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Fabadiculous

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A member registered Oct 26, 2018 · View creator page →

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I really enjoyed playing this game. Only being able to press a key once in a level was a great use of the theme.The puzzle aspect as you learn more skills and add keys is great and I would love to see more levels.

I really enjoyed playing this. I love how the new collectibles change the difficulty slightly, and make you change the path you take in order to collect them most efficiently.  

Thanks. I will play your game when I get home this afternoon.

Thanks, I'm glad you liked it. The action on space release was part of a hacky workaround to do with an event from pressing space on the menu firing as soon as the game started, meaning aiming was confirmed instantly. I could change it to be on press after the jams over.

Here is my game: https://itch.io/jam/gmtk-2019/rate/461622

I really enjoyed playing your submission "Only One Recruit". 

Here is my game: https://itch.io/jam/gmtk-2019/rate/461622

Wow. This was such a great take on the theme, and I really enjoyed playing the game., Great job!

Thanks, I'm glad you liked it.  I was going to implement a line pointing along the trajectory of your shot, but didn't get around to it in the time. Also, sometimes wall collisions are body because the walls are actually individual tiles, so if you hit the border between two tiles, the bullet can bounce in the wrong direction. The only reason to shoot a bullet with less than 5 power is to get more score, because the more bounces your bullet uses before hitting the enemy, the more points you get. This isn't explained too well in the game, and was kinda added last minute because I realised there wasn't really any reason not to use 5 power all the time.

Here's my game with 15 ratings: https://itch.io/jam/gmtk-2019/rate/461622

It's a browser playable, one-button, one-bullet shooter, with one enemy. It also takes place on one screen.

Yeah, I was going to implement a line pointing along the trajectory of your shot, but didn't get around to it in the time.

I'm glad you made this post. I've been meaning to play AUTOMATON. It looks really good.


My game  is a html5 game: https://itch.io/jam/gmtk-2019/rate/461622

I really enjoed this game. It needs more ratings.

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I really enjoyed One Shot in the Chamber.

You may have already played my game, but here it is in case you haven't, and if any one else wants to: https://itch.io/jam/gmtk-2019/rate/461622

It's a one button, one bullet game.

I  had the user press space to start playing the game, which then switched to the play scene, but space was also the controls for aiming and shooting, so no matter what, the space bar would trigger the aiming action in the play state. So, instead of messing around with cancelling input listeners and events and things, I just ignored the first key-up event for spacebar when the play scene loads. 

Here is my game: https://itch.io/jam/gmtk-2019/rate/461622

This was my first game jam. Here is my game: https://itch.io/jam/gmtk-2019/rate/461622

Doesn't have any fancy art or sound, but I'm happy with how it turned out.

One shot is loads of fun. Everyone should have a go. 

I'm a uni student,  and this is my first game jam, and my 3rd completed game. https://fabadiculous.itch.io/bounce-shot

I'm happy with how it turned out, given the time constraints and am happy that this jam is happening near the start of semeseter so I had time to work on it.

I got all of the red cards except one of the last ones, but the gate still opened ( I had 12 of 13 cards.) Not sure if there's anything to do in that room, or if I just read the text

Excellent game and lots of fun. The cards should probably save once you exit the level, or there should be some quick way to restart so you can try and get the cards. Otherwise, lots of fun, great mechanics, and nice interpretation of the theme.

This game is so much fun!! What an amazing execution of the idea. Challenging, but not impossible. I could play this for ages. The teleport idea is an excellent extra move to use to get out of tight situations.

Here is my game: https://itch.io/jam/gmtk-2019/rate/461622

You have a single bouncy bullet to shoot at your one enemy. Charge your shot to have more bounces, and bounce around obstacles to hit the enemy. The more bounces you use, the more points you get.

Yeah, I read the description under the game, and the in game tutorials were clear enough. I had a slight bit of confusion with the repeating functionality, but by the time I beat that tutorial I think I had it.

Excellent take on the theme and extremely well executed. Great job.

Such a cool concept and executed well. I really enjoyed it. though I didn't play all the levels

There are indeed many great games to play. Here is my entry: https://itch.io/jam/gmtk-2019/rate/461622


I also really enjoyed this game: https://itch.io/jam/gmtk-2019/rate/461470

It's a javascript framework for making games. You can also use Typescript if you prefer. It's really easy to get started in and has a lot great features.

I used Phaser ( https://phaser.io/) to make my game: https://itch.io/jam/gmtk-2019/rate/461622

Really great Idea. I got all the batteries and hidden exits. Level 9 was brutally hard compared to all the other levels, simply because of the narrow hole and patrolling enemy. Other than that, it was a good level of challenging.

Really enjoyed it. The bosses patterns were repetitive, and may have been nicer if they were randomly picked from a pool of moves, but otherwise, cool idea and lots of fun.

There are so many great submissions!

I'm trying to play and rate them in my spare time.

Here is my game: https://itch.io/jam/gmtk-2019/rate/461622

My game is called bounce shot and is a one button game.  

You have one bullet to shoot at an enemy and you have to bounce it of the walls to get around obstacles. The enemy dies in one hit, but so do you, so be careful where it bounces. You can charge your shot to have it bounce more, increasing the chance it might bounce back to you, but also increasing your kill score, if your bullet uses more of its bounces.

I currently have 7 ratings: https://itch.io/jam/gmtk-2019/rate/461622

My game is called bounce shot and is a one button game.  

You have one bullet to shoot at an enemy and you have to bounce it of the walls to get around obstacles. The enemy dies in one hit, but so do you, so be careful where it bounces. You can charge your shot to have it bounce more, increasing the chance it might bounce back to you, but also increasing your kill score, if your bullet uses more of its bounces.

This is an amazing idea, though it took a little bit to realise if i pressed the arrow keys before starting, the stage would move. I know space was wait, but I only tried it once I started, so didn't see the level move. Once I got that though, it's lots of fun.  Good job.

Really like the idea, though I found the controls a little awkward

This is my first game jam entry: https://itch.io/jam/gmtk-2019/rate/461622

I'm pretty happy with it.

Shoot a single bouncing bullet to hit the enemy. 

Charge your shot to make the bullet bounce more. The more times it bounces before killing the enemy, the more points you get, but also the more chances there are for the bullet to hit you and kill you.

That's a good point. I was going to make the scoring system rely on more points for fewer (say one) bounces but didn't really get there in the end. Originally it was one point per level, but then I adjusted it so you get more points, the more bounces of your power you use.

So, if you use 5 power, to get the most points the bullet needs to bounce more times before hitting the enemy. But, the more times it bounces, the more chances there are for the bullet to kill you. So it's like a safety vs score thing.

Due to time constraints, I agree it probably wasn't implemented as well as it could have been, but for my first game jam I'm happy.

This is my first game jam and I made a game called bounce shot: https://itch.io/jam/gmtk-2019/rate/461622

It has one button control, there's one player, one enemy, you have one health, and it plays on one screen.

You need to kill the enemy by shooting your bullet at them, and bouncing it off the walls to get around obstacles. You get more points, the more times the bullet bounces before hitting the enemy.

I'd also recommend this game: https://itch.io/jam/gmtk-2019/rate/461470. Lots of fun, and a cool idea.

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This is my first game jam and I made a game called bounce shot: https://itch.io/jam/gmtk-2019/rate/461622
It has one button control, there's one player, one enemy, you technically have one health, and it plays on one screen.


You need to kill the enemy by shooting your bullet at them, and bouncing it off the walls to get around obstacles. You get more points, the more times the bullet bounces before hitting the enemy.

I'd also recommend this game: https://itch.io/jam/gmtk-2019/rate/461470. Lots of fun, and a cool idea.

Awesome concept, and quick and easy to play. Lots of fun