Man, we are working hard on it, I promise. The interest in the project has been obvious. Almost everyone who submitted hit our page the day the jam ended. We are nearly done with core things but we still have to tie everything together and make sure it all works. We appreciate everyone's patience and we're as anxious to get the project published as you are to play it. There's well over 500 hours of work in this project and we're dying to show it off.
AllEyesOnMe(Ryan)
Creator of
Recent community posts
Well, you're wonderful level designers and the variety of enemies was really refreshing. I guess, since I'm on the spot here, I would suggest just mixing it up a bit more. You've clearly got good instincts for enemy design and level design so, lean into that and just spread the bomb mechanic out a bit. It has fantastic potential and when you're looking at something from three feet away sometimes you can't see what's right in front of you. My suggestion would be to try and step away from it a bit and draw inspiration from a couple of other source that would blend well with what you've done.
The content yo! Simply amazing how much work and polish you were able to pull off for this. Personally, I thought the bomb mechanic got a little.... in-the-way at a certain point. Don't get me wrong, I was having so much fun playing but it seemed a bit of a one trick pony after a while. The variety in level design kept me interested and the checkpoints were a good addition.
Good use of the theme. I was thinking about my childhood friend who took his life a couple of years ago just last week. We weren't close after we grew up but I still think about him all the time. So, I'm really sorry to hear about Laura and how fresh that event is in your mind still. Good luck to you and your future projects.
Obviously, this is in need of a lot of polish but I respect that your team built it from scratch. The models were well done and the level layout was really good. I never did figure out how to use the arm thing but I made it to the mansion anyway. Keep working on it! Looking forward to seeing what the future holds for our little detachable friend.
That jump mechanic needs some polish, it feels very unnatural. Good work on the pixel art. In one of the later levels I kept glitching to the wrong section and landing me on the spikes or the ghost. But, you did pretty well overall considering the number of levels you had. I'd polish the mechanics quite a bit and maybe add some sound. Good Job.