so the trees and camera annoyed me. imho what you could have done is camera raycast and make the trees that get touched transparent so you could see through. having to rotate camera all the time while trying to run away from the guards was a struggle. i was also a bit confused at why there was like 1000 thiefs around there. maybe could have been more imersive if there was only you, and you have to do missions to try and steal things away from target poi of interest. the music was cute, but it made the game feel cheezy and less serious. not sure if thats what you were going for or not. i definitly played till i got to steal i believe what was everything on the map. maybe i missed something because i got no completion notice.
jcmonkey
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after playing other VS games, this one kind of annoys me, in the fact that the bullet shoots out the front of the player, and not at a random close enemy. the only strat that i could do to win this was circle run and pick a side to shoot back. not really fun if you ask me. and after awhile the mobs stack up on each other, this did feel different then other VS games i played so theres that. the music was interesting. the level looked interesting. the fireballs looked weird. maybe for this scifi style shoot a orb that is lit with some color emission might look better.
ive done this starter godot tutorial a few times before so i understand what you went through to get this done. when you do tutorials try and add new things to the tutorials, try and change the colors, make them glow, maybe have them shoot, add maze levels, something different. also the music was way too loud, start learning about how to add an escape menu with sound controls. keep working on it, things only get easier.
a nice themed twist on the pipes game. though the picking up and placing of the pieces felt clunky. this game maybe could do better with a drone robot picking up the pieces so you can pickup and rotate in the air then fly over and place down. everything else was fine and fit in place. a pretty good executed game with some small nit pics. nice job!
quite the fun game. it crashed for me in firefox, but works fine in chrome. the game was fun, and the colliders didnt tunnel when i went at max speed so thats a plus. the game kind of reminds me of sim city a little bit, and maybe you could add some natural disasters that you somehow get started by doing things with the ball.
the one thing that annoyed me about this game is that you made the exp things self delete. there was no way to get around the enemys to get to some of the orbs in time. by doing this you remove a bunch
of different strats to winning games like this and take away agency. other then that the game was executed nicely
and felt interesting.
the game was well executed, and polished. but i have a few bad things to say about the game design. for like the first 20 minutes playing i didnt know you could move around the map. so im sitting here wondering how they were winning. then when i found out how they were winning, and could pull a lever to change things in the world it felt underwheliming. like if i was able to turn on a lazer and shoot one of the things that would be more fun. or if the courses were laid out differently and i could do better non violent changes to the map to do more fun things with. then that would be great. other then those few nit pics you made a well executed game. nice job.
the cameras bothered me quite a bit. like when i clicked into the next screen i tried to click and move again and it put me back into the previous screen. i saw in another game that had cameras like this they put an arrow to move to the next screen so that it wasnt jenky moving back and forth. interesting concept though
it was pretty hard to see stuff, maybe move closer in, or add some lighting to increase visual detail.
this kind of feedback is exaclty why i posted it on the discord and forums early. and you are absoulty correct i should
have put more lights around the level, but i didnt because it lagged the web version out quite a bit so i left them out.
maybe next time ill code in some kind of distance turn on thing so it wont lag as bad.
the map was large because i tried this large map idea out to see if it would go well. lesson learned the majority of
people didnt like it, or thought it was too repetitive. ill remember to change it up as i go along and put more stuff
into the game. ALSO i never even thought of putting zombies into the game. that would be a fantastic idea.
thanks for playing and the feedback.
the only bad thing i can say about this game is that the camera follows the player when he jumps. and when that happens you lose sight of where the ground is. should increase the move window on the vertical axis higher so the camera stays stll until the character gets super high enough that the camera needs to move up.
nice game, so far was one of the ones i played till the end. i found a slimy dew early so that felt like cheating almost and was fun. there is a huge bug with the bull items where if you take them off the health increase doesnt go away. so i kept putting it on and off till i got over 1 million hp :D, then with the slimey dew i had over 10k hp when i finished the game. now when i played the game normal with out the cheats the game was pretty fun!