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(1 edit)

A botlist with (energy) status, active task, 'go to' button. The selected bot should also be highlighted on the map that hopefully is comming.

How about an option to decrease the range for pickup things so "factorysets" dont interfare?

Visualization for benches what they produce, an icon over the bench (could be ugly) or some additional details on the bench.

I dont know what you planned for bots but for charing i like to have fast bots and strong bots for storagework. And what advanced bots could do i cant imagine yet.

In 4 games i only build 2 crude bots. It shouldn't be possible to skip the "tier 1"-part of a game?!


Edit: Hats could give a Bonuses. Something like "-2 chops to fell a tree". But then they should harder to craft, maybe with an additional resource like hempfibre. To use hemp you have to build something with metal to make it more "endgame item".

Same for totems an Area of Effect: "+X time to become hungry" and Beacons "+Movementspeed".

Some great ideas here. Some of them we've already got on our list. If you want to what we have so far you can view it here

https://docs.google.com/spreadsheets/d/1btXfrrRUyzqnH7Ce6kNGWe19pWT7bYGqMbLAqdHH...

Only saw so far the list is not short but more brainstorming is going on:

- stone walking paths (or deco floors when bots can use scooter ;))

- Electric bots powerd by a network of beaconlike poles. The power is provided by using charcoal and water in a steamboiler.

- To add a kind of progress there could be a reseachtable used by an advanced bot. For that bot you'll need glass (diggin+smelting sand). Maybe there could be different tiers of reseach, so its possibly necessary to reseach the refining of metal/glass first.

(1 edit)

Damn, i got nothing new :(

I didn't see stone/metal storages for more/most capacity.

When you add nighttime u have to add lightsources too (torches or lampposts that needs coal as fuel and electric lamps for lategame).

And when there are hostile creatures we'll need military bots (melee+archer) to protect the villagers. Midgame military bots could have crossbows, shield/armor, maybe cavallary (horsebreeding?).  Guns can be for lategame depending on the hostiles. ;)

no Spinning Hat Cap for faster bot movement?  hehehehe

(2 edits)

The bot-scipting window shouldn't close after trade.

edit: change gamespeed, 2x,3x....

edit2: show walking-path