the game was well executed, and polished. but i have a few bad things to say about the game design. for like the first 20 minutes playing i didnt know you could move around the map. so im sitting here wondering how they were winning. then when i found out how they were winning, and could pull a lever to change things in the world it felt underwheliming. like if i was able to turn on a lazer and shoot one of the things that would be more fun. or if the courses were laid out differently and i could do better non violent changes to the map to do more fun things with. then that would be great. other then those few nit pics you made a well executed game. nice job.
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Hey, thanks so much for the feedback! I really appreciate you taking the time to play and share your thoughts! Quick question out of curiosity, did you happen to see the little WASD sign in the first level? I’m wondering if I didn’t make it clear enough that the player could move the camera with those keys.
And yeah, I totally get where you’re coming from on the lever action. I was aiming for a silly, non-violent vibe with the world manipulation stuff, but I can definitely see how it might feel underwhelming without a bigger impact on the environment. Thanks again for playing!