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A member registered Dec 29, 2016

Recent community posts

Yes the cursor did move in relation to the script.

Could the reason be because of my setup?

Also log production has slowed down a bit which seems to have fixed the issue for now.

Both

There's a bug in the latest version where, i'm not sure about the cause though, if a steambot has this script then after maybe 2-3 repeats it stops picking up charcoal even though it goes over the script.

The audience of the youtubers mostly decide whether or not they play.

Take mattshea (his genres of gaming are kinda sporadic though) and blitz (partially limited by income) for example

If you got someone famous (like pewdiepie or jacksepticeye, highly unlikely if they ask for sponsership and i'm betting that this happens to them often) Autonauts would experience more of a sugar rush in popularity (fast rise fast fall) but their play styles will either make or break the game.

Someone like Ssundee (a little more open-minded to games that don't include minecraft as opposed to captainsparklez; however he has taken a break from youtube) could work for a gradual incline in popularity however as I said before, if their viewers get bored of it, they'll stop too.

On the other hand if you partner-up with a well-known gaming company they would have better resources for promotion but I'm not sure whether that would go against your ethics and autonauts  a game where players need deeper immersion than just an ad. You will also need players who can grasp where the game can go rather than what it is.

Some drawbacks include it lacking the near-infinite possibilities in games like Minecraft and backstory+ incentives the Binding of Isaac: Wrath of the Lamb  (achievements, variety, ect) . While yes they have had more years and  money for development (and the support of youtubers) people won't play Autonauts if they don't feel anything for it. You need to make them experience a sense of wonder and curiosity of what they could do in or with the game, some more substance during or after we finish automation (what if bots could educate the folks? What if they started an uprising, maybe like the dangers of artificial intelligence and thats why they've travelled to this planet rather than just helping random civilisations, that never starve and probably haven't moved since they'be been "created", along their way which would help justify why they need to start from scratch and the need research technologies. just a sense of realism). 

Thats for the latest version anyway and yes you're probably a small team but think about it, what if you could automate script-writing?

Will we need to continuously replace the fertiliser in future updates? 

Just wondering, have you considered who your target audience will be?

Or the average age of the players right now?

If we were automating this, would bots pick up on their preferences? 

Or would we just program a bot to alternate foods regularly?

Once you create one, either:

1. Select a bot who has data (instructions that you've given it) and two options should appear near the record, both with a save and an arrow either pointing towards it or away. The first option is backup which allows you to copy the bot's instructions onto the crude data for storage or to upload onto another bot.

2. To upload, select a bot with a blank memory and select the second option. That will copy it on. 

(Keep in mind that this is only for later versions, I'm not sure how versions before version 14 'Momo' will behave)

Could u make it compatible with touchscreen and maybe have a tutorial? and by the way great game! also, try not to ad too many feature to make it feel like subnautica.