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TheCyberOne

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A member registered Jul 22, 2018 · View creator page →

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That is then indeed really weird. I only have tested it with PS5 but in unity it was setup for general controller using the new input system. So yeah must be web build problem.

Sorry, man. It was because of choices explained in the other comments.

Sorry to hear that you found the controls trash. We intended it to be a bit hard so that there would be some fun moments. Extending of the arms with a button might have worked but we also wanted the player to be able to retract them again. This however in its current state is quite confusing since the arms total length can mechanically be longer than the visual. Thanks for the feedback.

Sorry to hear that. I wish all controllers would have worked but Unity's default settings for finding controller input didn't seem to allow for your controller then. We decided not to do keyboard controls because of the precise aiming that is needed in the levels, so joysticks seemed like the better choice. Thanks for trying and the good luck though!

Yeah we could add support for keyboard technically but using joysticks works 10x beter for the precise aiming. So, sorry about that.

glad you liked it! We had to force a set resolution because of some UI problems. But glad it all worked out.

The audio made the game quite tense. I also liked the grow shrink mechanic for puzzles eventhough it was a bit finicky sometimes. The final part was cool and had a great build up. However the fight itself got me immediately trown of the platform. Maybe it would have been just as tense if I could try again without having to do the game again.

We are working hard on the update to get it to you as soon as possible. However we are not sure on when we will release the update. If we have any more info I will be sure to let you know!

Lets start a thread where we post some other projects from students with the same asignment.
https://thecyberone.itch.io/dropy-blocky

I'm glad you liked it. And some visual feedback is definitely something I would want more of. It might be cool if you could see a list of the islands you created. Anyway we will see what could help, thanks for the feedback.

Giving a nice bonus for 100% fill is a good idea. Eventhough it isn't necessary to get high scores it is a terrific accomplished to fill the grid.

You kept the game nice and simple. However I feel like it is a bit to simple. It would be interesting to maybe have some blocks move sideways or maybe even have the player jump. I like the post processing effects on the border and the rainbow glow that it gives. However I do agree that the menu also is a bit lacking compared to the rest of the game. So give it a little UI update and some more interesting movement or something like collectables for a simple goal. Maybe take some inspiration from Run2Run2.

Thanks for the feedback. I don't quite know what you mean with a restart button. Do you want to be able to restart the round while you are playing it?
Putting some sort of indicator for the point amount per block sounds like a great idea. And having some sort of interaction sounds also verry interesting. We'll take a look at what works good for the game and use your feedback.

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Nice art, satisfying to squash chicks, great music and fun idea. I did notice that the controls for right and left feel really non responsive. And in the audio loop there is this static section in my left ear every now and then.

For such a nice piece of feedback, I will definitely try to make some time today to play your game :) Thank you for playing ours!

Shake was added later so we didn't have to much time to tweak it :(
But thanks for playing!

Thanks! I really enjoyed your game too. It had so cute of a story.

Nice score! And thanks for the feedback

Cool puzzels. Would have loved to see more puzzel elements though because at some point it got a bit repetitive. Also well done on the 1 bit pixel art looks really cute

Nice movement on the character. It felt great when i could use all gathered momentum to jump back up. Art also was cute and looked great. Only thing that would improve it further would be to have some more interesting AI on the enemies.

Reminded me a little of Mario odyssey with the taking over mechanics. Also the pixel art is really top notch. Really nice game

Great game, fun puzzle and nice touch to use actual games from itch that participated.

Would love to see more because it really intrigued me. But I got stuck on the password with the platform1.text = /DAQ/A5/CE/8f(+?Y/B67

That was so wholesome! Short but Sweet. I loved everything about it.

Interesting idea to let the player control the food. It was quite difficult to get some good space between the snake and the food though. But great game for your first game jam!

Nice and small concept but really well executed. The 3 second timer is a bit tight but I did find myself retrying quite a few times after I lost.

I like the idea of selling the equipment and bonuses to the heros and villains to influence the battle. Unfortunately I did not really understand how the battles where going. Would maybe have helped if there was a overal progress bar for either team.

I really like the cookie buildings and environment. Unfortunately due to the bug I also got stuck on the first level after the tutorial. However the game is a really interesting spin on the tower defence genre. Nicely done

And that is what counts the most!

We chose to have the players explore the game so the only tip was to cause chaos. But that said I do see how you would be confused at first. Thanks for the feedback. And making it funny was the goals so nice that we achieved that!

Two minutes might have been a bit to long. But I hoped there would be enough to explore. Thanks for the feedback! And I'm glad that you enjoyed it.

Haha, glad you liked it!

Thank you!

First of glad you liked it! Seccond I agree it would have been smart to have a anti soft lock mechanic. Especially since we didn't fully check if there were soft lock locations. But we would have probably made it so you would restart the current room. So I think the part that you were talking about could just be reset by dieing in the spikes.

Thanks for the feedback it is greatly appreciated.

O well. Better luck next time.

Shooting mayhem!!! Well done. I didn't really cared for the story but that was because it was just so juicy to play. You have done great on the art and sound as well. Only the small screen was a bit annoying.

I liked the environment. The music was a bit repetitive though.

Thank you :)

Nice cute art. The controls felt a bit floaty and I didn't get to far. But I enjoyed it

O okay, I never knew that. I will keep that in mind the next time I build something then. Thanks for telling me :)