My crops are not turning yellow, even though I remove the weeds, till the soil, and add fertilizer :(
doesnt matter if they are yellow if they are fully grown (try cutting them down)
it only gives 1 cereal, so its not fully grown
they turn yellow cause its wheat
You cant but you can use wooden tools not crude (made in a crude workbench(or i think its called crude workbench))
Please stop spamming. Check the FAQ and other discussions here. Also you would probably have more luck if you went to the official Discord Server.
Please stop asking for the same thing. If we don't reply it's because we're busy, we're not online or what you suggest is already on our list. Also please stop creating lots of new messages for each word you type.
Some nice ideas there and we're thinking along the same lines. Thanks!
Maybe give each folk a scooter and have some way to make them ride around and watch for bots that need charging and maybe actually do something(like charge them up)
At the moment the game is free. You can donate but don't need to. We've not put any thought into how we'll end up charging for this. It will possibly be a one-off payment for lifetime updates.
The wiki is un-official and nothing to do with development. I've pinned it just for people's reference.
Please don't spam. If you continue I'll have to ban you. As I've said twice already if you want to have a conversation use our official Discord Server instead please.
You know you could download the game as it is, on itch.Io for free. To open your eyes and start reading isn't that hard to do.
It even says so in the first line. This game is free. Because the main reason it was put on Itch.IO was to get some feedback for the early version. But keep in mind even it is for free right now this might change, and also nobody can life from rainbows and sunshine. To support developers that make games you enjoy is the least you can do. And if not mony wise than be active on the forum, help find bugs, tell them your opinion on changes and stuff.
I know it is free, i have been playing it for some time.
I still want to support the people making it.
also broke my world, where can i report bugs?
Anywhere in the Autonauts Itch Community or you can join our Discord and join in the discussion.
soo i can just say that the crude bread recipe is broken?
because it requires Water... but when you cancel the Recipe with only water in it, it tries to output the water... which it can't. so it gets stuck, untouchable, and unusable forever.
might want to make it just dumb the water.
that poor robot is stuck there, waiting for the furnace to output water... it will sit there, after the sun burned all it's Hydrogen and turned into a white dwarf, it will sit there, after the last Star died in the Universe and the Heat death is inevitable, it will still sit there waiting.
also when is 1080p support gonne be a thing.
I mean it seems this game was made to run on a Raspberry to take with you... which actually is not a bad idea
Ok great thanks. Added
Denki why do the repeats sometimes bug out and the bots just stand there confused.
It won't work because Bot can hold one tool, but it's not full of it's capacity. So after taking wooden shovel, the first loop keep repeating because Bot can hold more but at the same time he can hold only one tool.
Delete first "repeat" and leave second one. In that way Bot will take shovel and start repeating second loop until shovel break.
Ok awesome much thanks I'm try to get to the other parts of the world and it's annoying to have to check in and replace tools everytime
i haz had da same problem thx
Why in Goods name does every body want multiplayer. I rather enjoy a solid single player game with lots of content then crapy laggy multiplayer thats short on all ends.
Seriously implementing a good functioning multiplayer in games isn't that easy. Its mostly a huge effort of time that could have been spent on so many other things that will do a game better then trying to please a handfull of gamers that cry for multiplayer.
drop it like any other item tight click
You need to start dating a new robot, that's the only way.
Currently, you can start to build a fence, then walk on the shaded fence plan.
Not working for me, just to be clear I place a fence blueprint and them walk on it which is working, but I cant't place more fence blueprints in the deeper water
That would be awesome the game is still very early in devlopment so who knows what they might add
Search Youtube for gameplay. There is everything explained and it will be faster to understand.
Press the "Delete" button on your keyboard. Then you can just click any buildings you don't want
All the animation is done hard coded :) We'd like to move to proper animations but I've not had time to look into it yet.
It will depend on all your machine specs. What DOES it do when you launch it? You should find an error log in the Autonauts_data folder where you've installed the game. It would be handy if you sent that to me please
That is the error log, I also have a very slow/bad computer and it may just not be able to run on it, but if you could get it to work, thx
(about the animations) I think the game gets its charm from these little wacky animations. It is kind of funny that way and gives it that little bit of fun.
If you're playing on windows you should get a window before you start the game with quality settings and stuff. There's a tab right next to that that says input and there you can change all the key binds
Autonauts is an ongoing project. We're adding in new content all the time and hopefully we'll continue to do so for some time to come!
omg plz add that then we could get mods
silly question, but how did you get the hat on the bot? I have tried a few things but they didn't seem to work.
It's a known bug and it may be fixed whenever version 6 is out.
Make a Fetilizer Storage.
Collect Dung. Put it there = Fertilizer
How to get dung.
Reload your game 1st. Quickly go to the cows and see they are eating grass. Wait until they poop. thats the Dung. Cows will became FAT after some eating. when you see "!" it stops eating and time to Milk it. Now make a WOODEN BUKCEt >milk the cow.
P.S you dont need to reload just milk the cow :P
im on win10 i cant find app data folder
also im using file explorer
You may need to make "hidden files and folders" visible.
how do you add this
thx once I get to my computer I'll do dat
you forgot linux.
Simply delete the storage and place it down again. Open your build menu and hit the delete key on PC or fn and backspace on mac.
right above go theirs repeat and forever. forever just click when done repeat drag in to program space and put instructions in.
I know how to teach(program) my bots kendric. Thank you for trying to be helpful. But I think the language barrier is causing a misunderstanding.
In programming some code is known as 'Control Structures'. Things that allow us to do things like:
if x=0 then
do that instead
I'm asking if there are plans to introduce Control Structures to the teachings of our autonaughts.
Yes we'll be adding these sorts of instructions as we go. Thanks
We haven't really thought about it.... maybe? :) It's not planned but that's not to say we won't. However we certainly wont for some time. We're still making the game!
Our goal is to make the entire game automatable (except for the Blueprint placement). Also we really are just a very small slice into development so far so there's LOADS more to put in.
The look of the outputs is just coincidence :)
Fair enough, having wooden automatons do all of our dirty work for us is satisfying, lol. After all, who needs conveyors when you have log golems! :-D Any indication as to when we may see more variants of our mechanical helpers? Also, will you eventually add any sort of adversary to the game, as thus, the need for sentries?
We don't really have a road map yet. This is something we'll be looking at very soon.
We're not sure if we'll have adversaries yet. Hopefully that answer will come soon too :)
I think conveyors could be neat! They could be cheap to make and last forever, but they only serve one purpose, to push things from point A. to point B. I feel that the bots are just the tip of the iceberg for automation-eske features.
The best way is to use the official Itch app which will always keep you up to date (it's like Steam). Thanks
Now how do i transfer a save file from the downloaded version to the itch downloaded version?
Edit: After actually downloading it and trying out it through the itch app, i see that it already intergrated my old save file
how about more things to make first. different wood types, different metal types, and more food.
Ok it's possibly your video card. Can you send me Autonauts_Data/output_log.txt (in your install folder) please and I'll see if i can figure out what's wrong?
Yep I've seen a few people report this bug. Do you have a bot that makes bots?
A 'converter' is just our word for any kind of building that takes ingredients and turns them into something else (the workbench for instance).
We've not added that yet but it's something we'll be adding later. You can, however, give it a hat :)
If you join our Discord server you can speak to me directly.
What version are you using? There was a fix for the black screen problem in Version 7.
15 seeds and 5 fertilizer anyway trees only drop 2 SEEDS you will really have to go through a lot of effort by yourself just to get that one tree planted. so instead i think it should be 1 seed and 1 water= a tree and the fertilizer should be used to speed up the growth of ready planted trees. and when you think about it its more piratical it does't rain yet and planted DON'T need fertilizer to get the minerals its already in the soil but they need water as well. PART 2 anyway i love the game but this is just something that bugs me, thankyou
you dont need to use the seedling tray. 1 seedling in 1 hole = tree.
They're called Natives and they're not used for anything yet. Right now, you can challenge yourself and try to make as many as you can happy at once. You add them to your population by constructing a hut and placing them in one, after which you must have them regularly fed. You can feed them foods as basic as apples, or prepare entire apple pies for them. The totem pole doesn't do anything to their happiness yet, nor does putting cute, little hats on them.
I think the creators have plans to make them useful for the future, but we probably need to wait until this game gets out of pre-pre-pre-alpha.
Wait, this game's on steam?
You can't really "buy" the game yet. It's entirely free. However we do accept donations :)
We won't be going to Steam for some time because the game is so early in development.
Yep that's a known bug but thanks for reporting.
What's the point of mining a boulder when we can just mine the metal deposits around them which give more chance of metal than a boulder?
Maybe check the post above you, and see if that's what happened.
no, when i get to the save game screen where it says yes/no, i press yes and nothing happens. but if i press no it will exit. im not sure what to do about this.
Ok I need to get some information about why this has failed. Can you play the game and try and save again please and then send me a file called Autonauts_Data/output_log.txt in the place where the game is installed and I'll see if it has any useful information for me please?
Is there any way that you could help guide me through just a little bit as to where it is that i am supposed to find this file, I seem to be having a little bit of trouble locating it. Im sure its just user error not understanding how to get there.
If you're on PC look in the folder where you've installed the game and there should be another folder called Autonauts_Data. Inside that is output_log.txt. If you're on Mac it's something like ~/Library/Logs/Unity/Player.log.
so i found the library and logs section but from there i am left with this, and yes i am running on Mac OS. I apologize for this trouble i am not the best with rummaging through files.
I figured out what was wrong with my game! Im not sure if it was user error or what but either way Waity5 shower me where the game was supposed to ask to save and i went there instead. Thank you for trying to help though it was very appreciated.
When i would try to save the game it would automatically take me to the game elements instead of asking where on to computer to store it. All is good now thank you for the help! :)
do you use windows, macOS or linux?
i am using macOS
when you save it should look like this:
tell me if it is different
Ah ha!! I got it thank you so much!! When i went to save the game it was taking me to the wrong save location, that is why it wasnt letting me do it. I went to the desktop and sure enough there is a save .txt there now!
also re-naming data storage
Yep we'll definitely be adding renaming at some point.
You can make suggestions here on the Autonauts Community or you can join our Discord server.
Ok I've added the problem of multiple builder bots getting stuck onto our bug list. It shouldn't really be doing that. Hopefully when that's fixed it will solve your problem?
They do, yes. Crude bots are slow and strong, Basic are quick but weak.
We'll be adding more bot types in a later version which will make is less like "hell" :)
In the mean time you can experiment with getting the bots to "Stow" and "Recall" the logs into their inventory which can carry a lot more. Use "Q" and "?" to Stow and "," and "." to Recall.
Unfortunately you can't but you can Stow and Recall into and out of your inventory using "Q" "?" "<" ">" keys
Yes! In fact you should be able to go back to version 1 and load it into the current version.
Im on ver. 4. If i can can you spicify where can i find or how can i load it? Thanks :D
if you use windows then download the new version, go to C:\Users\<USERNAME>\AppData\LocalLow\Denki\Autonauts amd take take <your world's name>.txt and put it in the Autonauts file, under the app and not in the data.
if you use macOS then you will need to right click (or press with 2 fingers on the trackpad) on the old version, select the second option (Show Package Contents) and then select <your world's name>.txt
put that in a place that you would be able to find it, download the new version, right click on it, select the second option and put <your world's name>.txt BELOW the file called contents, NOT in it.
if you use linux, well, i don't know.
you can allredy donate
click the download buton and something pops up and at the bottom of that you can chouse to donate £1, £2, £5, £10 or £20
That's some wonderful feedback right there!
The load times are becoming an issue so I've noted that one down and will look into it.
Your problem with the Beacon factory. Tell the bot to stand on the output tile of the beacon maker first, then tell it to pickup a beacon. That way it will only ever pick up the correct one (assuming there is one ready to pickup).
Most of your bugs and suggestions have already been noted but I've added your new ones. If you're interested you can find our lists here.
click on 1 side then drag it to the over
Click and drag the blueprints from a discovered part of the world into an undiscovered part. You'll create a new bridge between the two.
nintendo would not allow it to be on the switch or ds
If you want controller support, you can use joy2key. IMO it's better than what most games come with because of the freedom to map out the keys you want and ease of use. I prefer the mouse and keyboard for this game though because most of my time is spent programming the bots and copying/pasting.
Im With You Right There. This Game Has Allot Of Potential And Is One That Is Different From Others. Its Like Factorio ButIts More Cute And Has Alot More Things Than Automating Everything.
Not at the moment. We may add modding in the future but we need to put in more content first.
Pick up a log and use RMB on it. Alternatively it will self-charge if it has logs in its inventory but be aware there is a bug where it consumes all logs instead of just one. This will be fixed in the next version.
Press the Teach button to go into teach mode then drag any instructions out of the teach window that you want to delete.
Once you've put down a blueprint, hover your cursor over it and the information will appear. It's currently not possible to see what's required until you put the blueprint down
The best way to do this is to store what you're making into general storage. Then you can have the bot check if that storage is full and only make something if there's space left.
Yep we'll definitely be doing more with straw in the future. You used to be able to feed it to cows but there was a bug that meant I had to stop that. We'll be bringing that back when i fix the bug :)
Not sure about automatic blueprint building. We don't want to make things TOO easy to automate :)
i dont how to use beacons but you can use logs as fuel for steam robots
if you scroll to top you will find beacons answer
(and then go little bit down)
Press SPACE to blow your whistle then select the robot you want. Then click the Teach button and you can start recording what you want them to do.
OH! Ah. Ahem. Yes. Our bad. Update inbound...
Really? It was a bug?
Eventually you'll be able to put all sorts of upgrade things in there. For now you can just put Name Tags on bots :)
At the moment, nothing. But we'll put them to good use :)
Have you used a canoe to explore all the islands? :)
I tried to use the canoe,but I don't know how. :(
Make sure you've got a paddle in your hands then right click on the canoe. To get out of the canoe use right click on any adjacent tile.
But that would leave out some of the demographic who can't afford to buy the game (such as myself). So if you wanted to pay that much, you can do so with the 'name your price' method.
yes as much as we all love how its free donations are just not gonna cut it for funding in the long run stuff like unity costs money and if they game costs even as little as $2 it would help them a lot
We're aiming for a minimum of three tiers for everything, so more saw for sure! When is another matter entirely :)
At the moment it's intentional just because it would be a pain having to be next to the bot all the time. We may change it if we can make it not annoying :)
There are two of us working on the game: Aaron and Gary (Aary or Gaaron for short). Our main language is English and we live and work in Scotland.
You'll need to do some Research on Weeds first :)
From version 14 onwards you just have one in your hands then bring up the Bot's Brain. There should appear two new buttons, Backup and Restore.
There's a bug in 15.1 where some objects scale badly. This will be fixed in the next version
Sorry about that. Sometimes we need to make changes like this because the game is still really early in development. I realise it's a pain to rejig things all the time but hopefully we can add features which make the process not too painful :)
In answer to your question use a Mallet on a tree.
Yep that's a known bug and and in fact, if you wait for 20 minutes, there will be a new version 17.1 which will fix it :)
Good question. Currently the only way is to destroy the bucket that contains it. Which isn't ideal.
I'll add you question to our suggestion list for us to consider. Thanks :)
At some point we'll be adding full character customisation in so you can keep your frog suit :)
Unfortunately Jack-o-Lanterns were only active for V18 Halloween :(
There isn't anything to make with Pumpkins yet but we'll add that in another version.
Thank you, Denki, for your response and for developing such a wonderful game. I had downloaded V17 and then V19, so I missed out on V18. I look forward to creating foods from pumpkins such as pumpkin pie, pumpkin bread, and maybe even pumpkin soup, pumpkin cake, or even baked or roasted pumpkin. We need to keep our Folk happier for longer times. Our players too. ;)
First you need to stop weeds growing on it by using fertiliser, then use a hoe to till it.
If you place down the Brick Wall blue print it requires bricks and mortar. These walls can be built up to 5 tiers high and can have doors and windows added.
It can be used in a few different ways.
Use LMB on a Folk to remove their dirty clothes then RMB on a Wash Tub to put the clothes in. When the wet clothes comes out use LMB to pick them up then RMB on a clothes line to dry them. Then LMB on the dry clothes and RMB on a clean folk to re-dress them.
It can also be used to collect dirty and clean dishes.
You can use the official Itch app to keep you up to date (it's like Steam). We've stopped doing weekly builds just now until early next year so we can put in some big changes.
Try a Wash Tub :)
That's a known bug on our bug list but thanks for reporting :)
Well .. sorry for bothering you .. I guess I did not see that on bug list .. sorry :I
BTW is there a way to still automate that somehow ?
Generally these problems occur if more than one bot is doing something with the tub at the same time so you're best chance is to make sure you use a separate tub for clothes, folk and dishes. Also make sure only one bot puts water into each tub.
Awww! sorry. We're still working away, busy as ever. We're still not sure when we'll make the next version available yet but we'll do our best :)
There's no donation goal right now, but every penny really really helps.
Research allows you to discover new building types and objects. Try picking up a weed :)
Yes the game is still in full time development, we've just stopped weekly updates so we could concentrate on some big changes. If you want to keep updated with the latest development keep a look out for our semi-regular posts here on Itch or on our Discord server.
When you pick certain things up it will trigger research. So try weeds or putting sand in a bucket.
It's used to cross over to the other islands. Put the Canoe into the water, make a Paddle and then RMB on the canoe with the Paddle in hand. If you want to get out of the Canoe you can RMB on it again.
Possibly, yes. It might depend on your video card. Try them both out and see what works best :)
Sorry, but we don't really know ourselves. The more we do, the more we find needs to be done! But we're working hard to answer that question. Thanks :)
Ah cool. You're going to make your own saves! :)
"ST" means State. This number represents what state the object is in. So for a tree it could be growing, falling etc. Different objects use this in different ways
"STT" means State Timer. This how long the current state has been running in hundredths of seconds.
"SM" only applies to trees and is either 0 or 1 to show if it's "small" meaning it only grows to half normal size.
Thank you Denki for your response. I also see in the save file that for "ID":"AnimalCow" and "ID":"AnimalSheep" that there are "EC" and "FC" values. Would you please explain those also?
Those two control the way they eat. You can safely set them both to zero.
Thank you. I see for the Cows that the EC values range from 0 to 9 and the FC values range from 0 to 25. Perhaps one of EC or FC pertains to the cow's fatness and perhaps the other pertains to dung. If I have guessed correctly, which is fatness and which is dung? If I have guessed wrong, please let me know what they actually represent.
Also, I see for "ID":"Native" that there are a small number of values for DT which I am guessing might indicate needs. Perhaps DT:0 indicates the native is happy and has no current needs, perhaps DT:50 indicates the native needs food, perhaps DT:100 indicates the native needs a hut. If I am correct, please let me know which DT values correspond to specific needs. If I am wrong, please let me know what those values really mean.
I also see that natives have a EN value that ranges from 0 to over 10000. I cannot guess what that indicates. Please let me know.
Thank you for all of the information that you are providing us.
Sorry, I didn't see this message until just now.
"EC" stands for eat count and shows the number of times it's eaten before it needs to make dung. "FC" stands for fat count.
"DT" is dirt which is between 0 and 100%.
"EN" is number of seconds of energy left * 100
Thank you, Denki, for that information. When you said "DT" is dirt which is between 0 and 100% does that mean that a Folk with DT:0 will not show the symbol for being dirty, but a Folk with DT:50 or DT:100 will show the symbol for being dirty? And when you said "EN" is number of seconds of energy left * 100 does that mean that a Folk with EN:0 will show the symbol for being hungry, but a Folk with EN: more than 0 will not show the symbol for being hungry? If I am wrong, what are the symbols shown for pertinent values? Thanks.
It stands for "Timer Disabled". When there's too many things in the world I start to despawn them, except for things that have been deliberately picked up.
Yep, they require wood to burn so give them logs, planks or poles. They will also fuel themselves with any wood they have in their inventory.
I have set my SteamBots so that before they do their task (such as Recharge Workerbots shown below) they will take a log from storage and stow it in their inventory, meaning they recharge themselves. If their inventory is full, the log is still in their hands and so it will be added back to Log Storage. If their inventory is not full, the "Add to Log Storage" is skipped.
Really Smart. I never though of such a thing. I only had a steambot automated base with a few steambots at the log storage taking a log and recharging the other bots. That was also before i had done the cycle/stow stuff.
You get a metal chisel, a wooden mallet, and a log. So pretty much everything required to make a canoe. Then craft a wooden paddle. Place the canoe in the dark or light water, make sure you can reach it, grab the paddle, get in the canoe, and start rowing.
to save you click the save button and then you name the file
I did, and i don't know what happened or where to put the file
By what i mean is i named it then saved
Crude Data Storage is not used for increasing the amount of commands that your bots can handle. Instead it is used for copying the commands of one bot to become the commands of a new bot.
For example, I have a bot named “Plank1” whose commands are to wait until it hears another bot shout “GoPlank” (because the Plank Storage is not full) and then will take a Log from Log Storage and cut it into planks at a Crude Bench Saw until it hears another bot shout “StopPlank” (because the Plank Storage is full).
If the FarmerPlayer is holding in its hands a Crude Data Storage and you have control of this bot, you will see next to the “Stop/Go” button two diskette icons. The first diskette icon is labeled as “Backup”. Click on the “Backup” icon and the commands of this bot will be backed up to the Crude Data Storage, as shown below.
Next, control another bot, such as in this example “BB417”, while holding the Crude Data Storage. The second diskette icon shown is labeled as “Restore”. Click on the “Restore” icon and the commands that were backed up onto it earlier will be restored to this bot, as shown below.
“Saving” works as follows: Press the “Esc” key to bring up the menu. Click on the “Save” button.
A window will open labeled “SAVE FILE”. You should change the folder shown to the folder where you want all of your Autonauts saves to be kept, such as “C:\Users\Owner\Documents\yourname\Autonauts”. To change the folder, you can click on the Up Arrow at the left of the folder name shown if you need to go to a higher folder, or click on a folder name shown in the window if you need to go to a lower folder. Once you are at the desired folder, enter the desired save file name in the field labeled “FILE NAME”. For example, you could name the save file that was created on July 12, 2018 as “Save071218.txt”. Click on the “SAVE” button.
A window will open labeled “Save Game?” Click on the “Yes” button to save the file.
Later, if you want to load that same file into the game, do the following: Press the “Esc” key to bring up the menu. Click on the “Load” button.
A window will open labeled “LOAD FILE”. Click on the file name that you want to load so that its name is shown in the “FILE NAME:” field. Click on the “Open” button.
A window will open labeled “Load Game?” Click on the “Yes” button to load the file.
When I try to do that, it doesn't save and I can't manage to get any saves out of all the autonauts i played
Hi zergologist. Which of the steps that I listed above was the last one that worked for you?
The step that didn't work was the one where you press save game. I don't have any saves at all.
Hi. This usually happens because the game doesn't know what default folder to put the save file in so it just quits. The way to fix it is to load a file first. The game will then remember the last folder it loaded from and save there in future. Here's a test level for you to load.
Just download it and put it into a folder on your desktop.
BTW this problem will be fixed in the next version.
Denki has provided us with very good information on many issues. I would like to suggest that rather than exactly following Denki's statement "Just download it and put it into a folder on your desktop", you should instead download that file and put it into a well-named folder that is not on your desktop, such as a folder that you can create below your own "Documents" folder named "Autonauts" as shown below. Keeping all of your Autonauts files in this folder will help you to find them.
Too many times people suggest that files and folders be "put on your desktop", but if you put everything there it will become a big mess. If you always dump everything on the floor of your home, you would have the same problem.
Beacons help with "Find Nearest …" commands. After you have built your beacon, pick it up and you can then give it a name and a range by pressing Z. The name is only a label and is not used by the Bots. The range is the size of the red circle that limits where the Bots will search for the nearest specific object to the beacon. In the example below, the Steam Bot wearing the Traffic Cone hat will find the nearest unwound Workerbot (to the beacon) and then recharge it. You can tell that it is nearest to the beacon because the "Find Nearest …" command has the blue and red button (indicating the beacon) instead of the question mark (indicating no beacon) as the point to which it must be nearest.
Possibly. Right now we're concentrating on single player but once that's established we'll consider MP.
The wheel that is made on the Wood Router is needed to build the Clay Station.
Create Wooden Mallets for several bots. Those bots will need to use those mallets on Pine Trees to get Sticks and use the mallets on Apple Trees to get Apples. You will need lots of bots to get lots of sticks and apples to make the foods.
Like, where do you get apple trees? I learnt the sticks one but i don't know how to actually get apple trees. Where do i get the apples or seeds?
I suggest that you build a canoe and a paddle for the canoe and then travel to the land on the left side of the map. There are many apple trees there. Once you have revealed that land, you can put bridge blueprints down so that bots can build bridges there (since you can't carry a bot when you are in a canoe). You should use the canoe to reveal all of the hidden land on all the edges of the map.
When i checked today, there was only one. On a new map anyways. I was able to turn that into a ton of apples. Is it possible to rely on apple trees for wood?
You can cut down apple trees with an axe. You will get one log and two or three apples from each apple tree that is cut down.
so you could? you'd just have to cut a forest down and get the apples
You could cut down the apple trees to get the apples, but hitting the trees with the mallets will give you apples without losing the trees. If you cut down the apple trees you would have to dig holes and plant apples in the holes and wait for the apple trees to grow again. It's faster to just use the mallets.
oh. Now i understand. Just, is it possible to grow the trees somewhere else?
You can dig holes in the ground and plant apples in those holes that grow into apple trees. Any place that you can dig a hole for a pine tree could also be used for a hole for an apple tree. I like to keep my apple trees in an area that is a bit away from the pine trees.
Also, since you can build bots that hit pine trees with mallets to get sticks, you can build bots that hit apple trees with mallets to get apples, so I like to keep the apple trees in one group and the pine trees in another group.
Now i wonder what the pitchfork is for
So do I. I have not found any use for them.
I found that the pitchfork was added for Version 18 that was released for Halloween 2017. That version had a lot of new objects added for that theme.
What are pumpkins used for then as well?
In the current version 21.2, the only thing that you can do with a pumpkin is to smash it with a mallet to get pumpkin seeds, which you can then plant to get more pumpkins. The pumpkin cannot be used for food in this version.
In talking about the new version being developed, Denki has said in https://denki.itch.io/autonauts/devlog/45847/all-the-worlds-an-autostage "There’s no mistaking who ate all the pumpkin pies here", and he shows a bot taking pumpkin pies from a storage bin and feeding them to a very fat folk.
Also, I asked Denki "How do you carve pumpkins into Jack-o-Lanterns?" and he said in https://itch.io/t/118969/autonauts-faq?before=244
"Unfortunately Jack-o-Lanterns were only active for V18 Halloween :( There isn't anything to make with Pumpkins yet but we'll add that in another version."
If you are asking how to use the "Bash Research Station", below are the instructions that I posted about a month ago about it.
First, you need to build the "Bash Research Station" from the "Research" group of equipment. The "Bash Research Station" is made with two logs and four planks. Once it has been built, you need to use a shovel to dig up about 10 weeds. Add the dug weeds to the "Bash Research Station" until the research has finished and the blueprint for the "String Maker" appears in the "Misc" group of equipment. The "String Maker" is made with six planks, four poles, one gear, and one stone. Once the "String Maker" has been built, you then add five dug weeds to it to make string.
Did you save before you closed? If you did, just load the level up from the pause menu. If not, you can always try loading up an old Autosave. Click load and browse into the Autosaves folder and look for the latest one.
If you've never programmed before I'd recommend starting at the beginning with something simple like Scratch. https://scratch.mit.edu/ Try the Tips section for some tutorials and you can study other people's projects for inspiration. It might look a bit childish but it will teach you the fundamentals of programming using drag-and-drop instructions.
Once you've got to grips with that you can move on to something like Python where you need to type the instructions in. https://www.learnpython.org/
And then you could move on to Unity. https://unity3d.com/ They've got a good tutorial section and there's a big community. Unity is what's used to make Autonauts.
One thing that we certainly don't need to do is to give the developers more suggestions for additions to the game. They have been working on adding so many suggestions from everyone that it has been over 14 months since we have gotten an update. We all need to realize that when Denki said "Remember that mahoosive technology tree timeline flowchart we did?", that meant that the developers were planning on building that entire timeline into the next version of Autonauts and that they are going to need a mahoosive amount of time to do so. Adding more and more suggestions will keep delaying the release of the next version. Let's be happy with what they plan to provide us.
Unfortunately the changes have been so great than you'll need to start again. Though hopefully you'll enjoy it all over again :)
Also on the wishlist: copy and paste commands for the bots.
Thanks for the feedback. More programming commands are a big request and we plan on adding more some time after initial release. Changing the terrain will be available from first release. The Folk will play a much more important role and not just be a pain to look after. When you say have a bot return to its shelter do you mean to put itself into bot storage? At the moment bots lose their program when stored (this will be fixed in the first release) but even if it could do that you're then left with the problem of how it would come out again :) The first version that comes out will probably be PC only but a Mac/Linux version should follow shortly afterwards. We're hoping the price will be in the range you suggested.
With regards to storage of bots, it was just an idea that at least I know where they have gone once they have completed their assigned task so you don't have to look around the map.
Looking forward to the mac release. Let's hope we don't have too long to wait, in the meantime I'm very much enjoying the release as it stands. Many hours of playing already!
It's possible but at this stage we're concentrating on PC and then possibly console. If it proves popular enough we may do a mobile version
We're certainly closer, that's for sure. It's been a long, but rewarding road for us :)
Unfortunately I'm pretty certain our publisher wouldn't be interested in outside investment.
Oh and I should probably add we really appreciate your interest and belief in us. It's very reassuring to know people like yourself are still willing to support us at that level. Thanks!
Each bot and the Farmer/Player may only hold one "tool" in its hands at any one time. It may hold multiple tools in its inventory or backpacks. Of course, everyone needs to correctly select to which bot you wish to give an axe and to which other bot you wish to give a shovel or spade or something else. You can press the space bar on your PC to blow the "whistle" which will show the names of all of the bots so you can select the right one. You can also click on the "bots" icon at the right side to show the list of all of the bots, and then you can click on the name of one of them to select it. Be sure to give your bots names that are meaningful. I like to name my bots by their task such as "Tree Chop", rather than naming them "Bob" or "Sam".