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Wow, that's some great feedback. Yes, we're already talking about expanding several things especially crafting and variety in the forest. The enemy waves didn't get implemented due to time constraints but given the huge scope of what we tackled I'm surprised we got to upload at all. Scott really did an incredible job getting as much done as he did. If you would please send me your notes I would love to see them and thank you.

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I've sent it across on discord. I'm not sure what your workflow was but its easy to get bogged down with trying to make things that you think are necessary but actually aren't necessary to the main game loop at all i.e. the sprinting. Making one really strong level is going to be better at demonstrating your mechanics / art and concept than making lots of levels that are quite big but don't quite demonstrate the features in the best light maybe. Personally with mine I had loads of ideas and I really had to be strict and keep stripping it back to what was essential to the core loop and experience. But I do understand its never enough time to do everything you want and of course life / responsibilities get in the way :) It's really great you guys made a game and submitted it though you should be pleased with yourselves!