This is my first time working on a video game as an artist in a group. Being surrounded by such brilliant people was such a great experience, and it's one I will hold onto for life. This is hard to admit, but I probably suffer from Imposter syndrome at times, and being a lapsed programmer it was hard to see any value I could bring to the team. I was incredibly worried that my anxiety would slow me down, that they would see me for a fraud of a creator/artist. It didn't help that I hadn't worked with a photoshop system in years, as I mainly sketch in pencil.
These friends of mine were very open to what I had to bring to the table; encouraging my learning and growth during those 48 hours. Seeing just how I progressed in photoshop, it even more amazing seeing what my friends contributed to the project. When things worked correctly , even when they hilariously didnt in visual splendor, I was awe-struck by how smoothly they took what i created and put it in game. Hearing the sound that was created for all the creations I had was a true delight.
This entire experience helped motivate me to further push my art, but to also get out of my shell and go on a chance. It paid off big for me. I loved the experience with the team and it helped not only me, but everyone involved.
The game is Called "One Earth". You control a giant mech as it walks around the planet in a 2D plane. You must save Earth from a cartoonish swarm of aliens by building turrets in different biomes (Sand, Ocean, Mountains, and Plains) to defend your home as you make your way toward an escape. Each biome has a different affect on the turret. You can stack them, turn them into shields and more, but BE CAREFUL, using to much of Earth has its own consequences.