Really fun to play!
Play game
Roguelittle's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Polish | #3 | 4.000 | 4.000 |
Fun | #5 | 3.800 | 3.800 |
Overall | #10 | 3.438 | 3.438 |
Creativity | #20 | 3.200 | 3.200 |
Theme | #43 | 2.750 | 2.750 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Talking points of your game
Roguelittle is a roguelite shooter where you get smaller the more hits you take!
List any assets you used.
Most art, music, SFX and fonts
All credits on game page and in game
Comments
Really great game, very fun and feels well polished. If you don't take any damage It's easy to miss though how the theme fits here :P
Cool game! It was weird not being able to shoot over gaps. But it was satisfying to go around killing things for ammunition later, especially because the smaller you got the less effective the sword was.
Nice polish, it made fighting good fun. I would have liked if you could shoot across gaps in the ground. Also after collecting enough bullets the sword was not realy needed anymore because it was to risky.
I did find a bug unfortunatly. when I collected the key and then died the key stayed at the same position in the screen but wasn't interactable anymore.
Thanks for playing, I intended to make the gaps in the ground not stop bullets, but I kinda didn't have enough time to fix it and not worry that it might cause more bugs.
Yeah, I've played it a bit today again and have seen that bug and similar. Also for some reason ammo doesn't go down in the latest version, so... that might be part of the issue heh
Great fun to play and super polished! Was it intentional that the ammunition doesn't run out? After the first enemy I had no reason to use the sword again
Such a good game very replayable. Fighting the enemies was exciting and the shrinking concept was a creative addition for the prompt. Great start for a future game if you decide to go forward with development.
I tried to :D thanks for the comment
btw; this is what succeeding in polishing looks like - https://itch.io/jam/gdl-july-21-jam/rate/1112978
The game was very polished and the dungon-crawler theme was a nice touch. I would even consider this as a steam game if there was more gameplay!
Great game, very very fun. I completed it after dying once, longest one i've played in the jam. Very polished
Hey, thanks a lot for playing. As you said the mechanic is a balancing act, though I think even more could've been done to increase the risk/reward factor. Definitely will be exploring that in the future some more.
The pixel art is from a pack by the awesome o_lobster, you can check it out here https://o-lobster.itch.io/simple-dungeon-crawler-16x16-pixel-pack
Immediately engaging for me being that i like rpg/adventure games. Cool variety of enemies, good movement and dungeon mechanics. A map would have really helped. I died a lot and by other peoples comments there's an end? Yeah, never got to that xD But if I wouldnt mind to keep trying to win if i had more time lol
I died so many times. :'( Finally won though! I found three keys before I made it back though, which confused me a little. Also, I feel like projectiles should've been able to go over the tiles that crumbled away, after they crumbled away.
Maybe a map would've been helpful?
I wanted to swipe at projectiles to knock them back so bad.
Awesome game! Looks great and plays quite well. Definitely encourage you to keep up development on it
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