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masterminer176

107
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A member registered Sep 18, 2016 · View creator page →

Creator of

Recent community posts

I'm pretty sure there's a tool for this.

Don't  have the link on me right now though.

I know you can duplicate frames to double/triple/etc. the speed, but is there a method to make it faster, like modifying the base code or something?

Is there a way to change it?

"Everywhere the townspeople looked was a sea of fur and backpacks."

...well then

I get it

:)

Bar-Bar-Bar

YOU WON $100!

Thanks!

How did you implement the click to walk feature?

I want to try and make a custom font for my bitsy game, seeing as it's a new feature, but I can't figure out how? If someone who knows can help with this, I'd very much appreciate it!

What's the BMC?

(1 edit)

oh I didn't know, where can I join?

Edit: I did host one, it's on the Bitsy forums!

I want to host something like this! Unless there is already another one in the works! :)

Oh wow! I'd love to contribute one day!

:)

Mayhaps a way to change the palette of a room (temporarily) with variables, such as {set roompal "Grassy"}

It would return to normal upon leaving the room, so you wouldn't have to reset it! :)

I'm pretty sure you can make sprite colored "tiles" by making a sprite with no text, you'd just have to duplicte it multiple times to use it multiple times!

Mayhaps a menu that's like the tiles menu, where you pick from each room in a list?

Sure, it's just one boss... but it's hard!

How do I switch to the creative UI?

This next update is gonna be big, when's it coming?

ah, makes sense!

What's with the mountain button?

Is this build live?


I want something in a dialogue to tell you how much of a variable you have, here's and example:

It's a gold goin! {rbw}+15 Gold!{rbw} {G = G + 15}
You now have {say {var g}} gold.

But instead of saying "You now have 115 gold." It instead says "You now have  gold." Am I typing something wrong? :(

Or maybe {if item key ==1 than replacetile 1b} Or something like that

The grasslands are locked out? :,(

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Well dang, I can't run as admin, I need my computer's permission.

Is there a way to circumvent this?

Oh! But what does it mean tho

What do you mean by "Running the game as admin"? I didn't think you could!

MODLANDS community · Created a new topic Error on Init

So, I had this problem in the shareware version, and what happened was the mobs and people stopped moving. I could still move the camera and interact with the world, but everyone stopped moving. I closed the game, and now it says: "Error on Init, remember to open on admin"

Help! ,:(

Thanks, I was confused! :)

I wanted to get the demo (I couldn't afford the full version, because I'm broke) but it says it's called shareware, is this actually a demo version, or some companion program? Help

Ah, thanks.

What's a blotter do?

:D

Here's the game's code, if necessary.

I found two bugs recently.


The first being this guy:

I have a system for a quest where you have to find three gems for him, but it doesn't seem to work out well. Here's the conditional, items list, and code (I don't want to show you all of it, cuz spoilers! :3 )


For some reason, it doesn't seem to recognize the fact that I have three gems. nor update the Items and Variables in the list when I collect / change them (Yes, the variables work. I was able to know because of how the default changed the variable to open up the other parts of dialogue). Can this be fixed please?


Also, the colors are broken:

I have been away from the game for a while (I dunno why honestly) but I had this game on the back of my head, so I'm glad to see that the developers never forgot about it! :)

I can agree with that!