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Autonauts

Make and teach robots to automate the world! · By Denki

Feedback, Bugs 'n' Stuff Sticky

A topic by Denki created Jul 12, 2017 Views: 61,024 Replies: 1,418
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(+1)

Also there is another junky material besides stones — nuts. They are piling up as high as trees grow.

Developers might add some kind of... Nuttella XD so nuts can be used to feed that 'folks'.


like the idea of Nutella lol maybe we should be able to make peanut butter sandwiches with the bread

(1 edit) (+1)

Cows are broken D:

Another bug: cows can be stuck in certain locations. They can't eat grass normally in an outlined area.

Cows get `stuck` if they cross an invisible region vaguely marked with yellow. I can move them outside this region and they begin eat as normal, untill they hang up again there. The cows to the right don't suffer of such reasons at all, and that's why there are twice as more cows there :D

They also can be stuck after eating straw if it was placed outside a grass field. But it happens randomly, at 50% chance or less, but it can't be unnoticed.

And, yet another bug: after some time, all the cows begin to fear the straw! O_O They come closer to it and then dash back like it was some kind of threat. Then they begin to eat simple grass nearby. It doesn't happen randomly and this is a constant behavior. But I can't determine when exactly cows get strawphobia.

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Can confirm another spot (will upload screenshot soon screenshot added, area affect highlighted) on the field beside the starter forest area the side closet to the forest cows get stuck in as well... it is a bit annoying especially since they keep doing their "moo" noise. And after further testing I have found that in that field it only affects that ONE square...

Developer

Cow behaviour is a little unrefined at the moment :) So basically they like to eat cereal and straw the most. They're attracted to it more than grass so if they see some they will try to go for it first but if they're inside a pen and can't reach it they just get 'stuck' in the same place and do nothing. 

The other thing you're seeing is cows are afraid of the player or any bot holding a stick like tool. You can chase them out of your fields with tools and sticks. So they're probably near a worker that isn't moving away and getting constantly scared of it.

Thanks!

I really nice feature that you should add is the ability to use previous builds' player models such as version 2's model in version 6.1? I think it would be a nice little feature for everyone (I love all of the models but some I have a bit more of a preference for).

Developer

Yes we'll be adding a whole load of character customisation in later builds. Thanks :)

(4 edits)

I think we got some buggy problem here, after the update some bots can't handle a repeat untill storge is full with a repeat in it with "until hands are full" and "untill they are empty" they don't do anything and the Arrow in the Programm is flickering while the Storage got planty of space left.

And as shown in the first Picture the Bots that plant Seeds on the Weeded Soil are Stuck on the first Soil patches and ignor all other Weeded Soil that is available. So i have to plant atm manually.

And at some spots the Weed-Tint is removed but not the Plant so thair are multiple on some Spots.


For a better understanding i recreat the Code that is Flickering and for the Sake of understanding, becaus it is to fast to make a propper Screenshot, i added the missing second Arrow at the bottom in. Basicly the both positions are stuck with the Arrow is jumpunkt between them and teh bot does nothing.


(3 edits)

Wait are you trying to store things with that robot or build things? Or is this an example of what is happening? I am trying to help you here

My Storage is alway been expanding if i'd like to. Actual the max is around 400 but it is flickering. At the first appearence the Store max was 400 and is was at 340 now, that i am in the game parallel i maxed to 500, so their are 100 Units more space and nothing changes.

(1 edit)

Actually are you on the discord channel? I could help you there.

(1 edit)

I see i uploadet the wrong code xD

The Game is realy easy to understand, so the Discord wuld not change that Problem, a simple fix is removing the repeat with the Storage check for the Plank and Pole production, The Seeding is a very Simple Code and they got stuck on 2-6 Soil to work on and do mostly nothing.

(1 edit) (+1)

Ok now that you have uploaded those final screenshots I can confirm you are NOT experiencing a bug. (If you read the changelog) The repeat until storage full command works at 95% of the storage capacity (useful for small storages and taking out items) and 95% of 400 is 380.

TL:DR Everything is fine in terms of storage

Ok yes i didn't know that part for some reason on the Storage, so we left with the Weed as a obvious Bug and Planting is maybe one or a not working code. Thanks for that missed Information on the Storage. :D

The weeds appear to be a recurring bug from V.5 So unfortunately I cannot help you with that.

i have no actual problem that the weed plant stays but with the bots not willing to plant the seed an i already use the new beacons.

if found a way to "fix" that part. the planting bots are set up at the same point where the bug-weed appeared and the beacon got ignored that i set up after the update. now after redo the planting-code and choose weeded soil that is totally free and now the bots plant everting.

Developer

Before you upgraded to 5 did you already have lots of weeds on the same tiles?

(1 edit)

I think I've found a bug, the repeat x times works fine when I use it inside an infinite or another loop but when the repeat x times is the outer loop ( I wanted a worker bot to create 4 other bots and no more than that ) the worker bot doesn't stop making other bots and the repeate x times becomes an infinite loop.

can you post a picture? i will try to repeat that bug with what i understand for now.

I edited my post

Ok i can confirm that, the x times Code loops to infinity... as reportet from you with the pic edit and the code i got in my mind, the bot is not willing to stop. at least now i have five new ones for someting. :D

Developer(+1)

Unfortunately at this time you can't put a "Repeat x times" inside of a "Repeat x times". We'll be enabling this at some point in a later version. Thanks

I like to creat them by my own hands in a older gameply i automated that step und got in a hurry let my computer run and well... i needed a new savegame because cleaning up that mess even with the recycler was to much for me and i know i could me the bots do ther own recycling. ^^

So the new cow AI loves Cereals, eate sometimes Straw or Gras? At the Moment i cant get them to eat. I can place them on Gras and they will eat it 4 times and then stop totally ignoring all but Cereals, they always work.


Developer

:/ oh dear. Ok I'll look into it, thanks

(1 edit)

well it could be my long play sessions or space problems from my ssd. after clearing ram and disk space and restarting the game they eat normal straw and gras.

I have made progress in the form of the most amazing thing ever:


I am experiencing a GUI bug with the new beacon setting, when you put a "Find nearest Basic Workerbot" inside one loop (in my case a "Forever", haven't tested with "Repeat", but it should happen to every "Find xxx" if you insert enough "repeat"s) you can no longer klick on the "beacon selector button" (see pic below...)


Yeh, i have a lot of those with repeat and forever... I just move then the step out, setup the beacon and the put it back.
A GUI Update later will fix that i am just a little bit sure about that. ;)

Just as a suggestion, I know you changed the full/not full from 100% to 95%. Is there a way you could make that number editable, such that I could tell a specific robot to wait until say 98% or 92%? And could you also try to make a similar thing but for empty/not empty where it'd be 5%? You might need a check in there to make sure the player isn't setting the numbers wrong, though...

(1 edit)

Not a bug, not a suggestion: As I make more and more complex programs for my bots, the repeat loops are starting to take up most of the teach box... will there be support for setting up a full page GUI, or for the teach box size to be changelable? I ask because I can't read some of my programs now.

(+1)

I think if the dev's agree, a litte arrow on top of the teaching GUI shuld do it so that the GUI pop out to nearly full display and can than go back with the same button that changes its direction after poping out.

(+1)

As Feedback: Devs can our Bots please use the scooter? x'D

(12 edits) (+1)(-1)

I purchased Autonauts when it was version 4, because the core concept is very charming.

But with automisation being the key feature, I find it frustrating that the code doesn't fit the window as soon as loops are added. This is becoming more of an issue now with nested loops. I understand that you have lots of plans and that you can only ever do one thing at a time. But isn't coding the bots the main point of the game? Wouldn't you agree that legible code matters more than anything at this stage? Even if the current graphics for it are a placeholder? A wider window would take up too much room. But you're wasting so much valuable space inside that window with clunky graphics. Screen space is a very valuable commodity!

And the red "recording" background is strenuous. Imagine, you'd have to write your code on a red background and you'll get the idea.

Flashing is also strenuous and should be reserved for messages which require immediate attention. The flashing icons over the cows are an example of bad use of a flashing message. The milk icon is quite sufficient to inform the player.

And you have beautiful icons for every item. Wouldn't they be a good means to avoid this sort of mess in the inventory?

Sorry about sounding "bossy". I don't mean to. I'm just trying to be clear and explain my opinion well. It's nevertheless just my personal opinion.

Developer

I understand your frustrations :(

Yes everything you raise is a valid point and we'll be improving the entire UI as we go. Everybody finds different things important but unfortunately we can't do everything at once and sometimes features will suffer.

Sorry for the inconvenience.

(1 edit)

No need to apologize ;-)

I agree with your "everybody finds different things important" statement.

It is just my personal belief that the UI matters most, particularly in entertainment software. Because the UI is what any player interacts with all the time. It's the same with tools: if a tool fits your hands well, working with it is a joy. If the grip hurts because of it's awkward shape, your work is painful.

I strongly believe that good access to the available features is of greater importance than additional features. Five easy to use features give me more joy than ten inaccessible features. (I know I'm exaggerating.)

That being said, I love the humorous appearance of your game. I'm impressed by what you've accomplished in the past two weeks. And I'm glad I discovered Autonauts. It's fun to play and I'm very curious as to where it will go.

(+2)

If a bot is out of charge right when he is on a gate the other bot don´t go recharge him

@ Dev's ... So is the Update causing me lags or stuttering or do i have to much... for the unity Engine?
I mean, Win10, 64Bit, 8 Cores @ 25% , 16GB Ram @ 80%, 2.274 TFLOPS - 1GB - DX11 @ 42% (i know the GPU is lame old granny with 8 years but it handels so much Games today.) that all shuld easely handle the Game. ;)


I lounched the Game now without the itch.io app in 64bit and it runs fine, so maybe the App loads the 32bit version?

Developer

Interesting. Did you make a change to the quality setting when the game is launched?

I always Run 1920 x 1080 @ Fantastic, i think i only set it to fantastic once in the manual loadet 64bit version and the 32bit and the itch.io app always used these settings.
I think this could be that my SSD was crowded and only got 3gb left. I will look into it after doing my mails. The System is cleaned atm. ;)

Just a thought cabal, you might want to get a hard drive and put ALL your games and files on there, but keep the operating system on your ssd. you're lag issues are from the ssd. if it is over half full the ssd starts slowing down. investing in any size hard drive to put games and stuff on will greatly help you. and with files i mean documents, desktop, etc. i can give you some instuctions on how to do that if you would like. it will certainly help. i did it to mine and it's running twice as fast. 

i am a vendor for pc hardware and i am not one of that typ that sells without knowledge. ;)

i got just a bit lazy with the itch app, so all of that lands on my os disk. i have 1TB for Games and one for my Backup-files so i think i am covered. ;)

If there are two bots nearby, who are set to recharge other bots, they both go and the second recharge bot just spins for no reason. Can you add a check so that if one bot is set to recharge a worker, the second doesn't head off as well?

If i'm not wrong that spinning is the ne recharge animation, do it manual you'll spin too.

I get the animation. I'm more concerned with two bots going to charge up one worker. And it's not just charging, multiple workers will go after the same log/seed and only the first one there will do the action, wasting the second workers time/effort.

(1 edit)

Ok i looked alot for my Red-Heads and now i see it too.

(1 edit)

Babys may  still spawn in Deep Sea Water in version 6.1 Erin:

This is on a new map started with 6.1 - not inherited by playing an older map.

Developer

Ok thanks. BTW if you update again you should be able to get 6.2 which fixes a bad bug with Buckets going into Incinerators :)

Good to know - cheers

I can also confirm this one, I found a friend all the way to the west

(1 edit)

When I loaded my save my autonaut suddenly doesn't want to pick up any items. The bots who have to find an item and than pick it up can't either. When I check their programs it seems like they find the item but they simply can't pick it up.

btw:  everything is fine when they have to pick up something from storage.

Developer

Oh dear! Can you send me your level please?

(1 edit)

Where do I have to send it to?

Developer

Just reply to this with a link

dowload link to the savefile: savefile

Developer

Ok this was a bug in 6.0 and 6.1. If you update to 6.2 it shouldn't happen anymore. Also I've fixed your old level file so you can keep going. 

https://www.dropbox.com/s/3te0r6i2c6j1tq4/V6.txt?dl=0

Thanks

For some reason my pickerupper bots have decided to run back and forth between my two cereal farms. Instead of just gathering the nearest 6 cereal and popping it into storage, they're getting maybe 2 or 3, then running past the fertilizer/windmill to the other field and getting one, and then running back twice more, then delivering. Their orders are as follows: 

REPEAT(hands full) find, move to, pick up cereal

REPEAT(hands empty) move to storage, drop off cereal

on forever ^^

I dunno if it's a pathing algorithm, but they are most definitely not looking for the "nearest" cereal...


Developer(+1)

Yeah i think this might be my rubbish search algorithm. Instead of looking for the cereal nearest to the bot it looks nearest to the center of its search area. It's on my to-do list to fix. Thanks!

(1 edit)

i already notice that when my bots try to build new fences and after that i discovered the beacons. i just grin at that logic and spread out some beacons and all is fine. let that code in for the first two bot types and call it a feature and the next gen. becomes then a more logically ai code. x'D

Developer

Yes we'll be re-balancing all of the tech progression as we go. Thanks

(1 edit)

Can you add the 4 bars of inventory on screen as hud and stack item in those 4 slots? like having different tools or the same tools on the bar at the same times, because press , is kind of inconvenient. Add a feature where you spawn on a random island that's big enough to begin with when create new world.

Developer

Yep we've got both of those on our to-do list :) Thanks!

(+1)

Could we get a volume control? I like to watch some videos on a 2nd monitor while playing but the sound is just to loud.

Window sound control?  Nothing in game just yet.

It also freezes the game when you tab out

Window mode?

Yeah, in window mode too

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