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masterminer176

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A member registered 1 year ago

Recent community posts

Replied to pugly in Autonauts FAQ

Yes, it is a sad truth we face in this era...

I tried, you can't.

Posted in Autonauts FAQ

What a cute lil' fish!


You can't yet, but you can remove it temporarily with a sickle.

Replied to Denki in Weird Boulders

... I deleted it, and I'm on the new version now... >~<

Created a new topic Weird Boulders

I have the latest version (14.0), and a bug occurred:

I tried mining a boulder with a metal pick, but it won't let me select it! Even stranger is that I had a bot mining boulders, and when he went to mined the boulder, he just teleoprts to it, then teleports back when he's done! WHAT

I was using the windows 64-bit 14.0 version when they occurred.
Replied to pugly in Autonauts FAQ

I can help!

Replied to pugly in Autonauts FAQ

But that would leave out some of the demographic who can't afford to buy the game (such as myself). So if you wanted to pay that much, you can do so with the 'name your price' method.

Replied to GuiLoeve in New Town

Congrats on winning!

Neat!

(Edited 1 time)

I kinda wish there were clothing slots for glasses, shoes, pants and the like...

Use a sickle, not a scythe. Beginner's mistake, really.

It's less wood (in price) if your making axes.

I guess you could say it's better in the log term! ;3

Created a new topic New Town
(Edited 1 time)

I started a new save yesterday, and I wanted to get community input on what to name it. Post below your submissions!

I have found a new name thanks to GuiLoeve. Thanks to everyobdy who submitted!


Winning Title: Cocรด Molhado

Perhaps for use as pigments?

Replied to Denki in Models

I was thinking we have a character with basic clothes, and then we could craft "costumes" based off of the other characters.

OwO

Posted in Sandbox?

This seems like a good idea! It can be helpful for planning, but there should also be some other tools (Like item spawning or something.)

Replied to Denki in Autonauts FAQ

Perhaps for salads?

Posted in Autonauts FAQ

What to weeds do? (the dug up variety)

I used it in 13.3, however I migrated to 13.4 to see if it's fixed!

Relatable! >~< I have a similar problem.

There is a crisis! In my last save I had structures built (Walls and fences). But when I came back today, some of them dissipated!

I deleted the save, so I don't know a way to show you, but if it happens again I will!

There's a bug! When you take a bot out of storage, it gets a random name (IE. Bert). It must be fixed!

Replied to Denki in New things!

Thanks! Took me an hour to make. >~<

Created a new topic New things!
(Edited 2 times)

Based on recent updates, I have a few ideas based on some current things in-game. Here they are:


  • New Robots ๐Ÿ”‹
New robots could make some new ways to play, and create some cool inventions!
1. Pix-Cubes: These would be able to hear shouting from other bots, and will have a unique command: changing their color to any RGB value you set the command to. (Defaults to white on stop) Made with glass, metal plates, and quartz.
2. Solar Bots: Solar powered bots thrive in the day, but need to be rewound occasionally at night. Made with metal plates, silicon chips, and glass.
3. Lunar Bots: The exact opposite to solar bots (because continuity.). Made with metal plates, a mysterious crystal, quartz, and glass.
4. Folk Workers: Hire folk with a mysterious crystal to work for you! Need to be fed to stay happy (Happiness to food ratios are the same, but x5)


  • New Commands ๐Ÿ’พ
1. Pitch: This would allow for the player to set the pitch at which bots play their instruments. Great for orchestrating a song!
2. Color: This makes the robot change color (In the case of Pix-Cubes, the cube itself, and for Other bots, the antenna). Helpful for remembering who does what.


  • New Buildings ๐Ÿ”จ
1. Server: Increase the data storage of all bots by 10 or so. Made with metal plates, silicon chips, and a crude data storage.
2. Mine: Built on hills, allows the player and bots to mine underground for new resources! Made with stones, logs, and a hammer.
3. Industrial Furnace: Smelt glass, silicon, and other resources with this majestic beast! Made with metal plates, coal (not charcoal), and metal gears.
4. Basic Hut: It's more of a house, really. Built with concrete, logs, and glass.
5. Cement Mixer: Makes cement out of dirt, rocks, and water. Doubles as cement storage! Made with metal plates, metal poles, and a log.
6. Teleporter(?): Build two or more to travel between them, just right click, and pick a destination! Made with metal plates and a mysterious crystal.
7. Placed Torch: Same as the Basic Torch, but can be placed. Made with wood poles and fabric
8 Street Lamp: Same as the Placed Torch, but is a lantern instead.
I don't know if all of these would be a good idea or not, but they all could have their uses!l


  • New Resources ๐Ÿ’Ž
1. Sand: Mined with a shovel, on a sand tile.
2. Coal: Mined at a coal deposit underground using any pickaxe.
3. Raw Silicon: 25% chance of earning whilst mining sand.
4. Mysterious Crystal: Found extremely rarely in crystal deposits (Can only be mined with an iron pick or higher) underneath the western island, where all the land's mysteries are found (such as apples).
5. Quartz: The most common thing to find whilst mining crystals
6. Dirt: Mined from digging short grass or soil (regular, fertilized, or weeded) with a shovel (or sometimes while digging holes in tree soil).
7. Grass: Mined only from digging short grass/tall grass with a shovel. Used to make grass seeds (among other things)
8. String: Makes two with fleece, used for string things!
9. Steel: Making more efficient bots and tools! Like real steel, it's made with Iron (Metal in this case) and Coal in the Industrial Furnace
New ores to make some brand new things!


  • New Foods ๐Ÿณ
1. Raw Meat/Poultry: Gotten form animals; either by (ahem) killing them, or they produce it as a product, very versatile!
2. Crude Salad: Made with weeds, can be given to folk as food, or made into basic salad. Made at a dining table.
3. Basic Salad: Made with crude salad, cooked meat, and bread (as croutons!). Fed to folk. Made at a dining table.
4. Cooked Meat/Poultry: The edible variety. Cooked in a clay furnace.
5. Fried Eggs: Can be eaten. Cooked in an industrial furnace.
  • New Tools/Items ๐Ÿ”ง
1. Crude Torch: Can be held in your hand. lights up a fair area, but need to be refueled with wood. Made with sticks and grass.
2. Basic torch: Same as the Crude torch, but brighter. Made with wood poles and fabric.
3. Lantern: Same as the Basic torch, but never goes out! Made with metal poles, a log, and glass.
4. Flashlight: Offhand version of the Lantern (can be held with anything else!). Made with metal poles, a mysterious crystal, and glass.
Past the lights, yay!
5. Conductor's Wand: A decorative item. Made with a wooden pole or two.
6. More instruments: Guitars (Electric & Wooden Varieties), Pianos, Trumpets, and a Microphone?
7. Swords (All Varieties): Can damage creatures (if necessary?). Made with one wood pole and X (X being the plank)
8. Crystal varieties of the tools: Made the same as other tools (replace the plank with a crystal), but they never break!
9. Fishing Rod (All Varieties) : Catch some fish to feed the folk! Made with X (X being the pole) and string.
10: New wearables: Glasses, pants, shoes, etc.
11. Steel Varieties: Last as long as metal tools, but are the most efficient at their jobs!
I share the same feelings about these items as I do the buildings, confliction, but I want to see them too!


  • Misc. Ideas ๐ŸŽฒ
1. Terrain Height: Hills of varying heights and translucent water with depth!
2. Underground Caves: Walled in on almost every corner, and impossible to see without light. But you can find Metal, Coal, Crystal, and many more!
3. More Animals: Pigs and Chickens! Chickens lay eggs and have poultry, and pigs produce dung and have meat.

That's basically all my Ideas I have for now, I'll add and remove some over the course of time, but for now, I'm happy with my list! I hope you enjoyed reading my ideas as I did making them! ๐Ÿ‘‹

Edit: New Misc. Idea and Foods
Posted in crude workbot?

They both have their perks, but steam is the best option honestly. It has the benefits of both!

Albeit expensive to make and have a hunger for wood

Yeah, but not powered off of wood, but I guess it wouldn't make sense anywhays.

Created a new topic Where's the Autosaves?

I haven't gotten one yet, but I'd like to know in advance!

(Edited 1 time)

Yeah, that'd be MUCH better than a pile of babies.

I'm not! (>^< ')

Replied to Denki in The end game.

I have an idea, maybe programmable LED cubes, where you could set it to a colour when a button is pressed? or something like that.

I hope there will be a metal tier bot, that works like the basic and crude ones: needs to be rewound occasionally.

Created a new topic The end game.

I was playing on a save for three days, and I think I've done (mostly) what there is to do. I have a village of 20 or so folk, each with a hat and jumper. But now, I don't know what to do anymore! If anybody has any ideas, please share them with me!

Here they are!

I found mine on the western island, however, there was only one, so look around to find it!

I can show you what apples and apple trees look like... just give me a sec...

Replied to Denki in Autonauts FAQ

I don't fully understand discord, can someone tell me how it works plz?

Instead of putting the folk on the other folk, (they think of it as a gift) I put them on the grass, which just so happens to have another folk or two on it.

Posted in Knitting

Perhaps a sewing machine can make PANTS, and shoes? Maybe? I feel like it'd be nice if there were more clothes to make, other than just alot of hats, and a single type of shirt.

Maybe check the post above you, and see if that's what happened.