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A member registered Jul 13, 2017 · View creator page →

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Thanks! Wow, it'd be interesting to see your take on a visual novel without video. I understand the feeling of trying to avoid basing your game around sound design since it's not my comfort zone either. It also eats up a lot of your time if you want to do it right, but we liked the idea so much that we decided to risk it :P
I'm glad you say we did the idea justice, it could be done a lot better, but I'm proud of what we managed to do as well, especially since I was sceptical of the concept and our skills to pull it off from the start.

Btw; don't know if you've seen it, but Komorebi tried the "visual" novel without graphics approach, not the same, but you might wanna check it out :)

Thanks for the comment, glad you liked the concept :)
In hindsight I'd definetly agree with you that a turning sound would be welcome. We were thinking about implementing such a feature, but were a bit scared of it producing too much auditive noise and distracting from enemy sounds. If we expand on the project, such a thing would be at the top of our list!

Nice spin on the genre. The fact that you can only kick the ball up vertically is interesting. At first I thought that the fact you can control when the ball moves makes it too easy, but the vertical only thrust makes later levels a challange. I like it.

- destroying more than one block before hitting the paddle again is a lot harder in this game, i'd recommend that you do a combo on the score for that

- I think your UI doesn't properly adjust to the screen size, i have no idea how to get out of the instructions window (either a button is missing or it's offscreen at my resolution)
- Other UI bugs including the game offseting my mouse for button presses
- The paddle can pass through the ball if you swing it hard enough, which makes it a lot easier to save a falling ball

Thanks a lot! The level of polish can't measure with your submission, but I'm glad you enjoyed it

Thanks a lot!

Thank you so much!