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Nomnom

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A member registered Jun 30, 2018 · View creator page →

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Thanks! And it does have gamepad controls! Supports mouse, WSAD, gamepad and touch controls :)

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My intent wasn't a game like Getting Over It, but hey, if it ended up as one then I can roll with that! Hopefully it felt fair at least, as I tried to make it challenging but not brutal :)

Thanks! I have never played NierAutomata, but I should give it a try now haha.

Overall I enjoyed this, although I couldn't beat it myself. It felt like there were a bit too many enemies, as they could easily just swarm you and burst damage you to death. Would also have been nice if, when trying to attack a target out of range, but could get there if moved, would prompt a move for you. The art was quite nice, but the ui felt a bit bland in comparison, which is fine for a jam game! Would have liked to have some of the buttons change color or something if I couldn't use them, such as when a character dies, or when out of AP. Nice game!

Hey a second golf game in this, nice! Off the bat, the art was great, and the levels played well. The only complaint I have is with the controls, as they felt a bit janky with the mouse. Overall though, a very cool game!

Hey nice game! The only complaint I have with it is that I kept accidentally pressing R which made the level restart haha. Besides that it was nice and simple.

Ok, this game is awesome, and I can tell a lot of work went into it. I really like the twist of normal blackjack, as this feels more about strategy than pure randomness. My only complaint would be that I forget which demon is how many points, so if there could be an indicator above them or something? Other than that, the intro feels way too long, but if that stays at least have space skip to the end of the current text, instead of starting the next one instantly (so one can read it all at once).

Also is it a bug when you launch, keep pressing space, and it keeps makes new trails? haha

Super cool game! I won't like, most of the time I placed things down until things worked, as I couldn't quite picture what would happen with the configuration placed. But it was quite satisfying once it hit the target and worked.

Neat game! I got jumpscared by an enemy when they shot me so that's amusing haha. I really like the right-click to zoom out, makes it way nicer to know if something if about to sneak up on you. I also like the simplicity of it all. No complaints from me!

Super cute and funny game haha. I never played the kirby game this is based off of so the controls confused me the first few deaths, but I eventually figured it out. Would have been nice to have a short tutorial explaining what to do.

Cool game! I liked the balance you have between the different tasks! I do think it could be improved with some kind of extra things to do, or maybe the ability to walk around? That could be cool.

Ok so honestly the music is great, as well as the sounds. But the camera just makes me feel nauseous with the offsetting alongside the fish lens. Good amount of challenge, but I can't play it for long due to the camera haha.

I think this could be a cool idea, but for me I don't think it works yet. Farther in enemies can spawn in front of the car and instantly hurt you, and the spawn rate feels a bit too slow to start. There also doesn't seem to be much incentive to not go full throttle for the entire run either. Are you supposed to go slow for some things? I did like the music though! I think with a bit of polish and better game-feel this could be fun.

I enjoyed this a lot! The simple art with the simple mechanic really works. One thing I wish it had was a manual level-restart button though. And for the hole to have a bit more leniency with the ball speed. Other than that, it was quite solid.

The main thing I don't like, is that it is insanely hard to know what your velocity is, and where you are in the map overall. The map might need some zooming buttons to actually see where things are. Or maybe even some edge-of-the-screen indicators to where enemies are. I flew in a direction for like five minutes but saw nothing on the map, no enemies, and had no idea if I was even moving!

Overall I like the style you are going for, although, even after a few attempts at it, I still have no idea what the objective is. In the description it says I need to deliver things, but I don't see any in-game indicators of what these things are. I also won't lie, that explosion sound jumpscared me when it happened the first time, so loud haha.

The shaders and effects are great! Reminds me of those Kingdom games. The various missions were nice to have as well. My only gripe is the lack of audio, and a lack of overall difficulty. The farther I got into the waves, the more I realized I could just spam attack and kill everything haha. Also sometimes I don't know if I hit something, like the fireball, so half the time it hits me.

Pretty solid concept, I like it. I wish there were some hit indicators on if you hit a cannon or not, but other than that it is nice. Oh also some sounds would have been good. Could have a sound per type of parry, and when you hit things!

This is super cool. Ran a bit slower on webgl, but that's to be expected. The only issue I ran into was the dialogue would infinite repeat (and go back to the start randomly) if I didn't stand still.

The concept of this is great, but without sounds it makes it quite anti-climactic when chased. Also the monster feels like it runs slightly too fast. Feels way too easy to get caught, especially when he traps you in a narrow area and refuses to leave.

I also wish I knew what the buttons did, or what they connected to. As I had no idea what the red button behind the boxes in the bathroom did. Or really what I was supposed to be doing haha.

This could turn into something really neat though!

I quite like the music and art, although the gameplay feels a bit lacking. Do the enemies not have pathfinding? I can run to a corner of the map and sit there as they'll never get to me haha. Would have been a lot more engaging if they were more aggressive and could get to me.

Fun concept, although I do wish you could do something while in the air. Could slightly affect the angle you are at by moving the mouse around? Something minimal but can add some engagement while waiting for the turtle to stop haha. Cute art as well!

Neat game! Reminds me of the co-op games I played as a kid at my friend's house.

Nice chill game! I do have one question about some of the enemies, are some supposed to take more than one hit to kill? Some of the later ones took two or three hits to beat.

I think this would feel a lot better without the tank controls, and more of a top-down wsad shooter with an aim at mouse structure. Trying to navigate with slow turns to try and shoot a fast enemy (even with the slow-down) makes it very difficult. Especially once the following enemy gets right up on you. However, the concept is cool so I like that.

Pretty cool! I like the visual style of the map, feels cozy. Although I will say, the mouse input is not great. Are you using deltaTime on it? If so, that shouldn't be used for it. Besides that it played quite well.

This has some nice puzzles, good job! My only want would be a "fast forward" option. Also do levels not save which ones were beaten across sessions?

Interesting gameplay! The camera feels a bit too clunky directly connected to the frog, it could be a bit more smooth if you had the camera follow over time instead.

Game is wildly zoomed in, is that intended? Also it seemed kind of unwinnable if you don't instantly fire at the boss right when you spawn in haha. Nice music though!

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Interesting concept, but feels quite clunky to control. Would have been nice to click to attack, and w/s/a/d input, instead of tank controls. Although, the animations are fun!

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Can now be played with mouse or touch, and can be played on mobile as well.

Pushed an update that makes the game more fair!

Thanks for the feedback! I made the problematic levels fairer, and I made new level entry easier. Let me know what you think!

Thanks! The difficulty gets better the more you play through, but yeah it's hard haha. In the future I plan on adding some slight helpers for some of the harder parts, so it is a bit less unforgiving.

There were only like three enemies for me, even after running around trying to find more. Is that intended? Wasn't sure what to do after that haha.

If you lose, the game soft-locks btw, as the menu button can't be clicked. Also the third person's target is very weird to get to as it is mostly off screen. Cool concept though.

Very strange! Can you crash the game and then send me the player log file from "C:\Users\%USERNAME%\AppData\LocalLow\Nomnom Studios\Mental Break" through a site like pastebin or hastebin?

Thanks.

Hey there, not sure why it would crash. Are you trying to run the game from inside the zip?

The only difference between 1.0.0 and 1.0.1 is a fix to the pause menu.

This is the first case I've heard from numerous playthroughs about a crash. Does it crash on the main menu? Or does it crash when you press play?

Let me know, thanks.

Hey there, glad you enjoyed the game!

I have another horror game in the planning stages, so stay tuned!

I found the issue! I am uploading a new build now that will fix this. Seems that the audio was never unpaused when you went back to the main menu :)

Thanks for finding this bug!