop page. scroll through the picture banner at the top of the page, the outside now has a cobble stone path.

https://dasius.itch.io/my-litt...

Try'na  be sneaky about it Dasius, can't fool me *Inserts Smirking Face*

(1 edit)

( ͡° ͜ʖ ͡°)

(+3)

New suggestion, crystals used for enchantments. I kind of thought thats where you were going with it but if not that would be really cool and another aspect used to calculate price (or raise reputation in future updates.)

If you've seen a game called puzzle forge 2 where it makes legendary weapons if certain pieces are made together that'll be real cool. But definitely can see aspects of that game implemented here.

A simple .txt file in the game files that simply states what version of the game you have, so it's easier to tell if you're outdated or not.

So I recently found this game. It's actually the exact thing I was looking for. I've played a few hours. What I would like to see is an increase in customer frequency. I seem to have a lot of "down time". I wouldn't even mind a customer queue where I can get multiple orders at once. 

Another thing I would love to see is an actual store area, where perhaps customers could just show up and buy what they want from a pre-made selection from the shelves. 

Custom orders, like a dagger model two with a fancy hilt order, instead of the same ole same ole over and over. 

I'll apologize in advance if this stuff has already been suggested/on the roadmap. I didn't cruise the topic much. 

Legendary items would be cool, if you could have the an extremely rare drop in the mining (like 2%) and when used it makes a special item.  Like a flaming sword, and also just as rare have a customer who comes seeking legendary items, just a thought

Developer (1 edit)

Hey dkdavegaming,

That is a really cool idea and one that I am working towards. Once all the basic system is fully implemented and working near flawless then i'll add special items and weapons with special fx when certain combinations are made etc..

Deleted 5 years ago
Developer

Hey ReyGames,

I agree! :)

I'm not sure what's been suggested already, there was just too much to read to catch up.

That being said, I think it'd be cool to see all of this stuff added.

Armor Pieces 

  • Helmet
  • Cuirass
  • Pauldron
  • Vembrace / Bracer
  • Faulds
  • Greaves
  • Boots


Shields

  • Viking Shields
  • Bouche Shield
  • Buckler Shield
  • Heater Shield
  • Kite Shield
  • Pavise Shield
  • Targe Shield
Developer(+1)

Hey CaptainLemming,

Thanx for your suggestions. Armor is on my todo list and I already have some made but not ready for mass production. Once I finish fixing all the bugs with making and selling weapons, i'll transition the system with shields and armor which will use the same system.

I've just had a quick look up this list and seen someone else mention it but is there a chance of getting a lid on the boxes ? or maby a small inventory on your character for ores and logs maby ?

Developer

Hey psychoando, 

Yes! Something like a lid is on my todo list. Thank you! :)

nice :) i got a bit bored of running back and forth with my ore to the horse and cart so i took a box from the store and figured it would either work or go horribly wrong and stuff would fly everywhere.. it turns out i  was somewhere in between  :p

please make so you can melt hammer heads and all the odders and make chest plates and do so you can take a handle of a head

Developer

Hey williamjseim,

Thanx for the suggestion. I believe i've received the request to melt down weapons to their basic form. I'll look into it.

awesome

can you make small signs you can place around the blacksmith

like sticky notes ? 

Developer

Hey Williamjseim,

That's a good idea. I'll look into it.

Its really foggy, to the point where it gets annoying and its like that everyday in game, at first I thought itw was just my graphic settings so I messed around with those but it wasn't, maybe you can tone down on the fog?

You can turn off rain in the settings which will remove the fog as well, that's what I did

that doesn't work for me.. it turns the rain off but the fog stays :/ options - rain fx - click the box so its grayed out right ?

(+1)

make the ore smelting furnace also be able to recycle old tools and be able to craft your own handles from wood

(1 edit)

I'll second this one. Like making the fourth tool slot for a dagger to whittle with or something

How about adding the game to steam? it will really increase the amount of people looking and playing the game? (P.S. in it's current form i'd pay about 5 dollars for it)

Developer

Hey ScoutingJ,

I do plan on bringing it to Steam one day. The game still needs alot og work before I put it  up on Steam

(+2)

i think wold be cool if in game had an bag to the player carry or if can carry some ores in the hand because is really bad carry one by one itens

Developer

Hey Fofuxolilito,

You can use a crate or the horse if you don't want to carry things one by one, but I understand that these are slithly broken.

Yes, but be very cool if, idk, have something like a list on the upper right side showing the ores you have and if you can carry a maximum of 10 ores of 3 tipes or something


could you possibly make older versions available like 0.072 as it run the best on my laptop

Would an Android version be possible in the future?

Developer

Hey JohnOliver. 

I can't make any promises.

you should make it so we can upgrade the work areas

It gets kinda annoying whenever I look at my ingot shelf and see they're all strewn about, maybe you can have them snap neatly into place like they do on the anvil? And stackable as well, should make for a easy and neat storage

is there any chance of a command we can type or maby a temporary button somewhere we can press to clear all the duplicate ore that we keep getting ? i'm loving all the free money but my pc is starting to struggle with the thousands of ore that is scattered all over the place xD

Someone in the discord created a tool for that. It should delete all ores in your game.

http://mlbs.slipcor.net/

(1 edit)

AWESOME THANKS

edit - might of been a bit hasty there.. what do i do with it ?

Right click it, select "Open With..." and select Java(TM) Platform SE Binary

(3 edits)

Any chance of making the ore veins refresh completely on sleep (or at least spawn based of hammer level or something) instead of having to close the game? I've restarted the game 4 times now (and gotten the extra pickaxes that come with that) and only yielded a single copper vein.

(+2)

Instead of closing the entire game, you can enter sandbox mode, then enter shop mode again.

(1 edit)

There is something I've noticed. With the short ingot cool time, quenching isn't even necessary. By the time you get the tool head to the beach and start out to put it together the head has already cooled. I don't know what the best method to deal with that might be, but the days also seem fairly short. Maybe stretching out the day a bit?

*edit*

After a bit of experimentation, I've also discovered that putting head on a grip will instantly cool the head and attach it. Dont know if this is a bug or intentional.

Developer

Hey Athelian, 

In a future version, I'll implement being able to adjust the day length along with other features. Thanx for the suggestion.

I would like the game to have an update to Portuguese br because I really like the game and it would be better if it were translated. Thank you for your attention.

Developer

Hey nooberck,

I apologize, atm moment, translations are low on my priorities list until i've implemented all the important features and squished game breaking bugs.

Hi Dasius, I'm not sure if its a Unity issue or something you could implement but is there a way to bind controls to the cursor keys.

I am a disabled gamer and find the lack of this feature frustrating.

(don't worry if you cant, Fallout 4 had a squillion dollar budget  and they couldn't figure it our either - I had to use Autohotkey to rebind)

BTW awesome game otherwise, keep up the good work.

Developer

Hey Norbuck,

I can certainly look into how to implement the feature.

Thank you!!

Thanks for the reply Dasius.

Because I'm stubborn I tried to figure it out myself and it turns out you can bind the cursor keys, but they are somehow also pre-bound to menu navigation so attempting to input them as bindings is difficult as the often the key presses navigate away from selection field before it registers the Key change. I noticed this as while attempting to bind the cursors I noticed a faint highlight box would appear around the sandbox mode button.

I guess this should be in bug reports then...

(+2)

Hey Dasius i have two suggestions. Maybe you could add a arena system where you can watch people fight and make the weapons that they use in the fight and you can also bet and make money off the fights. second suggestion is that maybe the player could be able to make swords and actually equip them and do duels against npc's and they could then be rewared with money or high value ores. keep up the great work with the game.

Developer

Hey Dragoblast1,

Thanx for your suggestions!

A quick suggestion to add depth to the game.  Make the customers have different fantasy races like dwarf, elf, orc and human.  And give each race a preference for the 'STYLE' of the weapon.  Like dwarves like the big flat blades, elves like the scimitars, orcs like the cleaver looking one etc.  But don't tell the player who likes which one.  Then the blacksmith could get a bonus tip for figuring out which race likes a particular style.

Also, please make the customers less rude.  I work in customer service in real life and simply saying please goes a long way.

Developer(+1)

Hey Legion3000, 

Interesting ideas. I'll think about it.

I agree with customers saying please goes a long way but you do get the occasional rude customer. If you don't like them, you can always just cancel the order and shoo them out the door :)

Change the movements for left and right to strafe left and right, instead of turn. mouse control already changes point of view, and having to look away from the tool bench to shuffle further along instead of being able to sidestep feels weird for a first person perspective game.

Developer

Hey Norbuck,

Good point, I made the change. Thank you!

how and can we make shields loving the update just wish there was some type of information about how to do certain stuff even us youtubers are still have problems figuring this out

love the game btw

Developer

Hey BadCook,

Shields are not fully implemented so craft them at your risk. Since its in Alpha, I'm still adding features and changing old ones so a tutorial is out of the question for the moment.

Thank you!

(1 edit)

Hi, please add toggle hold item button.  When holding and carring a long distance its a bit stress on finger :)

Be able to sell grips and guards at less than you bought them, that way if you accidentally buy something you can sell it back fro a bit less

I just make some cheap copper weapons with them and put them on the counter.  That way you can sell them fast and get rid of extra stock with the speed bonus.

Developer

Hey h20rq,

I should have implemented that idea and I will work on it.

Thank you!!

make blueprints for special weapons

Perhaps a button to "store" an item in a crate which will prevent an item from exploding if you move the crate.
With empty hands pressing a button to remove a item from the crate.

Cons you lose the ability to pull specific things out so you want to put similar items items.
I see this as a way to bundle similar items together...

In previous versions I had this odd thing where I put all my ingots in chest, and my handles inside a chest on my table...
I guess everyone has there own work flow, im really excited to check out the sexy horse ive heard about.
-Chris

(1 edit) (+2)

Maybe being able to close a crate with a lid by pressing  c C=Close keep the good work up :-D

Developer(+1)

Hey Emil6dk.

Done :) ! It will be in the upcoming patch.

Thank you!

(+2)

Being able to combine ores to create different ingots (such as copper ore + tin ore = bronze ingot, or iron ore + coal = steel ingot) would be very cool!

(+2)

YES PLEASE!!  I haven't gotten far enough but I was hoping this would be in the game.  The Tin metals tier needs to be replaced with Bronze (copper+tin).  Tin is not actually suitable for weapons or armor.   You could also add in zinc for Brass (Copper+zinc) which is actually a very useful metal. 

ehi Dasius! It will be grat work with you, i'm a 3D generalist and i'm studing at VFX wizard.This is my e-mail manuel.3Dworks@outlook.it if you're interested i'll send you some of my works :)

Developer

Hey Thanx Lykan.

(+4)

The suggestion about Alloy metal got me thinking.  Right now we can just buy every level of grip and guard.  But what if we could only buy the basic (common) level from the order board.  Then we had to combine the guard and a decorative metal ingot (copper, brass, silver, gold) to get the higher tier grips and guards.  I think that adds a lot of depth and options.  More mining , smelting, and building, which is really what the game does best.

I second this

Developer(+2)

Hey LEGION3000,

That's a really cool suggestion. It is on my todo list. The grips were all originaly made in seperate parts with the intent of allowing players to combine them. I'm hoping to have that feature in a future release.

Thanx you!!

(1 edit)

Seconding this motion as well, in my higher now gone save, I was only ever buying rare grips at the point I was at, but they really weren't at all "worth fretting about" I could've just as easily attached a 1$ handle instead of a 12$ one, and still gotten 99.99% of what I got with the 12$ one.

the way I could see it panning out a bit more, not sure if that's necessarily what you meant.

Plain common untextured - purchasable and craftable - 1-3wood (1h 2h pole)

+ 1 copper ingot -> Looks similar to uncommon uncommon wood grip

1-3 rare wood (1h 2h pole) +1 tin/bronze ingot -> Rare/fancy wood grip

Iron tier/unlock

hand guards -> purchaseable/craftable

Selection (non head/tool parts/whatver (since it highly defines "Heads" when in it currently))

1 Iron ingot -> common Iron grip

1 iron ingot -> common 1h guard - until this point you have to purchase guards (like you have to anyway, They're cruder (iron?) metal than what you'll make (heck, maybe v1 = crude iron and v2/3 = iron and pricing will reflect in future)

That said I want to say common 1h guard + some other non iron metal = v2 guard (since it looks like a mix, where as v3 looks just one type)

Common Iron grip + bronze - uncommon Iron grip

CIG + Iron (maybe?) -> Socketable? Uncommon iron grip - Maybe the Crystals can be used as reusable gems (not actually being used up) or those glowing crystals in the cave can be gem deposits (low chance)

Either uncommon iron grip + brass -> Fancy/rare Iron grip

  • Titanium would require Steel grip - or maybe higher, I dunno
  • Wood can be used up to Steel weapon
  • Iron can be used up to Mithril, /maybe/ Adamantine
  • Steel can be used up to ???
  • Mith, Ada, Titanium can be used up to ???

Basically this would mean that A copper head could be affixed to any handle you can get your hands on, tin/bronze, iron/steel etc pre-steel - would allow for all of them, too.

But then at Mithril - You'd /have/ to stop using wood-based grips - and by this point, You'd have Iron, Steel, and maybe Mithril, grips to work with - And Iron should be easily attainable for you. - MAYBE you could still use Crude-iron grips - But I'd probably say not so much and say you'd have to upgrade to basic iron at minimum. (Perhaps Brass could serve also as a Guard upgrade from crude/basic guards Maybe Brass would be required guard at mithril stage - brass guards and iron grips (or better)

Adamantine Guard v2 + Mithril (red?) grip, mixed with a mithril ignot (socket) (uncommon) mixed with Steel (instead of brass)= Legendary Grip + guard (Socket with light crystal/light based gem) (Yellow or red, mixed results, most common seems to be yellow/golden yellow)

So Red Handle, Steel accents, Yellow/light socket, purple guard (adamantine is purple, I think?) and a Iron, steel, or Titanium (undecided) Blade - (there's one that kinda looks like it has grooves in it (not hole) that I feel fits the bill of "master sword"

Legendary Master sword recipe ^ - Obviously I feel titanium would be wisest, but that's pretty dark - additionally, the master sword can actually somehow rust, apparently, Thx BotW - so realistically, It seems like its "Iron" - Suppose that maybe since it can be "reforged" in various versions to lv 2 and lv 3- that it kinda makes sense the blade itself is not the best it can be...(maybe we'll skip all that drama and just make it Mithril too - Since one of the upgrades is red. (plot twist best Master sword is actually Brass/Copper/Gold LOGIC BE DAMNED)

Blade must be quality upgraded at least once.

Then You can stick it in the Pedestal and the Pedestal will act like the anvil does with ingots, snapping it into position.

Audio cue - Music near pedestal will forever be different at this point - more Tranquil/holy sounding.

You'll need a really high level Blacksmith to pull it back out (stats in Str, namely, but agility too, etc) so don't put it in unless you ready to part with it. - you should be happy knowing it's going to be used by good, hylian/hyrulean hands, and that you're the badasterisk that crafted it (According to ALTTP, The master sword was forged to fight Ganondorf's apparent triforce related power - Mere mortals, not the goddess, crafted that version of the master sword -) (also explains why Blacksmiths can oh so casually upgrade it. You know, Like a blacksmith do, to a supposed "goddess" crafted blade, then forged in golden goddess fires into the master sword. (cause remember, logic be damned))


Where was I again...? tldr?

  • so wood - common
  • rare wood - fancy
  • Iron - iron common
  • Iron + things - unc/socket/fancy
  • Steel - steeel common
  • Steel + things - unc/socket/fancy (Likely gold? maybe iron/brass)
  • Mith - Mith common
  • Mith + things - Unc/socket/fancy/legendary (correct recipe only)
  • Ada - ada common
  • ada + things - Unc/socket/fancy
  • Titan - Titan common
  • Titan + things - unc/socket/fancy (potentially others)
  • Once a Grip is "a grip" by its lonesome - Smacking it maybe will change between an appearance or two? question mark? - For example - Diamond wrapped handle - to make the curved 1-side one hand blade look oriental - with v3 guard and diamond looking decoration on the handle - Bada bing bada boom - maybe give it a special theme bonus price (correct Recipe related, not all encompassing, makes it "special" but not "Why would I make anything else, this is the best profit" ) - and then have "grip" (make it look like a wrap/sleeve over the accenting metal's color) and then also "coiled" (Make it so the accenting metal coils up the handle)
  • ^--- In other words, "diamond" = oriental/katana/asian/whatever
  • ^--- "grip" = the Handle's metal is accenting the accenting metal, rather than the other way around for example the master sword I spoke - You have this ribbed kinda "sleeve" of red with a pummel and "guard" that look "iron/steel" - and then the "guard", the purple wings extending away from the steel.
  • ^--- coiled would be the opposite - your accenting metal would appear to coil up from the pummel (base grip metal)  - basically, It'd look like the uncommon grip currently does, but instead of iron ends and looking like wood, coiled ontop of wood (grooves cut out of a wood handle) - it'd look like a (very tiny) dumbell of say - all mithril - with say adamantine coiled around the mid section
  • ^^--- so red, red/purple(coiling), red
    • Yes. I am horribly at explaining my thoughts, Thank you for noticing, and getting to the end (question mark?)
      • edit 1 - figured out something to put right here - mentioning that 1-3 wood = 1h 2h pole - 1-3 rare, 1-3 of each of the ingots also equates to that, for the initial grip phase, equating to a common of each size, after they're grips, combining them with additional ingots adjusts them accordingly
(2 edits)
  • New list of metals and changes - thought of new ideas to implement in alloying.
    • First off - Changes to Steel -> Adelite becomes Vanadium and Vanadium becomes an accenting metal like Zinc and Tin -> Coal (non-metal Carbon) and Iron will make Alloy Steel -Alloy Steel + Vanadium can make a steel ingots stronger - Vanadium Steel can mine Mithril.
    • Copper - unchanged
      • New Metal Zinc
        • Brass - upgraded guards, price increase - cannot be purchased at all -must be made.
      • No gear for Tin on its own
        • Bronze - Low-tin and High-tin Bronze. High-tin bronze can mine Iron -> Low tin is crafted with a single tin ingot in the smelter (Do not exceed or it will attempt to make high-tin bronze, and spit the ingots out(reject them)
          • Low tin 5x copper 1x tin (flexible amount - but no more than 1 tin) - makes 2 Low-tin Bronze ingots
          • Low Tin bronze can only be crafted into a Bronze one-hand hammer - This hammer is required to work HT-Bronze into gear
            • (High tin Bronze ratio is Less copper - More Tin - It'll still use only 1 tin, but must have more tin to trigger - 3:1 ratio -> 1 bronze ingot, need to be making at least 2 bronze ingots at any one time - so you need 6 copper and 2 tin before firing up the smelter.
          • HT Bronze is required to make a bronze pickaxe, which can allow you to mine iron - or you can wait, sell bronze gear and buy iron.
          • Iron can be worked with LT (Bronze One-hand Hammer) - Iron can also be worked with anything above that, that goes without saying really.
    • Coal - Unchanged (aside from being able to melt it down in the smelter with Iron present - perhaps made more rare
    • Iron - itself remains the same
      • Iron Alloys
        • New Metal/ore - Nickel - useless on its own (for now) can be combined with iron in 2:1 ratio (2 iron, 1 nickel) (invar 36)
          • Invar can't really be used to benefit the blacksmith in his chores, but can be sold for a much better price than Steel (whether its actually better or not remains to be seen) Invar 36 is quote "five times more expensive than 304 steel" (regardless if its actually better or not, I don't care, It exists, its a thing, it fine.)
            • Invar appears to be harder to work with - so counter-balancing its price, is the number of hits WHILE HEATED it requires to take form - Yes, I'm implying that if you mis-click or don't have 5+ str, you may find yourself incapable of forging Invar gear, as it will cool off before you get it finished.
        •  Steel -> Iron + Iron/Carbon = Steel  - for the most part this seeeems like it'd be a 4:1 ratio Iron + 3:1 Iron/Carbon- Can mass
          produce "Cementite" out of coal and iron (3:1) so that you can toss a bunch of iron and cementite into the smelter and pump out Steel - Otherwise you'll need to load a ton of iron in, and toss another coal in after each ingot. (but honestly, I'm having trouble finding exact amounts in terms with a more crude variant of steel.)
          • Steel  and Vanadium(replaces Adelite) -> Vanadium Steel - seen to be stronger. (Steel and Vanadium steel require stronger Hammers to workk - and Potentially vanadium steel will require more than 5 strength (every 5 str reduces number of hits)
          • Vanadium Steel makes up for use what it lacks in price comparison to Invar - Iron and Vanadium Steel can also be used as Guard Price/tier upgrades, additionally, It can be used to upgrade Blacksmith's pick tier and allow them to mine Mithril pre-mithril pick - In line with the previous tier ups mentioned.
        • New Ore- Cobalt
          • Requires Mithril Pick to mine
          • 10 (invar) : 1 cobalt -> 10 super Invar (yes, this is a real name, of a real material - Super Invar 32-5 (63% iron, 32% nickel, 5% (5.5%) Cobalt -> Produces 10...I said that already,
            • This is one of the rare moments where you're basically just exchanging a whole stack of old ingots, for a whole stack of new ingots.
              • All questionable logic or inaccuracies in price/worth/etc can be chalked up to Era/knowledge - This is fantasy Medieval Blacksmithing game - Consider yourself a Genius pioneer blacksmith, and You're literally making brand new unheard of alloys (excluding something like bronze)
              • The Masses have never heard of Invar, whether its weaker, equal, or stronger than steel or Vanadium steel - It (insert reason) sells absurdly well. - It's like having a Decorative sword that's barely a bat, Looks flippin amazing, doesn't actually function well as a sword, Expensive as taint.
              • Equally so with Super Invar - The applications of this metal are - modern... for the most part it seems - But its basically Better than invar, and so, It's going to skyrocket the price - Putting it in line with mith/adaman prices - and if you had a lot of invar left over and actually manage to find a cobalt vein and not strike out only stone - you deserve the upgrade, you little genius inventor you. - Super Invar's only purpose will be gold - I'm even half tempted to say it and invar mine 1 tier /under/ their respective levels, further discouraging their actual usage over steel/vanadium/adamantine
    • Mithril remains largely unchanged
    • Adamantine remains largely unchanged
      • New Ore - Palladium - Accentory metal, much like Brass - this will be used to bolster appearance/price - Every Blacksmith knows they wanna sell dank epic rare fancy lookin loot. Not Sure If Palladium would make an actual "decent" guard, but maybe it can crank up the price when combined with a grip - as I previously suggested for grip production. Palladium is often used in Jewelry, it has a natural look of that "White-gold" platinum look - albeit, being less dense in comparison.
        • Perhaps additionally - we could say Palladium accents would mesh well with Electrical/lightning elements - if gems/elements/etc are incorporated, these two would work very well together, making a better elemental weapon
        • Invar/Super invar, and granted, I'm basically clueless about what i'm actually talking about here - But Potentially might mesh well with Fire element, or might mesh well with ice? Super Invar (and Invar) retain their "form" (don't expand much if any) in a temperature range of negative 67*F to 203*F - "pretty cold" and "pretty hot" not "super hot/cold" sure. but That's why it makes sense?
        • Anyway- mined with Ada-pick, Obviously, since its under this section. - Only suitable for Non-head work, again, accenting the item, not making it.
    • Titanium remains largely unchanged.
      • Titanium accents would likely function well with Corrosive/poison - Improve Heat element - as it can withstand higher heat tempatures (though I do not know if it would warp its shape under constant abuse of higher than avg heat)
      • Titanium would "Control" (one of the quality stats) better than most would expect of a strong material - It is actually "known" for its high strength to weight ratio - which can translate to our usage of it meaning "It stays light, controlable, and still deals a flip ton of damage." - I imagine eventually these stats can play a better part in worth and desire (i.e You'll get occassional customers who go "blah blah blah 'needs to deal xx damage but still be yy control-able - And You'll need to gun for an insane good quality of something, or just run of the mill quality titanium.
  • Room for other materials obviously exists, as mention, please, let sky be your limit
  • Anything Not detailed is either Detailed unchanged, or I don't really know what I'd make the details out to be.
  • I didn't look up brass composition, for example, nor do I know whether I want to say "brass can be mined by copper" (reduced price drastically, but increases chance to get out of copper hell) or say "Has to be bronze" (increases price in line to just under tin or just at/higher than bronze - which I'd say bronze would likely be around 600-800$ - high-tin bronze would have 500 from the tin, and a few 10s from copper in each ingot, and I'd say it would also still need to be a mark-up in value from Tin. (plus its pretty good stuff)

  • Not sure why spacing got out of control, editted it out.

    I know this will be a lot of work, but if you took it on slowly I think it could be possible. It would be amazing if you added in a grindstone so you have to sharpen your weapons before selling them, on top of that it would be cool if a finer point or edge sold for more money than one sloppily made. Thanks for reading this.

    Developer(+1)

    Hey GaminExposedYT,

    I would like to add grindstones for weapon refining. I started already on weapon refinements and hope to continue doing so for future updates.

    Thank you!!

    (+2)

    I really like the mining in 0.8, but it is really anoying sometimes because of the weird physics.  One way that would improve mining would be to add more to the mine shaft, and have mincarts that you can push around to carry ore.  Also, when you go futhur in the mineshaft there could be a slight increase in chance to get rarer ores (e.g. titanium).

    Developer(+1)

    Hey Popfly335. 

    Thats not a bad suggestion. I'll take it into consideration.

    Thank you!!!

    (+1)

    Can you consider adding bosses to the mines and gear that you can collect if you defeat them such as a very rare guard/material. (Sorry if this is already a thing I'm just getting into the new update).

    xd I don't think the player will be able to fight  :]

    Developer

    Hey Soviet Stew, 

    This is meant to be a simple a game about blacksmithing.. Maybe another game I can have those features next to making weapons. We'll see.

    how about new ingots?

    Developer

    Hey Saturn325,

    I am hoping to add Alloys in the very near future. 

    So hyped ! I already see the bronze alloy in my shop haha ! Thanks Dasius for being active.

    (+1)

    Hey, Dasius!
    I must say, even in this stage of Alpha, the game is still pretty fun to play. Even more for someone like me - someone who loves (Medieval) styled games etc.. ^^
    Anyway, I've come up with some suggestions that I would LOVE to see in the game, sooner or later :P

    1) More weapon types -  now, I'm sure that you are planning on adding more weapons (weapon heads) for us to be able to make. I think it would be nice adding Flails, Halberdiers and maybe even War Hammers and Maces.

    2) Woodworking - from what I've seen in the shop, you might be planning on adding woodworking. That is a great idea! Being able to make your own grips and such would be a nice way to save money. Also, if adding the possibility of making grips, why not add the posiibility of making Short Bows, Longbows, Crossbows and Shields (which I'm sure are going to be in the game quite soon) ? I know that bowmaking might not be the job for a blacksmith, but eh :P

    3) Armor making? - This could either be a complex matter or just a simple "combine a few ingots and magically spawn an armor piece" one. Armors could be made from different metals, for example and therefore have multiple phases of creation (same as shields).

    4) Of course, fixing bugs - Bugs like the ore/coal multiplying have already been reported enough. Also, I haven't really searched the forum for this, but I'm not able to sell Pickaxes.

    Let me know your opinion ^^

    Developer(+1)

    Hey SirAxart,

    Glad you are enjoying the game :)

    I am looking into implementing flails in the game next to your other suggestions. Some of which are on my todo list. 

    Thank you! 

    Glad to know im on the right track.

    Oh Oh. Rereading some of the suggestion posts reminded me about something.

    Namely this one about its bows - Reminded me that the 3rd Small-blade/dagger model - The tiny "tip" blade

    Totally looks like it could be an Arrowhead.

    That + wood/rare wood = arrows (simple) (And maybe it'll be a few arrows? would probably be a pain making and selling arrows 1 at a time... althought BotW does it.... urgh... arrows.. Always need more.

    Anyway.

    Or

    blade tip + wood + leaves = Arrows (little more complex and more... proper recipe?) (Smack a tree with Mallet, get leaves, smack a tree/log with hatchet, get wood) (or just add feathers in some way

    (+2)

    Hi....my suggestion is that the game automatically puts all graphic settings on low so that people can actually play because other wise the graphics crash their game before they can change the settings to low,where as this way people can get on the game then change settings higher.         Please consider this....or at least provide a way to change settings without going into the game.

    Developer

    Hey Tangoethan,

    I took yoiur suggestions into consideration and will lower the default graphic settings.

    Thank you!

    (+1)

    Hey i think it would be a good idea to have a tutorial or to be able to remove handles because it gets annoying to waste the handles

    (+1)

    you can remove handles, just take the item with the handle that you want to remove to the anvil and hit it

    thank you jarhead I've having problems with that for a while

    jars got the part about anvil

    And you get a blueprint on top shelf or you can dip out to sandbox and see what works for you and then apply to shop mode

    (+1)

    I Think you can add some exp for this game but not the normal exp how : if you get 30 you recieve 30% of speed in forge. i mean that with the exp you make better the swords or hammers or whatever it is. :D

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