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RetartedHelicopter

66
Posts
10
Topics
A member registered Jul 31, 2017

Recent community posts

also only feed when they are hungry ye idiot

too much porridge

yes

we kinda have on/off switches with repeats that are affected by outside objects and the hand

irrelevant to this post. go use the separate posts on this topic or just use a basic workbot.

Autonauts community · Created a new topic programming gui

add a horizontal scrolling bar or make the gui wider. i cant get to the longer titled commands that have smaller settings due to them being inside of too many repeats

make it so you can wear more than 1 hat at a time. because stacks of hats. endless hats

they already do it when they are being taught

its just the find nearest of x item, move to x item, and then pick it up. 

also im using linux so that may be it

get not shit video card.

make scooter at normal wankbench. then put pooter in backround inv to use. trigger use by moving

solve it by using the itch app to load it. and plug in your mouse.

seedlings are better acorns. they grow faster.

it wont find anything.

have a bot look for a item without a beacon set for the range.

1. put recharger bot on top of a flat bridge. not one of the ending segments. it cannot pathfind its way to a bot from there.

2. put a bot on top of a flat bridge surrounded by bridges. no bot can pathfind its way to it.

3. have a bot lose power in a gate. recharger bots cannot pathfind to it.

they still eat straw though

i kinda like them just going after any bot.

lol rip

deal with it. just lower your volume

1. make sure your video card isnt pure fecal matter. 

2. load the game with the itch application because everything is complicated without it.

also remember gates. bots who are in gates are forgotten by all others.

(1 edit)

also if the bot thats trying to pathfind starts on(not in the blueprint, not one of the ramp bridges) one then it cant 

Autonauts community · Created a new topic bridges

bots are unable to pathfind if the target is on bridges or their blueprints. 

wait, its expanded to specifically all items to a bot without a beacon. figure out how to make no beacon default to the bots beacon

Autonauts community · Created a new topic bots and gears

bots are unable to detect gears. this annoys me as it makes my bot that makes bots not work

all of them in my pen for hay disposal

Autonauts community · Created a new topic Bottomless Cows
(1 edit)

found on linux

cows eat endless straw without ever getting full. the fatness animation works as normal but no milking ever occurs. unless the milking bot works from a distance for everything and instantly.

beacon is nowhere to be found if its supposed to be in the building menu or crafting. atleast on linux

because this is a entire post that is nothing but a ad.

you forgot linux.

you cant increase the range as of now. it may come later though

trashing is planned. for now just go and shove them into a tower to space

thats called a autonaut.

ehhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh stop using this place to get views.

did you RIGHT CLICK? or set your drop button to a nonexistant key?

its too outdated to handle it.

or just restricting production in regards to storage

(1 edit)

and then you would probably want to nestle it in a repeat until hands empty loop so it doesnt just go off and make/get more tools

make repeats be able to look for multiple criteria. such as repeat until hand is empty and storage is not full. if one of the criteria is not met, it doesnt repeat.