I bought the deluxe version either way.
zergologist
Recent community posts
I think that the chance for seeds to drop should also be 10% when harvesting, not chopping trees. Also, the conduit should at least be place-able over solid flooring or made into a conductive flooring, both supplying the player with electricity and doing the same job as the conduit while looking quite good,
Ore (not radioactive) should be a drop from large rocks, and rain could happen at least a lot more often. That, and deep drilling for ice, ore, rocks, and water, plus, the blueshrooms and chemicals should have more use, and health and healing could use an overhaul. Maybe make vehicle crashes more damaging for both the buggy and player, and maybe reduce natural healing factor by alot. Chemicals could be used with plants to produce plastic, still at the chemistry lab, and would enable new tools. Tools with plastic and metal, and you can use your imagination to imagine all sorts of things to do with plastic, and also collector robots, who go out, collect ice, ore, or scrap, and bring it back. Farming could use a major overhaul, but this will be more than enough ideas to last quite a while.
I suggest that, in the tech that adds greenhouses, the ability to make and plant saplings, which are made of one fruit, 2 rocks, and maybe either 4 plants or one textile and made at a workbench. Also, textile doesn't need unlocking and only needs 4 plants, and it is made at the workbench. There could also be personal storage, either with the mk 2 suit or a backpack, unlocked with storage and only needs 3 textile and 6 wire at a workbench, and allows for the storage of 6 more things. I do have more ideas (Like rock compression and granulation as well as soil and more) but this will be enough for one post
New Jungle Plant: The tomato. The tomato will be a regrowing plant that is spawned with a plant in the jungle. Tomatoes can also be farmed and cooked. New Animal: The Goat. Goats come from critter cards in normal mountains, can be farmed for milk, and milk has to be inspected before humans can have anything related to milk. New Mineral: Phosphorous. Phosphorous can be inspected for fertilizer, and comes from mineral in the jungle. New "Class" of inspection: Mines. Mines are inspected on a mountain, made with a log, and depending on which Mountainous terrain it is used on, will give different results. Mines are placed on mountainous terrain giving (On normal mountainous) rocks, flint, and ore. On Jungle mountainous, it gives phosphorous, clay, and gold ore. On sulfuric mountains, there is sulfur and coal. Desert mountain mines give sandstone and normal ore with gold ore. Swamp only gives clay. And tundra/snowfields give ice, rocks, and ore. Fertilizer and New Farms. New farms are found when inspecting fertilizer, and fertilizer is found when inspecting phosphorous, and is made from one manure, one phosphorous, and one sulfur. The new farms are greenhouses, made with one glass, one fertilizer, and one tomato, wheat, or berry. They will always give two of whatever is growing, and fertilize best with fertilizer, but manure works to keep it going. New Recipes. With the discovery of milk under mankind's grasp, new recipes can be made, such as pizza, pasta, fettuccine alfredo, and ice cream to name a few. Clay Uses, as well as more ways to get ice. A new freezer, inspected with ice, made with metal, bricks, and glass, can be made. More inspections and stuff in general. New plastic refinery, ocean oil, and offshore oil refinery. Another oil inspection, as well as new plastic, which is used in making rockets, computers, and tankers, can be inspected for mass transportation, which includes massive tankers that transport up to 8 items and are two tiles wide, also act as little standing tiles. The driver actually has to get in it, and it costs 1 metal, 1 glass, and 2 plastic. Plastic is made from a 1 to 1 ratio of oil to plastic. These are even more ideas on what I think could be added to simmiland.
Ie, New Stuff. Humans have jobs and differentiate if they are smart enough and have enough people. New jobs include: Farmer, Forager, Forester/Miner, Builder/Supply. and then the Scientists. New subbiomes and biome: Sulfur and Mountainous Blank (Can be normal "Mountainous", but can also be jungle, snowfield, desert, swamp, and sulfur) Sulfur only has a few uses, which are making sulfur rocks, charred trees, dead bushes, and they spawn as "Mountainous" near volcano. New card: Acid Rain. Acid acts by charring trees, killing bushes, and erasing rocks, increases both temp and humidity, and turns most other biomes into sulfur or mountainous sulfur. These are a few ideas and i will express some more later.
Just put, the refinery is fine. It's the smelter that has problems, as they don't deconstruct buildings and smelters can lose lava. Sometimes, the humans build roads over lava, which is bad, as in some cases, you lose oil, others, tropical. Also, laws should also make humans automatically kill bears and snakes if they have killed any humans. Although, snakes should be farmable for the venom and eggs. Also, wells made with stone and wood that are discovered when you get the city hall. Would make metal and glass require water in their recipe. Wells can be made on any turf. And also mines, discovered with examining mountain, where humans go in with the mining intent, and return with ore, sand, rock, gold ore, or plutonium.
I have more ideas. Move wild chickens to the jungle, add scorpions (And by extension new bug meat) Charcoal should be an actual oven recipe. New thing: Rivers. Made from river source, make sand around, gives the first taste of rafting, goes the shortest way down the mountain it was made from (Can become a little lake) and feeds into the ocean. New mangroves when using tree on the sea. Humans that have bonemeal with them should fertilize plants. People can actually pick up items that others dropped, so we don't get the same problem as before (But instead lots of tools and boats lying on the ground.) The plains could have cows, like I said earlier, animals should be able to breed. As well as automatically slaughter and loot animal corpses. Cheese should be made at the cookpot Using plant in the jungle should get you tomato, maybe investigating the river would give you well? Plants in and around the river would be rice. Fish would be there, and any human boating should float downstream as fast as if they were in a car. Investigating ice or ice blocks could give you freezer, which could turn water to ice. Metal and glass now need an ice or water in their recipe as well. Humans should automatically make more refineries and smelters if they need more oil/glass/metal, and metal ore can be harvested from a mine on the mountain, from examining mountains. Tomatoes should give tomatoes and twigs. Rice could be farmed. And sushi could be made with 1 rice, 1 raw fish, and one seaweed or kelp at the cookpot. Also humans should consider where water/lava/oil is in relation to their production structures.
Is there a way to get plutonium? As well as getting the aliens to land at all? It also seems that people are too preocupied doing other things such as kill bears and snakes, (Should be high priority) mine and chop if there isn't food to be harvested, and also make bonemeal more worthwhile. I'd love to see a game where the people can slaughter the animals, IE let's say that a human colony has 2 chickens. An egg is laid and hatches. That chicken should be slaughtered. For sheep, same principle but different execution. Bears should also follow. And snakes also being tameable/domestic. For the snake eggs and venom!