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A jam submission

Rebuilder: Cursed SamuraiView game page

A cursed samurai needs some enemies for his duty
Submitted by Log'arithmé (@sairon711) — 1 hour, 25 minutes before the deadline
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Rebuilder: Cursed Samurai's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#23.6923.692
Fun#43.0773.077
Innovation#53.0003.000
Overall#53.1353.135
Theme#202.7692.769

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Discord Username(s)
figo711

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Comments

Submitted

The gameplay feels really smooth and the art and animations are really nice, but it feels a bit weird that you have to not use a skill to level it up.

Submitted

Nice work on the reflection, animation/movement and the lens distortion when using the F ability. The movement of the player character and enemies felt good. 

I thought it felt counter intuitive that to level up a skill, you had to NOT use it. So I ended up not using some skills until they were fully leveled up.

I didn't hear any audio on sword swings or on monster getting hit/hitting me so it was sometimes hard to gauge if my attack was successful or not, particularly against the fireworms since they didn't flash on hit.

This is very good work for a 10 day jam! Nice job!

Submitted

The shaders and effects are great! Reminds me of those Kingdom games. The various missions were nice to have as well. My only gripe is the lack of audio, and a lack of overall difficulty. The farther I got into the waves, the more I realized I could just spam attack and kill everything haha. Also sometimes I don't know if I hit something, like the fireball, so half the time it hits me.

Submitted(+1)

Visually Impressive stuff. Very nice animations and visual effects. Very high quality. I'm surprised this can be achieved in just 10 days.

Now, It really needs some music and sound effects, they really add to all the action.

Now on the weak points:

The introduction to the game mechanics was a little of a bomb of information. It would be great if you can introduce the player little by little to each skill. I'm actually now sure how they affected my gameplay, the only one I remember is the higher jump. I didn't had the need of the shadow or the kill everyone in sight. And this is because the monster programming needs a little bit of work.

For example, if I stay still in the initial house, nothing can kill me. The skeletons can't jump, and the flying monsters start the attack until they come in contact with my character, so the attack collision happens much after the flying monster passed me, and always fail. I tried it standing like a minute and nothing hit me.

The game objectives were fine, except for the worm. Omg, the worm. It really felt a drag killing so many worms, because they only stay at the corners of the map, and one you get a hit, you gotta kill them again, and they spawn very far from each other.

The kill contact needs some tweaking because sometimes I'm not sure if I killed the monster or not. There is like a little wait time between the sword kill and the actual kill animation and feels weird and confusing.

Also, there is a faulty collider somewhere in the edges of the map because I was able to somehow jump to the right side of the right house and I was not able to return. If it is configured as Discrete, it may not be fast enough for some movement instances of my character, I'm guessing the highest jump. Or maybe the high jump is higher than the collider.

Even with all that this is an amazing job. One day I hope I can get to do something as cool as this.

As a player, I would say the basic idea is interesting, but the mechanics need some rethinking, and that's because I know you are planning on continuing the game and make it bigger (as implied by the ending of the game). Is better to get the action gameplay very enjoyable and with that the rest of the game will be great. I think it has the potential to be. Best of luck!

P.D: Isn't the character more ninja than samurai?, samurais don't tend to use techniques as shadows since they were not about hiding, as ninjas were. Just so you check it out.

Submitted(+1)

This is the picture of the collider i jumped

Developer

I completely forgot to adjust the colliders, it’s true that it makes some missions easier. :)

Developer

Thank you for these details, I’m taking notes for the continuation of the game. :)

Initially, the character had no designation, then I named him, but I didn’t really check if his powers were consistent with his status. I should have. I will certainly correct the character’s powers.

Glad you finished the game. :)

Submitted(+1)

Good game!

Developer

Thank you for playing the game and for the feedback.

Submitted(+1)

Damn man, thats some high quality stuff right here. Amazing design and simple  gameplay. I also agree that powerup screen should interrupt gameplay, and look like a quick notification on the side, but overall - great game!

Developer

Thank you for playing the game and for the feedback. And yes, the interruption was a bug. I’ve now fixed it; instead, a quick notification appears without pause.

Submitted(+1)

Neat, the interrupting with skill ups and the looooong tutorial tho

Submitted(+1)

Neat, the interrupting with skill ups and the looooong tutorial tho

Developer

Thank you for playing the game and for the feedback. The interrupting with skill ups was actually a bug that I’ve now fixed. So now the game doesn’t stop when there’s an upgrade.

Submitted(+1)

Neat little game. Just needs some music and sfx

Developer

Thank you for playing the game and for the feedback.

Submitted(+1)

my only nitpick about this game is interupting me when im attacking something to make me skill up. there could be a better transition. like i was still in the process of attacking a thing and click randomly on menu stuff when it popped up. other then that this was interesting to play.

Developer

Thank you for playing the game and for the feedback. About the interupting popups, It was actually a bug that I unfortunately had to leave until the last minute. I’ve now fixed the bug, so the game doesn’t stop when there’s an upgrade instead a “notification” appears.