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damngary

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A member registered Aug 04, 2019 · View creator page →

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Thanks for the feedback!

Our game is Called "One Earth", probably around 11 reviews last I saw. You control a giant mech as it walks around the planet in a 2D plane. You must save Earth from a cartoonish swarm of aliens by building turrets in different biomes (Sand, Ocean, Mountains, and Plains) to defend your home as you make your way toward an escape. Each biome has a different affect on the turret. You can stack them,  turn them into shields and more, but BE CAREFUL, using to much of Earth has its own consequences.

So happy with this game!!

The game is Called "One Earth". You control a giant mech as it walks around the planet in a 2D plane. You must save Earth from a cartoonish swarm of aliens by building turrets in different biomes (Sand, Ocean, Mountains, and Plains) to defend your home as you make your way toward an escape. Each biome has a different affect on the turret. You can stack them,  turn them into shields and more, but BE CAREFUL, using to much of Earth has its own consequences.


The game is Called "One Earth". You control a giant mech as it walks around the planet in a 2D plane. You must save Earth from a cartoonish swarm of aliens by building turrets in different biomes (Sand, Ocean, Mountains, and Plains) to defend your home as you make your way toward an escape. Each biome has a different affect on the turret. You can stack them,  turn them into shields and more, but BE CAREFUL, using to much of Earth has its own consequences.

Just added your game to my Jam list!

Here's our game.

The game is Called "One Earth". You control a giant mech as it walks around the planet in a 2D plane. You must save Earth from a cartoonish swarm of aliens by building turrets in different biomes (Sand, Ocean, Mountains, and Plains) to defend your home as you make your way toward an escape. Each biome has a different affect on the turret. You can stack them,  turn them into shields and more, but BE CAREFUL, using to much of Earth has its own consequences.


The game is Called "One Earth". You control a giant mech as it walks around the planet in a 2D plane. You must save Earth from a cartoonish swarm of aliens by building turrets in different biomes (Sand, Ocean, Mountains, and Plains) to defend your home as you make your way toward an escape. Each biome has a different affect on the turret. You can stack them,  turn them into shields and more, but BE CAREFUL, using to much of Earth has its own consequences.

Thanks! We worked really hard and the team really came together.


The game is Called "One Earth". You control a giant mech as it walks around the planet in a 2D plane. You must save Earth from a cartoonish swarm of aliens by building turrets in different biomes (Sand, Ocean, Mountains, and Plains) to defend your home as you make your way toward an escape. Each biome has a different affect on the turret. You can stack them,  turn them into shields and more, but BE CAREFUL, using to much of Earth has its own consequences.


The game is Called "One Earth". You control a giant mech as it walks around the planet in a 2D plane. You must save Earth from a cartoonish swarm of aliens by building turrets in different biomes (Sand, Ocean, Mountains, and Plains) to defend your home as you make your way toward an escape. Each biome has a different affect on the turret. You can stack them,  turn them into shields and more, but BE CAREFUL, using to much of Earth has its own consequences.


I'm also going through adding games to a list to play through. This is our game we created for the jam.


This is a game we made about flying through space, defending Earth from an alien swarm by building turrets on the planets surface.

This is my first time working on a video game as an artist in a group. Being surrounded by such brilliant people was such a great experience, and it's one I will hold onto for life.  This is hard to admit, but I probably suffer from Imposter syndrome at times, and being a lapsed programmer it was hard to see any value I could bring to the team. I was incredibly worried that my anxiety would slow me down, that they would see me for a fraud of a creator/artist.  It didn't help that I hadn't worked with a photoshop system in years, as I mainly sketch in pencil. 
These friends of mine were very open to what I had to bring to the table; encouraging my learning and growth during those 48 hours.  Seeing just how I progressed in photoshop, it even more amazing seeing what my friends contributed to the project. When things worked correctly , even when they hilariously didnt in visual splendor, I was awe-struck by how smoothly they took what i created and put it in game. Hearing the sound that was created for all the creations I had was a true delight.
This entire experience helped motivate me to further push my art, but to also get out of my shell and go on a chance. It paid off big for me. I loved the experience with the team and it helped not only me, but everyone involved.

The game is Called "One Earth". You control a giant mech as it walks around the planet in a 2D plane. You must save Earth from a cartoonish swarm of aliens by building turrets in different biomes (Sand, Ocean, Mountains, and Plains) to defend your home as you make your way toward an escape. Each biome has a different affect on the turret. You can stack them,  turn them into shields and more, but BE CAREFUL, using to much of Earth has its own consequences.



To save earth you have to use earth's resources for defenses as the planet rushes through the universe.


I'd like for people to check out One Earth, it's truly darling.