Just managed to find this game, and its pretty interesting, specially when you get the shotgun. I found some bugs with the shotgun, put your self against a wall, aim the other way, shoot, and your in the next room. This works for the edge of the screen too. You can shoot your self outside the area bounds.
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a few things wrong with this games execution. firstly its a bit too hard, i just got the hoe and a bunny got my thing. let the player get used to the game before you ramp up the difficulty. secondly you have collider and z index issues, i shouldnt be able to hoe anything but the ground areas. i was able to hoe everything including my self. and when i hoed my self i hoed my self off screen and i couldnt get back on. so one thing, put colliders at the edge of the screen so the player cant leave the screen. also make it so you cant hoe any part of the game except the dirt parts, including the bunnys. the idea of the game seems fine for a starter farming game, but just need to fix some of the issues with the execution
uhm... i may be a bit thick, but i didnt know what i should be doing other then moving the ball around. i would add some instructions to let the player know what the objective is other then to move a ball around.
nice game concept. though i would not choose to use backgrounds like that. i would probably just use one color background and just use different colors for the levels. the wall jumping was not very fun. i would just add a non friction material on the walls and just have the player double jump. then make the levels compensate on difficulty for the double jumping
i really like the concept of bouncing things off other things. but for some reason this was a bit more tough to make skillfull shots due to some of the angles on the planets. most shots had to be REALLY precise to get the angle you wanted. maybe a bigger ball for better angle reflections. most the level victorys were from lucky bounces that i didnt even plan. i would also add some feedback to when you actually hit the right planet to win the level.
the controls felt ok, the characters jump and movement was really good. the one thing that bothered me and it was a small thing that the walking sound didnt align with the characters foot placement. but most games dont have perfect sound effects for that but with this game it was really noticeable. i cant really say much about the rest of the game since it was pretty short. would like to see where this could go with more time.
the controls felt wierd, like if i didnt move the mouse far enough to get over the orb closest to me i lost it. i think if you put a object on the screen to let us see when we hit the orb, and to give some feed back on when we hit the orb that might make it more interesting. this game has some potential, i seen sky diving games like this where you have to hit rings on the way down.
the graphics look nice and the music is ok. now on to the cons. i dont like the jumping, it feels a bit off. like when i jump on to a platform you have to exactly jump the right distance or you over jump it. i would have it where you let go of jump you fall right down or maybe a less harsh arc on the distance you get when you let go of the jump. that way you can actually jump on to platforms with out having to aim your jumps too precisely. the other thing is with the camera. i would not have it attached to the character i would have it where there is camera control points in the world for each side of the character and when you touch one of them it then moves the camera. im blanking on what this technique is called but play a few other platformer games and you will see what i mean. other then that not a bad game the concept is pretty good.
interesting game, but i had a hard time moving the critter. what i did notice playing is that this could probably be made into a rhythm game, and you have to hit rhythm cues to move the beast. the only thing i was able to do is move the critter to the left of the screen and he got trapped behind the rock :D
pretty nice game. found a bug where if you accidently clicked off the game window the ship wouldnt stop moving in the direction of that off screen click, even when i clicked back into the window.
so atm i ran into some problems getting a web version to work. i got a downloadable for windows to work right now. the game code isnt complete yet, but you can walk around in all the rooms and see what i have done sofar. i discovered some problems with my pixel art regarding one bit size for all the images. thats a pixel art noob mistake that i wont make again on the next project. but since this was my first pixel art game i think ill give my self a pass. so for now enjoy what i have, and ill continue to work on the game code and get a complete working game out.
you can play the version of the game i have sofar here https://jcmonkey.itch.io/manor-of-deception
if you have any tips or advice on my pixel art let me know, it would be appreciated :D
Mashup: Clue with Maniac Mansion
I had fun with both of these when i was younger.
Im going to attempt to make a click based adventure where you solve a murder!!
I will try and do pixel art for this, since i want to learn it, and i figure i can give it a go here and see what happens.