Thank you! The collision mechanics will get an update when voting period is done.
TheCyberOne
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Art looks really pretty, also the audio was really nice. And the concept where you use a skilltree to fight was interesting. However, I feel that it wasn't that engaging yet, quickly guessing the right element and then activating that wasn't that much fun. But that may just be because Pokémon type of games aren't really something I like.
Really interesting story and lore going on here. Also great that you all decided to continue with the story. The only critique I have is that the goblin attacks need some more love. Right now it was quite confusing what was happening. Maybe move the goblin phase to a new screen that shows goblins actually attacking so that some more visual feedback is given instead of text popping up in the little stat bubbles. Having more story during the attack phase is a nice idea, but right now it was hard to focus on both the story and the attacks happing.
Overall I gave you quite a high score, since I do see some good potential
FRICKING LOVED this one! It had just the right amount of challenge. And I also really liked that when the parents got home there still was some time to cleanup. I did forget that I could jump, which got me a little confused on how to reach objects in higher places. I gave this one the highest rating thus far. Congrats on making such a good game!
Really creative twist on the Tetris type of games, fully score on innovation! I was a little confused about what the timer did and the exact specification for a 4x4 square, since I definitely had a 4x4 square that didn't get cleared. Would have loved to see some cool polish and juice to up the satisfaction of gathering blocks and clearing a 4x4 square. Overall, nicely done!
Thank you so much for this amazing reply!
We are aware of the jank with the spikes and the line renderer. However, our lovely dev @Sourcey is trying his best to see if he can improve it. So I don't want to promise anything but there might even be an update after the voting period.
Also, yes, sadly no audio because time and things. But I would love to work with a real artist(since now us three programmers did all the art) and a musician next time.
I'll definitely check out your game today aswell!
Sorry to hear that you found the controls trash. We intended it to be a bit hard so that there would be some fun moments. Extending of the arms with a button might have worked but we also wanted the player to be able to retract them again. This however in its current state is quite confusing since the arms total length can mechanically be longer than the visual. Thanks for the feedback.
Sorry to hear that. I wish all controllers would have worked but Unity's default settings for finding controller input didn't seem to allow for your controller then. We decided not to do keyboard controls because of the precise aiming that is needed in the levels, so joysticks seemed like the better choice. Thanks for trying and the good luck though!
The audio made the game quite tense. I also liked the grow shrink mechanic for puzzles eventhough it was a bit finicky sometimes. The final part was cool and had a great build up. However the fight itself got me immediately trown of the platform. Maybe it would have been just as tense if I could try again without having to do the game again.
Lets start a thread where we post some other projects from students with the same asignment.
https://thecyberone.itch.io/dropy-blocky
You kept the game nice and simple. However I feel like it is a bit to simple. It would be interesting to maybe have some blocks move sideways or maybe even have the player jump. I like the post processing effects on the border and the rainbow glow that it gives. However I do agree that the menu also is a bit lacking compared to the rest of the game. So give it a little UI update and some more interesting movement or something like collectables for a simple goal. Maybe take some inspiration from Run2Run2.
Thanks for the feedback. I don't quite know what you mean with a restart button. Do you want to be able to restart the round while you are playing it?
Putting some sort of indicator for the point amount per block sounds like a great idea. And having some sort of interaction sounds also verry interesting. We'll take a look at what works good for the game and use your feedback.