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Thor30056

69
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A member registered Mar 31, 2017 · View creator page →

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I don't have much feedback other than that it would be nice to be able to tweak with the plants in the pause menu (plant spawn speed, nutritiousness, growth surface area, large plant frequency, etc) but otherwise this was a fun thing to play around with, I killed all the herbivores off with huge high mortality rate GMO carnivores, then mutated a survivor natural carnivore to be vegan, which birthed a very vegan red fella who then went on to populate the field with giant red herbivores.

Fair enough with not having a vision but the game does seem to have good feel.

Good game, I like how astatine was a material in it.

I meant when I lost it broke, I couldn't pick up trees or rocks and projectiles appeared from where towers were before restart

Nice but breaks after the first restart

Yeah, sorry about that, I had a capitalisation issue which broke item spawning, but I just figured it out and fixed it.

Literally all that's missing is a score and this would be a 5/5 stars simple game imo.

Honestly, good game. Odd to see it at the bottom in popularity at trijam, also didnt have time to play it to the end, but despite that this is clearly high-effort with the writing and art. Well done. Not out of the question that I one day come back to this game when I happen to look in my collection.

Great game! though the recipes for invisibility and greater mana got mixed up.

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i did it

Very cool game. Simple but difficult. The physics are buggy but I think it adds a fun type of jankiness to the game. Highest score I got on arcade was 3.

Also cool to see a game clearly made by a fellow nerd.

Great game! Very creative. Sounds are also very satisfying.

Happy birthday!

Great game! Lacking info on the guns and what ammo they use though, so I got kinda stuck in that regard after not knowing what the big circular device does, but otherwise enjoyed the game, especially messing around with shooting out my behind after I accidentally put a gun facing backwards instead of forwards and found it funny.

Though it doesn't quite work, I can appreciate your attempt at one of those procedural walking animations. Those are hard to do.

A bit confusing and the ending is anticlimactic. Otherwise, I do like the music and slightly ominous enigmatic story.

Chairsmith has a master's degree in material science and discovered chairium was the optimal material to produce chairs out of, even writing his master's thesis about it. They truly are the most devote chairsmith.

the game is great, but I tried to download it today and firefox warned that it contained a virus

Mixed signals about whether I won or lost. Very good game though.

Stanley Parable if it was peak.

Also, I thought the comfy chair, when showed in the menu in that lighting, was a flesh chair.

"sit your ass down" is truly the greatest motto of all time

Redundant amounts of chairs >>>:((((((((

Love the feedback, I did indeed intend to make the game satisfying with the bit-by-bit chair creation (I haven't even added the bits moving into place tweens yet, and I'm glad you managed to enjoy chair creation even despite that).

The thing you clicked was actually chairium ore, Chairsmith is the handsome flowchart pictured in the cover of the game. Here's a better picture of him waving hello:



who done left them quality chairs in space tho????

Others have already said the feedback that there mostly is to say, but I'll add that I love the music, it's a bit chaotic and the 8bit-y sounds are mostly pretty rough, which adds tension. Great game.

Cool farming game, planting and harvesting is a little buggy but I like the dialogues

Yup, works now. Was surprisingly difficult but I won. Cool game. If you want feedback, I'd say the fairy's use cases are a little niche.

Ay, I looked up the file type, I think you sent a raw gamemaker project instead of n exported, compiled game. You can still change the files btw.

neat short game, but I was not expecting the drug name to be in Estonian (Jumala konserv - God's canned (food?))

Today I learned this game was made by an Estonian university student, and as an Estonian, I find that very cool

Interesting game. Simple and yeah ngl don't have anything else to say about it

Thumbnails constantly spoil games. Like literally every game that goes main-stream is instantly spoiled in countless thumbnails. Tough luck, bud.

Godot. Precisely, the first version was made with Godot 3, newest version was upgraded to Godot 4.

bro just admit to having a skill issue, we won't judge

this was a nifty little game

no idea how it was educational though lmao

Sorry to say, but I don't think the thumbnail does this game justice. Having judged it by the thumbnail, this game is way better than expected. Just so happened to have decided to try it out, and as said, I love it.

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Graphics: Sprites and artstyle are absolutely splendid

Gameplay: Very good, however, the AI is a bit jank, just wandering and only occasionally attacking enemies when near, so they may be wandering even when enemies are on-screen. Also they can only attack one enemy at once, so multiple just overpower an enemy, even an abomination, which i find to make the game basically impossible since at some point enemies just win via strength in numbers. It would be nice to be able to control your army though. I will add that there is probably a cheesing tactic to be found with the arrows if someone invested enough time into this.

Additional visuals: The smoke puffs are great and I like that enemies come from off-screen, though it would perhaps be cool if there were more animations for units being made from flesh and bones, maybe some animations for aquiring materials, etc. Though that's probably just my enjoyment of smooth animations.

Lore: none to speak of, personally like lore, but it isn't a must

Quality Of Life: the up and down buttons don't have arrows, things such as healing and defense should have hotkeys, perhaps the enemies could have info on what they do, their stats and whatnot.

very underrated game, games like these are the reason we need more JamCrafts (also because I love crafting games and the lack of jams for them bugs me). Loved the game

spooky, got scared, liked it

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the story of the game was truly heartwarming, of a man merely wanting ketchup, but going through hardship to do so. An incredible metaphor of today's society. The maze was treacherous, truly a formidable task to go through, especially at the end where the odd, claustrophobic, and paranoia-inducingly one-way architecture and layout was truly a unease-enducing sight, but, at last, I managed. Truly incredible. 5 stars

I commited genocide on the filthy icky icky no good ketchup enjoyers and left the facility into the blue void. 10/10 game, story was impeccable

I like how you can put the key back, truly the most creative feature of all time, 10/10