I think this could be a cool idea, but for me I don't think it works yet. Farther in enemies can spawn in front of the car and instantly hurt you, and the spawn rate feels a bit too slow to start. There also doesn't seem to be much incentive to not go full throttle for the entire run either. Are you supposed to go slow for some things? I did like the music though! I think with a bit of polish and better game-feel this could be fun.
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One Hit Apocalypse's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #14 | 2.545 | 2.545 |
Innovation | #15 | 2.182 | 2.182 |
Overall | #17 | 2.432 | 2.432 |
Theme | #17 | 2.909 | 2.909 |
Fun | #18 | 2.091 | 2.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Discord Username(s)
pymaster_69674
Comments
Pixel art and concept are nice. The tutorial was a nice addition and did the job teaching the game. However I did find some issues, here are my notes:
- When I die, the score does not reset, I lose some points, but it does not start at zero. I was 2400 points, died and started at 2100.
- When you enter the tutorial, there are two instances of the background music playing
- Some enemies spawn too close to the car, and since they are green and the background is green, they are difficult to see.
The lateral arrows, which i guess are for touchpad controls, should be transparent so they don't obstruct the view of zombies.
I think is a fine start, but will need more work to make it more engaging.
Nice game and nice concept of driving down a road throughout. The music went kinda hard.
I really appreciate the inclusion of a tutorial level. It did a great job of explaining the mechanics concisely and you didn't even need to create any new assets for it haha. Very well done on that!
A couple main points. I was hit by zombies right as they spawned, so that damage felt unfair, but maybe the idea was that I was going too fast? But that leads me to the other point which is that it felt like there was not enough happening onscreen so I was driven to go as fast as possible. So if you could give the player reasons to change their speed besides getting hit by unreactable zombies, I think that would really bring the game to the next level. Good stuff!
Honestly, conceptually, I dig it, but it has some flaws that are stopping me from being able to consider it to be all that enjoyable.
- I almost clicked out of the game to rate, at that moment, a runner showed up, and made me go "Oh! There is a little more to this"
Then saw the gunner, and felt the spawns ramping up.
I'd say ramp up the spawn rate at the start a little, so there's more engagement. Then towards the "end" (of my life) it began to feel very random and unfair.
- It has a hellish RNG, in that you can get a zombie that can kill you without being able to react to it.
Keeping spawns consistent would help.
Have no zombies appear on screen, but have them all come from in front.
Runners, instead of spawning in front, could come from behind as they're ridiculously fast.
Gunners could be sitting around the trees or something.
my only real complaint about the game is the contrast between zombies and the colors of the scene. maybe if your gona have green zombies, make the surrounding area a contrast color. specially the road. i hit so many zombies on the road and i didnt see them. other then that the game is interesting i never seen a take on a runner game like this. was fun to play.
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