I LIKED IT TOO MUCH
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The Only Juan: The Adventures of The Jelly Knight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #438 | 3.976 | 3.976 |
Design | #496 | 3.634 | 3.634 |
Overall | #554 | 3.764 | 3.764 |
Adherence to the Theme | #921 | 3.683 | 3.683 |
Ranked from 82 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Got confused at first, but once I got the hang of it, I loved the puzzle element of it.
My confusion came from the fact that I got the first shot right by accident and did not know I had to climb the ladder.
Playerd it, lLiked it, rated it.
Onto critiques: It takes a while to understand what is happening with the mechanics. Since the enemies are stationary moving around to hit them from the right angle felt more like I was cheating the game than solving a puzzle since the number of moves is softly demanded instead of limiting every level to 1 move and design the levels so as to have difficult angles and positions to shoot from.
Thanks for playing our game! We have noticed it's hard to understand the mechanics at first, we are considering better levels at the beginning to introduce the mechanics and replacing the colors with something more intuitive (like rock-paper-scissors).
It is interesting that it felt like cheating, we definitely want to avoid that as we keep developing this game. Thanks for the feedback and for saving the Juan and only Jelly Knight
Beat it! Took me until the last level to realise the rock-paper-scissors thing, I was just trying every colour up until then randomly. Should've read the description more carefully!
You can fire as many times as you want, so even though there is a higher score for shooting only once it doesn't feel like it's integral to the design of the game. Without the high score for one shot, the game is pretty much the same.
Also, since the bullet despawns on hitting an enemy, there's no way to complete levels with 2+ enemies in a single move. Or am I missing something?
Pretty original idea, great job with this!
- Joe
Thanks Joe! The "only one" was more around being able to take one hit and enemies only having one weakness, which fit perfectly with being able to absorb one projectile and then the rock-paper-scissors mechanic for one weakness. Being able to finish every level with one shot was something we added in the end as a sort of easter-egg
There is a way to complete that level with a single move, if you get hit with a color that you would beat, you reflect it back, so you can use your enemies' bullets against them ;)
Thank you for playing our game! If you have any more feedback let us know, we would greatly appreciate it
A pretty original puzzler based on a concept 'one bullet' and 'one colour'. With interesting levels and firne music.
Took me some time to see the ladder ; else, nice take on rock-paper-scissors. It forces to think about where you're gonna send the bullet and where it's going to bounce. Interesting that medals are, somehow, lifepoints. I'd love to expend on that idea myself!
Good job!
Thanks for the feedback 21st! We do need to make the ladder more obvious or think of a better progression mechanism. My roommate tried your game and stayed up all night trying to figure out how you were managing to keep the same word in his computer even after deleting the file, reinstalling and restarting his computer, it was great haha
The Jelly Knight will forever thank you for your heroism!
I like the concept! I think the movement could be using full WASD though, taking effort from movement and allowing to aim more easily without screwing up your position. Good job!
Thank you Jannik! We originally used the mouse to prototype faster and ran out of time to set up a more decent way of moving 😂. We do need to work on better controls, thanks for the feedback! Any other suggestions for our next iteration?
The Juan and only Jelly Knight will forever be in your debt, brave warrior
Me gustó, bastante fluido. Quizás, el diseño no es el adecuado para el juego ya que, si no fuese por la jugabilidad, me llamaría poco. Muy interesante la mecánica; simple y concreta.
Really interesting idea! The mechanic itself was really good, my only issue is that you had to explain how to play with a instruction text outside the game. I would try to focus on a few tutorial tips or ways to teach the player in a more intuitive way. Anyway, it's hard to do every aspect on this short jams hahaha, the game is awesome, you did a great job! :D
I don't know I just liked it. It feels smooth and fun to play! Great game!
Would love to see more levels, and the Juan jelly design really allows for character customization, that would be a great feature in the future.
Thanks for the compliments! We wanted to add a little helm to Juan, but ran out of time, so only ended up adding the little helm's ponytail. We'll add that and definitely more levels (we have some great ideas and are already working on designs). We'll let you know when they're ready!
Thanks for lending your courage & wits to the Jelly Knight!
Well I had some trouble figuring out that you need to exit the level using the ladder, I was restarting every time thinking I did something wrong, lol. Good job tho, rated.
My only question is what is the creature that we control? :) Well done!
I can see how this game can give me a headache which make it great!
I'm a bit stupid but had to think to understand that I could catch and then the balls in the first level haha
Whoever sees this comment, go see dzamani's game, it's super cool: https://dzamani.itch.io/the-only-neone
(After you play and rate ours? The Jelly Knight needs your help!)
I like your BGM although when I enter your game first time, Your game is little loud. But it does not matter.
And the control system I spend several seconds to familiar. Very great control for me instead of simple ASDW.
Hopes you can rate mine and appreciate.
(I am playing this level and lets me continue.....)
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