Hey guys!
Please post any suggestions here so it doesn't get mixed in with other comments.
I really want to consider all of your suggestions.
Cheers!!!!
Once you've heated some ingots, place 1-3 of them, heated, on the anvil, then hit (z) (by default) to bring up the radial.
1 heated Ingot - Dagger/Small blades (Daggers/Spears)
2 heated ingots - everything unlocks - Normal blade, small hammer head, small axe head
3 heated ingots - large blade, large axe (hit it again for pick axe), large hammer head.
Once something is crafted, most of them have alternate view models, some more than others.
Shift - left click looking at a completed STILL HOT item can allow you to add quality (not fully implemented)
30, 10, 1 are achievable, green 30, red 10, black 1 - The first attempt is the one that really sets the quality - extra 30s add roughly 3 points to stats, extra 10s - 1, and I don't think extra 1s do anything. - It's better to hit 30 on the first attempt, than to hit 1 or 10 and later get 30
You must dunk it before you can attach it. - changing the model or style (pickaxe/large axe) will reset quality too, and restart the heat level - they can only be changed while hot.
Hey Pixel, still working on that part. Almost got it working. Hammer Heads, at the moment, are made while cycling through the swords on the anvil. So place a sword on the anvil and left click on it. Then it will change the sword design. From there keep going until you get a hammer head. Same thing goes with the large blade and hammer head. I'll be changing all that in the future.
Ctop (not me) made a video on this (credit goes to ctop): https://www.youtube.com/watch?v=9clZej3Yh-Y
He made lots of good suggestions so i suggest checking it out
I also want to make a video on it but i don't think i can play it due to having the wrong platform
I'm sorry, my English is not the best, I hope you can understand it anyway.
My ideas are:
I have more ideas, but this should be enough to implement it ^ ^
I was like you, pick up a program like Unreal Engine 4 or Unity. I use Unreal Engine 4 because of Blueprints, which allows people like you and me to easily code. It still has a learning curve but you don't have to worry about things programmers worry about. Of course it also has limitations but I'm now learning the basics of C++ so that I can circumvent those limitations and deliver better games thanx to blueprints.
hey love the game, but it gets old after about 10 miniuts. i relize it is still a pre-alfa game, but in a later update mabye you could add in like some stores for your parts insted of a note. in addition you could also think about making stores for other things, such as furniture for your shop and bedroom, or upgrades that help you make wepons quicker. another idea would be to have the wepons snap into the inventory place insted of haveing it just flop around
sorry if thats to much but its just some food for thought
love your game, hope you keep imroving it.