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A member registered Nov 03, 2016

Recent community posts

Really bad controls for a platformer

I would really like to see a drunkless version. Otherwise, this game looks perfect to train elders on how to use a mouse

As of this writting, attempting to add a Deviantart account leads to https://www.deviantart.com/settings/applications/redirect_error?error=invalid_re...

Can't reproduce it myself after the update. 

Colateral bugfixing FTW

(Edited 1 time)

Good evening, I have some suggestions for the game:

  • Make storage accesible from all 4 sides.
  • Provide a way to customize workerbots by both changing color, name and maybe even hats so people can tell them appart and come up with uniforms for different jobs.
  • A map, a list or any other way to make the camera jump to a bot's location easily
  • Provide a way to tell workerbots to "go here" without the need of teaching them to go to said location or simply picking them up
  • The same way we can detect workerbots with depleted energy so others can recharge it, we should be able to detect a "cursing" bot in the "my tool broke" state, and maybe trigger workerbots whose job is to give them a new tool.
  • Expand workerbots logic: more in depth flow control of the program, like if clauses wrapers to set instructions to only be executed when certain conditions are met (maybe the next tier of workerbots that use the metal gears have this expanded logic?)
  • Comunication and trading between workerbots: Allow workerbots to yell a message that can be detected by actively listening ones and maybe trigger actions across the map. For example set a "MyShovelBroke" yell in case the bot enters the cursing state that can be heard by a shovel delibery bot that is waiting.
  • Beacon type that is still valid even when someone is holding them.
  • The cap of 10 on some item types in storage crates makes it more worthwhile to just stack them in the world. Clearly, your intent isn't to have players stacking 100+ shovels directly into the clouds.
  • Wireless item storage? This behavious is provably intended, but maybe this feature should be behind more expensive crafting processes. Right now, 4 mere planks isn't all that dear.

Some wonky things I was able to do:

  • When a bot is in your hands after telling it to stop, you can trade it as any other held item to another bot. If this bot is also in idle state, you can repeat this process as many times as you like, creating a tower of stacked robots. Not only does this look really funny, it also enables the player to move entire armies of workerbots in a single trip.
  • "Refined" wooden gears storage allows bots to drop new gears even when the cap was met. When this happens, the newly made ones simply go to waste and disappear, even if you build new storage after that and set it to the same item type, the "lost" units don't come back every single time, so there's some inconsistent behaviour going on.
  • Using repeat X times wrappers set to 0 to disable parts of code on the fly. While useful this is a very un-elegant way of commenting instructions. Maybe add a wrapper with a literal on/off switch icon to archieve the same results?

In that case will you be posting the soundtrack of the game on it's page?

Can we get the exact name of the song and how to get to listen to it?

Information currently provided in the readme is not conclusive

I gave up on this software and now use RocketDock with the "stack docklet" plugin and "Standalone docklets" inside of those.

Not the same result at all but in my case it's close enough to the functionality I was after. If you aren't fond of the dock itself, I'd suggest going directly for the standalone docklets thing. It can create special shortcuts that open speech bubbles of the content of a set folder and one can tell it to be recursive, meaning a click of a subfolder will open a new bubble with the content in the sub-sub directory and so on.

Awesome to hear you guys are actually developing this actively. Also, seeing a lot of people have linked their videos with good response I'm accidentally on purpose dropping mine too. It is in Spanish, tho.

Can we get the soundtrack, please? If music could be food this game's main theme and little jingles would be parmesan cheese.

Depending on the game, executable, gamego will simply refuse to launch anything at all when instructed. Things I've tried include creating a dummy bat file to do the job, pasting the raw route to the executable and directing to .lnk files instead of the .exe directly. All while testing using both bars in the paths (/ and \) and surrounding the whole thing with quotes.

When this happens with a certain game, the closest I get to an execution is chrome opening and prompting me to download said file from my computer to my computer (lol) or simply displaying the contents of the bat file in a new tab. To give an example, I've been struggling trying to get Dig-N-Rig from digipen to launch properly without any success.