We agree! There's no solid plans yet but it's certainly something we'd like to do. It will depend on the success on PC
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The game will still be called Autonauts and we won't be applying a version name like we used to in the prototype.
Yes, every building that can accept an item will have these signs showing what is stored in them.
Yes Folk still exist. Now the player needs to create them from Folk Seeds.
Bots now don't need badges to be renamed, you can rename them any time you like.
Yes we'll be sticking with the txt format though a lot of the variable names have changed so the old files are completely incompatible with the new game.
Unfortunately, if we release it too early, we'll just get loads of complaints about things that don't work or can't understand. We're going to release when we think it will be ready and make everyone happy rather than angry/confused.
Yes, we appreciate the value of Steam Bots being able to self fuel. The next version will only go up to a certain point on our tech tree and subsequent versions will extent this. It just happens that the next version doesn't reach the Steam Age and so your bot tech is limited. The Mk3 bot will most likely be very similar to the original Steam Bot and future versions might include even more advanced bots like charged batteries or solar powered that don't require fuel.
Yes, we don't really have an equivalent of the Steam Bot in the next version, we'll only have Mk1 and Mk2 bot parts which require winding, but Mk3 will probably be like the old Steam Bot and will appear in a subsequent version. We'll also be adding lots of Steam Age related buildings and activities.
Hmm. Quite a few of those have been done but I'm not really sure of the exact number. When the next version comes out we'll only be going up to, but not including, the Steam Age so a lot of the things on that chart won't be available until a later release. We've pretty much completed all the objects we plan on releasing in the next version and right now we're spending a lot of time improving balance and structure. But we've still got a long way to go :)
OK so the error seems clear "No supported renderers found". Looks like it's a video driver problem, presumably because of your hardware combination. I don't really know anything about Linux but searching for VK_ERROR_INCOMPATIBLE_DRIVER yields many links. You can maybe find one for your particular hardware. Sorry I don't have a specific solution.
In the next version you'll be able to replace individual body parts as you upgrade them, thereby avoiding having destroy the old ones and reprogram them. Much easier! Of course you still end up with left over body parts :/
If you've never programmed before I'd recommend starting at the beginning with something simple like Scratch. https://scratch.mit.edu/ Try the Tips section for some tutorials and you can study other people's projects for inspiration. It might look a bit childish but it will teach you the fundamentals of programming using drag-and-drop instructions.
Once you've got to grips with that you can move on to something like Python where you need to type the instructions in. https://www.learnpython.org/
And then you could move on to Unity. https://unity3d.com/ They've got a good tutorial section and there's a big community. Unity is what's used to make Autonauts.
Yes, multiplayer is a very much requested feature. Unfortunately it's not something we're working towards right now. We're a small team of 2 and we're using all our time just to make a single player experience. Once and the game releases we'll consider adding multiplayer to it.
Did you save before you closed? If you did, just load the level up from the pause menu. If not, you can always try loading up an old Autosave. Click load and browse into the Autosaves folder and look for the latest one.
Yeah we have actually thought about this but decided against it. The thing that makes Autonauts unique is the use of bots. If you allow the connection of buildings either directly or via a conveyor it removes a large part that. Hope that makes sense :)