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tofu

86
Posts
16
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11
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A member registered Sep 06, 2024 · View creator page →

Creator of

Recent community posts

That’s a very good suggestion c: ty so much for the kind words and playing my game!

amazing job getting it to webgl c: i’m not sure if it’s a mechanic i’m missing on, but sometimes when i go to jump i will have to mash space several times before the jump comes out. i really liked the suspense of everything with the sfx and the timer going down c:

Awwww ty I’m glad you liked it! I hope your mouse recovers c: the cable I had for mine just died the other day too D:

how do you make more gold? :o i made lots of different buildings but they didn’t seem to generate anything, am i missing a button?

extremely fun and super juicy gameloop! the particles and gamefeel was very good with lots of visual feedback! it was very satisfying swinging the swords about c: i loved how all the visual effects had nice random pop too, number go up is always super satisfying!

i shot lots of triangles! i think it stopped spawning guys around the 11th wave, wasn’t sure if that was intentional or not. great job making a webgl version!

i loved the animations for the model c:

i grew a million potatoes and turnips, very fun c:

i liked the music alot and it was alot of fun playing versus mode with myself because i always won >:3

holy moly the art work for this is so good :o amazing job!

this is a really cool idea. it makes me think of plinko ball! i had alot of fun spinning the segments as fast as i could c:

i really loved how squishy the ball felt when jumping and landing! the shift to reveal another plane is an interesting concept too, awesome job!

lol i love how that one level put the goal right behind you, that was very clever! alot of levels too, nicely done!

i liked the concept of turning a bug into a feature! that was very cute c:

Awww ty so much for playing! C: I ran out of time for better level design, but I had alot of fun this jam c:

holy peak

OMG ty so much, you are way too kind ❤️

Wuhuuuu! I’m glad you came back to try it again and that you enjoyed it! Ty so much for playing :3 I will add more levels and stuff now that I have a better menu and transition system! Currently working with a commissioned musician to finish some previous titles then I will come back to this one and give it some more love ❤️

just added an extra difficult bonus level to test new mechanics on c: it will be a bit until my next update while i refactor and fine tune new controller and ui, i hope you enjoy!

https://tooffuu.itch.io/a-food-for-thought-updated-gamefeel-sneak-peak boom!

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omg ty so much! :D i’m currently refactoring everything to make the gamefeel much faster and smoother!

i will upload a sneak peak of one of the levels with some of the updated movement settings here shortly c:

i will post the link to this version here on this page for testing :D

:0 she is so happy now, you ate everything!

Holy moly, thank you so much for taking the time to really go deep with your experiences ❤️

I love the questions you mentioned about the world setting! It wojld be alot of fun to explore some creative options for answering those questions :0

I intended to add a few different spooky creatures and even had a stealth function working, but had to subtract it due to not finishing the ai in time!

You make me feel very inspired to take this project further and add to the parts that you brought up c:

Thank you again so much for playing and taking and offering such incredible feedback! ^ ^

Aww ty so much for trying it out! It would be cool to have a surface you could actually go to :0 I like that idea!

This was a pretty interesting project! I liked the mixture of gameloops being present at the same time! The ui is also very interesting with everything feeling like a part of a ship terminal. Amazing work!

i really liked the ragdoll physics of this game c: i kind of got stuck about here though D: the enemy kept shooting my head off! image.png

the slimes kept beating me up! >:c those buttheads! I wasn’t able to make it very far because game very hard but the slimes are adorable! amazing job!

this project had alot of really cool concepts going for it! I liked the physics of being able to rotate my player and continuously fly about by shooting bullets :3 did shoot final baddy alot and they did die alot, gun out of ten

I’m glad you got the hang of it! I wish I had more time to implement a better tutorial, ty so much for playing c:

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Awww omg ty so much! I try to make all my models cute even if weird or more serious C: ty for playing!

Oooo I really like that. Taking a similar gameloop but making it more of a one shot run feel and when you die you’re done. Like singleplayer-rogueliking up the gamefeel alot more!

Really great idea, thank you C:

oh my goodness i had so much fun playing this! the controls are super smooth and i loved the feeling of having to rotate to gain access to the abilities. made me think of laika and doing flips on her bike to reload the gun c: amazing job!

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Aww i’m really glad you like the atmosphere c: the gameloop balance and difficulty curve of the further barrels definitely is a little high, I originally wanted enemies as well, but didnt manage in time so i made the energy gauge alot less forgiving to compensate c: i’d like to push this build further to allow for alot more to find and reasons to be out for a while! Ty so much for playing!

ty so much that means alot! :D

Holy moly this was such a blast to play! :O I absolutely love the game-feel, so many things that just absolutely oozed! From the dynamic music, to the way that your camera tilts as you dash around launching orbital strikes at your enemies. All of the abilities feel really good and the graphics are so cohesive too! The combination of mecha mechanics plus risk of rain like game loop is super clever! Amazing game!

The art style and game feel was so cohesive throughout this! i love how modular the player is and how you get to choose each body part! Makes me think of rengoku c: amazing job!

I liked the movement controls for this, it felt alot like asteroids c: the variety of abilities and being able to level them up between rounds is pretty cool too! Alot of interesting mechanics, amazing work!

oh my goodness thank you so much what amazing compliments :D the difficulty spike of barrels that are more distant from the diving bell did end up pretty high hehe. Ty so much for playing!

awwww omg ty so much! lethal company was a big inspiration for the shaders ^u^

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When not in aim mode, your tools will fire and move in the direction your player is facing! I’m sorry for not explaining that better D: I’m glad you enjoyed the suspense, I will definitely have to add spooky stuff waiting for you in the fog after the jam c: