so the trees and camera annoyed me. imho what you could have done is camera raycast and make the trees that get touched transparent so you could see through. having to rotate camera all the time while trying to run away from the guards was a struggle. i was also a bit confused at why there was like 1000 thiefs around there. maybe could have been more imersive if there was only you, and you have to do missions to try and steal things away from target poi of interest. the music was cute, but it made the game feel cheezy and less serious. not sure if thats what you were going for or not. i definitly played till i got to steal i believe what was everything on the map. maybe i missed something because i got no completion notice.
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Thank you for playing! Yes I did have a script in the making to make camera obstacles transparent, but I did not have enough time. I really had to focus on other core game features, and proper game states. Great suggestion though! Also yes the theme of the BGM is sneaky and cute and almost child like because of the miniature style i was going for. Much like Legend of Zelda Link's awakening remastered or LittleLands (indie game in the making), I wanted the characters to seems like they're toys. I'm surprised you stole everything! Not even I could do that after several playtesting. Thank you for playing though, your feedback is appreciated!