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TheCyberOne

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A member registered Jul 22, 2018 · View creator page →

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Glad you liked it :)

The bouncing camera is likely due to some incorrect way of handling the check to see if the game has ended vs if just a round has ended. Thank you for the log though. There will be a day that I will go fix all these tiny projects but, realistically, that day will have to wait for a bit longer

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we did make a total of 17 pawns for the player and around 10 for the enemy. But due to the time constraint we dont have the functioning game loop we were hoping for. Skippable tutorial indeed sounds nice.

Thanks for playing

Even if you didn't have enough time to finish it you did get quite far. The art is good and the story cohesive. I also thought the idea was clever, to have this looping time puzzle.

Cool little visual style. Unfortunately I did get stuck on trying to disperse the figures. I though I could just walk through them and they would disappear. I did also like moment one being two people force to walk into eachother.

Glad you figured it out! Only bots sometimes not moving is an actual bug, all others are intended puzzles :)

Thank you! I hope I have some time to fix the bots, it's really worth doing. Would also be nice to be able to open main menu during levels. I really need to fix some other games actually on itch. I also really liked the level 5 glitch. My personal favourite is the one in level 3 actually. That one feels also really fun to me and had an origin in a actual bug we encountered during development.

Haha, no not caffeine (at least for me). We used our time well and scoped small. That and we took the art from OpenGameArt. Thanks for the compliment!

unfortunately you are correct. The bots not turning on is an actual problem. Luckily refreshing the game helps and you can jump right back in. Also side note play level 5 requires that level 4 is played before it. 

But thank you for the compliment on the graphics and the music! Glad you liked it

As people may have notice there won’t probably be a release date. The team has entered the "real world" lets say. We are either trying to find a job or we're working a full time job now. So not much time left for this small project.

I also have noticed the game not actually working anymore, this is something I do want to fix but I don't know when I will jave time.

 However if you do love what we made and would love to follow our continuation of the game dev journey, you can join our new project. It is going slow, because of the limited time, but we aim to make the game Infinity Cards a reality. We see a bigger future in a larger project that we want to publish on both Apple and Android. Come join us on the discord and see what it's all about: returnShift server

Thank you! The collision mechanics will get an update when voting period is done.

Art looks really pretty, also the audio was really nice. And the concept where you use a skilltree to fight was interesting. However, I feel that it wasn't that engaging yet, quickly guessing the right element and then activating that wasn't that much fun. But that may just be because Pokémon type of games aren't really something I like.

It was quite a difficult game. I ran out of energy way to quick. And grabbing new energy did give me enough to get going again. Other then that it was a pretty good asteroid shooter. A little bit of a shame though that I couldn't even stay alive for one minute to experience the meteor shower.

Really interesting story and lore going on here. Also great that you all decided to continue with the story. The only critique I have is that the goblin attacks need some more love. Right now it was quite confusing what was happening. Maybe move the goblin phase to a new screen that shows goblins actually attacking so that some more visual feedback is given instead of text popping up in the little stat bubbles. Having more story during the attack phase is a nice idea, but right now it was hard to focus on both the story and the attacks happing.

Overall I gave you quite a high score, since I do see some good potential

FRICKING LOVED this one! It had just the right amount of challenge. And I also really liked that when the parents got home there still was some time to cleanup. I did forget that I could jump, which got me a little confused on how to reach objects in higher places. I gave this one the highest rating thus far. Congrats on making such a good game!

Really creative twist on the Tetris type of games, fully score on innovation! I was a little confused about what the timer did and the exact specification for a 4x4 square, since I definitely had a 4x4 square that didn't get cleared. Would have loved to see some cool polish and juice to up the satisfaction of gathering blocks and clearing a 4x4 square. Overall, nicely done!

I loved all overall look. And how it was fun to explore the island. I think this was a very good first, so keep it up. A little suggestion for next time is to try and find the focus. This game would have worked just as well if there wasn't any parkour from the starter island to the main.

Thank you so much for this amazing reply! 

We are aware of the jank with the spikes and the line renderer. However, our lovely dev @Sourcey is trying his best to see if he can improve it. So I don't want to promise anything but there might even be an update after the voting period.

Also, yes, sadly no audio because time and things. But I would love to work with a real artist(since now us three programmers did all the art) and a musician next time.

I'll definitely check out your game today aswell!

That is then indeed really weird. I only have tested it with PS5 but in unity it was setup for general controller using the new input system. So yeah must be web build problem.

Sorry, man. It was because of choices explained in the other comments.

Sorry to hear that you found the controls trash. We intended it to be a bit hard so that there would be some fun moments. Extending of the arms with a button might have worked but we also wanted the player to be able to retract them again. This however in its current state is quite confusing since the arms total length can mechanically be longer than the visual. Thanks for the feedback.

Sorry to hear that. I wish all controllers would have worked but Unity's default settings for finding controller input didn't seem to allow for your controller then. We decided not to do keyboard controls because of the precise aiming that is needed in the levels, so joysticks seemed like the better choice. Thanks for trying and the good luck though!

Yeah we could add support for keyboard technically but using joysticks works 10x beter for the precise aiming. So, sorry about that.

glad you liked it! We had to force a set resolution because of some UI problems. But glad it all worked out.

The audio made the game quite tense. I also liked the grow shrink mechanic for puzzles eventhough it was a bit finicky sometimes. The final part was cool and had a great build up. However the fight itself got me immediately trown of the platform. Maybe it would have been just as tense if I could try again without having to do the game again.

We are working hard on the update to get it to you as soon as possible. However we are not sure on when we will release the update. If we have any more info I will be sure to let you know!

Lets start a thread where we post some other projects from students with the same asignment.
https://thecyberone.itch.io/dropy-blocky

I'm glad you liked it. And some visual feedback is definitely something I would want more of. It might be cool if you could see a list of the islands you created. Anyway we will see what could help, thanks for the feedback.

Giving a nice bonus for 100% fill is a good idea. Eventhough it isn't necessary to get high scores it is a terrific accomplished to fill the grid.

You kept the game nice and simple. However I feel like it is a bit to simple. It would be interesting to maybe have some blocks move sideways or maybe even have the player jump. I like the post processing effects on the border and the rainbow glow that it gives. However I do agree that the menu also is a bit lacking compared to the rest of the game. So give it a little UI update and some more interesting movement or something like collectables for a simple goal. Maybe take some inspiration from Run2Run2.

Thanks for the feedback. I don't quite know what you mean with a restart button. Do you want to be able to restart the round while you are playing it?
Putting some sort of indicator for the point amount per block sounds like a great idea. And having some sort of interaction sounds also verry interesting. We'll take a look at what works good for the game and use your feedback.

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Nice art, satisfying to squash chicks, great music and fun idea. I did notice that the controls for right and left feel really non responsive. And in the audio loop there is this static section in my left ear every now and then.

For such a nice piece of feedback, I will definitely try to make some time today to play your game :) Thank you for playing ours!

Shake was added later so we didn't have to much time to tweak it :(
But thanks for playing!

Thanks! I really enjoyed your game too. It had so cute of a story.

Nice score! And thanks for the feedback

Cool puzzels. Would have loved to see more puzzel elements though because at some point it got a bit repetitive. Also well done on the 1 bit pixel art looks really cute

Nice movement on the character. It felt great when i could use all gathered momentum to jump back up. Art also was cute and looked great. Only thing that would improve it further would be to have some more interesting AI on the enemies.

Reminded me a little of Mario odyssey with the taking over mechanics. Also the pixel art is really top notch. Really nice game

Great game, fun puzzle and nice touch to use actual games from itch that participated.

Would love to see more because it really intrigued me. But I got stuck on the password with the platform1.text = /DAQ/A5/CE/8f(+?Y/B67