That is then indeed really weird. I only have tested it with PS5 but in unity it was setup for general controller using the new input system. So yeah must be web build problem.
TheCyberOne
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Sorry to hear that you found the controls trash. We intended it to be a bit hard so that there would be some fun moments. Extending of the arms with a button might have worked but we also wanted the player to be able to retract them again. This however in its current state is quite confusing since the arms total length can mechanically be longer than the visual. Thanks for the feedback.
Sorry to hear that. I wish all controllers would have worked but Unity's default settings for finding controller input didn't seem to allow for your controller then. We decided not to do keyboard controls because of the precise aiming that is needed in the levels, so joysticks seemed like the better choice. Thanks for trying and the good luck though!
The audio made the game quite tense. I also liked the grow shrink mechanic for puzzles eventhough it was a bit finicky sometimes. The final part was cool and had a great build up. However the fight itself got me immediately trown of the platform. Maybe it would have been just as tense if I could try again without having to do the game again.
Lets start a thread where we post some other projects from students with the same asignment.
https://thecyberone.itch.io/dropy-blocky
You kept the game nice and simple. However I feel like it is a bit to simple. It would be interesting to maybe have some blocks move sideways or maybe even have the player jump. I like the post processing effects on the border and the rainbow glow that it gives. However I do agree that the menu also is a bit lacking compared to the rest of the game. So give it a little UI update and some more interesting movement or something like collectables for a simple goal. Maybe take some inspiration from Run2Run2.
Thanks for the feedback. I don't quite know what you mean with a restart button. Do you want to be able to restart the round while you are playing it?
Putting some sort of indicator for the point amount per block sounds like a great idea. And having some sort of interaction sounds also verry interesting. We'll take a look at what works good for the game and use your feedback.
First of glad you liked it! Seccond I agree it would have been smart to have a anti soft lock mechanic. Especially since we didn't fully check if there were soft lock locations. But we would have probably made it so you would restart the current room. So I think the part that you were talking about could just be reset by dieing in the spikes.
Thanks for the feedback it is greatly appreciated.