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Hello! Thanks for making an awesome game, its like Minecraft, Factorio and other similars that lack what you ve added in Autonauts. I never pay for videogames (i use pirated sowwy :(  ), but I will donate for this one (as soon as I get some cash) and will definetely buy new version when it comes out officially. I will reward such an awesome idea.


I played for 3 days, so far found no bugs, sometimes I find workers that stopped for no reason I have to select them and click play again. I havent figured whether I somehow stopped them myself or is it an actual bug.


I am somewhat of programmer myself, but not a very good one (JS, PHP, C# but still learning a lot of things) thats why I enjoyed this game so much, in future I'd like to make videogames myself. 


So I have some suggestions, is this the right page for suggestions? sowwt! Here they are:

1. Good idead - crude storage drive expands bot's memory.

2. Could you add IF, ELSE, OR, AND, 

3. Im still learning ins and outs of the game, I see taht a bot can shout and i guess whenever some other bot hears certain shout it can break out of a loop, I yet have to test how this works.  Another suggestion, could you add a lever that a bot or autonaut can press which will get another bot attached to this lever (or button, or beacon) to spring into action.


This is all so far, let me know whether my suggestions were valid or if I could help with testing or in any other way, I am somewhat exprienced with graphics (Photoshop, Illustrator, Inkscape, Blender), and used to be somewhat exprienced with web dev (php, java script, html5, css learning Java atm). my contact intervm3@gmail.com


Good luck with you game, I hope you  will make tons of money, becpme right and open a successfull game dev studio!


Vladimir

Hey, thanks for the great Autonauts feedback. 

Your problem with bots stopping : It's possibly a bug but more likely the bot's script that's at fault. If you can identify a specific bot that does this, send me a picture of the script and I'll have a look.

Your ideas are welcome and these are all things we'll be looking at in a future version, so thanks.

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Where can we send our bug reports to help to improve the game?

You can post it right here, start a new topic, or join our Discord server and do it there. Thanks!

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OK, here is a few bugs I've found. 

1. Workbot can't find current beacon if another workbot is staying on it. (After start of algorithm left-bottom workbot will go to upper beacon)

2. Workbot can't find nearest water from lake (I don't know why, because another workbot can do this). From the other hand he can find water from sea.


3. And there are some artefacts on screen sometimes. I think it's when too many elements are on the screen at the same time.


You're issue 2 is probably due to the command "Find nearest Water ?" not being based upon a Beacon but instead being based on the location that the bot was when it was trained, as indicated by the ? symbol, while the bot is now too far from that training location and the training location being too far from any water.  It could also be due to this bot being loaded with commands from data storage that had been saved from another bot whose own training location, as indicated by the ? symbol, is too far from this bot .   You can retrain this bot and click on that ? symbol to use a nearby Beacon instead of the initial training location for finding the nearest water.

 Another problem is that all of the Folk's huts are so close together that if the nearest water is on the opposite side of all of the huts from the bot that there is not sufficient time for the program to find the shortest pathway through all the huts to the water.  When you place the huts, you should provide passage ways through them.  Leave some gaps between the huts (and other buildings) so that bots can pass through them and the program can find a pathway. 

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No. I didn't use data storage this time. I taught him by myself. And local area shown with red line circle we can see on the screenshot. Also folk's hut do not prevent workbot's passage to water (I mentioned that another workbot can easyly walk to).

I do not think that the lack of spaces between the huts will "prevent" all bots from walking to the water.  I meant that where this bot is located relative to the water might be south of the huts.  The red circle is showing the area that the program will search for the nearest water to find the shortest path, and that area includes about 100 huts.  The program would calculate the lengths of the paths including those through the huts, but since the only paths through them are moving east-west between the rows (rather than moving north through non-existent gaps between huts), the amount of time to calculate all of those times for thousands of combinations of pairs of the 100 huts is so large that this bot doesn't move.   If there were gaps, the program would find paths using them in a shorter amount of time and then could find the shortest path and thus the "nearest" water.  The other bot that you mentioned no doubt has nearby water that is not reached by a path through the blockade of huts, and that long calculation and comparison of times would not be as great.

Maybe you are right... Or maybe not. I'll check it and write you back.

That's some nice bug hunting. Thanks! Added to the list.