I'm glad that it works for you, but that's not the point of a bug report.
The default settings, aka blank asset path, leads to the game creating and searching for a false Appdata path.
Meaning there is some bug or discrepancy in how the game gets Appdata while accessing custom content, vs how the game gets Appdata while accessing save data etc.
MoonArtyre
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Custom content doesn't actually use the real %LOCALAPPDATA% but rather what seems to be a hardcoded path using the systems PC Name?
%LOCALAPPDATA% has all the expected save game data etc you'd expect, so it it does use this for save data.
However when we activate custom content and it says that we should add our content to the %LOCALAPPDATA%/Votv/Assets/tv you might not be able to get the assets folder at all.
Instead what the game did, is create a "fake" Appdata using the pc name. In my case it created a new folder path under Users: (PcName)/Appdata/Local/VotV/Assets/tv
Trying to apply local axis scaling along a rotated object. The local scaling always scales the object in unpredictable ways.

Scaled along the "orange" axis, also made it oval, meaning scaling was applied to the "red axis" too.

Hope this gets fixed, it's the only thing that annoys me currently, otherwise using Asset forge has been blessed :D
This game is really Interesting. The artstyle and Sound is awesome, but the gamplay is confusing. I'm not sure if I'm doing things right or wrong, or what exactly I'm supposed to do. But I realize the there's seom depth here.
I'm curious on why some cards react to one another, or how the order of the card influences my prediction.
I'd love to see what Impact my predictions have, and I'd love to see a proper end to this game.
I played through the entire game and hoped for a conclusion, but it just stays at the final dialog. I hope that's not a bug ^^






















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