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tofu

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A member registered Sep 06, 2024 · View creator page →

Creator of

Recent community posts

nuuuuu i was so close to all the treasures then i beached myself aaaaaaa

i struggled getting up higher alot with no air drift D: i loved the style and music though and the concept is very fun. i miss the old shark games where you just ate everything! c:

playing catch with myself was alot of fun. i was already pretty invested when i saw cute doggo then i got to become doggo :3 very cozy project!

i had the unluckiest rng ever first run it took so long to get my bingo D: really cute concept i never imagined a gameified bingo before :O rly good work!

yom i ate the sammich, was tasty c:

excited shrimp noises

the vibes and art of this game were super cute and the va was surpisingly clear :O only thing i would love for is a way to reset the drinks after adding mixes to be able to not have such limited guesses per customer, unless i missed a mechanic to empty the mixer! really cozy game though, awesome work c:

had alot of fun draggin stuff around and into the shadows but had a little bit of difficulty understanding the objective which is probably suitable to the theme c: loved the music and the atmosphere! rly comfy game!

ofc it was a treat <3 greens and blues are my faves outside of pinks c:

i spent a rly long time trying to make it on the scoreboard but wasnt able to get past 4.8k >:c rly fun game, i loved how the audio would pitch down when hitting stuff or dying it was super well polished ^^

:O <3

You can left mouse button click and hold to grab and throw the bombs or soup! I didn’t want to make everything too clear instructions wise, I’m sorry for any confusion ^^ ty for playing the game!

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the amount of polish and charm in this project was absolutely mind blowing :O i rly loved how unique the different characters looked and the writing was so cute. there was so much wholesome vibes! i got hard stuck at the end trying to figure out the puzzle and looked to comments to help a little bit with that part! i ended up on a black screen and am not sure if that was the ending or not or maybe i need to reload :O either way this was an absolute treat to play, super awesome work! <3

this was rly cute to play through i loved the bg art and how the mermaid would blush at me :3 i think she likes me o.o i stole all the sammiches yom

ouuuuu i did miss that darn i thought for sure i got everything! ty for the hint c;

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holy moly i did not expect to play a game on a calculator today :O super impressive that you managed to do that and also an oddly enjoyable gameloop with lots of juice and crunch :3 (also super impressive css i may have to yoink that later) i kept losing all my money because i got the gambling horse shoe and had to keep hitting, ty for the game im broke now

holy cute crabbos :O this game felt really nice with how well the art all went together for the island and the area felt very intentional to explore! i somehow missed out on the glider mechanic until the end which made that one platforming puzzle alot easier c: really awesome work!

the art style for this game was such a treat. :O i really liked the power scaling too once you started getting your gear up. the take on the theme is super creative too, awesome job :3

this is a very cute take on the roll a ball, i loved the sticky hand mechanic and how you could use it to save yourself! there were quite a few times where i almost died then just barely managed to grab a ledge and swing back up. pretty cool concept, good job!

i didnt quite understand the gameplay at first, but once i did this game picked up in momentum very quickly! :O i really loved the dynamic music, it gave me massive risk of rain vibes! very interesting concept for a game, awesome work! :D

aww ty so much for the feedback and trying it out! <3 the composer for the music did make something alot more energetic originally but i liked the vibes of something a bit more mellow and non intrusive to not over stimulate the player once everything gets started c: i would love to add a dynamic playlist in the future :3 ty again for the feedback <3

holy moly number go up :O the gameplay loop was super addicting and i loved how much depth there was to the arrangement of the different hires. everything had so much juice and crunch and almost everything bounced or wiggled. super satisfying to play, did pat the cat :3

awww im glad you liked the suspicious chowder :3 who knows what they put in that stuff o.o i will definitely have to look into better loading practices for future events ty so much for the feedback and playing <3

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i was having fun making abominations and then i got yelled at by the gardener :c really cute game i enjoyed playing it alot! im curious how do i get the plant that is third from the bottom :O?

:OOOO i have a gf now wotttttt

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this was alot of fun to play! the exploration and trying to figure out what to do while slowly getting better at dodging and weaving the hornets is awesome. i love when i can get a big group up and just zip around the map while they all pop shots off :3 the style is also super solid. super cozy project! :3

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hehe i see you found the rolly polly strat! i was going to add more pieces of wood to redirect the bombs so they didnt do that, but it ended up being our lead programmers favorite method of farming so we kept it in :3

also dang 2.3 million fish bits, what a gamer :O ty so much for playing it all the way through <3

i really liked your art style for this! the npc designs made me think alot of joel haver’s rotoscope animations! i didnt get robbed for my generator which is pretty good, i was starting to get nervous that the one guy was going to beat me up quq had fun giving people mega stacks of icecream though, awesome work! c:

instructions unclear i accidently ate the customer :O

hehe holy moly i did not expect this game to have wall sliding, wall jumping, and hidden walls :O the art is super charming and i just said something similar in another project, but i like the take on the theme being more not holding your hand letting you figure stuff out yourself. i feel balancing the restriction and making a game that is playable is pretty tricky but you did good with the open world like approach, awesome job ^^

hehe you became a bulldozer! i was thinking about adding a leafblower or a mop to help push stuff vs picking it up, maybe something to poke later c: ty so much for playing and im glad you enjoyed it ^^

:O

i dont know why or who told me too, but i found myself making many a shaved ice for the cutest of customers c: i really liked the approach to the limitations with this project and this is probs my fave example of it so far. it gives me alot of old like.. newgrounds or web game type vibes where you werent explicitly told what to do, but everything slowly pointed towards what you can do at that moment. makes me rly miss homestar runner era internet, super cute project and the gameloop was very addicting <3

i really liked how nice the pallette for this game was it gave me rly big baba is you vibes :3 i cant imagine the amount of work that went into this system to allow letters to be recognized like that but it is super dooper impressive and everything has such a nice wiggle to it :3 really awesome project!

awww im very sorry to hear about it not working on your preferred browser! D: that is my fault for not testing outside of chrome. i will make sure to include a downloadable in future jams and try to test other browsers more! ty for the feedback and trying out the game <3

i wont tell anybody but scoot over, thats my spot

this game really tugged at my heart strings. the writing and themes on loss and seeing how you felt when making it made me really sad but in a shared experience type of way. i hope you find your own peace with everything and awesome job <3

aww im glad you found your way around! i hope you didnt feed any fish along the way c; ty so much for trying it out and the kind words ^^

this game was surprisingly enjoyable :O it gave me such big stick rpg vibes and i loved how many little things i could inspect and read about. the writing was very goofy and enjoyable and the combat system was super fun. i liked the kit that quiet bunny had and the different encounters had fun strategies to work around with your kit c: awesome work! ^^

holy moly thank you so much :0 I love worms, what a good game 🐛 ty for playing!