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AllEyesOnMe(Ryan)

188
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A member registered Jul 03, 2021 · View creator page →

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I love the N64 vibes. Sadly, my plants despawned and I didn't have time to play further. I really like the level design and the modeling too. Not sure what the despawn thing is and maybe it's a glitch but I'm still very impressed with the amount of work you got done. Great work on this submission!

This is the most high-concept game I've played in a while. The basic premise stretches what defines a game beautifully. Really great job on this project!

Wow, that's some great feedback. Yes, we're already talking about expanding several things especially crafting and variety in the forest. The enemy waves didn't get implemented due to time constraints but given the huge scope of what we tackled I'm surprised we got to upload at all. Scott really did an incredible job getting as much done as he did. If you would please send me your notes I would love to see them and thank you.

Not bad, i can see how this would be better with a friend and probably pretty frantic talking back and forth with them. Good job getting it submitted and the multi-player aspect is something I've rarely seen in a jam game.

Good job getting something submitted. I think, as is the case with a lot of jam games, you just bit off more than you could chew. Keep working at it because I have a feeling this is the kind of game that would get played a lot on itch if it was finished!

WAY too grindy without introducing any new mechanics. The idea is pretty sound but it's just too much of a click-fest without much in the way of giving the player a feeling of satisfaction. I think with a little rework this could be a lot of fun though. Good job on getting something submitted for the jam!

Good job submitting a finished project. I fed the little critter quite a few of my crops but didn't seem to do anything. The sound eventually got on my nerves and I quit about that time lol. Feels pretty polished though, keep up the good work!

Thank you so much for the feedback! We're both keen to continue development on this and it's been my dream for a while now to make a rouge-like. There was an endgame idea that we just didn't have time to implement but if you made it to farming different crops that's about how far we got in terms of content. There's still some to add that we didn't have time for and I wish we had gotten to lay out the procedural forest a little better but Scott did a terrific job given the massive workload he had to juggle.

The portals just take you back to the main base. If you die you drop a bunch of your loot so we wanted the player to have the option to run back to save their stuff if they wanted to.

Very pretty and cool idea. A little one-dimensional but the visuals were really good for sure. I give the polish an a+.

Wow, that's some great polish you achieved there. Really good work on all the models and animations. I try not to be too critical with jam games but the camera was clunky and unintuitive. I would have preferred to pan with the mouse but that's a minor complaint. Such a big team working on this too. Congrats on your submission!

That's awesome dude! So glad you liked it. I worked pretty hard on it. We both worked really hard on the whole project honestly. Thanks for the feedback and for playing.

Yeah, the player attack was supposed to be a ranged attack but we didn't have enough time to implement. What I do is pop about 5 minions to start with and add as mana comes back. You're basically unkillable at that point.

When we compiled our build it came out to like 10gb and with limited time left we were trying to get the size down. I forced the texture fidelity to 64x64. Which worked but degraded all the bitmaps to the same size. I didn't have enough time to re-import everything before the deadline ended. Thanks for playing, we're really glad you enjoyed it.

I don't like clickfests so I'm not the best judge of this one. I think it was a pretty good attempt but the music wouldn't have been my first choice. Good job on getting something submitted though.

Replayed it and yes, it was much better without the lag. Didn't quite finish the whole 15 waves but good work.

LOL, so did I, in a way. I baked all these great lightmaps that blew the file size over 10gb. Had to scrap them all last minute and degraded all the texture maps just to get it to upload xD. Thanks for the reply. Lessens my sense of failure.

A little repetitive but I can tell a lot of work went into this. Did you do all the modeling yourself? Great job on this project

A fun take on the modern approach. My FPS was lagging quite a bit with the WebGL build so I couldn't play it but it looked well-polished. Good job.

Interesting concept. A few too many mechanics for my taste but good job on the submission. The gameplay felt pretty good. Would have preferred mouse control for selection.

Thank you for a taking a look at it! It was buggy for sure but we all worked really hard and we're really proud of what we were able to accomplish.

Glad you had fun! It was a joy to work with this team and even it's a little glitchy in it's current state, we're really proud of what we made.

The bones are all there for sure. The map feels pretty complete and it would be a good place to start from. We'll have to see how the team feels after a little break from it. Thanks for playing and for your feedback!

Oh man, after I figured out all by myself how to play it was really good. I love these unusual games people come up with for jams. The last fight was a little too easy but maybe I just got lucky. Great entry and a really fun project. My highest rating of the jam so far

Ahhh, gotcha. I was a card away from being able to play xD

I won! Gameplay felt good and the difficulty was just right. Good job on the submission.

IDK if I was doing something wrong or not. I could play my first card. It said my opponent was acting first but he never played and i couldn't press any mouse or kb buttons to make it move forward. Props on the design though.  If you update me on what i did wrong I'll give it another shot.

The game was submitted a little glitchy, admittedly. I was a really big project for our team and we're kind of just happy that people are able to roll around, apply treatments to people and have fun seeing the environment we made. Thank you for all the great feedback and we're really happy you had fun.

We're so glad you liked it. Thank you for trying it out!

Nice story, good job

This is awesome. Never had someone do a video replay for their comment! Thanks for playing, we worked really hard on it

Nice minigames. Lot of work accomplished. Pretty difficult but good job with the submission

Good job getting it submitted. Nice idea that played well with the theme

Is the build working? I can't get past the title menu

Fun concept! It broke for me after i got to the ladder but it's still fun

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Good job getting something submitted. Nice atmosphere and voice-work.

Thanks so much, glad you enjoyed it

Man, we are working hard on it, I promise. The interest in the project has been obvious. Almost everyone who submitted hit our page the day the jam ended. We are nearly done with core things but we still have to tie everything together and make sure it all works. We appreciate everyone's patience and we're as anxious to get the project published as you are to play it. There's well over 500 hours of work in this project and we're dying to show it off.