I think conveyors could be neat! They could be cheap to make and last forever, but they only serve one purpose, to push things from point A. to point B. I feel that the bots are just the tip of the iceberg for automation-eske features.
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You have to teach them by showing them and doing it, The forever makes them do it endlessly (until you have to shake them up again) and the repeat you drag into the commands list to help simplify the instructions!
I read about the plot description on the main page and noticed, there wasn't much of that actually in the game! So I brought it upon myself to come up with a few ideas of how it may work.
How I think it may work, is you go from planet to planet, helping out the civilians or doing another type of goal. When you complete a planet's goal, you can still return there or stay if you wanted, but you also unlock the next planet in the system. Complete all the planets in a given system to unlock the next one. You can always return to previous planets/systems if you wanted and your stuff will still remain, so if you liked a certain area, you can stay.
These are all the ideas I have so far, but feel free to reply to this topic or comment on the document if you had any ideas, suggestions, or constructive criticism!
Nice ideas! I also was kinda wishing that we could get some customization in the game, because I wanted to have glasses mostly. But I now think that it would be cute if we could give the worker bots clothes to wear as well!
Here's a list of what I propose:
- Repeat # times (Do I need to explain why?)
- Repeat until # produced (Used for crafting multiple items in succession.)
- Repeat until x signaled (Used in combination with the 'Globally signal x' or the 'Signal x' command)
- Make noise x (Makes a noise for the player to hear... nothing else.)
- Signal x (Used to signal within the worker's code.)
- Globally signal x (Used to signal to self and other workers' codes.
And here they are in some examples:
I feel that some of these would be very helpful mid game, or even early game! And that the other few would be neat and fun to use.
I hoped this was helpful to the dev!
Yes, make the workbench to the tool you want (you need multiple for more than one tool type), then tech it to put a plank and a stick into that workbench.
And, viola! you have your very own, self sufficient robot!