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The Lab Defense's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #4 | 3.207 | 3.429 |
Overall | #5 | 3.207 | 3.429 |
Theme | #6 | 3.608 | 3.857 |
Fun | #7 | 2.940 | 3.143 |
Innovation | #7 | 3.074 | 3.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Discord Username(s)
verdantgmd
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Comments
Overall great game! My main complaint is that it seems too restrictive on when you can access the new gems, as they cost so much to unlock. I didn't get the 2nd one until Wave 11, and by that point it was too late. Maybe I missed a cheaper one elsewhere? Also would be nice if you could queue up summons in batches as the travel time between "summon 1, move to monitor, move, repeat" is very tedious.
Hmmm... you might have missed the cheaper gem generator, the order in which you (should) enable them is pink, green, red, blue, purple. If you press M you will see them on the map. Also, yes, its also annoying for me that you can only summon one creature at a time, I wanted to change it just before the end of the jam, but realised it could become problematic once someones summons too many creatures... so I just left it at 1 max. Thanks for the feedback though!
This game is very explorative, very nice graphics, and have a title UI. but I think that you need a mechanic explanation in the Title UI for players. May be a brief story about the main character and a button for credits where you can show the creators of your assets. The best of lucks in the jam, good work.
Thanks! I didnt quite have time to make an in-game tutorial during the jam, so I wrote it on the game page (on itch.io). I might add it after the jam ends
I hope you the best of the lucks in this jam.
the loop is very cozy c:
the game's fun, i really hate how big the map is in contrast with how slowly you move, but other than that it's one of my favorites on here. i like the multitasking in it, but the combination of no tutorial as well as confusing controls brings it down a little. still, could be very good with just a bit of issue solving
Thank you for the kind words! Yeah, I know I messed up a bit with the speed, it was hard to get it right, and the only solution seemed to be adding running, which I didnt really wanna make, especially since I would need to make a running animation. Glad you enjoyed the multi-tasking aspect, it was the most important thing when I pictured the idea of the game in my mind. Thanks!
A fun take on the modern approach. My FPS was lagging quite a bit with the WebGL build so I couldn't play it but it looked well-polished. Good job.
Hmmm... sorry for that! I personally didn't have any issues with the FPS... Maybe I will try building it as an .exe later today, so that you can try it (hopefully) with less lag
Okay, now I added the .exe version, hope it works better now, although for me the shortcuts feel annoying in the .exe version, so just remember its E for opening and closing a window and P for pausing. Esc key does nothing. Enjoy!
Replayed it and yes, it was much better without the lag. Didn't quite finish the whole 15 waves but good work.