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AllEyesOnMe(Ryan)

149
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10
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A member registered Jul 03, 2021 · View creator page →

Creator of

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Man, we are working hard on it, I promise. The interest in the project has been obvious. Almost everyone who submitted hit our page the day the jam ended. We are nearly done with core things but we still have to tie everything together and make sure it all works. We appreciate everyone's patience and we're as anxious to get the project published as you are to play it. There's well over 500 hours of work in this project and we're dying to show it off.

Thank you for trying it. The game itself isn't playable ATM. We're working hard to get it where you can complete it. Check back in a couple of days. We have hundreds of hours in this project so, obviously, we want you to be able to play it! xD

Fun and buttery smooth. Great project.

Get to the pyre/bonfire. When you get close to it, it will light and then you go through the nearby gate.

Well, your team obviously needs some experience but you entered the contest and submitted something. I'd say that's better than playing xbox all weekend. Keep practicing. My first jam wasn't very good either heheh.

577.1 Took me a minute to figure out the wall climb. Almost gave up on it actually. Very solid, just-difficult-enough game. The controls felt really good as well. And funny!

Fun, seemed like there were a couple of things you didn't have time to work on but the overall concept was clean and pretty easy to figure out. Controls felt nice as well.

Thin concept but the game feels smooth and it's "just" hard enough.

Well, you're wonderful level designers and the variety of enemies was really refreshing. I guess, since I'm on the spot here, I would suggest just mixing it up a bit more. You've clearly got good instincts for enemy design and level design so, lean into that and just spread the bomb mechanic out a bit. It has fantastic potential and when you're looking at something from three feet away sometimes you can't see what's right in front of you. My suggestion would be to try and step away from it a bit and draw inspiration from a couple of other source that would blend well with what you've done.

I actually went straight to my page and wrote it right after I posted that comment and then forgot to hit that publish button! LOL. Anyway, It's public now and I love that I have kind of a diary of what happened so I can look back later.

Working on it as fast as I can! IDK if I'll be able to finish before the judges get to mine but I'm trying to. So glad you enjoyed it though.

The content yo! Simply amazing how much work and polish you were able to pull off for this. Personally, I thought the bomb mechanic got a little.... in-the-way at a certain point. Don't get me wrong, I was having so much fun playing but it seemed a bit of a one trick pony after a while. The variety in level design kept me interested and the checkpoints were a good addition.

I think most people have said what I would already. Nice 8-bit callback on the artwork. Good luck with future projects.

The canvas paintings on the walls were really lovely. Glad you took the opportunity to show off your artistic ability there. The modeling was nice and simple with a nice asthetic. A little rough but good work on getting it playable!

Yes, the pink enemies don't actually hurt you, they just push you around and hinder (or help) you. Thanks for playing!

As an old-school Pong player, I can really appreciate this one. I also like the incorporation of the 8-bit SFX. Nice work on the boss, although, maybe it was a bit too hard? Maybe it's just me. Good work on the pixel art as well. I like the Mario style maps as well, nice callback there.

Good use of the theme. I was thinking about my childhood friend who took his life a couple of years ago just last week. We weren't close after we grew up but I still think about him all the time. So, I'm really sorry to hear about Laura and how fresh that event is in your mind still. Good luck to you and your future projects.

Good project, super difficult but I like the analog feel of using the mouse for the steering wheel. I managed to get 2 passengers dropped off right at the very end of the timer. I didn't have trouble picking them up once I figured out how. Keep up the good work!

Really working hard over the next week to make the player feel a little more predictable. Glad you enjoyed it though.

I'm actually working on the Unity port right now. Hopefully by the end of the week, everyone will have a much smoother experience and maybe in a couple of weeks, a demo!

Okay, thanks for the hint. I was really trying hard to figure it out but was unable to.

Well, I couldn't actually find the ship but it was pretty well put together. The "Game Over!" made me laugh.

Needs polish but it's coming along. Good work overall. Everyone has already what I was going to mention so, keep up the progress.

Well, the polish on this is just stupid good. I love the task routine for the ants and the abilities gave so many degrees of freedom for solving it in your own way. Really well done.

Did you do your own models? Also music?

I don't need to parrot what everyone else said. Great humor, loads of content and the most well-thought out puzzles i've seen in this jam.

I'm not sure if the Unity port will help with that or not. Let's hope so.

Agreed. As stated before, I have 40 years of deep classic gaming roots. With a health dose of the current as well. ;)

Me too! xD

Wonderful, so glad you enjoyed it!

Fantastic! I begin the Unity port this afternoon and then, as much variety as I can cram in after judging ofc.

All good. I know it's a jam game but I always wanna know if I'm missing something. Keep working!

Even awesomer! Rating adjusted.

Yes, I have deep roots in classic gaming. almost 40 years of it to be exact! Glad you enjoyed it.

I'd definitely call that polish.

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Got locked out as well. Maybe add a downloadable version so people who are having trouble can still play.

Obviously, this is in need of a lot of polish but I respect that your team built it from scratch. The models were well done and the level layout was really good. I never did figure out how to use the arm thing but I made it to the mansion anyway. Keep working on it! Looking forward to seeing what the future holds for our little detachable friend.

That jump mechanic needs some polish, it feels very unnatural. Good work on the pixel art. In one of the later levels I kept glitching to the wrong section and landing me on the spikes or the ghost. But, you did pretty well overall considering the number of levels you had. I'd polish the mechanics quite a bit and maybe add some sound. Good Job.

Well, I can see this is an unfinished build. Reply to this post if you polish it and I will replay it. The controls are somewhat of a mystery. A little clarification on that point would be a plus. Also, a little bio on the game or you or your process would be nice.