I love the N64 vibes. Sadly, my plants despawned and I didn't have time to play further. I really like the level design and the modeling too. Not sure what the despawn thing is and maybe it's a glitch but I'm still very impressed with the amount of work you got done. Great work on this submission!
AllEyesOnMe(Ryan)
Creator of
Recent community posts
Wow, that's some great feedback. Yes, we're already talking about expanding several things especially crafting and variety in the forest. The enemy waves didn't get implemented due to time constraints but given the huge scope of what we tackled I'm surprised we got to upload at all. Scott really did an incredible job getting as much done as he did. If you would please send me your notes I would love to see them and thank you.
WAY too grindy without introducing any new mechanics. The idea is pretty sound but it's just too much of a click-fest without much in the way of giving the player a feeling of satisfaction. I think with a little rework this could be a lot of fun though. Good job on getting something submitted for the jam!
Thank you so much for the feedback! We're both keen to continue development on this and it's been my dream for a while now to make a rouge-like. There was an endgame idea that we just didn't have time to implement but if you made it to farming different crops that's about how far we got in terms of content. There's still some to add that we didn't have time for and I wish we had gotten to lay out the procedural forest a little better but Scott did a terrific job given the massive workload he had to juggle.
The portals just take you back to the main base. If you die you drop a bunch of your loot so we wanted the player to have the option to run back to save their stuff if they wanted to.
Wow, that's some great polish you achieved there. Really good work on all the models and animations. I try not to be too critical with jam games but the camera was clunky and unintuitive. I would have preferred to pan with the mouse but that's a minor complaint. Such a big team working on this too. Congrats on your submission!
When we compiled our build it came out to like 10gb and with limited time left we were trying to get the size down. I forced the texture fidelity to 64x64. Which worked but degraded all the bitmaps to the same size. I didn't have enough time to re-import everything before the deadline ended. Thanks for playing, we're really glad you enjoyed it.
The game was submitted a little glitchy, admittedly. I was a really big project for our team and we're kind of just happy that people are able to roll around, apply treatments to people and have fun seeing the environment we made. Thank you for all the great feedback and we're really happy you had fun.
Man, we are working hard on it, I promise. The interest in the project has been obvious. Almost everyone who submitted hit our page the day the jam ended. We are nearly done with core things but we still have to tie everything together and make sure it all works. We appreciate everyone's patience and we're as anxious to get the project published as you are to play it. There's well over 500 hours of work in this project and we're dying to show it off.








