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jcmonkey

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A member registered Dec 20, 2015 · View creator page →

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so the trees and camera annoyed me. imho what you could have done is camera raycast and make the trees that get touched transparent so you could see through. having to rotate camera all the time while trying to run away from the guards was a struggle. i was also a bit confused at why there was like 1000 thiefs around there. maybe could have been more imersive if there was only you, and you have to do missions to try and steal things away from target poi of interest. the music was cute, but it made the game feel cheezy and less serious. not sure if thats what you were going for or not. i definitly played till i got to steal i believe what was everything on the map. maybe i missed something because i got no completion notice. 

after playing other VS games, this one kind of annoys me, in the fact that the bullet shoots out the front of the player, and not at a random close enemy. the only strat that i could do to win this was circle run and pick a side to shoot back. not really fun if you ask me. and after awhile the mobs stack up on each other,  this did feel different then other VS games i played so theres that. the music was interesting. the level looked interesting. the fireballs looked weird. maybe for this scifi style shoot a orb that is lit with some color emission might look better. 

ive done this starter godot tutorial a few times before so i understand what you went through to get this done. when you  do tutorials try and add new things to the tutorials, try and change the colors, make them glow, maybe have them shoot, add maze levels, something different. also the music was way too loud, start learning about how to add an escape menu with sound controls. keep working on it, things only get easier.

i would probably blur the area a bit more, i could see the alien guy with the glasses pretty easy without the magnifine glass. also change it from 270 seconds left, to you did it in 3 seconds. etc, its easier to comprehend to hamster brains like me.

super short game, but it was fun to play. i had some kind of bug on level 2 when i moved the bat back toward the ghost the game went to main menu screen.  not sure what happend there but was kind of weird behavior.

yeah i gave it a go and i can say definitly WAYY much better now. just add in some different kind of attacks like exploding poo balls or raining pooballs from the sky :D

a nice themed twist on the pipes game. though the picking up and placing of the pieces felt clunky.  this game maybe could do better with a drone robot picking up the pieces so you can pickup and rotate in the air then fly over and place down. everything else was fine and fit in place. a pretty good executed game with some small nit pics. nice job!

i actually did this tutorial myself. your version was fun to play. though i would prefer to have a better wand attack that attacks faster maybe.  could maybe add in some vampire survivor like power ups after so many exp orbs gotten.

not a bad start to a game, could use some coyote jumping.

quite the fun game. it crashed for me in firefox, but works fine in chrome. the game was fun, and the colliders didnt tunnel when i went at max speed so thats a plus. the game kind of reminds me of sim city a little bit, and maybe you could add some natural disasters that you somehow get started by doing things with the ball.

yeah just put some text under the WASD that says "Camera", and i would have gotten it right away.

the one thing that annoyed me about this game is that you made the exp things self delete. there was no way to get around the enemys to get to some of the orbs in time. by doing this you remove a bunch

of different strats to winning games like this and take away agency.  other then that the game was executed nicely

and felt interesting.

the game was well executed, and polished. but i have a few bad things to say about the game design. for like the first 20 minutes playing i didnt know you could move around the map. so im sitting here wondering how they were winning. then when i found out how they were winning, and could pull a lever to change things in the world it felt underwheliming. like if i was able to turn on a lazer and shoot one of the things that would be more fun. or if the courses were laid out differently and i could do better non violent changes to the map to do more fun things with. then that would be great. other then those few nit pics you made a well executed game. nice job.

the cameras bothered me quite a bit. like when i clicked into the next screen i tried to click and move again and it put me back into the previous screen. i saw in another game that had cameras like this they put an arrow to move to the next screen so that it wasnt jenky moving back and forth. interesting concept though

it was pretty hard to see stuff, maybe move closer in, or add some lighting to increase visual detail.

so the mouse moving the camera was a bit too much. at times when i went to touch the 

interface to do things the camera would move on its own. i would put camera movement 

on wasd, or arrow keys, so that the mouse is free to do the clicking.

yeah the ball falling is a physics thing i ran into randomly. next time ill code it using kinematic with my own vector calculations. thanks for playing and the feedback.

yeah sorry about that, the music was a last minute thing, and i suck at audio, so i just picked something decent and threw it in there.

yup, ill remember from now on, just add zombies to everything! :D

this kind of feedback is exaclty why i posted it on the discord and forums early. and you are absoulty correct i should

have put more lights around the level, but i didnt because it lagged the web version out quite a bit so i left them out.

maybe next time ill code in some kind of distance turn on thing so it wont lag as bad.

the map was large because i tried this large map idea out to see if it would go well. lesson learned the majority of 

people didnt like it, or thought it was too repetitive. ill remember to change it up as i go along and put more stuff

into the game. ALSO i never even thought of putting zombies into the game. that would be a fantastic idea. 

thanks for playing and the feedback.

thanks for the feedback. alot of ppl said the colliders and physics were poop, so next 

time ill do my own vector calculations to avoid any physics errors that might occur.

your game was actually pretty fun i liked the concept. nice job.

i was so bad at the game i went into negative ppl and negative money. i think things just cost way too much money in the begining. maybe have some starter places to cost less to get going.

i would as a personal preference like to see the fireball shoot at the mouse, instead of shooting out

 the direction of walking movement. it made it hard to shoot at things, which in games like this is the most fun :D

my only gripe about this game is the aiming was weird because of the camera angle. but other then that it was an interesting game.

this game me chibi attack on titan vibes :D  i think more attack types and some kind of stat and skill system could be

added to this.

interesting game. was a bit confusing to figure out what to do at first. but then became fun after that. i think a guided tutorial would be good for a game like this.

got to say this is one super fun friendly game. keep going with this, add more mechanics and levels and submit to steam for the moniez. :D

got to say this is one super fun friendly game. keep going with this, add more mechanics and levels and submit to steam for the moniez. :D

the only bad thing i can say about this game is that the camera follows the player when he jumps. and when that happens you lose sight of where the ground is. should increase the move window on the vertical axis higher so the camera stays stll until the character gets super high enough that the camera needs to move up.

yeah i saw that too, wasnt sure if it was just physics lag, or something in the way that i used the physics force. i got a few days ill try and fiddle with it a bit. thanks for playing :D

yeah i took a chance with trying something new by adding one big minigolf hole for the level. wasnt sure if it was gona pay out or not :D thanks for playing

hey guys! if anyone has some free time to try out my game and give some quick last minute feedback that would be great!

https://jcmonkey.itch.io/tiny-town-horror-mini-golf

i stopped using c# because in godot 4 you cant do a web build with it.

i tried to use a new language and a different framework/engine. ran into so many problems so now i am back in godot trying to get something together to release :D

so jump on torpedoes to get on sub, understood! :D

nice game, so far was one of the ones i played till the end. i found a slimy dew early so that felt like cheating almost and was fun. there is a huge bug with the bull items where if you take them off the health increase doesnt go away. so i kept putting it on and off till i got over 1 million hp :D, then with the slimey dew i had over 10k hp when i finished the game. now when i played the game normal with out the cheats the game was pretty fun!

yeah the controls can definitly be redone here. i second the space sickness thing. 

an interesting start to a good game. keep working on it.

got to level 11, and for some reason no matter which bomb i clicked on it wouldnt since explode the grenades. was a really nice puzzle game concept.

personally i would have went with a wasd to move, then mouse aim and left trigger to attack. it felt weird to me to control the character in a game like this that wasnt completely top down.