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Tell me about yourself/your game!

A topic by That`s Boring created Aug 05, 2019 Views: 2,234 Replies: 147
Viewing posts 21 to 58 of 58 · Previous page · First page
Submitted(+1)

I'm an amateur game creator trying to build up my skill my custom engine  until I can make stuff worth money. It's taking a while as expected, in part because life keeps getting in the way and in part because I'm comparatively slower to pick up skill (as judged by literally seeing other art students in my art classes get better faster than me).

Part of my attempts to build up skill and test my engine have been regularly doing game jams. I think this is my 8th one so far, but it's hard to tell cause not all of them have been on sites that still exist. Also one had a weird structure that resulted in my making 6 attempts at games in one month. That was an experience.

For this one, I had trouble cause the theme left me blank for ideas for 4 full hours. I finally landed on a series of one-button gameplay ideas that would get combined into a contextual one-button game once the player had been taught them all. Unfortunately the only way I could think of to design the ideas was visually, which took too long. On top of that, the system level setup ended up taking up a third of the time available. I ended up finishing a set of art for 5 stages, but finished and polished 1 with only 3 1/2 hours left. So it became one gameplay idea for the whole submission.

https://itch.io/jam/gmtk-2019/rate/460395

Someone before the jam started mentioned that using a custom engine is a bad idea. I don't regret doing so. I want my engine to improve. But I don't disagree either.

Submitted

Very simple game and easy to understand. critique-wise I'd only say it takes a little too long for the boat to stop. I'm always super impressed with people who mkae their own engine and I hope you'll keep working on it. regarding the theme I thought it was a really fun idea at first, but it seems a lot of people had similar ideas, don't really know what to make of that

Submitted

Howdy Everyone,

Myself and two friends made a game for this jam under our collective name - which is something we started doing after we collaborated at Nordic Game Jam this year. 

All three of us are working/have worked in AAA or indie/freelance game development in a variety of roles, and we have been doing game jams on and off for years. We formed our collective out of a specific mindset - we want to embrace creativity without the requirement of excellence, outcome, or expertise. To try new, dumb, thrashy things and celebrate the process and flow of just making. We reject competition, and try to project universal positivity. 

Seeing this many people make things is amazing. To all you who have just done this for the first time - well done. Be proud in your expression, even if you never do this again. Try new things, evangelize to your friends. I sincerely hope that you come away from this process with an appreciation of how starved our culture is for artistic expression  as a means of self development regardless of selling or appealing to other people - and that you carry the power to make what YOU want to see forwards. 

As for our game, we actually abandoned our first project on Sunday morning once we realised that the scope and direction were not clear, and we would not have time to make the core statement work well. (We wanted to make a persistent online waiting-in-line simulator - the trashiest most boring game ever where the only purpose is to wait while we throw confetti at your face. Think of a cookie clicker where nothing you do actually makes things go any faster.)

So, some brainstorming later, we recycled some of our art and tech - mainly stuff we were putting into a character creator - and decided to make a multiplayer where's waldo game instead.

You can find it here:

https://big-breakfast-collective.itch.io/waldoio


Keep creating. Empower others. Embrace the trash.


Yours with love,

The Big Breakfast Collective

Submitted

Love a multiplayer game! Quite cocky and certainly unique in that aspect. Your message is really empoweing and I appreachiate the encouragement. It really is amazing to see so many people work at this common goal of creativity, what makes games such a unique medium is that it includes so many different and flexable artforms

Submitted

Thanks, I appreciate that :)

Submitted

One shot is loads of fun. Everyone should have a go. 

I'm a uni student,  and this is my first game jam, and my 3rd completed game. https://fabadiculous.itch.io/bounce-shot

I'm happy with how it turned out, given the time constraints and am happy that this jam is happening near the start of semeseter so I had time to work on it.

Submitted

Fun and simple concept, just right for a jam. 

Submitted(-1)

Our game has simple controls just one button!

Please try it: https://itch.io/jam/gmtk-2019/rate/461656


Submitted(+1)

Hey friend! I like your game, simple and nice sound effects, but this thread is not ONLY a self promo thread. Ofcourse I love you sharing your game, but I'd also love to hear something about it, or about you :)

Submitted

Hi! My name is Bretton and I'm the Lead Level Designer at Steamroller Studios!
I've been doing game design for ~6yrs now! I've lived and worked in Chicago, Sydney, Ghent, Stockholm, and Orlando!

MICROVANIA - A One Screen Mini-Metroidvania with a Twist! https://itch.io/jam/gmtk-2019/rate/462198

- It works with Keyboard OR Gamepad - You can view the controls in in the menu (Esc or Start)   
- The Player has 3x Health, but will be instantly killed by Dragon Fire  
- If you die twice, you should close and reopen the game (it breaks more and more with each death)  
- There are two Winning Endings (You Kill the Dragon, or You Give the Dragon What its Looking for!)  
- There's 5 secret Gems hidden throughout the game, if you can't find the last one, keep looking!

Submitted

A game dev veteran? Cool game and great graphics!

Submitted

Mostly indie/AA stuff. 
You can check out my portfolio @ www.BrettonHamilton.com

Submitted

Hi everyone!

David from Montreal, living the time of my life as a game developer at iLLOGIKA where I'm able to work on vast variety of games and apps. Software engineer at first, I always wanted to be a game dev and here we are ~3years after graduation!

Funny thing is that it's my first ever gamejam even though I'm working on games everyday /o/

I've teamed up with 3 friends in order to make "The Only NeOne" which is a Grid based Maze game where you clear levels by reaching the exit by only pressing and holding your input keys ONCE. Study the enemy's patterns, keep track of your paths you take and figure out how to reach the exit!

You will find the game here: https://dzamani.itch.io/the-only-neone

We would love to hear your feedbacks and will be more than happy to test / rate your game!

Thanks!

Submitted

Your game is awesome! Really clean feeling for such a short project, and the design is clearly thought out. This seems to be a lot of peoples first jam, how are you feeling about it so far? Think you will participate in more game jams in the future?

Submitted

We had a juiciness prodigy in the team haha

Yes I would love to do more gamejams but maybe with fewer participants in total because there is too many games to try and not much free time I can give for them :(

Submitted

Yeah I agree, it's really easy for good games to dissappear  in this jam 

Submitted

I'm a Game Developer working to become independent so i can do it full time, I never did anything like this before but man am i glad i did, it showed me just how much i could do with a single concept. My game largely exists to practice design for a set of mechanics i want to include in my current project, but now that I've made it I'm questioning if i should include such deep mechanics in it all, there's so much to go on that i worry i wont have time to fully explore it. 

https://itch.io/jam/gmtk-2019/rate/462355

Submitted

Really curious game, absolutley unique and compelling. (I love the player character btw) I'm looking forward to your future projects friend! I think it's a common issue in short game jams to feel like you're unable to explore good ideas, the fun thing about that is that you then can bring those ideas to a new project and flesh them out to really see if they're worth something

Submitted (1 edit)

Hi. I am 14 and I really like math, and due to that, over the years I have been drawn to programming. I have stated programming in python twice and left (doing console game dev had so many limitations I thought I can't cross, and it was discouraging me). About half a year ago I started programming in javascript using p5.js, and now I am using processing. I might leave processing soon and start programming in pure java. 

This is my second game jam, and I am really proud that this time my game might not look especially nice, but it doesn't look horrible. It was really fun. I came up with the idea after thinking that I could make a Chess game where there is only one type of pieces, then moving on to the player choosing to change the type of the pieces every couple of turns. I remembered that sometimes in real Chess, when a Pawn is moved to the last row, you won't choose a Queen but a Knight, because of the positions. I then decided to change it so that every couple of turns you can choose one piece and change it. I explain how I balance it in the itch.io page. I am currently developing a better version with better graphics, with AI, much better AI, keyboard control and much more, including some balancing. 

Anyways, here's my game: https://nitai99.itch.io/twisty-chess.

I really regret not putting in a way to know in how many turns you can change a piece. I did that already for the better version and it didn't take me a long time at all. 

Going to play your game soon.

Submitted

I've already played and rated it! Many games this jam has confirmed to me that I do indeed suck at chess... Fourteen and creating stuff like this? Damn, I'm impressed! You'll do great things in the future friend

Submitted

I've been developing software for 27 years now.  I did some minor game development when I was a teenager (releasing my first game at 17), but most of my adult life has been spent on non-game development.  I've been focusing a lot of energy on game development for the past 5 years or so.  Nothing notable released to date, but I've done my share of game jams.  I typically do the August Ludum Dare, but since they shifted things around, I was able to make time for the GMTK jam this year. 

For this jam I decided to make a tower defense game where you can only have one weapon defending your towers at a time.  I think it turned out really well.  I haven't received much feedback on it yet, so I don't know how challenging it  is.

Here's a link to my game for anyone interested (browser playable): https://jharler.itch.io/singular-defense

Submitted

Interesting game! I've always loved tower defence games. 27 years developing software is impressive, what lead you to persue this? Was it your interest in games?

Submitted

Thanks!  I've always enjoyed TD games as well.  Yes, I started programming because I wanted to make games.  I taught myself C and C++ in order to make my first game (back in the mid 90s there weren't many game engines or learning resources like there are today).  I got a degree in it and entered the business world as the game development industry was known for low pay and intense crunch, even 20 years ago.

Submitted

Welp, good (bad) to know little has changed regarding working conditions in the gaming industry!

Submitted

Sorry for my bad english, we tried to solve a simple game with easy control but to bring gameplay tensions and satisfaction from a good move and I hope the we do it. we were both beginners and this is our first game jam and too first game #Book slime
Submitted

Bad english is completly fine, it's not my first language either. Thank you for sharing!

Well i really don;t like to talk about myself... but since am in dire need of rating thus....though that's very personable attitude of you to know dev and there work.. 

Am PhD Student.. I build software for defense labs and armed forces... 6 months back expanded into game and tools development.   If you are interested here in my tech..then you can try watching  https://www.youtube.com/channel/UCVKNTTqFsy-5_Rifzs8btuQ/videos?view_as=subscriber

Part from work I don;t have any more content to say about me... !!

sometimes without doing anything, listening, staying there and available to your loved ones  in there thick and thin  is enough to get them past there down time...  best wishes for your friend recuperation and to you too...  Hope everything will turn out to be good... 

Kindly, try my game and leave your feedback : https://itch.io/jam/gmtk-2019/rate/431948

 

Submitted

I love the physics of your game! Personally I have no idea how to program something like that. Also, thank you for sharing and for sending your kind words

Submitted

Briefly about me. I'm a game designer from Russia with about 9 years of experience. However, this is my second game jam and my very first solo game jam. That's why I'm so excited about it. The fun fact is that my game is my very first completed game with GMS2, I also have a prototype, but it still in development.
Speaking about the game, the idea had come to my mind pretty fast, but initially, I was thinking about a bow and single arrow When I was exchanging ideas with my friend, he said that it takes after Titan Souls. Firstly, I lost my heart as I wanted to make something unique. I tried to invent something more unusual, but I didn't like ideas. Suddenly, I realised that I can use a spear instead of a bow. Additionally, I set a goal to make a smooth and enjoyable game in this 48  hours.

https://itch.io/jam/gmtk-2019/rate/46302

Submitted

Great game friend! love the artstyle, animations and mechanics too. You succeeded in your goal to make it smooth and enjoyable for sure. Never been to Russia but I've heard Moscow is a must visit, would you recommend any exploration-vacation spot in your country?

Submitted

Actually it's better to start from Saint Petersburg as it's more tourist-friendly than Moscow.

Submitted

I'll make sure to visit!

Submitted

Hi!

Very cool thread, I enjoyed reading through those stories! So here's mine. ;) By day I manage two IT projects and teach at a university in Poland (mostly soft skills and basics of game design, as those are two of my passions :D). By night I play games, make games, read about games and watch everything on game design I can find. ;) Right now I am actually looking for a new job and I decided to try and find an employer that will relocate me to the USA. :D I also am trying to transfer to game dev instead of IT, because being creative makes me much happier. The dream is to become a game designer, but my resume/CV probably shows the skills of a producer more, and I wouldn't mind that position either, I really enjoy management, and think I am quite good at it. ;)

Since all my usual partners in crime were busy over the weekend, a game I made for this jam was my second solo project. And the first one was a forum-based RPG I made as a kid over a decade ago! :D I usually work with friends putting myself in more of a design positions, and since for a few years I no longer professionally work *just* as a programmer I am a bit rusty with the actual dev part of game dev. I decided to take part in this jam anyways, flying solo, because I wanted to try my hand at 2D in Unity (always done 3D projects) and I wanted another small project finished to boost up my CV. ;)

I actually had tons of ideas for this jam, as the theme is very open, and it was hard to decide which to use. I was thinking a lot about one save file, and managing your way through a tree-like maze with it, or playing as the "save manager" for some virtual player (or many), but having only one slot (probably because I borrowed a ps2 from a student and I have a hard time working with a pretty full single 8MB memory card :D). I was thinking about an endless runner with many different actions, but all under one button (maybe showing "next skill" like the next block in tetris), or a platformer, where you could only see the level for "one moment" and then navigate in the dark. I was thinking of a game literally made of ones, like all the graphics would be made up of the visual representation of the number "1". I was thinking about a multiplayer racing game but with one car. And I really wanted to make a game named "A", because I just liked the idea of one letter as a name, and maybe it would be about singing "Aaaaah" in a right pitch to match given note, sort of like Guitar Hero with a single button/input. :D Most of those I found unplayable or unachievable in given time with the given team (me). So I decided for a simple platformer where you can only see one obstacle, but they are all still there (works best if you don't know that and die on the first hidden obstacle, so maybe just... do that on purpose if you come around to trying my game xD). At first I wanted to let the player switch between the visuals, letting him choose what to see (I had a prototype, where you could cycle through player, level, enemies and coins layers - was kinda cool, but I didn't like it that much, works better on paper than when you actually play it). I even had the code to change the background color ofo the level when you complete it twice, making the background the same color as the spikes, so they are not visible. I started making another enemy (orange! I thought red would make for a background a little bit too hard on the eyes) and planned on letting player change the background color in later stages. I felt like the cleverest dude on Earth and then I realized I kinda made a game that does the theme backwards - I can HIDE one type of obstacles, but SEE all of them, while I'd rather see ONLY ONE layer of obstacles. :D Ended up with a simple game where only one obstacle is seen at a time (the one you last died on). Spoiling it makes the experience less fun I guess, but oh well, I felt like sharing my thought process. :D By then I didn't have much time to juice my game up unfortunately, so I decided to prioritize sound and have some fun with it. So the sound you hear when you die or win is actually my own voice with no processing (because I cannot really work with audio ;p) and I had that idea to make the music add one layer every time you win that I wanted to try out. So I found some samples (11? 12? Something like that), mixed them together, liked the effect and made some tricks in Unity to get it to work and synchronize. Still, Unity made it "skip a beat" after each loop (apparently a well known bug ;/), but at least it is synchronized (had some headaches with that). Overall I like the final effect, I learned a lot and had fun, that's what counts, right? :D

I cannot really dream of ending up featured, there are too many people better, smarter and more experienced than me in this topic alone. And some actual, experienced game developers, nice! So I do not really need anyone to rate my game - my goal is achieved anyway, I put it in my CV. :D I just really liked the topic and wanted to contribute, and I love writing, as you can probably see by that mountain of a post. Still, if after reading all that you are interested in seeing this concept in action, I will not leave you hanging. :D Here's the game: https://itch.io/jam/gmtk-2019/rate/462050

Cheers!

Submitted

Love the concept you’ve got going. Once I got it I GOT it and it was really enjoyable. I’m really glad you enjoy this thread! I had a good time reading your post and I hope you can snag that dream job as soon as possible. The whole winning thing is quite hard to achieve... we gotta keep in mind that there’s almost always someone smarter, more experienced and luckier than we are, but your mindset seems really good. I personally take this as a learning experience, Enoc being my first ever finished game. Really, I’m just proud of myself for actually completing the challenge!

Submitted (2 edits)

My name is Gabriel Sansigolo (@G_Sansigolo), I am a Master in Applied Computing  by the Brazilian's National Institute for Space Researchand a technologist in Systems Analysis and Development. I am a writer, completed NaNoWriMo last year and a freelance colorist. I have been developing games since the beginning of 2017, but this was my first game jam.

My game for this Jam was also my first published game, at this new stage in my life developing games. I have a past developing RPGs in RPG Maker. Since the beginning of the year I'm developing Red Moon of April, a Visual Novel RPG. The game's synopsis: After losing hope, Kohime can walk and move her arms again. Putting her tragedy away, Kohime riding her Metal Knight set off in a month journey. If you want to see more, check out: @RedMoonVN.

For GMTK Jam I've made a game called If, an Gameboy RPG narrative based game. The game's synopsis: In If, player controls Penny a pilot who set off on a journey to find Des her partner in the archaeological site El Zotz.

https://itch.io/jam/gmtk-2019/rate/461616

Submitted

Cool seeing a story driven game here! I know it takes a long time to write and you’ve done a great job. You say you’ve studied space? That’s amazing! What lead you to peruse that education?

Submitted

Geo-information Science and Earth Observation

Submitted (1 edit)

Hey! I'm Bretton! I'm a game and level designer working for Steamroller Studios! I took time off this weekend to jam for the first time in 2 years! This was my 25th game jam and it was really awesome to get back into it!

Hey! My team and I overscoped for the jam, but I'm super proud of it and it would mean a lot if you were able to take the time to give it a play and rate the game!

MICROVANIA - A One Screen Mini-Metroidvania with a Twist! https://itch.io/jam/gmtk-2019/rate/462198

And a few notes to help you play it! (The Game Jam build has a few bugs and quality of life issues)

- It works with Keyboard OR Gamepad

- You can view the controls in the menu (Esc or Start)

- The Player has 3x Health but will be instantly killed by Dragon Fire

- If you die twice, you should close and reopen the game (it breaks more and more with each death)

- There are two Winning Endings (You Kill the Dragon, or You Give the Dragon What it's Looking for!)

- There are 5 secret Gems hidden throughout the game if you can't find the last one, keep looking!

Submitted

I’ve already played and rated! Really impressive for such a short time and I love the concept. Time off for you is participating in a game jam? That differs quite a bit from my idea of time off, but I suppose that as an employed game designer you’re used to working day and night hah

Submitted

My studio doesn't do OT for the development teams! 
And honestly, I think it's just a breath of fresh air as I've been nearing my one year anniversary on the game I'm working on for my day job!
I love what I do, but a nice palette cleanse is nice!

Submitted

I was super busy and only had 3 hours to work on this puzzle game:

https://itch.io/jam/gmtk-2019/rate/461143

I am from Australia and this jam started a 5 in the morning ;-D

Submitted

That’s fantastic that you came up with an idea that you could finish in such a short time and also make really fun! A good puzzle game for sure. Fun to have the jam start at such a convenient time!

Submitted

This was also my first jam and i'm fairly new to programming in general, so i can relate when you say that "programing does'nt come to me naturally" i also have more  interest in the art side of things :), i've always been drawing and doodling stuff from as far as i can remember, and since i grew up with retro games i kinda dabbled into pixel art as well for fun from time to time. 

I've always wanted to try and make games but since i only knew the graphics side of things that kinda felt out of reach, cause for the longest time everything related to coding felt like some nonsense impossible to understand black magic to me :p

 but hearing more and more about some of the game engines available these days i found one which felt accessible enough so i could give it a shot, so i got it and followed a bunch of tutorials, they were well made so i understood most of the things which didn't really make sense before and one thing led to another, i saw the GMTK Jam announcement video pop up, so i said to myself "hmm why not give it a shot see if i can make it ?"

My idea for the theme was to make a simple game where the "Only One" aspect would be the means of attack, so i kinda thought  i wanted to try something other than projectile based combat and see how it goes.

And so here i am now XD 

with not the fancyest game around for sure but i managed to make it and publish at least something :)

https://itch.io/jam/gmtk-2019/rate/462410

Submitted

I really like the spin attack, and I can tell you’re an artist. It’s so great that we have access to all these fantastic tutorials on YouTube. I suppose you’ve seen some of Brackeys videos? Really great for newbie programmers. Have you done any 3D modelling? I’ve really gotten into Blender (amazing 3D modelling program) these last two years and would highly recommend it if you don’t know about it already

Submitted

Thanks for giving my game a shot dude :) 

Yep it sure is awesome to have all the tutorials on hand, the ones i followed where indeed Brackeys, also Heartbeasts, UmaiPixel, and i can't remember the name of the  last one but his was super useful for some mechanics (albeit a little confusing since he used an older version of Godot and apparently some features changed quite a bit from that version)

And yep i've done some modelling with Blender (and it truly is amazing :p) although i'm a bit of a noob also with 3d, the funny thing in the case of this jam is that the model i made at first i was planning to use it to have a quicker way to animate my character and go for a little pre rendered look with a bit of tweaking ( had Vectorman in mind for inspiration on that ) but since time was short i could'nt manage to rig and animate it so i stuck a camera screened it from an angle and used it for quick cover art :)

Submitted

good 3D art is really hard to get done quickly; for a jam simple shapes are probably wiser. If you’re interested in learning more about blender I’d recommend the usual big dogs Blender guru and cg cookie, but also a smaller channel called CGmatter

Submitted

Yeah it sure is, thanks for the advice, i knew about CG Cookie but i'll check out the others good to know :)

This is my first time working on a video game as an artist in a group. Being surrounded by such brilliant people was such a great experience, and it's one I will hold onto for life.  This is hard to admit, but I probably suffer from Imposter syndrome at times, and being a lapsed programmer it was hard to see any value I could bring to the team. I was incredibly worried that my anxiety would slow me down, that they would see me for a fraud of a creator/artist.  It didn't help that I hadn't worked with a photoshop system in years, as I mainly sketch in pencil. 
These friends of mine were very open to what I had to bring to the table; encouraging my learning and growth during those 48 hours.  Seeing just how I progressed in photoshop, it even more amazing seeing what my friends contributed to the project. When things worked correctly , even when they hilariously didnt in visual splendor, I was awe-struck by how smoothly they took what i created and put it in game. Hearing the sound that was created for all the creations I had was a true delight.
This entire experience helped motivate me to further push my art, but to also get out of my shell and go on a chance. It paid off big for me. I loved the experience with the team and it helped not only me, but everyone involved.

The game is Called "One Earth". You control a giant mech as it walks around the planet in a 2D plane. You must save Earth from a cartoonish swarm of aliens by building turrets in different biomes (Sand, Ocean, Mountains, and Plains) to defend your home as you make your way toward an escape. Each biome has a different affect on the turret. You can stack them,  turn them into shields and more, but BE CAREFUL, using to much of Earth has its own consequences.


Submitted(+1)

Cool game! And hey, what’s so great about art is that it really is a learning experience, and a fun one at that. I’m really glad you found this jam such a good experience. we all feel like imposters sometimes. It’s hard to see your own value, but rest assured, everyone has something  to bring to the table. If others can’t see that, that’s a them-problem, not yours. It’s great you found a group that can assure you in your worth, people like that are the best kind

Thanks! We worked really hard and the team really came together.

Submitted

I'm a software developer by day and a game developer by night! I made some games when I was in college, but I didn't really finish any one of them -- they were all more kind of a proof of concept. I started working about a year ago in software, and I liked it at first, but now it's become boring. I enjoy way more returning home and thinking about crazy stories and game ideas, 

A few months ago, I was watching a video on the GMTK's channel and noticed he cited a book called I  "A Game Design Vocabulary", by Anna Anthropy & Naomi Clark (which I highly recommend to anyone interested in the topic). I was curious about it, so I bought it and read it entirely. I was amazed at how much incredibly interesting stuff I had been missing out on all this time, so I bought a couple more books, read them, and then started looking for game design patterns in games like Portal and The Stanley Parable. 

I quickly fell in love with the notion, and decided to give a game jam a shot. My first jam took place a couple of months ago, and I did not win, but I did meet some unbelievably talented and kind people, two of which joined me again for this jam! I've played so many awesome games, met so many interesting people, and been infected with so much passion by the community that I can only say I know I'm on the right path.

Games are truly amazing. You can imagine anything you want, draw/design it on a whiteboard, and bring it to life by yourself, or perhaps with a little help from your friends ;). And the best part?

 It is so damn fun.

Submitted

Lovely game with good mechanics! I’ll make sure to pick up that book, game design literature is something I’ve been meaning to get in to. One of the best things with this jam for me has been the energy from all these developers, it’s really inspiring

Submitted

Hi All, would like to share the story behind the jam. It's my team's 3rd gamejam game. We have 2 people in the team: one programmer and one unidentified role since can't really tell what she is doing, but she's trying for design LOL. No artist in the team, thus we are grateful for the free readily assets to use.

As we brainstorm for the game title, we think this idea will be simple yet unique same time and luckily we manage to finish it!

Here's the link: https://itch.io/jam/gmtk-2019/rate/462181

(Side note: surprise blackout for 7 productive hours is indeed unexpected, but we did have fun! XD)

Submitted

Cool game! I like the concept. Power outs and such are always fun.. I have construction near my house and sometimes my WiFi stops working because they’ve disturbed something. I’m lucky I wasn’t effected during the jam

Submitted

I started working on a game called Catgirl Pool Party in 2016, I picked up the project again this summer
and thought about maybe making some minigames for it at some point. I recently looked up some
game making communities online and found out about this jam through Tigsource.

I decided to use one of the minigame ideas I had and entered this jam with it.
Basing it off Polybius, an urban legend which a friend showed me at some point.
At first I wasn't sure what kinda gameplay it should have. It should be similar to Polybius
but different enough to be its own game. So I came up with a simple idea and sketched it out;

I think it turned out pretty well, considering its the first game I've finished and put online and
my first actual game jam. Some friends helped with parts of the code, like with the red (bad) dots.
https://hik.itch.io/polypuss

Submitted

Damn hard game, but I like it! I used to love urban legends but I’m more in to true crime nowadays.

Submitted

Hey!

We are a group of three friends who met back in highschool, with different backgrounds (programming/graphics design/music production) who initially started making games for the very first gmtk game jam two years ago. We havent really made a lot, besides joining a jam here and there, but love to take part occasionally.

What is most fun about us is probably the group dynamics which arise from the fact that we never seem to have a unified vision for a game and are acutely incapable of understanding each other's work (mostly due to differing backgrounds). Unfortunately, we don't even have a group picture at the moment, but we will probably try to be more active in social media circles in future jams.

Regarding our game, we had the basic idea fairly early and then changed it a million times, but if nothing else it was a lot of fun to playtest it. Hope you like it :)

https://itch.io/jam/gmtk-2019/rate/463231

Submitted

I love your game! Nice art and feels polished. It’s nice that you have such an interesting dynamic in the group, Though I imagine it can be both a blessing and a curse hah

Submitted

More often than not it's the programmer's and graphics designer's argument being overshadowed by the sound producer shouting at his synth :P

Submitted

Simple, colorful platformer)  I would be very grateful if you have a few minutes to play my game)

Game: https://bloodpirat.itch.io/only-one-rectangle 

Rate: https://itch.io/jam/gmtk-2019/rate/460625

Submitted

Cool game, reminds me of my own with the jumping cube! But this thread is about telling something about you and/or your game, there are plenty other threads for only advertising :)

Submitted

Sorry about previous post)

I'm a simple student from Kazakhstan. I study as a teacher of physical education and sports.In my free time I like to make games and I hope that someday this will be my main occupation, but at the moment I'm trying to earn money so that I can devote more time to creating games.

Simple, colorful platformer)  I would be very grateful if you have a few minutes to play my game)

Game: https://bloodpirat.itch.io/only-one-rectangle 

Rate: https://itch.io/jam/gmtk-2019/rate/460625

Submitted

Thank you for sharing friend! PE teaching has to be exhausting in more ways then one, game dev must be more fun ;)

Submitted

Hi! 

I am a guy from Sweden who used to work as a software developer but has re-educated myself towards a more experience design direction.  I have mostly been attending physical game jams previously and in the last year or so I started joining online ones. I really enjoy the limitations and how you push yourself during these kinds of events. 

https://fniss.itch.io/ettin-bffs
Ettin BFFs is a game intended to be played co-op but on only one controller/keyboard. Inspired by the katamari controll scheme and my odd fashination  of co-op games, you share control over a slightly pacifistic two-headed giant who only wants to pick flowers. It can be played by yourself, but you might miss out on the social experience of sharing the controller with someone.  I hope you enjoy it!

Submitted

My brother’s coming over soon, I’ll play your game with him then! Physical jams really intimidate me.. would you recommend going to any?

Submitted

We had a bunch in my bachelor programme, then I have been to Nordic Game Jam a few times and a few odd ones here and there. The big public ones are a bit intimidating but they worked out nice every time I have been to one.  People are usually very friendly and helpful.  I guess it is a taste thing if you prefer the online ones or the physical ones.

Submitted

A little presentation first: I'm Marco, the designer of our game, and I've worked with Filippo, the programmer. We are two 19 years old Italian students.

15 Years ago I met Filippo, we had been close friends during all five year of elementary school (from 6 to 11 years old) then we went to 2 different middle schools and lost each other.
After 6 years (now we were 17 yo) Filippo changed high school and went my same. He knew that i was there and contacted me to ask me some questions about the school, we spoke for a bit and found out we both had a passion for programming and video games.
Reunited from that passion we decided to participate at ludumdare 39 with this project (we removed the game from itch but there are still some screenshots an the source code). After the jam we let the project die and started loosing each other again for personal reason (nothing bad tho) but when we first saw gmtk video of the jam we decided we had to partecipate.
And there we are, after 15 years of up and down, with a project that's doing really well and we are determinated to contnue: BOB DOES NOT CARE.

Submitted

Super cool game, but I’m sure you know that already with your heaps of reviews and continued development. I’m really looking forward to where this game could go in the future! It’s interesting with friends like that, I have one myself, it’s like you go your separate ways but eventually you find each other again and everything is just like it’s always been

Submitted

I'm a CS student from a 3rd world south east asian country where there is practically no game industry. I like to participate in game jams a lot since I rarely have time to make games between all the classes and assignments.  Even though there is no game industry here, I want to open a game studio here when I graduate. I want to show everyone here that there is a future outside of cookie cutter doctor/engineer gigs and that it is viable. One of my friends already beat me to making the first game to be published for steam/consoles but I'll try my best to be the second.

My entry was a solo one even though I started in a team. I didn't like the game idea the other team members decided on so I left and worked on my own idea halfway into the 1st day of the jam. One of the ideas we had been discussing was an RPG where you got one turn. Based on that I made a SRPG where you had to pick one party member to act every turn. Despite the strategy moniker, I know that the game didn't end up being very strategic  since I couldn't spend time on design. I pretty much coded everything from scratch.

Game link:https://b-deshidev.itch.io/nekurotactics

Submitted

Your game is cool and has potential for sure! Your story is very inspiring and I urge you to continue chasing the dream. I believe in you friend! 

Submitted

This is such a wholesome community. I'm really influenced by the game "Wasteland" for DOS in most of what I'm doing recently, so I made a classic RPG and mixed it up with some stuff I came out with on the go. I think I kinda threw most of my knowledge in this, which had a negative impact in the overall synergy of both overlays and didn't have much time to flesh out my project, since I only had 1 day. Even with all of this, I'm really proud of what I did and the combat system mixed with the dialogue do work well imo, tho the rest of the game is kinda meh. 

https://itch.io/jam/gmtk-2019/rate/461207

PD: I'll play your games when I get home.

Submitted

Fun game! Deserves more attention for sure, i like the pixelart and concept a lot. Wasteland is a classic

Submitted

Currently I am 14, I have done a couple of game jams. But this is got to be one of my best. I have been making games for five years now. I have also been very interested into technology and computers.

It would really help my game if you guys gave it a rate, it means a lot to me.

https://plugworldg.itch.io/one-shot


Submitted

Love it! The mechanics and feel of your game are awesome. You say you’ve been making games since nine years old, how did you get into game dev so early and what did you work in engine wise?

Submitted

I got in game development early because of my teacher I had in elementary school. He was creating video games and animations, and I wanted to do what he was doing. He told me to try out Construct 2, so I went home and started expirementing with it. I learned a lot, about game development. Then I moved to Game Maker Studio 1.4. I watched lots of tutorials from Heartbeast and after enough tutorials I was able to make my own games. So that's how I got into game development so early. Definitely worth it, I probably won't be able to do game development as much when I get older. So I am working at it as much as possible right now.

Submitted

Hello to all. I am currently a student at a university in Toronto. I am developing a unity games. Initially, I started by studying 3D modeling and 2D art, but now I am more engaged in programming and just in unity.

I already made some small games, but still haven’t published anything. Maybe soon)

Our game is named Impulse. This tricky, single-level game will put your platforming abilities to the test. 
What's waiting for you in the dark? Only One way to find out. Be Impulsive and take a leap of faith. 

Good luck, and thank you for playing. 
Only One Sprite was used to make Only One Level, and you get Only One Pulse to help you out. 

GamePage:https://itch.io/jam/gmtk-2019/rate/460954

Submitted

Superb game! The whole aesthetic is really great. Having knowledge and interests in both art and programming must be really useful for you as a dev

Submitted

Great idea for a thread. I'm a software engineer outside of the games industry. I've worked on a couple small game projects in college and helped out as a TA for some game design courses (AI, VR/AR), but never completed anything substantial. I've just recently jumped back into Unity and have a few ideas for small games that I'm planning to work on in my spare time.

This is my first jam entry and I'm honestly glad I was able to finish something on time. I actually got the idea from last year's GMTK jam with the theme "game without mechanic." The original plan was to make a point-and-click adventure where you could click the screen but without the ability to point at anything. Instead, the player would click in Morse code to tell the main character where to go and which objects to interact with.

For this year's jam I decided to revive that idea and build something like a platformer instead with a single button and a smaller number of possible commands. There's way more that I wanted to put in the game, but maybe I'll revisit the idea someday.

https://itch.io/jam/gmtk-2019/rate/462506


Submitted

Really great game! The concept, story, sound and art are all fantastic. If I understood your post right You didn’t participate in last years jam, what prohibited you?

Submitted

Thanks! Missed out last year due to vacation. This year was perfect timing thankfully.

Submitted

I’m Cameron H, and I’ve been making short indie games for a bit over six months. In that time, I’ve made eight games, including my latest one; Tunnel View; https://justcamh.itch.io/tunnel-view

Like most others on this thread, I wanna make a job out of indie game dev, so I’ve recently been building up a social media profile, and doing my best to post *frequently* which is harder than you’d think. 

So bout this game, I made the stupid mistake of planning ahead. May sound sarcastic, but I’d made a plan of what game I would make, then the theme didn’t suit the idea at all. So then I naturally spent hours trying to squash my existing idea into the theme, instead of building something around the theme. After wasting the first few hours, I thought of some ideas, and stuck with 1 Dimensional. 

I knew that this would be a puzzle game, but the most puzzling part was deciding what the game should be like and the challenges associated. Colours had to be the core focus, since shapes can’t be shown in 1D. Then I came up with mirrors, that was a beautiful mix on the idea. That’s hopefully a long enough talk, see you round! 

Submitted

Fantastic game friend! Hard as balls at first but I got a hang of it after a while. The idea is so original, really good job. Eight games in six months to me is crazy. I’ve been working in unity for about two years but only completed ONE game

Submitted (1 edit)

Oof, I never said those eight games were completed. A lot of them lack closure and aren’t completely polished. I think it’s a good idea to just post them, even if they’re not completely done. Also don’t overscope, but I know this is easier said (written?) than done. My games are very small, and I like em that way, it’s harder to get sick of developing them cos there’s always something new to do. Also, thanks for playing! =)

Submitted(+1)

Yeah one of my biggest problems is that I usually come up with a small game idea that soon snowballs into something way too big. That’s why this game jam has been so good for me; I had to keep it small and simple or I wouldn’t have enough time to finish

Submitted (1 edit) (+1)

Hi, we are Team Catwheel and I am Erdal Ural. Here is what we look like in real life:

I'm the guy on the left. The cute lady in the middle is our game artist and my wife İdil and the guy on the right is our friend Umur. 

Umur and I met on our first day in college computer engineering department. We had similar taste in games and we were interested in making them but we didn't develop anything worth playing up until 2nd year after our graduation from college. 

My wife studied fashion design and wasn't really interested in video games until we met.

 It was the summer of 2016 when I decided to join Ludum Dare 36, I asked İdil to help me with the artwork. She is really good with photoshop and she has a good eye for aesthetics. After that first prototype we build for LD36 we started joining jams frequently and quickly after that Umur decided to give it a try and we formed up the Team Catwheel to get better at crafting video games. 

Currently İdil and I have full time jobs. And Umur is doing his own thing. Soon I will switch to a freelance deal with my current employer and hopefully we will find a way to make some money out of our games.

For this game jam İdil decided not to join because she has been working very hard lately,  therefore Umur and I had to change our roles a little bit. Usually I'm doing the main programming and Umur handles the polish and sound design (Time to time we switch around the programming roles during the jam).But this time, I had to do the artwork,  so we decided that Umur should do the heavy lifting on the programming and I can focus on polish and artwork. I glad it worked out!

The Idea for our game came from this question: "What annoys you when there is only one of?" from that we got to the idea "only one elevator!". You see we live in a 15th floor of an 18 floor apartment and there are 2 elevators and some times one of the is out of service so the whole building has only one elevator. At those time I keep complaining how stupid and inefficient its algorithm is. Then it came to my mind that what if I controlled the only elevator on the floor manually! What if I controlled it with a crank so there would be only one input! So we made the game "Smooth Elevator".

Here is the link if you are interested: https://teamcatwheel.itch.io/smooth-elevator

Submitted

Really fun game! Although pretty stressful. You’ve done a great job on the art, your wife must be proud. Too bad she couldn’t join in this time, but there’s always next year

Submitted (3 edits)

Hello everyone,

Im a game designer and this was my 1st  & the best game jam(solo),I made a game about decisions,choice and consequences. You have a life bar which is also your healthbar,fuel,ammo and score this was my take on the theme hope you guys like it.Thanks

A rating /review would be appreciated:https://itch.io/jam/gmtk-2019/rate/463255

Submitted

Great concept in your game! Really unique

Submitted (4 edits)

(edit : crikey, I've bamboozled myself and mistaken 24 hours to 12 hours, I'm quite an idiot :/)

First of all, Please execuse my bad english. English isn't my native language, Thank you.
Name's Zik, I'm preparing (kinda) for the college & university and my ultimate goal is to spread those gamedev know-hows to everyone who wants to make & improve their games!
I've began developer's career when I was like, 15? and I used gamemaker. Wee-lad me was just trying to make my own little cybertoys at the moment, lol.
Years of hardcore coding later, (merely) an year ago I've discovered the itch.io, And GMTK. They're one of my life's greatest landmarks I say.
And now, I'm developing my personal projects like tech demo and my magnum opus, At the same time I'm drawing various stuffs whenever I got inspired.

About the game --
After the jam has begun, I solo'd everything. I rushed & coded my first prototype. It was about choosing one character that had unique ability to fight in the wave-based arcade game.. But there was a problem;
While I was prototyping, I've gotten a great concern of not being able to finish all of my design goals & only thing that has adherence to the theme was the choose one character gimmick.

So, I've decided to overhaul everything and choose to develop smaller, do-able game. only merely 24 hours were left.
I've brainstormed for another good hours.. Then I've come to the conclusion of the game in which you "Compromise" the distance with your own projectile. I've brainstormed yet another time to build more mechanics upon that, Like adding the ability to deter away the bullet & mobs that can be killed with the projectile.

So that's how my game were created; It was quite a rushed project made in span of 24 hours (excluding the designing time & time when I had to go outdoors to do some library stuff etc..)
There was several design mistakes, But I'm really, very happy with the result I managed to pull off.
Plust, Thanks to this jam I could compose my (simple) music for the first time in my life, And not to mention that I've met so many awesome folks here. It was very fun & new experience overall.

I'm attaching the link, Feel free to take a look If you're curious to see the result : https://zikbakguru.itch.io/game-game-game-game

Submitted(+1)

Fantastic game! I love the art and simple concept, great job! Putting the scope too high at first is a mistake I often commit myself, but you managed the situation. I hope you reach your goals and that I can check out that magnum opus of yours in the future!

Submitted (1 edit)

Don't lose your heart.....    s

Enjoy! ;)

Me know it all knows the truth

Submitted

Hey friend! This thread is about telling something about yourself and/or your game, not only Self promo

Submitted

Hello there :D sorry about that, sooo about me this is my first game jam here, first fully developed game by me, got the idea of this game while i was taking a walk, I'm so into game development right now, I think this is what I will continue to do :D, tell me about you !

Submitted

I’m also really into game dev atm, but my studies Will always take priority and that prohibits me from really committing to developing games. I do have a lot of other passions too though! I love art in all forms, though I’m primarily a traditional artist, and I have a passion for nature. I’m really opinionated and wanted too become a politician for a while when I was like 11

Submitted

 I have a passion for nature too, nice to meet you ^-^

Submitted

It's really cool! here's ours:

https://itch.io/jam/gmtk-2019/rate/461311

Hope you'll like it, try to get all endings! =]

Submitted

Hey there! This thread is not only about self promotion, but also about about you. Please tell us a little bit about you and/or your game!

Submitted

Hey everyone! Thanks for creating this thread. It's wonderful to see so many stories and get to know the people behind the game. 

My name is Josh and I've been working in software/digital art for around 10 years now (so old!). I've been a Unity user since 2.x and as a solo developer (programmer, artist, sound design, etc) I find it the engine best suited for my needs.

As of late, my son who's 5 has been my beta tester. Seeing how he approaches the game play has been a huge eye opener and has made me change how I approach game development. He can only read a minimal amount, so he has to intuit how the game is played through its graphics, color, etc. This really forces you to think of games in the least "text heavy" way. If you game couldn't have any text would your users be able to understand its systems? It seems like a simple concept but seeing through his eyes has forced me to change how I approach game development.

My submission for the 2019 GMTKJam was C'thulhu Rises. My design goal was that if my 5yo could enjoy/beat it then it should be playable by others. I did the music in a single take on my electric guitar (hence so many mistakers),  recorded myself speaking low, guttural grunts and phrases in the Eldridge language, and used an "ink heavy" art style, all in hopes to assert that feeling of madness and power.  I got a good review from my 5yo but he did say it intimidated him a little bit as the C'thulhu character is a bit scary. This was great to hear because I really tried to focus my game on the feeling of being powerful and the only one to take on the world. You could say my attempt at the theme was more thematic than design based. 

I had a great jam and got to stretch out and make something I otherwise would never have created. Thanks for reading!


C'thulhu Rises

Only One


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