
I have an issue where a worker bot can't be charged from inside of a building. The recharge bot wouldn't react to it and the farmer can't interact with it at all. I tried recharging the bot with empty hands, but I just grabbed from the fertilizer storage. I tried with items in my hands, nothing. I tried these both while having the whistle blown, nothing. I fear if I can't retrieve the bot then poor Chinsuko will starve :(




































I was trying to download the safe file but i couldn't for some reason can u put it on mediafire or something so i can download that safe? ;)
Ok, I'm not sure if this is a bug or if I just need help, but when I open the game, every time, it shows the made by unity screen, the game opens, aaannnddd it's just frozen. Nothing happens. I still haven't gotten to play the game. Please help.
Okay i'm not sure what happened, i took a bot out of the bot storage and tried to give it a shovel. it dissappeared. i tried it several times and then i could finally reach its program screen but then i got stuck in it and the bot dissappeared aswell. Also it says "Name's brain" (Me is confused) it also ripped 1 hour of work as this is a world from the 1.11 build which i think autosave isn't enabled? Nothing to do about this. I'm not sure if this is considered a real bug or something but it certainly affected me! goodluck fixing this (If its even possible) Denki you're awesome.












The command.




You got an email i could use i have no idea how to do it otherwise.

























Found a Bug. I still don't like how the "find nearest" command works. It should be location based and remembered by the bot (like a global variable) until it is overridden with another "find nearest" command. Instead, it seems to go by each individual item's location. When the "problem" bot is in the right location, it will repeat "find nearest" and "pick up" until it's hands are full, however, it will not pick anything up. Another bot with the SAME EXACT CODE will work though. I have a theory of why this happens. When the problem bot finds nearest item:X, it remembers the location of that same item. This happens even if it repeats with another "finds nearest" command and even when the bot is stopped and started again. What the bot could be finding is another stack of the same item in a different location that I intentionally did not want him to move to. The "find nearest" command is meant for a bot to move to that item, but what if the items are all in one stack? I propose a new line of code to be added. It should be "Pick up Item" and be given a master list of all items (or however it's programmed). This would solve the issue of having to repeat a find nearest command and waste time repeating unnecessary code. I am open to other suggestions/solutions so please msg me back if you find something.