New Jungle Plant: The tomato. The tomato will be a regrowing plant that is spawned with a plant in the jungle. Tomatoes can also be farmed and cooked. New Animal: The Goat. Goats come from critter cards in normal mountains, can be farmed for milk, and milk has to be inspected before humans can have anything related to milk. New Mineral: Phosphorous. Phosphorous can be inspected for fertilizer, and comes from mineral in the jungle. New "Class" of inspection: Mines. Mines are inspected on a mountain, made with a log, and depending on which Mountainous terrain it is used on, will give different results. Mines are placed on mountainous terrain giving (On normal mountainous) rocks, flint, and ore. On Jungle mountainous, it gives phosphorous, clay, and gold ore. On sulfuric mountains, there is sulfur and coal. Desert mountain mines give sandstone and normal ore with gold ore. Swamp only gives clay. And tundra/snowfields give ice, rocks, and ore. Fertilizer and New Farms. New farms are found when inspecting fertilizer, and fertilizer is found when inspecting phosphorous, and is made from one manure, one phosphorous, and one sulfur. The new farms are greenhouses, made with one glass, one fertilizer, and one tomato, wheat, or berry. They will always give two of whatever is growing, and fertilize best with fertilizer, but manure works to keep it going. New Recipes. With the discovery of milk under mankind's grasp, new recipes can be made, such as pizza, pasta, fettuccine alfredo, and ice cream to name a few. Clay Uses, as well as more ways to get ice. A new freezer, inspected with ice, made with metal, bricks, and glass, can be made. More inspections and stuff in general. New plastic refinery, ocean oil, and offshore oil refinery. Another oil inspection, as well as new plastic, which is used in making rockets, computers, and tankers, can be inspected for mass transportation, which includes massive tankers that transport up to 8 items and are two tiles wide, also act as little standing tiles. The driver actually has to get in it, and it costs 1 metal, 1 glass, and 2 plastic. Plastic is made from a 1 to 1 ratio of oil to plastic. These are even more ideas on what I think could be added to simmiland.
Recent community posts
Ie, New Stuff. Humans have jobs and differentiate if they are smart enough and have enough people. New jobs include: Farmer, Forager, Forester/Miner, Builder/Supply. and then the Scientists. New subbiomes and biome: Sulfur and Mountainous Blank (Can be normal "Mountainous", but can also be jungle, snowfield, desert, swamp, and sulfur) Sulfur only has a few uses, which are making sulfur rocks, charred trees, dead bushes, and they spawn as "Mountainous" near volcano. New card: Acid Rain. Acid acts by charring trees, killing bushes, and erasing rocks, increases both temp and humidity, and turns most other biomes into sulfur or mountainous sulfur. These are a few ideas and i will express some more later.
Humans can get factory if they have lab, it's just humans in the game are rather stupid (Like building roads on precious oil, lava, or jungle) or relatively stuck (In an endless loop of harvest bring back eat)
I've had the same problem. Only if harvesting herbs then toxic berries was the priority. But at the same time they should pick up an axe lying on the ground and start chopping trees for food and wood, and harvesting more filling food first then herbs then toxic berries.
ok. I was just wondering. Seems like this game is going smoothly and maybe you could re-add the pumpkin recipes in the next update with all of the new things.
I really like the feel this game is going for and its simplistic art style. Keep up the good work!
Just put, the refinery is fine. It's the smelter that has problems, as they don't deconstruct buildings and smelters can lose lava. Sometimes, the humans build roads over lava, which is bad, as in some cases, you lose oil, others, tropical. Also, laws should also make humans automatically kill bears and snakes if they have killed any humans. Although, snakes should be farmable for the venom and eggs. Also, wells made with stone and wood that are discovered when you get the city hall. Would make metal and glass require water in their recipe. Wells can be made on any turf. And also mines, discovered with examining mountain, where humans go in with the mining intent, and return with ore, sand, rock, gold ore, or plutonium.
I have more ideas. Move wild chickens to the jungle, add scorpions (And by extension new bug meat) Charcoal should be an actual oven recipe. New thing: Rivers. Made from river source, make sand around, gives the first taste of rafting, goes the shortest way down the mountain it was made from (Can become a little lake) and feeds into the ocean. New mangroves when using tree on the sea. Humans that have bonemeal with them should fertilize plants. People can actually pick up items that others dropped, so we don't get the same problem as before (But instead lots of tools and boats lying on the ground.) The plains could have cows, like I said earlier, animals should be able to breed. As well as automatically slaughter and loot animal corpses. Cheese should be made at the cookpot Using plant in the jungle should get you tomato, maybe investigating the river would give you well? Plants in and around the river would be rice. Fish would be there, and any human boating should float downstream as fast as if they were in a car. Investigating ice or ice blocks could give you freezer, which could turn water to ice. Metal and glass now need an ice or water in their recipe as well. Humans should automatically make more refineries and smelters if they need more oil/glass/metal, and metal ore can be harvested from a mine on the mountain, from examining mountains. Tomatoes should give tomatoes and twigs. Rice could be farmed. And sushi could be made with 1 rice, 1 raw fish, and one seaweed or kelp at the cookpot. Also humans should consider where water/lava/oil is in relation to their production structures.
Is there a way to get plutonium? As well as getting the aliens to land at all? It also seems that people are too preocupied doing other things such as kill bears and snakes, (Should be high priority) mine and chop if there isn't food to be harvested, and also make bonemeal more worthwhile. I'd love to see a game where the people can slaughter the animals, IE let's say that a human colony has 2 chickens. An egg is laid and hatches. That chicken should be slaughtered. For sheep, same principle but different execution. Bears should also follow. And snakes also being tameable/domestic. For the snake eggs and venom!
they should prioritize food, ovens, and farms over houses and building projects, and should cut/harvest new trees or plants or harvest existing ones, and lightning or fire should turn wheat into bread
I got it, but i still need nerds. I got every card and also played them accordingly. When i did "the end" card, i got both achievements "the good life" and "rockets". I waited and had stuff like banana bread researched, bread, apple pie(?) and they had lots of seaweed
I just got the rocket science and the good life, completing all but 1 achievement. Nerds. How do i get that? I have every single achievement except for that one. And what are all the coins for? I have every card, but there's still coins to be spent and cards to be bought, right?
how bout humans early game (When suspectable to starvation and all that) drop their tools when they die. Also, maybe it should be possible for the telescope to have more use than making a lil alien ship apear
Can it be possible to have random stuff like rocks, twigs, ore, and more to was up on sand surrounded by ocean? It would make obtaining gold ore a bit less tedious, also sulfur. And what does gunpowder do? What is the other slot in the human's inv. that doesn't seem to have a use?