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A topic by Redbeet Interactive created Dec 31, 2016 Views: 211,635 Replies: 2,627
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I think It should added this



Item:

Wheat seed

(+1)

Weight balance.

Implement a simple weight and buoyancy system so the raft has to be balanced.
If you stack too much on one side, the raft will gradually tilt and fall over.

If multiplayer is implemented, people may need to run back and forth to compensate.

This game is off to a really amazing start! It's not really like any other survival game I've played, and the only thing I would have against exploration of any sort is that it would make it more similar to Stranded Deep and/or Salt. Having to stay on the raft is the whole point of this game, and I really like that limitation. However, as it is right now, sustainability is reached fairly quickly, and the only reason to build the raft up/out is to have a place to put your stuff, and for appearances. Without a weather system, there's no reason to build sheltered areas. Without food spoilage, it's fairly easy to just hoard veggies and fish. I would like to see some means of deterring the shark, at least temporarily; other people have suggested foundations made of metal, or iron spikes put around the edges, and I like both of those ideas. The player could also leave caught fish tied in the water at the edges of the raft, to give the shark something more interesting than busting up the raft for no reason.

But even with all of those ideas, there's still not an end goal beyond simply surviving as long as possible. Even a "you survived X days" thing like in Don't Starve would be better. Maybe have islands, but since there's no way to steer the raft, have it so that not only are you risking a shark attack by leaving the raft to swim to the island, but put a timer on-screen for the few minutes you have to gather stuff from the island and get back to the raft before it drifts too far out of range to get back safely. Or maybe each day there's a microscopic chance of drifting into sight of a rescue ship or the mainland, like a 0.5-1% chance, just so there IS an end to survive towards. It wouldn't even have to be terribly detailed, maybe the land or ship fades into view and then the game fades to black with "you survived X days and were rescued".

(+1)

Here are my thoughts:


Ideas:

- Being able to fancy things up after time would be nice. For example the water purifier, it could be used as it is in the beginning of the game, but with time it would be nice to be able to build a better looking or even semi or fully automated water filtering system/device with more materials and/or more complex materials.

- As many people already suggested, more and also usable furniture would make the raft more personalised and would generally help getting more out of the game.

- I would suggest being able to craft a backpack of some sort, so one is able to carry more items.

- I think it would be fun to be able to dive just a little by putting oneself on a rope attached to the raft or so. This could be used as a way to implement new materials in the game like stone, sand, shells, corals and generally stuff that can be found in the ocean. I think it should be a limited option though. If one would be able to dive very deep or too far away from the raft, it would take away the game from the general idea from surviving on a raft, which I really enjoy,

- Having different wheather from time to time would be a nice touch. Rain could force the player to build their grill and water purifier under a roof and seeing higher waves instead of the always flat water could add more diversity.

- It's nice to have a shark buddy around so one doesn't feel too alone on the ocean, however, one could add more animals. Maybe birds in the sky (maybe shootable with a crafted bow) or dolphins who can be seen jumping out of the water from time to time.

- Being able to catch fish with a net

- It always looks like the raft is on a fixed point in the ocean and the incoming stuff is floating by without the raft itself moving across the ocean, I think it would be nice seeing the raft moving as well.


Bug fixes:

- When your raft is big enough the shark sometimes swims in circles and swims through your raft. Not attacking it but unnaturally swimming through the wood.

- The shark can put his head through your walls in order to attack your foundations of the raft, which seems kinda pointless.

- I wonder why repairing something takes more wood than the original building process.

(+1)

those are IDEAS BAM

  • Harpoon gun
  • hammock
  • different types of hammers, such as the builders hammer (the regular one) the weapon hammer (to make weapons obv) and maybe a few more ¯\_◕ᗜ◕_/¯
  • clothes, such as a straw hat, and maybe you spawn with raggedy/ torn clothes
  • straw, spring, harpoon, cloth, dirt, screw, screwdriver, crank, button, blade
idk those are just a few ideas, here are some ideas for crafting recipes
  • harpoon~ rope x2, spear
  • crank~ wood, scrap
  • button~ scrap, spring
  • spring~ scrap
  • screw~ scrap
  • screwdriver~ scrap, wood
  • straw hat~ straw x2
  • weapon hammer~ hammer, scrap x2, blade
  • blade~ scrap x2
those are a few crafting ideas for stuff (□ ε □)
everything else that you can't craft, you can find in barrels (づ☯ᗜ☯)づ

(+1)

I do get that this "adds to the thrill" or whatever, but in the worst case scenario, you should give us a function in the options to make this "feature" optional.
I have been able to build an amazing boat and the game is really fun and addictive, but I wanted to see what's happening to a barrel which has been stuck in the sea for no reason. I knew I was probably going to die but I was expecting to be able to load my last save file.
BUT NO! Apparently NOT!
Seriously, all the best to the dev(s) but this is something that I really didn't enjoy.
Besides that - the game works fantastic and I really like it! Can't wait for more updates! :)

note: the original poster is Xano, I really like this idea so yeah, reposting


"This game is a great step in a the direction of survival gameplay. It's unique, you don't have to spend a lot of time to scavenge stuff, and then spend a lot of time to craft it. Everything comes towards you, and that keeps a flow. You get to reanact that "stranded in the ocean" fear.

Now I understand this is a game in the making. Although the game would be AMAZING with multiplayer--that's not what I want to throw in.


FAULTS OF THE INTRODUCTION -- HAVE MORE LOGICAL EXPLANATIONS.

The start, obviously, lacks in introduction. We just land on a piece of wood. And then stuff flows towards us. OKAY, but how? I'm not suggesting a compelling Oscar worthy story--but it would be nice if we see ourselves trying to survive in the ocean after a shipwreck of some sort. This would also explain the constant flow of supplies for example. I understand this is a game in works, but this can be worked on.

From this concept: Let us assume our player is a survivor of the shipwreck. Why did the ship go down? Again, I'm not suggesting a complicated storyline. But lets say you sunk in some place like the Bermuda Triangle, Somewhat resembling it at least.

SHIPS: In time as we progress, we would see other ships in the horizon. But due to the Bermuda Triangle theme, disaster happens and that other ship goes down. It causes drama and horror with the player, and also gives an excuse to exert more supplies to the player.



MANUALS FOR CRAFTING AND REALISM

The character opening this "How to survive by yourself" manual would explain why the character has a vast understanding of crafting. He/She would open it every time He/She attempts to craft. It would add nicely as a detail. Your call, Devs.

From this concept: As the player progresses, the player will be able to obtain more unique manuals for cooking, weaponry, crafting, and architecture.

SHARK BUDDY -- EVERYBODY LOVES HIM

Please, oh please, add a cutscene of some sort for when the shark enters the waters.--It just appears out of the blue... And not in a menacing way, it just asserts itself in. We should have our player react to it with some voice acting or some music. #LoveForTheShark


I would value and urge you, the Dev's to implement such keen details. It would ensure a staple of glory and care to a game that's already headed to success.



CONCEPTS OF CRISIS -- BOSS BATTLES AND BOOTY FOR HARDCORE PLAYERS.

I recall reading weather changes that will be implemented. Surely this would make the gameplay ooze with more quality as there will be more challenge. What I can add to this is:

When the player reaches a high level of structure on His/Her Raft Structure, possible boss battles could happen. Such as: (Please take with a grain of salt. Perhaps they might be TOO ambitious. )

Using a slingshot to shoot incoming pre-war naval sea-mines.

A giant octopus battle.

A great white shark battle, constantly attacking the raft. (Possible reference to jaws?)

A school of shark immigrating and attacking your raft.

A jellyfish infestation which opts out you even THINKING of entering the water.

A fire caused from lightning.

A cyclone closing in from the horizon, forcing the player to sail a course to avoid it.



EASTER EGGS -- BECAUSE REASONS.

Mermaids...

Sea Lizard Monsters... (Perhaps another boss battle? )

Ghost Ships...

Hallucinogenic ocean fruit... (???)

UFO Wreckage... must I say more?

(NOTE: I am not saying that we should make aliens a part of the game. But it could be cool as hidden stuff. Cue X-Files theme. )



EXPLORATION -- THE ENDLESS HORIZON

Now I know the Dev team already have their inbox full of requests. This being the "multiplayer idea". Maybe it's too much. And it's hard. OK, understandable. The bugs in multiplayer would possibly be a nightmare anyways... But if this game is keen on being single player, why not have the player be able to see some very small islands in the distance, and have the player sail his raft towards it? Maybe he could find some old pirate treasure, a sword possibly.


Ya'll have a pretty sweet game. Awesome work! Cheers. "

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I feel like the shark is something that could be improved the most. He is not very scary or powerful and there is only one. Here is my idea for modifications on the shark


  • Fix the shark's attack. There are some bugs/irregularities with the sharks attack. If you are standing on the very edge of the platform the shark can attack you as if you were in the water. The shark can also attack you without facing you directly. He can be next to you and bite and you will take damage even though it doesn't look like he is. Sharks in real life, especially great whites, have powerful jaws and are extremely fast. You should consider changing his attack so that instead of swimming up to the player and biting over and over, he will charge violently towards him and deal one very powerful attack. Following this attack the shark would dive underwater and appear somewhere else after a brief delay just as he does now after he his significantly damaged. Not only will these changes make the shark more realistic, but they will make him more intimidating. Players will see the shark charging forward and be terrified for their lives. You should also consider not making the shark stalk the raft so closely. Maybe make him swim farther out and occasionally dive under the water to confuse the player and make him loose track of where the shark is.
  • Make the shark drop more valuable resources. Shark meat is cool but considering you can grow your own vegetables it isn't extraordinarily useful. If his drops had a bit more utility it might make hunting the shark a more worthwhile endeavor. A possible option for one of these drops would be shark teeth which could be used to craft better tools. Also if there was a much larger delay in spawning another shark after the first is killed then the player would have yet another reason to kill it, as it would insure his safety for a significant duration.
  • Make killing the shark have drawbacks. What if there was a reason to not kill the shark? Maybe when the shark dies there is a chance that his blood will attract more sharks. The blood of the player getting hurt by the shark might do this as well, making him more hesitant to pick a fight with the beast. This would end up making the shark a lot more interesting. Players will have to decide if they want to hunt the shark for his rare materials and risk attracting more of them which will cause more problems for them in the long run. Also this makes the game increase in difficulty over time which would make the game more interesting.
The shark is the only antagonist in the game. Without a valid antagonist the player's life would lack purpose. The game would become dull very quickly. That is why I have suggested these changes. I hope you will consider implementing them as I think they will drastically improve an already terrific game.

Can the developer PLEASE make multiple lives. It's really annoying when I die in the game, and I can't play in it anymore. It makes my rage.

Hey Raft Guys Dvoloper............ ummmm anyway just add some more monster and a thing to see or go underwater with craftable masks and more types of fish. Add that sharks can jump and even come on the thing...... XD But add some more vegetable. More weapons. More fruits. More something good. Make the moon large or something. Add durability. Anyways good game keep updating and make a way to play the previous saves on the new version!!!! XD!!!

Been playing this for a while now and I've been enjoying the ability to freely build with the occasional shark attack. I also enjoy the endless sea and that you aren't expected to find land ever just endlessly float in the ocean. It's a fun concept really.

A thought I had was to add in the ability to make doors and a bed that you can sleep in and be able to sit in the chair that is already in the game.

(-1)

I think if you add bows and birds the game will be more entertaining or at least a soundtrack

(-1)

You should add beds and a sort of spectator mode where you cant place down items or anything but where you press a button and you will be abe to fly around sort of like a ghost. This could be used for checking out your work from all angles so you can make shure its perfect or you could use it for cinematic shots.

(1 edit) (-1)
  • It would be nice if there were more animals such as some birds, fish, or maybe whales, so the game would have more interactivity and would be better.
  • it would be good if you could create some kind of oar or motor and so you can move to some sides, if you could create islands and elements that can be found on an island (rocks, crabs, seagulls ...) and at some point Or create a compass and find a map with the address to another island.
  • be able to have a variety of weather, rain, sunny, cloudy, storm, day, night
  • More opportunities to be able to collect food and water through creations
(+1)(-1)

Nice ideas hope they add them

Good ideas, except I prefer the game being completely open ocean without islands.

i think the island get the game more history to can play

Sorry I don't understand your comment.

(-1)

You should add whales to the game! Have them come around once in a while, and they risk breaching out of the water and smashing into the raft. If they smash the raft it'll take out like 3-5 foundation. You could add an item to deter whales, and you could also kill and harvest them which would take a long time. If you kill the whales you can get a ton of meat, and blubber which can be used as a new crafting item (maybe as bait for the fishing rod or something). Also if the whale carcass is left out for a while it'll attract a lot of sharks that will eventually go away.

(+1)(-1)

A bed would be nice. WIth the new update of the day and night, it would be awesome if you could sleep at night and wake up in the morning.

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WE NEED DOORS!!!! SO THAT WHEN I BUILD A ROOM FOR THE AESTHETICS IT LOOKS NICE WITH A DOOR

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Good idea

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Make the game so you can have a raft population. The people will be able to fish(verb),harvest plants,chop the tree,defend the raft and increase the population. This will make the game easier but,to balance the game you also need food,water and cloths for the people.

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I reckon that lan multiplayer would be a fun add to the game

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Also online multiplayer would be good too.

They said they wont add multiplayer they arent a big enough company to do so

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Pls add a boat and island's

Please don't add islands, that would make the game less unique.

Boats would be really cool though.

(-1)
  • Hello I think that this game is amazing but it can be even better if they add
  • Being able to drive your raft around with sails, motors or whatever so then you can meet Npc's sell stuff for you or have quests
  • Some sort of story
  • More ways to build with maybe stone, windows, pictures or just to customize your raft
  • More animals maybe a coral reef or something
  • More tools/items which are complex)require steps)
  • Machines
  • Weather
That is all I can think of at the moment, anyway great game and well done so far for the developers good luck at school and with the game.
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PLEASE! Update this game for the mac version. I've been waiting too long. I can't handle it.


Please update ASAP!

(+1)(-1)

first off all something that a lot have said
-beds ,that heal you and obviously change the time off day
also -different gamemods such as sandbox mode with unlimited life and items
-this is kinda like a bug ...but I think items spawn a bit fast...like I go to my nets and I see 51 items in one net(and I have chests full of items)

that's all,thanks

(-1)

Could you please try to support for mac with future updates, I bought this game because it's one of the rare indie games that actually support mac systems. I only paid money for this game as I thought I would be able to play it. I would really really appreciate it if you could find the time to do this. I'm aware that you only have 1 developer doing this game, but if you can make some assurances that future updates will include mac that would be great. Otherwise I've spent money on a game I can't play. In addition, I don't want to mess with these partition things on my computer to run windows either, as Im sure I'll break something lol.

Thanks:)

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An option to disable sharks and hunger etc, this would be a nice background game to have running.

Maybe no sharks/hunger in an easy mode and keep them in normal mode.

They could add a hard mode too!

(1 edit) (+1)

Hello, Raft Developer. I very recently started playing this game, and I have to say, I certainly enjoy it! As for my suggestions:

  1. Ranged Weapons, like a bow and arrow. I know it's a common request, but it would be very helpful (especially for that damn shark). Arrows can be stored in stacks of around 40.
  2. Plastic, new material used to craft arrows and reinforce foundations (increasing their health). Appears as a plastic bag, bottle, or a milk container.
  3. Definitely add more varieties of fish, like salmon and tuna.
  4. Death animations. If you die from the shark, it will drag you down into the blue abyss.

Other than that, it seems pretty fun.

EDIT 1: I'm not sure if it would ruin the whole "being stranded with no help" thing, but maybe add a bit of an RPG element, kinda like Fallout?

  • Other rafters who you can kill, take their resources, and break down their ship if you're desperate. It would be kind of rare to see them, though. Passive until provoked.
  • Pirates, who hook onto your ship and try and kill you. A lot rarer than passive rafters, and almost never appears at the beginning. Has very good loot when killed.
  • Speaking of other ships, maybe some way to damage the other ships, like luring the shark to their ship with a piece of meat?
  • Actions would get you experience, which can be put into stat points.
Tell me what you guys think.
(+1)

Plastic from bags could be useful to collect rainwater.

I love the idea of NPCs, it gets quiet once your raft gets over a certain size.

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My ideas are small additions, but I think we could use:

  • Raft drift
  • Beds
  • More fish (salmon, tuna, halibut, etc.)
  • multiplayer????

That last one would just be kinda fun and isn't really an hard-set suggestion.

[Edit]

  • I think scrap spawns too fast for how little I use it
  • I think we could use more types of veggies and fruit
  • Boats???
(1 edit) (+1)

instead of islands why not have other rafts. The other rafts could have people in them or have the raft as a wreck which you can loot for resources. The rafts with people you can either attack,offer resources or ignore them. If you attack you can loot their raft and attach their raft to your own. If you offer resources you can either trade or befriend them. If you befriend them they will join you,your and their raft will attach. With this the goal of the game will be two things. Unite the rafters all into one raft or conquer the other rafters to become the strongest rafter.

(+2)

I'm with you there, more rafts no islands!

(+1)

I have tons and tons of suggestions:

- Single Foundations: Give us the chance to build foundations wherever we want, let me have a single foundation float in the middle of nowhere, that could add tons of building opportunities.

- Bait Net: Every time the shark tries to attack your raft, it will attack the bait net instead (it will not take damage). It needs fresh fish (not cooked) to work, can only have one fish at a time.

- Fishing nets: Nets that catch fish and other sea food randomly, similar to current nets.

- Ceilings: This can be added to walls instead of pillars, ceilings are weak, so you won't be able to build something on top of them.

- Fences: A small fence.

- Water Canteen: To hold more water. Instead of carrying 10 tin cans.

- Archs: It allows to build floor on top of it. Size 1x2.

- Doors

- Sea Magnet: (Google it, first image) Allows you to gather scrap from the sea. Make it a like a crane, you use it (E) and comeback later to gather your newly found scrap.


Equipment System

This allows you to carry certain items that enhance certain aspects, it can be expanded and adds a lot more to do, here are some ideas.

- Satchel: Increases your inventory space.

- Hat: You don't need as much water as you used to.

- Belt: Somehow you're less hungry than before.

- Watering Pot: Your palms and vegetables grow faster.

- Sweaty shirt: You stink! The shark doesn't seem to like your smell (Shark attack less often).

- Coal: Your water purifiers and cooking stations work faster.

- Fishy Shirt: Is that a fish in your shirt? (Shark attacks more often).

- Knife: Sometimes you can gather more meat from sharks and fish.

- Rake: Sometimes you can gather more vegetables from your cropplots.

You get the idea. Make the system simple, let us carry 4 items only. that adds strategy and makes it more fun, this items could be make or found, is up to you, dear developers.

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I'm loving your ideas, I hope they get implemented :)

Please, low the water loots, i can't hang all the resources. Upgrade combat mechanics (i press attack and nothing happens at the same time). Raft swing in water surface and some dirty water as a soil source. Also increase needed materials to make things (but foundation).

I would like to build a garden, like with dirt, and grass, and stuff, maybe even flowers, I would also like a way to make it so the shark can't eat everything, the shark is a threat at the start of the game, but as you go into it, he becomes more of an annoyance, so I don't really see the harm in making a mid-game way to shark proof land, so I propose adding dirt as a resorce, necceary for making tree, and regular plots, and with 100 dirt, or something, you could turn a shark proof raft piece into an island piece, you could also make a composter to turn excess thatch, wood, even food, into more dirt

Hey, I just picked up this game today and I love it, I have a few suggestions.

Walls/Window walls should prevent the shark from jumping onto your foundation.

Give us more ways to deal with the shark, maybe some kind of warning when he's getting close or more noise when he's on the raft, or even some way to stop it like I said above. It can be difficult to manage all of the aspects of food, hunger, collection and watching for the shark at the same time.

Alerts, like I said above, alerts would be nice, sure the water blinks but the food doesn't do anything and if you don't look down there and notice the blinking than you could die and lose a very good world over something as stupid as no water.

Beds would be nice to progress through the night, just more of a vanity.

More challenge, if you are good at managing the shark then the game can get kind of boring.

Different fish (better or worse) fish from fishing, also make fishing a more viable option for food, a player can survive very easily without ever picking up a rod.

Weather, could be vanity but maybe provide some challenge.

Food spoilage could be an interesting mechanic, provides more challenge and you have to actually worry about your food.

You guys are doing an awesome job with the game so far and I'm really excited to see how this game turns out in the future, keep it up

I agree that a shark shouldn't bite through walls. It looks weird. The walls should prevent the shark from attacking that side of the raft. It can always attack your nets.

PLEASE ADD A BOW AND ARROWS

MORE TREES AND FRUITS

DOORS AND BEDS

BOAT

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Release this game in Steam Greenlight, I think she will be claimed momentally :)

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Agreed :)

A steam release could help with funding I would pay $5 for this alpha / Bata this could help fund further development Also posting what you need to further develop the game would be cool

The shark is a good early game advisary, but quickly becomes more of an annoyance then a threat, I think the game would benifit from more threating, less annoying advisaries later in the game, when the raft has suffecently grown. I have two ideas depending on which way you want to stear the game, one is zombies in barrels, a barrel would be floating in the ocean, and if it hits your raft, a zombie will crawl out of it, and start trying to kill you, possibly with some kind of wepon. Another idea is to have a crocadile, or an alligator, come and eat the shark at some point, replacing it, the reptile would be less likely to eat parts of your raft, although it still could, but could decide to climb up on your raft, and come to eat you. either way, more of a threat to you then to your raft.

Crocodiles and alligators are freshwater, so that wouldn't work.

Zombies? I think that idea is exhausted at this point.

I agree there should be other enemies, but I think giant squid, bigger sharks and seals would be more appropriate.

I disagree that the fact that crocodiles, and alligators are freshwater should matter, it is a game, and they are allowed a certain amount of creative license, as for zombies, while I agree they are very common, especially in the crafting genera, there is a reason they are popular, they are almost always a threat, although usually not an unmanageable one, and they are fun to kill.

Bigger sharks, and squids would, in many ways, be more of the same, they would be a threat in the water, or to the raft, but at this point, either of those would just a boring annoyance, or would fundamentally break the game, we need an enemy that challenges you in a way the shark does not in the mid-game, something that is more a threat to you then the raft, because honestly, your raft is pretty secure at this point, and you don't really want that to change.

As for seals, I think they would be bad because people would not want to kill them, seals are generally seen as cute, and sympathetic, and having to fight them would probably not do the games favors.

Crocodiles are not freshwater! They're called salt water crocodiles for good reason.

yes but they dont go far from shore they stay close to it in a game where your raft is in the middle of the ocean there is no crocodiles

This is a game. The trivial rules of reality don't matter here.

yes, but you forget one crucial detail: This is a video game. guess what, metal doesn't normally float on water either, it does in the game though. Why? Because it's a game. wood, barrels, and leaves don't magically come out of the either to drift past a raft being moved in a direction by some unseen force despite there being no evidence of sails either. But in the game they do. Why? Because it is a game. If the developers want to add a crocodile, even though you seem to be floating in the ocean, the developers will add a crocodile to the game. Why? Because it is a game. If you have some comments about the merit of the idea, maybe suggest some possible alternatives, I'd love to here it, if you want to talk about how crocidles are fresh water, despite the fact that that comment has already been made 3 times now, I will say it again. This is a game.

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Since I'm at the point (and I'm sure several other people are as well) where getting a palm seed from every coconut is just becoming a waste of inventory and chest space, any chance we could eventually get an option to cook the coconuts? Greatly increase the amount of nourishment (either food, water, or both) at the cost of not getting a seed when eating it?

Items

-Sharkbait, 5 fish, 5 metal, 1 rope, 1 board. thrown into the ocean, distracts the shark for several approaches.

-Sharktrap, 1 sharkbait, 5 nails, only distracts the shark a couple times, but damages it each time.

-Rubber, 1 Shark meat, can be used in more advanced recipes, such as flippers or something like that.

-Flippers, 2 Rubber, allows you to swim as fast as the shark, maybe slows movement on the raft.

-Beds, 4 thatch, 5 boards, 5 nails. this will skip through the night, but may yeild some undesirable results for slacking off.

Game Options

-Difficulty, a peaceful mode with no sharks, easy with one, normal with two, hard with three.

-Volume Sliders, maybe individual one for the shark, the player, ambient, and music.

-music, while i enjoy the realism, the silence is honestly deafening,maybe just some calm music though, maybe more dramatic in the water.

Other Stuff

-A weather cycle, rain would be interesting, maybe being wet in the middle of nowhere isn't the best for your health though.

-NPC rafts, a small chance to see one, will trade materials/food for materials/food (ex. 5 scrap for 3 fish)

-Movement, most likely in the form of wind and sails, change walls into sails, because honestly they don't seem to do anything yet.

(+2)

I really like the idea of a bed to skip nights, and little boats to sail around with.

(+1)

Suggestions for additions or changes to the game:

1) Half height walls

2) Taller windows

3) Sharpened stakes to add to outside of raft to repel Sharks

4) Compost heap - used to create soil for Croplots, it's weird that the soil magically appears otherwise

5) Rain collectors (and rain too I guess)

6) Seagulls - steal your food sometimes, and leave guano that can be added to compost heap

7) Flying fish, Scates, Squid and other sea life.

9) Barnacles - grow on foundation, and can be collected to eat

10) Fishing nets - to leave and catch fish, but attract sharks if not emptied often enough

11) Coconuts should be used to grow into coconut palms, not from a separate "palm seed" item. This would be more realistic

12) Thirst and hunger should go up more slowly, especially thirst. A human can survive three days or more without water and a few weeks without food.

13) Pitched roofs, that don't require pillars

14) Sharks that don't swim through foundations

15) Flotsam that doesn't drift through foundations

16) Crouching and sneaking options, similar to Minecraft that prevent you from jumping off ledges

17) Fall damage

19) Kelp & coral

20) Diving option? may be hard to implement, but could be fun to at least be able to dive a little

21) Dredging - would make more sense if heavier flotsam was dredged up from the deeps rather than floating

22) A few more types of item found in barrels but not from other sources, plus it would be good if we could keep the barrels for storage

23) Cook pots - to make more food at once, like a stew or soup that can be taken out with bowls.

24) Walls that can be placed alongside stairs and vice versa.

25) Doors

26) Temperature meter, so sometimes players need to take shelter from the sun, or stay near fires for warmth.

27) Campfires - for warmth, light and basic cooking

28) Abandoned rafts to find and explore

29) NPCs

30) Giant squid!

I'm loving this game and I hope you keep developing it, good luck with your studies.

Oh I forgot, coconuts should float.

(+1)

I agree with most of theese should be up voted

Maybe more Fish :P In the game is only one type of fish :)

Carp and so on

More islands

deep in water

duck [CTRL]

swim in ocean and collect for medicine something

boat

machete

(+1)

1,Maybe create a cooking pot - you can throw to it some water potato and something else and you get soup or something.

2. Can i find a barrel on the sea, but ca not create a barrel and make canned fish or pickle, and other such things would be a good varity : D

ya time based cooking where your food cures or your drink ferments and provides more nourishment but more planing as it takes longer to create

(+1)

Hello form me as well - love the game! Here are a couple of suggestions from me:

1) Advanced foods - combination from several of the existing foods. Fullfills more the hunger bar and lets say gives you a speed boost for a certain time or somethign else

2) A cooking pot to cook the above mentioned advanced foods.

3) Bigger water containers - not sure what exactly can it be but its sorely needed.

4) A ladder to go one level up

5) More things to garden - maybe aesthetic, maybe food related. Any or both are ok with me.

6) Railings!

7) Doors - a revolving one and an ordinary one that one that can opened / closed with "E" button.

8) A stand for fishing pole - one leaves the fishing pole and after a while comes back to get the caught fish.


Best regards from me and keep up the amazing work!!!

Railings is a GREAT idea

(+1)

Hey All

First of all, i love this game! :-) I can´t wait to see what you guys introduce us to next.

Since this is the suggestion box, i would post my suggestions here to. I know a lot of them have been mention already.

But for what its worth i guess you will use it as a statistic.


-Ocean floor

--Clams

--Sea wheat

--Stones

--Iron

--Sand

--Dirt/soil

--Rare items

-Fall damage

-Spikes (against the shark)

-More sharks once a serten number of sharks are killed

-Segls (food, feathers)

-New hook texture (no hook are made from iron plates)

-More items (knife, bed, pipe system, doors, ladder, stone walls, funnel, water barrel,)

-why are my inventory so big, and the chest so small?

-A small boat

-NPC raft at random (maybe even trade?)

-Map

-Build with 1 plank (place it or nail it to something)

-Whole trees will float around (rare)

-Where did that fire come from? (1x stick, 1x plank, 1x rope and/or 1x stone, 1x iron)

-The wheel selecting tool on the hammer, have a terairbal control

-Being able to make salt from the water.

-Be able to befriend the shark (feting it, and keep it that way)

-Multiplayer

-Multiplayer (really want that one)(yes i have seen the mod)

-Where did the dirt/soil come from? (ocean floor*)

-Fishing net

-Jelly fish

-Illuminated jellyfish (rare, and only at night)

-Flying fish (can jump on raft)

-Character customization (cloth, diving kit, amor, hats, helmets, pant, etcetera...)

-I cant find or see my feet?

-Floating ship/boat wreaks (find material/items)

-Random floating pictures of the team buildings this game ;-)

-Resource option (Get your own texture or make it yourself)

-When to thirsty you screen gets a bit blurry

-When you get to hungry you´re stormic will growl

-Goal? lvl1> a floating metropolis, lvl2> island, a new society, lvl3 > back to civilization lvl4> They are all gone. Its a flot on the hole earth! Noah was right, but to early lvl5> rebuild society. I got carried away on this on :-P


-Sorry for the long post.

(3 edits) (+1)

I think it would be very helpful to all the people that are playing raft on a Mac laptop (me). Currently the version 1.05 isn't available for mac users. Please make the new update available for mac because not everyone uses Windows. (also make v 1.05 available for linux too) :)

YES

(+1)

It would be great if co op is available, and some natural hazards, like rain, thunderstorm would be great as well

(+1)

Ooooh... I have a list. Just some things that I think would be cool to add to the game. I know somethings are probably added now, but I made this list before the 1.05 update.

1. Day & Night Cycle
- A starry night sky would look beautiful.
- Some ocean life is nocturnal.
2. Weather
- Rainstorms with and without thunder and lightning
- Hurricanes(Typhoons, Cyclones)
- Tsunamis
- Clouds
- Wind(should be random like real wind)
- Snow
* Relatively rare and happens closer to the poles, but it is possible
- Makes the player actually need to make a shelter
- Storms, Hurricanes, and Tsunamis have a chance to damage the raft, items, and the player.
- Big waves and strong winds have a chance to steal resources
- Gives those walls a use besides just being decoration
3. Temperature
- Humidity, Hot, Cold; it would make the game more realistic.
- Food(meat) spoils faster in the hot temperature.
- Humidity can cause mold to grow.
* Mold can affect the player's health.
* Mold can affect the integrity of the raft's floors and walls.
- The player would have a chance to become ill.
4. Illnesses
- Its not a real survival game until you worring about your medication
* Eating raw fish would give you food poisoning, being out in the heat to long possibility of heat stroke, etc.
- Would make the game more realisitic
- Adds an extra level of difficulty to the game
5. Medication
- Idulging in medication when you're not sick can cause you to become ill.
* Drugs like advil can thin your blood, Alleve will tear up your intestins, etc.
- Taking the wrong medication for an illness won't make it better.
- The player has a chance to become addicted to drugs or to overdose.
6. More Fish
- We're in the middle of the ocean, there are a lot of different varieties of fish.
* For reference, I recommend Finding Nemo & Finding Dory.
- We don't need to have a million different types of fish.
* Some nocturnal species would be nice for night fishing.
7. Whales & Dolphins
- Dolphins and certain whales could attack the shark(s).
* The dolphins would protect you.
* The whales that attack the shark(s) would then turn around and try to kill you if you're in the water.
- Dolphins could be playful and possibly tamed.
* Once tamed could be trained to bring you resources
- Depending on the type of whale, they could be docile or hostile
- Whales can be hunted for food and resources.
* Sperm whales have a special oil that can be used to make candles
* Blubber can be made into oil
8. More Resources/Materials
- Other Food
* different vegetables/seeds
* other fish
* whale meat
- Sand or Glass(if not craftable)
- Cloth/Fabric & Tarp
9. More Crafting Recipes(for stuff originally in game)
- Reinforced walls, foundation, pilars, & stairs
- Half-walls & Fences(For balconies)
- Roofing
- Ladders (rope ladders, wood ladders, and metal ladders)
- Bridges(rope bridges and wood bridges)
- Edge Spikes(spikes that go around the edge of your raft protecting from enemies.)
- Leather(Shark skin can be made into leather. Who knew?)
- Clothes(shoes, gloves, jackets, bookbags)
- Pillows
- Blankets
- Bow and Arrows
- Glass
- Windows
- Curtains
- knives
- Shark tooth Spears/Arrows
- Shark Cage
* For underwater building or fishing
* Enemies are able to attack the cage
- Underwater Viewing Platform/Window
* Allows you to check on the fish population so you'll know your chances of catching fish each day.
* Allows you to check what enemies or allies you'll have for the day
- Beds
- Chairs
- Table/Counters
- Water Barrel
- Drying Rack
- Salt
- Cured Fish, Smoked Fish, & Dried Fish
- Sushi & Other Food Recipes
- Cooking Pots(The kind you can make soup in)
- Fish/Crustacean Cages
- Bigger Chests
- Fish Storage Barrel/Aquarium
- Doors
- Shades/Shutters for Window Wall
- Lanterns
- Forge
- Gears
- Machinery
10. Whale Crafting Recipes
- Oil
- Lubrication
- Candles
- Soap
- Paint
- Varnish
- Whale Bone Weapons & Tools
11. Predators & Enemies
- Sharks need to be harder
* More sharks appear after so many are killed
- Squids for night enemy(Squids usually hunt at nightf)
- Whale attack!!
* Orcas will attack humans.
* If you attack whales for resources, they will attack back.
12. Nit-picks
- Multi-player/Co-op
* The more players, the higher the shark count and the tougher they are.
* Maybe less food and materials floating by
- Fix the walls so stuff doesn't go through them.
* i.e. An item is rolling for the edge of the raft that has a wall. The wall should then stop the item; the item shouldn't go through the wall.
- Fix the walls so they can be placed around other objects like pillars
- Birds that can be domesticated
* If their big enough, they could bring you stuff
* Can be an egg resource
- Diving for sunken ships would be cool as would finding islands if a story line or a plot is ever introduced to the game.
- Upgrading from a raft to an actual boat
* You'd be able to build a ship if your raft becomes big enough
(a) If the game has or gets a storyline, this could be one of the ways to win the game.
(b) Upgrading to a boat would tell the game to send bigger and tougher enemies at you.

I would defiantly love to have a FOV slider, change and increase FOV, other then the base FOV value, i really enjoy a high FOV in first person games like these

(1 edit) (+1)

My post was lost, so again. Update Linux and Mac versions and i will donate more. Over 50 days and there is still 1.0.4.


Edit: I see it now, it is in blog - No Linux/Mac support. So I supported Windows game, which I can't play. Great work devs. Keep this information hidden, you will get more money ;-)

Some islands there and more building things but good game i love it

next update?

map

more sharks than one

new materials

some islands or rafts can you answer me when you read this.

k

How about some KEYBOARD INSTRUCTIONS. I died the first time just working out I had to press B and had to drag things to the hotbar that then re-arranged themselves whenever they wanted. I guess this "Makes It Fun" ?

Make the shark less darn annoying!

The problem is the shark is a completely silent, noiseless predator, and with an expanding base that might incorporate walls there is so way of predicting if the very floor you're standing on is being mauled by a shark. The shark doesn't feel threatening, it just irritates the player.

A suggestion would be to make a barrier of scrap and nails. This can be crafted fairly cheaply and will provide extra resistance to survive at least 1 shark attack. This can help solve the problem of the build up of scrap I seem to have too. Barriers could be attatched to the sides of foundations, and can make loud denting sounds when a shark is trying to eat it.

Just my thoughts :-)

Было бы интересно, если вы добавите взломанную версию скачать т. е. с бесконечной resersami goladom и воды и бессмертия ради удовольствия илиже добавлен режим

It would be interesting if you add a cracked version download ie with infinite resersami goladom and water and for immortality for fun ilizhe added a mode

(+1)

The game is really awesome so far, kudos to you guys!

I'd love to see challenging late game content like storms, waves, pirates, anything that keeps the game a challenge.

Also islands would be nice, but you would have to leave them again for some reason haha because the game is all about the raft.

And some interesting rare loot that is different from the usual stuff, so that I'm always worried if I miss anything while I'm building. I like that tension.

Way to go, keep it up.

(1 edit)

If transportation happens in this game, you're gonna need something to move the raft.

First of all, power.

You need to make engines (scrap + ???) and place them on the edge of your ship so that it can move.

The more things your raft has built on it, the more engines you'll need. (Maybe you can make more efficient engines?)

Then, you need something to drive it. I think a helm would fit. With rope and planks. Place it, and have enough power to move your raft, and you're off!

:3

(+2)

I really like this game and if you can maybe add a new environment, boat or island?

Also the Version 1.05 for Mac. Please and thinks.

(+1)

I think you can add more weapon and building.

add a version for ios!🌴

add a app for ios cuz i dont have any computer and i would looooooooove to play this game!

Tkx

(-2)

Add a class system (ex: magic with rituals and spells etc., scientist with devices like turrets etc.).

(-2)

Add classes such as magic with rituals, spells, demons, deals, wands, staffs etc. or scientist with turrets, bigger on the inside trchnology (like the TARDIS).

(2 edits) (-1)

Add animals you can tame such as seals and small squids. The seals and squid would be tamed with fish. The animals would have an ability. The squid would be able to bring resources from the ocean floor the more squids you have the bigger items you can get. Squid would be able to bring small clumps of sand, scrap metal, rock, coral and other junk. Seals would be able to defend the raft and hunt tuna for you the player to eat.

Also allow the player to get palm oil from palm seeds for something.(I always have a chest full of palm seeds)

So shark just ate one of my foundations with pillar on it. Resulting in loosing foundation itself, pillar, floor, wall and and two palm plants....

Really need to implements some sort of automated defence against shark. For example scrap reinforcement (jaws cannot chew on metal right?) spikes or whatever.


Or something that will prevent shark from destryoing foundation completely so it can be repaired on regular basis wihtout the need of runnning around the raft with spear non stop guarding it.

The defense against that is to just build squares around the base of your pillar. If any of them get eaten just replace them. Yes it's annoying that the shark is constantly coming back, but if it were completely negateable there wouldn't be any challenge.

repair your foundations

(+2)

im waiting for an update and im so exited for what is coming on so please.. update it

maybe you can put a story mode or islands with loot...

(+2)

and put a blueprin system or leveling system or armore for the raft...

(1 edit)

This game should have day challenges with rewards that'll increase your ability to survive, it should be like a hard mode where you lose all your needs quickly and are forced to survive harder! Maybe a move tool that'll help you move items from one play to another.

love this game thanks for creating it!

(+1)

please add controller compatibility

(1 edit) (+1)

Add islands that you drift past but you can make an anchor to anchor your raft to on, get on land and collect resources etc. add new items on the islands like rocks etc. and new animals like boars of some sort

these were mentioned before but bows and arrows aswell as birds as something to shoot at, fire arrows that dont do much damage but scare the sharks enough to get them off in 1 shot, wooden, metal tipped, hook+rope arrows which act as a longer range version of the hook, roped arrows so you can reel in the birds you shoot down

more buildables like spiked platforms that deter sharks from that area, ad the ability to go diving and collect items off the ocean floor around islands, could salvage from wrecked ships etc. and get technology like wiring with a win condition if you make a radio

ability to reinforce platforms and pillars with metal if you want to build floors even higher but with limitation that depends on how large the base platform of the raft is, add a rudder and sails to steer your raft towards wrecks and islands and the ability to make smaller rafts so the main one can be anchored off shore and you take an exploration dingy to islands etc. this would be very useful with multiplayer, also add obstacles to avoid like rocks etc. that damage the raft a lot

and also multiplayer ^ and a difficulty system as 1 shark wont really be that threatening once you have a crossbow or something. a skill tree would be a nice addition and have to level up crafting before you can build anything too complicated, add strength which can increase inventory space and throwing distance, agility for speed and swimming, survival for better metabolism so foods last longer etc.

Once you have a few palm trees, that's really the end of the game. I suggest the final objective is to build a lookout tower (or maybe just build X floors high). Then you might see land from up there. Perhaps then an additional option would appear where you could build a row boat to escape, but not essential.

(3 edits) (+2)

~My ideas~ :

Simple Ideas :

-Auto-save

-Way to have back your world (like you log in but your inventory is empty , this will get users use chests to retrieve their stuff)

-An small tutorial mode

-Sharks can grab your hook or fishing rod if you throw it close to him

-More animals

Advance Ideas :

-Multiplayer worlds (Private servers)

-Community help in game (other than itch.io)

-Online world submiting (people can see creations from the community , with list from biggest world to more resources)

(+2)

Idea:Make the nets to be able to catch the barrels when your inventory gets full from collecting the nets

hey game devs first love the game second maybe ad the feature of that you can build one of those shark cages where divers go into when they go shark diving and an other idea would be that you could build an underwater base of scrap

(1 edit) (+1)

My thoughts on more content.

I have played thru this game 4 times and I figure there is about 2 to 3 hours of game in its present state. Things I would like to see:

  1. More predators, and make them randomly spawn. Watching one lone shark move around my raft constantly is a bit boring.
  2. Other reasons why you can take damage to your raft....Possibly storms, waves, etc....
  3. advanced construction: 1. upgrading raft foundations to make it more difficult for your raft to become damaged by storms, predators, etc. Upgrading weapons or creating new weapons, crossbow, speargun, etc. More furniture items and animations for using them.
  4. lower the floor so there is more water and the ability to swim underwater to possibly gather from the floor of the ocean.
  5. Could actually make this more of a tower defense game, with predators becoming stronger and deadlier and storms becoming more violent over time.
  6. A beginning theme that explains why your on this raft to begin with, you were on a commercial liner that sank from a storm or something to that effect that could explain a lot of the debris you constantly get out of the ocean.
  7. An AI or two that you fish out of the Ocean to help you with your raft and to keep you company.
(1 edit) (+1)

I am enjoying this game so far. I happily donated even though this version is free, I think it is worth spending the money to see what this game could become, it's already enjoyable.

I would like to see:

*Saved games be playable so you can save a state before death and go back to it (or am I experiencing a bug? Right now dying kills my saved game too)

*Dehydration happens too fast. Maybe slow it down in the shade.

*Upgradable food/watwr stations- a way to create more than one tin cans worth of drinkable water at a time. Maybe a way to cook bigger recipies, fish soup, kabobs... something

*Water/food storage barrels

*Food that goes bad when not cooked/salted soon enough

*Harvesting salt from water stations too for salting food

*Feed/bribe the dang shark to bugger off

*Shark detering spikes/defences

*Different modes- easy-med-hard. Where the rate of hunger/thirst slows differently. I love the raft building, but feel frustrated at how much I have to stop and drink, I died so many times because I was enjoying the gameplay of the raft building and planning but forgot about water/food. I think having easy let the player go longer withoit drinking would allow for a more creative mode expirence. I have been playing again and the rate of thirst is actually pretty good for normal/med mode.

*Those nets could catch some fish too

*Making a chair I can't sit in is...well..it is ok for decoration but kills the emersion. Can we have usable furniture. Thatch rugs could satisfy the want to decorate much better than an unusable chair

Thank you Developers for this wonderful expirence so far, I know you have dedicated a lot if time and effort into this game and it really shows. Good job!

Add fuel for cooking stations and water purifiers. You can use thatch (3 seconds) planks (30 seconds) or rope (6 seconds). Also, make it so your raft go over oil spills. You can use tin can to fill up with oil. Also, and cauldrons as an alternative to water purifier. This will be a big cauldron, I'm thinking 1/2m x 1/2m base x 1meter height. It takes 8 tin cans to fill but cooks all at same time. Therefore, I don't have to make 8 different tin cans. Loving the game bwt!

graphics optimization is sorely needed. I am at a stage where my fps is 2 to 4.

(+1)(-1)

New Items/bots

  • Birds
    • feathers
    • eggs
    • Bird Meat
    • Bird Poop
  • Darts
    • Upgraded Darts
  • Blow Gun
  • Arrows
    • Metal Arrows
  • Bow
  • Dummy
  • Target
  • Fish Nets
  • Rod Holders for rods (trolling fishing)
  • Different Fish
  • Krill
  • Spikes
    • Reenforced Spikes
  • Wall
    • Reenforced Wall
  • Torches
  • Bait stand
  • Harpoon
    • Upgraded Harpoon
  • Whales
    • Whale fat
      • Oil
    • Whale Meat
    • Whale Bones
  • Larger Farming Plot
  • Irrigation
  • Reservoir
  • Hoppers
  • Barrels
  • Beer
  • Rum
  • Suger Cane
  • Carrots
  • Wheat
  • Doors
  • Fences
  • Bed
  • Hearth
  • Oven
  • Bread
  • Forge
  • Upgraded Pillar
  • Upgraded Hammer
  • Auto Water Station
  • Dredge
  • Saw
  • Mill
  • Glass
  • Green House
  • Windows
  • Pots
  • Jugs
  • Banna Tree
    • Banana
  • Mango Tree
    • Mango
  • Tropical flower
  • Chisel
  • Statue

Birds

What if after you grow a tree it starts to attract birds you can catch them with nets and store them in cages this would allow you to carvers Eggs and Feathers Or kill them for Meat and feathers. Eggs and meat can be used to eat or the meat can be used as Bait ... will return to this idea**. Feathers can be crafted with wood to make darts or with wood and metal to make arrows ( arrows and bow could be used to "hunt" birds in the sky or shoot at shark darts could be used in a blow gun for a simmaler purpose alternitively you could construct dummies and targets for fun.

The Hunt

Once your raft reaches a certain size it becomes easier to just fix damage to your raft than to fight the shark on a 3 strike basis. So to keep the fight alive the hunter could become the hunter. you can active this through trapping defences and hunting. let me break that down.

  • Trapping - Like the nets that you deploy to catch the debris you could make nets that go deeper that catch fish and krill (Fish edible - Krill Bait ) you could upgrade your fishing rod with "bait" to catch bigger fish and install the rod in a trolly system on the edge of the raft to catch said Big fish.
  • Defences - This is one that I think a lot of people would love as I said earlier at some point it becomes easier to fix your raft than fight the shark because of this it might be nice to be able to build defences rather than "Repair" your raft this will allow you to shift your focus to resource management. Some ideas for defences would be. Spikes, torches on the edge or reenforced walls
  • Hunting - Once the thrill of being hunted by the shark has wore off it might be fun to hunt the shark you could introduce a "BaitStand" that looks like gallos that hangs over the water and you could add bait *dead bird. once bait is added and stand is set up sharks start to spawn and attack the bait. (enter Item: Harpoon) Once you land 3 skill shots with harpoon you can pull the shark along side the raft and harvest for meat. ........... Additional Idea Whales using the same system as explain above change the bait for *krill and you attract whales hunt them as explained above and harvest "Whale Oil" from the Dead Whale (alternatively you could harvest whale fat and refine it in the water purifier for whale oil

Building

There is a Huge potential for growth automation and resource management. I love the potato farm and beat farm idea and i think this could be expanded upon through larger patches and irrigation you could build a reservoir and have pipes that drip water to the crops. Also in food you could have hoppers where you put your potatoes and make vodka or introduce Sugar cane and make rum (rum might be more location accurate). Doors would be great as well as the ability to stack column with out having floors between. Fences and or walls. BEDS to sleep through the night. Hearths for athletics and to cook on. Ovens!!! these could be used for potatoes and eggs and Bread. ... Forge made from just a tun of mental. burn wood with metal to melt it down for upgraded EVERYTHING. let me expand on that for you upgraded spear ( 2 hits instead of 3 ) upgraded Harpoon (2 Hits Instead of 3) Reenforced walls and spikes for defence that do not get destroyed from repeated attacks. Bigger chests. Solid walls ( not thatched ). reenforced pillars ( 5x5 support instead for 3x3 ).

UPGRADED HAMMER ( I will refer back to the tech tree later ) with UPGRADED HAMMER you can build more adoptions into your raft such as a self purifying water station this puts a hole in the floor of your raft and rejects light down onto the water with a shiny peace of metal the water gets heated and condensates like before but instead of going into a cup like before can fill a (previously mentioned) reservoir. than used for crops or consumption. you could be able to craft components for a saw mill and a saw ( saw to cut down whole trees that take up a whole spot in your inventory and then you put said logs in the mill that processed for thatch and wood as well as pulp ). New tools (Chisel) for making decorations like statues of you and the shark. and a dredge for getting clay ( dredge could be a wood troff with metal weights on rope that you lower down into water and after a minute pull back up full of sand and clay). The clay than can be fired in the oven to make planters and large water jugs as well as Bricks and ordainments. Sand could be fired for Glass for building a green house and windows. (green house could be used to process bird poop for rare seeds that grow into banana trees and mango trees as well as flowers for the planters you made from clay). all nominating in the final frontier of scuba exploration through the construction of either a crude sub or a breathing apprentice.


Tech Tree

I do NOT think a tech tree is the right fit for this game but rather a graduated crafting system where building one thing inherently lets you build another as I have explain above finally building a forge allowing you to build a upgraded hammer then allowing you to build a whole new set of items this could double of not triple game Play time.

Will multiplayer be implemented later into the game? Also i believe this game should be worth $5-10 when you plan to sell it to the public.

Perhaps in the future when the game gets a bit more advanced you could add a gravity system to the raft, where if you build a couple of trees on the edge of the raft it could capsize.and if you continuously add more and more weight in the center without having the size to support it, the raft would start to sink. and in addition perhaps more refined resources and advanced structures could be added and more advanced stations to produce and refine the resources, perhaps a mulcher to turn excess biological matter (rotting food, fish meat, fruit, plant parts, etc) into fertilizer to keep growing more plants so that you have to put more effort into farming than just "build pot, click seeds on it, profit"

and with the idea of refined resources, perhaps cotton could be added and a weaving station to turn it into cloth which could be used to construct ballasts to hold up your raft and provide more buoyancy letting you put more things on your raft. defenses to protect your raft and advanced structures from additional threats. a soil fertility system where certain plants need certain fertility levels to survive. and each plant harvested removes fertility.

More enemies and disasters, perhaps even include mythical sea monsters in the future. such as fish people that invade your raft. pirate raids, a disaster where temporarily there will be a big pack of sharks around your raft, about 25 - 30 that will leave after a few days but if a higher difficulty is picked there is a chance some of them would stay behind permanently until killed. Typhoons and hurricanes that toss things about, rip your raft apart, and if set to a higher difficulty. even pull the player off the raft and into the ocean.

More weapons and reinforcement options to deal with these disasters. perhaps a way to harvest sulfur and nitre from rotting meat, and charcoal from fires in order to forge archaic gunpowder weaponry that must be unequipped before entering the water or else it will be ruined and can't be used for several days straight for the water to dry. crossbows and metal reinforcement options that increase weight and armor. and ways to armor yourself

A food spoilage system that doesn't just ruin your food and is actually required to get certain items and equipment. and ways to preserve food for storage such as salting, smoking. and turning it into pemmican (essentially balls of smoked dried meat, melted fat, and sometimes dried fruit).

Rare shipwrecks that can float by your raft that you can get important equipment and items from.. and an expensive way to tie them to your raft so you can thoroughly harvest everything they have to offer. such as irreplaceable mechanical items and equipment like dive suits. proper guns that get permanently ruined in water oxygen tanks, harpoons and harpoon guns. possibly wiring and diesel engines as a way to generate power for your raft that are very heavy and get ruined permanently when they get flooded because the raft sunk, or because they were not given proper shelter during a storm and where ruined that way. saw, blow torches, and advanced tools that are required to properly disassemble diesel engines in order to use the parts to repair other ones and hook up wiring throughout your raft. plastics that you can use to storm proof rooms. and when you are finally done with the boat you have tied to your raft. harvest all the delicious metal with a saw or torch. or else it must be let go.

Threats and traps that make shipwrecks chancey encounters rather than floating resource piles. (something had to take away the people) such as mermen (fish people) that have lain a nest on them. rat and carnivorous crab infestations. that can either overpower you and ruin your life on the raft and devour every scrap of food on board. the crew of the vessel that ran out of food, went insane, and turned cannibalistic. exposed wiring and jagged shards of metal that can hurt and kill you that you must either wait to run out of power, cut away, or find a way around to capture the valuable fuel that is powering the wiring.

And last, but not least. Quality of life improvements, plenty of bug fixes, better AI, and even possibly graphical improvements.

please make stuff you collect go into the inventory not imidietly into the hotkey bar maybe add a lure to a shark(fish meat and planks to make) toa ttract the shark so you can kill him

I was wondering if it was at all possible to make this game available to more mobile devices, because I would really like to play but dont have a laptop.

As someone who has played, I gotta tell you that this would not transition well to a phone. There is a lot to pay attention to and do at once. I don't think it'd make for a very fun experience.

can you make a easy mode? there are way too many attacks on the first day and you foget to explore all the features. it is a nice idea,but i can not get a base started. whenever i try it gets eaten by the shark. if you could make an NO SHARK setteing, it would be a more exploration type game,unless it's not meant to be that way.

There isn't any exploration to be done. Currently, the point is to defend your raft from the shark. Not having the shark would make it exceptionally boring (people are already complaining about it being boring :/ ) and there would be no challenge.

Use your hook to get as much wood and scrap as you can, and make a spear, first. Then make your nets.


I do agree, though, that the shark is quite obnoxious at times. I saw someone post something about anti-shark spikes to put on the edges, which I like. I hope the creator incorporates something like that. A while back, I suggested temporary islands, which I also really hope the implement. Everyone seems to want an island, but nobody is suggesting how to avoid it becoming an island survival (except me lul)

(+1)

If you implement a food rotting system maybe think about a compost barrel that way there is a need for compost put in pots for planting. It can be a required item to build said plots. I love the plots but it would explain where the dirt comes from in game.


Either that or add compost to dirt and yeild twice as much food.

(+1)

Maybe a sort of "story" where to receive periodic letters in bottles from the ocean? they could arrive in random order and would have to be collected and pieced together to figure the whole story?


this would be a big thing but maybe a way to dive deeper into the ocean? you would have to worry about the shark but could also get cool things like stone from the sea bed or go spear hunting for wild fish in reefs?

(+1)

Hello, I am Kolby from the FellowGamersStudios.

I saw this game and realized the immense potential in a matter of minutes of playing the game. It provided a task, antagonist, and an almost 100% sandbox realm to enjoy. I recently added some suggestions, one of which was added. (Yeah, it was chests. How in the world did you guess?) Anyways, I would like to give some heads up on the development progress and some personal things that would be fun to see in the game.

1: Improved sky.

Your sky is amazing, it gives a feeling of comfort as you battle a shark and a feeling of wonder and bewilderment as you watch the moon pass over. However, the reflection of the moon and sun when either rises can be easily made better. Currently, it is only showing where the light originates, which is from one point. How you could make it better is have the full-scale moon and sun reflect across the water. Not only that, but your sunrays are very nice looking, but if you look through a slit in, say, a wall or stair, it produces unwanted rays that tend to make it look a little overbearing. To fix this you could make the rays disappear as they enter a certain linear point towards the camera.

2: Full graphical optimization/customization.

One more thing you could do is increase the amount of changeable items in the options GUI. Such things may include: SunRays. Water Quality (already existing), Shadow quality, RayTracing. Those are just some.

3: Explorative arena.

As the game goes on, you get to a point where you have made the biggest raft, defeated the shark many times, and have virtually an infinite amount of resources. Afterwards, you make a new save file and start over again. It would be wise to make a sort of end-goal, or somewhere that you see when you start the game, but must work your way towards. Possibly an inhabited island.

These are just 3 suggestions, and they are all simply gameplay and graphical-wise. Personally, I love the game, and have so many ideas on how you could develop it. But I'm not the developer! Can't wait to see what comes next!

Sincerely,

Kolby Spring, FellowGamersStudios.

The best idea will be to optimize the game(set,play) so that we can play even if we possess a bad configuration pc (roughly that we possess a pc badly configured to play in video games)

(+1)

Performance / Framerate / Update:

- Game Optimize Update:

+ Optimize some system so the game could run perfectly

+ System Requirements Instruction

My System:

Windows 7 Ultimate

Hewlett Packard

4.7 Windows Experience Index

Intel(R) Core(TM) i5 3230M CPU @ 2.60 GHz 2.60 GHz

4GB (3.9 GB Usable)

64Bit Operating System

No Pen Or Touch


Sorry my english guys , ill try to explain my best.. can you guys add something like , whenever the 'materials' are inside the chests you dont need to actually put the "material" inside you inventory to create objects.. is the idea clear ? :) Nice game by the way , im willing to donate something if this can be done :)

Are the devs even active for this game any more..?

They're finishing up on college work. Give them a bit of time.

(+5)

Here are a couple things that will make raft (i hope) better

No hate, just my opinion

1.Beds

2. maybe weatherchanges/waterchanges (rain, storm, higher water)

3. clothes/armor

4.doors/windows

5.fences

6. if you swim in the sea, you can see the fishes

7. add more seacreatures (turtles,dolphins,seals,etc)

8.cloth

9.more food

10.more plantable things (trees, bushes)

11.Train Dolphins to catch fish for you

(1 edit) (+1)

A very good idea is to implement an automatic game update system, every time there are some bug fixes, new things in the game, this system will check and download automatically. (NOTE: This application that is present in the screenshot was the one I did to demonstrate).


Update system like this:


(+1)

please add gamemode's, like easy and hard.

and remove the shark on easy mode, because its a great game, but the shark is really stressfull

(1 edit) (+1)

Up! But i don't agree to remove shark, it will make the game go nonsense.

Hi. I love the game but there are some things that I think are exaggerated between them that when you die, you must start from the beginning, again in the raft two by two and without any of the achievements. The other is the little space in the trunks to store things which forces you to fill the raft of them to keep things that you can not carry on ... for the rest, I think a great game !!!

(2 edits) (+1)

Please put in the game a bed, or a sleeping, I also know what needs to this:

3 thathces
4 planks

and 6 nails.

Yeah!

Main issue right now? Thatch is waaay too uncommon. Since every bit of rope needs 2 thatch it becomes such a grind of patience waiting for more thatch to show up, and since literally EVERYTHING needs rope, this is a major pain. Wood isnt nearly as bad. Scrap is rare but actually becomes far too plentiful quickly due to how few recipes use it. Lastly make trees a little better ie more wood and thatch. They're rare as balls to find so should feel like it.

TLR:

Make thatch either more common or 1-1 for rope

Make scrap more useful

Make tree more useful.

(1 edit)

I disagree. I found thatches to be very common but maybe that's because I concentrated on my home/greenhouse-like place than expanding on my raft.

When I was playing on my second save file, I decided to make a huge greenhouse-like place for my coconut trees and food and drink sources. If you make enough tree cropplots (I made about seven), you'll have enough thatch and wood to continue your raft building. But if you don't have enough or any cropplots, you can make a lot of item nets (I made about six) to help you farm those thatches you need. It'll take a while to gather the thatches you need but it'll help if you build something else while waiting. In time, you'll gather a lot of thatches this way.

maybe ad some way to keep the shark away like spikes, and a bed to skip the night would be nice. the objects like coconuts are really hard to catch and if they fall into the water they just sink, if you made them float it wouldn't be so hard to grab them. stacks of items are to small and my inventory fills up to fast if you made them like 50 it would be more manageable. i really love the game and think if the future its going to be amazing. thanks Nick

(+2)

Add a feature to continue to the next version without having your saves deleted.

I don't think dying should be permanent - I just spent a good 8 hours in-game, saved, got eaten by a shark to see what would happen, then found my entire save was no longer accessible. I'm very sad :( But I'm loving the game so far! Could permadeath be an option, rather than the standard? Thanks!

Deleted 7 years ago

They said the save file is in Appdata/locallow/raft/raft/gamesaves

I Tried removing dead from the file name. It works!

This game is a little weak...Because have no story and no logic...
What can we find or explore? Absolutely nothing... because just have ocean and a platform to create a limited house.
In my opinion this game need a Extreme update with a story... with new items... with more to explore.... a boat to go everywhere and find something....

Any one gets over the game easily.

watching survival games like... ARK or H!Z1... they have a story and have a propose...You can build and empire and fight with others... "PVP"...

This is my ideia.. :D

(+1)

I don't know if this was suggested before, sorry if it was, but it would be really nice having a volleyball as your companion in your adventure, you could find it in a barrel or maybe you could start with it? I guess that's up to you lads, but I'm sure a lot of people would love having a friend in the raft with you even if he doesn't give you any bonuses.

(+1)

1. Multiplayer

2. More fishes like: Squid & eel.

3. More weapons like: Sword, Bow & Knife

4. DOORS IN THE BUILDING MENU

(1 edit) (+1)

The option to decide which material you use to make walls; wood, thatch, leather (for when/if skinning comes along).

A 'door' that can either be an opening/closing door or just a thatch or leather drape that can be walked through.

Thatch or leather rugs for floors. AKA something to drop on top of the 'ceiling' floor tiles to reinforce against any potential rain that may be implemented or just for decoration.

Saving or making new barrels to collect water from any potential rain.

Painting! Green stain could be made from the thatch and red from the beets, so just add a few more colorful things to extract painting/staining materials from and allow basic color mixing so the brown can be broken up with pretty colors. :)

(+2)

Hello and congratulations for this great game! :)

Some ideas and suggestions:

-Saved Games:
When dying (which isn´t common atm *smirk*), don´t let us start at the worlds first beginning. Many work for hours are gone. If the game has more dangerous parts (such as diving for treasure, swimming for rescue an animal/person/something not grabable with hook) and you fail, you can continue from your last savegame.

Therefor shark makes more damage and/or researching of new items/animals by touching/eating bc of poison or prickles like ...
-sea urchin
-jellyfish
-coral
-sea serpent

-New Items:
-(built) "salt-evaporator" (maybe an addon to water purifier)
-Salt can be used to conservate your meal if decay comes into play or just for better taste plus gives more energy. Multiple abilites, if research and/or disease joins the game.
-glass, ...
-plastic and other stuff from pollution (by finding them you get new blueprints), but graduate them into common, uncommon and rare items.
Keep in mind, that supporting environment is a good and necessary matter and additionally for good reputation.
Maybe our rafts switch to the biggest oceancleaner world has seen.
-Ooze (earth for trees, color for paint wood, ...)
-(built) "Ooze-catcher"
-Eggs (cooking, getting animals)
-grains and seeds (food for animals, planting)
-some sort of fabric (carpet, blanket if its getting cold and coldness makes damage to your health)
-Algae (food, paint, making paper, wallpaper)
-bones and gristle (for building, deco or go shaman ways *smirk*)
-hair (30hair+1thatch+1wood=brush)
-(built) Rake (for treating the earth after harvesting rare trees)
-(built) brush (painting, cooking)
-flowers (healing, cooking, flavour)

-unknown items for identification, additionally ...
-funny recordings/videos when researching new stuff, for instance cooking some unknown stuff (mushrooms) or drinking from a found bottle (Alkohol). While beeing poisened, you are talking with the shark lying next to you on a beachchair holding a Cocktail.

Kind regards!

Great ideas

it is too slow even in the lowest quality the best frame rate is 4fps

(+1)

Hi Raft Developer ! I have some ideas for you :

  • In the future version, if you can add an possibility to choose the type of the shark (like an Megalodon or more!)
  • Item : Feather, Ink Sac
  • Craft : Paper and Writing Paper
  • Item : Quest Book (The player can write quests like "Craft 15 Ropes" and when is done, he gives items)
  • Add the possibility to seat in the chair
  • Item : Backpack
  • A bed to skip days
  • Item : Gunpowder
  • An improvised gun
  • Improvised Bullet

You Need to Bring out the new update 1.05 for mac because me and my friends are always playing it but its getting old on mac with the basic stuff so please i beg you bring it out for mac

:) Love the game

The rhythm of the game is too fast, often busy drinking water and eating, the items bar need to optimize, drag or take things is not very smooth, especially when the thirsty death, to the items column to get water. The mechanism of the shark is not very good, because it is always there, will not sometimes have, sometimes not. Perhaps should add some, raft defense mechanism. Need the mechanism of fatigue, need to sleep. To the end of the game most of the time in the busy production of rafts, but obviously the game mechanism can not let me peace of mind.

If you can please add the online mechanism, LAN connection or WAN connection, but this is based on how much the game content. But it really can reduce the game pressure. Finally, if you can log the steam platform that is better, if there is an online mechanism, then I am likely to buy this game.

(+1)

Super simple i know but can we get signs to stick onto stuff? As a Youtuber playing the game I love bringing my viewers on in my survival story! being able to name buildings and such would make it 100x more epic.

Tis my only real want TBH. You guys are awesome!

(+3)

Game going quite well. Few suggestions or ideas are:

  1. To make an olden day scuba diving gear ( out of scrap metal and other things ) ,snorkel or even goggles. So then you can add a whole of other things when diving and going under the water. Example you could collect sand from the bottom and use it to make glass, catch crabs explore ship wrecks etc.
  2. Maybe another weapon that you could use to shoot something as well like a sling shot or a simple bow.
  3. Create a backpack to hold more stuff.
  4. Make a furnace or smelter to melt sand as well as the metal scrap.
Otherwise keep going, very good idea. Enjoying the game!

Plz Add Version 1.05 For MAC!! PLZ!!!

Make 1.05 playable on mac

(+2)

add multyplayer or at least co-op that would be so much fun

Can you add laptop mode? Becouse i have old laptop and i have MAX 28fps in game at minimal
I love raft i watching this at youtube and i must play that but i have old laptop :\
Pleaseee ad old laptop modee

Sory for my english but i from poland

(+1)

plz add multiplayer!

me and my m8s love this game and they said they would actually pay for it if there would be multiplayer.

Pz take that in mind

(+1)

You should a reachable island eventually you should also add rain/thunder/cloudy days also can you try to make it so that there are more items ingame eg boat(to move to different areas make more rafts) metal housing(using the scrap has more durability) and make the area or the water have like a reaf and u can do spear fishing and setup fish traps. Thanks for your time hope to see this in the game I also understand your time is taken up alot so updates wont be coming soon bye.☺

I need new sharks food fish supplys sandboxmode please PLEASE SANDBOX MODE I LOVE BEING CREATIVE!!!!!!!!!!!!!

Raft

V 1.05 For MAC!!!! PLZ!!

(1 edit) (+2)

You should add the ability to steer the raft with and oar or something. Then you should add an Island/Islands. But the resources on the Island/Islands shouldn't be renewable so when the resources run out you have to build a raft again and go back into the water. You should also make something that will allow you to communicate with the outside world, but it should be extremely hard to craft/obtain.

(+1)

There should be a tutorial at the start :P

you could add Islands (without people) with animals you can breed?

Like pigs or cows.


Love this game :-)

(2 edits)

is the game dead? for about 3 months there weren't any info

(+1)

I like this game A LOT so far. I would love it to go wacky places, but always staying on your raft (that's a big part of the charm for me). Maybe start a coconut company (Coconuts by mail is the next big thing!). You'll need a lot of produce, but eventually you could become a giant corporation! Declare the raft a sovereign nation, and go to war with enemy navies? Raft gets a rocket upgrade and goes to space?! Anything is possible, I love the beginning and the mechanics, just add some higher level crafting stuff (and higher-level stuff on top of that) and you're gold!


Keep up the great work, or work on whatever you want next if you think you're done. Thanks for what you've made so far, I really enjoyed it for a couple hours!

Haha yes that would be more like a mod for trading / setup businesses and an other one for battles / war.

Hi guys, I would like to ask you a few questions about the development of your game. I've seen it developed in Unity, would you help me with a very specific question? I would like to do it by mail so as not to spoil your game. Thank you

(+1)

What an awesome game!! There's so many replies to dig through - so I'm guessing most of my suggestions would already have been said somewhere in the gigantic pile, I tried going through a reasonable number so apologies if this is just a repeat.

I love the idea, and without adding too many intricacies, some ideas for the future might be:

1. Setting up a basic background - like some small green islands on the horizon, perhaps only parallel to your journey direction so you're not travelling to somewhere per say. Whether it's continuous hill shapes, or the odd bare sea to make it 'look' like your travelling is up to you (unless the idea is that you're in the middle of the ocean with absolutely NO land in sight). In which case never mind!

2. Along with that basic background, if you're into that kind of thing, could be setting up weather climates. Such that desert looking islands (yellowish in the distance) may give incentive to create a roof to your raft to shelter you from the sun or you lose water much too quickly without it. And whiteish land in the distance could mean ice/snow, so important to not be too far away from a 'heat source' like a torch/food cooker that kinda thing, or else you may lose hunger too quickly.

I guess along with that you could introduce different types of materials found in said climates. i guess it just adds a bit of variation to it all, like different fish or even using seals instead of sharks or ice covered barrels etc.

3. Multiplayer was awesome! Being able to share chests and such in the future would be amazing, and brings a bit of an added challenge when sharing the food cookers and such.

4. Beds or sleeping through the night would be neat, I guess it may fit in more if there was more consequences at night like more shark attacks etc. Day/Night cycles are excellent though!

5. Would be great to perhaps slightly increase the range/distance certain items appear. Such as making rarer items appear and last longer on screen giving the player incentive to build their way out there to collect it, whether on temporary cheap platforms (break after a day/night cycle for example) or on regular ones.

6. Ranged weapons could be thought about if there's the ideas of adding in more enemies that might attack at different times and do more than just eating one piece of the wooden platform (like shaking the raft and perhaps losing a few platforms in random places such that centrally placed items aren't 100% safe). Just motivates the player to want to get rid of the sharks rather than just letting them eat the outside pieces and not really caring too much when you have 50 around you.

Anyway, maybe a bit too much there, I'm sure it's all been mentioned before, but I really enjoyed it. I greatly look forward to seeing where it goes and contributing to it where I can.

All the best to your team!!

(+1)(-2)

Noobs got 8 core 3.5ghz with macho grande and 2 titan x

(1 edit) (+2)

Add ladders please.

Furniture crafting idea: Fish tank. I'd love to see swimming, friendly ocean fish in my raft home.

The crafting recipe could be something like: Wood + Nails + Glass (found as washed up debris).

Then fish for a live fish (with the fishing rod) and place the fish in the tank. Watch them swim around.

(1 edit) (+1)

different types of npcs that do jobs for you including chop and replant trees farm cook

(-1)

also make the npcs collect from the item nets anf put them in a chest

Can you Update mac Version Please?

i think it would be cool if there were storms or other kind of events that would either destroy part of your base or something like that along with something to help resist those events. if not that just add something to make it more challenging.

another thing is you could add a random chance of some kind of big sea creature would come and attack your raft

that would be cool

add:

-npc

-new waepons and tools

-new gamemodes

-island's

-boat

-flare gun and a way to escape

-islands...




the game is called raft for a reason :D

(1 edit)

Can you make it possible to put walls on the same foundation as the stairs? P.S.:Thx Google trad.

I agree

(1 edit)

How about adding an anchor, that requires a good amount of resources to craft, with which you can use to pull some more valuable things from the ocean floor? (Potentially some items of higher value than that which is currently floating about)

et si on mettait des pancartes dans le jeu, y ajouté le multi. Ça attirerait plus de gens

This is a great idea but some sort of instructions screen would be a good idea that way it's a little easier to grasp.

i would like the game to run better on my pc :D

2Ram 2.60ghz thats all i can say :D

it runs at 20fps on lowest settings :/


but still llove the game ^^

(+2)

Perhaps more variety in furniture?  Maybe a stockpile sort of thing that can store more of a specific resource (I.e., it can ONLY store wood OR metal OR plastic, etc. but it stores more than a chest can hold). The other furniture that is almost a must have is lamps that can attach to pillars and not need to sit on the ground.  Speaking of furniture, maybe the ability to sit in the chairs and perhaps fish while sitting? That would really fit the theme.   :-)

Relating to the earlier topic of food variety and fruit trees, you could implement a 'deep pot' for things like fruit trees (it takes up more space, but you can plant a fruit tree in it). The fruit trees should also take MUCH longer to grow than the palm trees, but should also probably be regularly harvestable for fruit. (Suggested fruit: oranges, lemons, grapefruit).

Furthering the subject of food, you could introduce spoilage of cooked food (and the ability to prevent spoilage? Dehydration/salting for early-tier, canning for advanced?). I do also agree that there should be more than five kinds of things to eat   :-P

For animals, I saw the idea for a fishtank earlier in the forum, perhaps be able to catch two live fish and let them breed for food? It would probably be something that's pretty advanced, requiring you to use the furnace to make glass panes or somesuch. It would also be semi-feasible to rescue a chicken at some point and have to build it a nest box (planks, nails, thatch) and feed it so it gives you eggs. (IRL layer chickens give about one per day during the up season and one every two or three days when the days are shorter). (Also IRL stuff about chickens: they are NOT herbivores. Seriously, they'll try and often succeed eating anything. Feeding them fish is entirely feasible. IRL nest boxes do need their straw, or in the game's case thatch, changed out regularly.) This kind of thing could also be applied to pigeons, which are prooooobably more likely to be encountered on the open ocean. ;-)

Dolphins would be cool, though impractical, I imagine. /shrug

A daily/bidaily autosave would be nice. 

I love all of your ideas. Also is that a chicken in your profile picture? 



P.S. I love chickens *Live chickens*

(+1)

Yes, her name is Thing and she likes to be cuddled. She's a Dominique, which tend to be fairly cuddly as chicken breeds go.

Okay.

Thats it.

I'm getting a chicken.



:D

mabbey when you make the reefs make it so you can see fish swimming around and not just the same fish as always. new fish/food?

(+1)

IDEAS!!!! 

I worked very hard on this, up this if you want something in here implemented in the game and please feel free to elaborate on my ideas, as I did with some others! Suggested idea elaboration is at the bottom where it says "Other Advice or Vague Ideas:".


Also, I have added a cons section to each of my created\elaborated ideas so you can better use my advice.


Ropes, Bridges, Reinforcements, and Stress.

To connect separate rafts you can build. This can give the user a more community like feel with a raft for cooking, catching food, house, and collecting items. You can travel between raft segments by small bridges. Cons: This idea may take away the feeling of loneliness and survival feel you have created thus far. My advice, create a limiting factor preventing the building of massive rafts\raft segments.  Create stress between connecting ropes and just floor tiles in general, at a certain point, have the player create reinforcements to prevent the destruction or division of a raft/raft segment(s).  


Fish net, Bait, Fish, and Expiration.

This idea was copied, but I will elaborate on the idea. Fish nets require bate to lure fish - they cant just wonder in there! Bait is either grown from a seed gathered from small Islandsor crafted from other fish (You may change where they are found or made, I just gave you an idea). You can add three types of catch able fish with the net; Carnivores, omnivores, and herbivores. Herbivores are captured from placing only the grown bait in the fish net, carnivores are captured by placing meat bait in the net, and omnivores, both types. Obviously, omnivores would have to provide the most nutrients. Cons: Adding these fish may affect the difficulty of survival. My advice, create bate that are difficult to make, make said fish rare to catch, or lower their nutrition values. 

Islands and Grappling Hooks.

Immediately, you may think "That will totally and completely ruin the vibe and strategy of the game!", allow me to explain. As the player is floating happily across the ocean,  he may come across a small island, like really small-You will know how big or small you can or will (Please!) make them, to balance the game. On the islands, there can be food, rare resources for interesting items, whatever. You're the developer, i'm the humble person giving the great ideas! However, getting there is a bit more difficult. The player's raft on its natural course will completely miss the island. The player must create a grappling hook or a grounded, harpoon like gun - attached to the raft of course - to pull towards the small island. As mentioned before,  the player will have to place a tremendous amount of structural support to the raft, preventing the separation of it. To refine my idea, or make it work, you can make it so that the raft can only be so big, for the grappling hook to work. Also, while the raft is being held by the gun's rope from the island, the rope will slowly break, forcing the player to leave soon after arrival. Cons: my idea here was very raw and quick-whipped. My advice, no. I strongly insist you elaborate on this idea. If I continue, I enter into a zone that is of very specific details, of which must be thought out by the developer, if he wishes to impalement this idea.

Other Advice or Vague Ideas:

You must add better textures to take away the feel of "A shitty game." (Sorry, I'm getting a bit tired. That was a joke too. Hah Hah...)

Consider adding more limiting factors such as: Happiness, temperature (Copied), Stress of structures, or fertilizer for crops. 

More crop items.

I highly suggest you create a better multiplayer version of the game. I thing it will gain much more popularity that way.   

As I said before about raft segments, in multiplayer all players can spawn on different rafts, and in single player you can split rafts, and catch up with them later on.

If you add catching up with separated rafts, add a way to slow down, speed up, and a map to know what is around you. if you are next to a separate raft or ship, or island or whatever, use the grappling hook to join up with your pal or whatever.

About me:

Hey ya'll! I'm 13 and in 7th grade, ummm I play violin which is fun, i also take art lessons! Oh! My name is Justin! This, just in, a weird kid - as he calls himself - "Justin", was last seen spending hours on his computer, writing a dumb comment.  

Note to developer:

I see major potential in your game, that's why I spent a lot of time making this comment of organized ideas for you. Whatever you are doing with the game though, I trust you with it, because you made it really well so far!

Ps. When you add this game to steam, please don't make it too expensive!

Another Ps.

If you mention my name or anything like that in the game, YOU WILL MAKE MY LIFE! Why do you think I spent all this time and effort making this for you? But its fine if you don't. (No, not really.) Nah, it fine. (No, shut up me.)

BTW:

No, I am not schizophrenic. 

"Shut up! Leave me alone!"

Jacksepticeye, 2016 or something like that, I don't care.




Sorry the ending section is crappy, I got tired, now I feel like this is a school assignment. Ugh. 

I just need to hit that "Post" button now. Ok, I will. Peace out!

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I love all of your ideas. 


P.S. I'm Ben and I am 14 and I am in 8th grade. Ben was last seen writing a lame comment and abandoning his D and D club. XD

Deleted 1 year ago

Darn! Forgot to mention that I think that game hits a brick wall at some point. At a point of experience and progress, the game becomes very boring. There are no new things to build, you have a surplus of food,  and the shark does not scare you any more. If you find a solution to these problems, or the overall problem, than you will attract people for longer. I highly suggest this.

Deleted 6 years ago

No it's not, just see the devblog on their links page. Gosh is it that hard to do some research?

Yeah, come on!

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Will you make multiplayer mode 

please do it cause its will so exciting to play with friends and survive with them 

like make a server and put a password and only friends can join and survive together

its really will be so cooooooll !!!

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This is an amazing game in the making. Simple, addicting, and fun like original minecraft. My suggestion is to keep it that way add doors, ways to light the fire on water purifier and the fire, tools, weather, and so on. But don't take after minecraft don't add a bunch of dumb stuff that ruins the game.  Good work to the developers great game already i hope it succeeds like minecraft and makes its way onto steam! Good luck and good job to everyone!

I got to a point in the game where I was just surviving easily off coconuts beetroots and water and the wood and leaves came from the trees I planted. I became incredibly easy and boring. I think It needs to be more challenging with waves/storms perhaps for example. Just other things that can exhaust your resources and damage the boat. The sharks are also quite easy to fend off. If it was multilayer you could raid other rafts for example. Also there aren't many items. Once you've built everything it becomes quite boring. The chair and table seem pointless. There should be more functional items I think. Also for example if your boat could sink you could have a lifeboat. There could be a bed or many other things which could be used. Maybe the ability to make clothing 

Oh also I think if you could upgrade things that would be great! See it would be really interesting if you could survive with friends but then you could build weapons on the raft to attack other rafts for example. Also I do think the shark thing would work better if you had like perhaps sometimes more than one! Then you could feed your captures to the sharks haha. If there were different amount of sharks also it would be less predictable and perhaps if you fed the shark it could leave you alone for longer for example.

You could use this game to raise awareness of global warming by like putting plastic bags or dead turtles with water bottles in their mouths or you could have events. An event could be a nuke dropping and clouding the air with ash or something. You could also do a temperature thing so every year you play, the temperature and the ocean rise. Also seasons would be a cool idea.

some sort of hopper to put items into chests

Add more resources like iron like you have a %5 chance of getting iron from barrels and add an anvil for you to do ironing like making tools and armor and add sticks to make tools :) im cool if you add the update 1.06!

Add more resources like iron like you have a %5 chance of getting iron from barrels and add an anvil for you to do ironing like making tools and armor and add sticks to make tools :) i'm cool if you add the update 1.06!

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The game has features morning and evening time so update more small islands with new resources there. The boat of the player may randomly go to the islands. Of course, when the sun goes down and the island sinks, the player must return to the boat before sunset.

add some pirate ship and your team

I like the game and difficulty is there any way to have a rescue option? here is my playthrough 

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Dope game but played about 2hrs and i have everything unlimted food and leafs like i could build i bigger raft but mines 3 high and about 20 by 20 i tried building a bridge out to see if i can get land there aint land so dont try it

we need it harder to get food and wood also up the scarp metal ibit took so long to get a chest and more things to craft

This game would be great multiplayer.

Yes! That's a great idea.

lollllllllllllllllllllll

It would be really cool if you could go underwater and get sources and more stuff. Also it will be really helpful to have something to distract the shark, with rawfish or something.

Please add sea monsters, and coop mode. Caft add extra bed, and can build more without crashing the game.

I wanted to suggest that death does not destroy the save. I really don't like that I have to start all over after death. Having to start all over from the beginning is not fun and a huge piss off IMO.

Also wanted to suggest recipes and a trap for sharks so they can't swim away.

Hello,

The game looks great, but I have two younger children who love to build stuff in games, but I don't want them to be gutting a bloody shark. Would it be possible to have a option to turn off the gore?

Thanks.

Have an option to enable auto build materials. 

I'm getting tired of turning thatch into rope then into the object I want.

I want the thatch to be instantly be changed into rope when I craft the object. Instead of going through my inventory and trying to clean up the uncrafted thatch.

It's an amazing immersive game, but after an hour or two, you want to be able to move on, do more.  It makes it get boring after that.  Maybe add the possibility to sail the raft, and explore islands?

Zdrastvujte, I would like that you optimize the game, as umenya not the most powerful computer, but not the weakest, but hangs all the way. You can add more fences, steal, a boat, more food, a wood fundanite with sharp needles so that the oculus can not break it. You can also add a few islands 1-3, that would be possible to float on them to boats, to collect resources kotyh no in the ocean. For example, poluchaetsya somehow it is not logical, metal can not swim on the water! Then how can you pick up the land on the water ?, and on the islands you can find both metal and earth, as well as debris from a cartilage or from an airplane! See)

i would like to be able to make the raft out of scrap metal 

small islands  boats   Bow and arrrows  more animals  crashed plane in the distance BEDS co-op

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sharks with ak-47s and gernades and a golden gun

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goldfishes  with nukes

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don't judge me

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ok no gold fish or op sharks

Can you make it so we can play the newest version on mac?

i would like to have an option to kill the shark (like a harpune or something), but also that after 10 minutes or so another shark will spawn. this way you can have some peaceful time without constantly repairing your raft...

You can already poke it to death with your spear, and it respawns a bit later.

Can there be a raft build mode, like no shark.

I think everybody wants this. Please add a mechanic that lets you move the things you built.

You could give options to remove shark
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https://seamulators.000webhostapp.com/

all simulators in one site!

I think a really cool idea would be to have a sort of winch to bring up treasure and stuff from the bottom of the sea. Also this is an amazing game. Another idea is to have metal foundations that take tons of metal and wood but they are shark resistant. Another maybe late game or late development would be turrets or something to defend against sharks. Another late game idea is that you can make your base underwater and drain out the water. I think that this game has so much potential and I hope that it will continue to grow. I think that there should be more enemies than just the sharks and more ways to kill them (bows, ect.)

so I have a 1080 graphics card and all the best stuff and recently the game just crashes instantly. 

I also want to suggest that u should ad more Marine life squids fish ex. Ladders for sure, and you should be able to sit in chairs. Maby also technology...

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Всем любителям игры рафт  здесь все что было в рафте раньше и скоро здесь будет новый и шикарный рафт https://goo.gl/xZ3zNF и ПОДПИШИТЕСЬ НА КАНАЛ !!! :)

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Всем любителям игры рафт  здесь все что было в рафте раньше и скоро здесь будет новый и шикарный рафт https://www.youtube.com/playlist?list=PL8Kra9x7PDR-7uHw-PjNJXpcebjFQKyvy  и ПОДПИШИТЕСЬ НА КАНАЛ !!! :)

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ВСЕМ ПРИВЕТ  и разработчики нас опять порадовали новыми доработками в игре и много еще чем ЗАХОДИТЕ И СМОТРИТЕ И ПОДПИШИТЕСЬ НА КАНАЛ !!!:)

Please improve the performance.

My PC Spec

Intel Celeron N2830 2.16Ghz

Ram 4gb

Intel HD Graphics (video memory 32mb)

Windows8.1 64bit

Game setting

Graphics: Fastest

resolution 640x400

video setting: All Low

FPS 14~24

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a fruit tree maybe?

or some kind of grain

Can Customize our building! (like gameobject.Getcomponent<Renderer>().materials.color = new Color32(R, G, B) or Color.color) ;)

Maybe some, little islands, or wrecks of ships. :)

First of all, fantastic game ! Thanks for that !


But it's quite unplayable without a qwerty keyboard... Could you try to move with the ZQSD keys on a qwerty keyboard ? :D

It would be usefull to be able to select our own controls. 

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ОБНОВЛЕНИЕ ПО ИГРЕ РАФТ МНОГО ИНТЕРЕСНОЙ ИНФОРМАЦИИ И ОТВЕТОВ ОТ РАЗРАБОТЧИКОВ  ПОДПИШИСЬ ПОДЕЛИСЬ И ПОСТАВЬ ЛАЙК !!

Deleted 1 year ago

Holy ship I wish I had the patience to write that much because I have so many things to say but not nearly enough patience to write it lol

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Suggestions to add to Raft by my 5 year old - He LOVES Raft!

My 5 year old LOVES Raft and wanted me to let you know what he wants added. He even did some of his first writing on paper to send to you!! :-) (That's his writing on the attached image!)
1. Pirates (may or may not actually attack)
2. Doors (for building with)
3. Dolphins (he wants to see them jumping in the ocean & over the raft)
4. Crabs (to catch and be able to eat)

What he wants to see removed/fixed:
Shark swimming 'through' or 'on' the Raft.

Aww that's sooo cute

1.Haber si lo meten y que sea feliz tu hijo y todos los demás :D, me mola la idea.

i like she ideias only the pirate i dont like (sorry my bad english)

Hi! update the "demo" with new contents and make a menu in "esc" to send you ideas/bug/etc.   This will make the dev more interactive with consumers :) i love that game and sure will buy

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maybe metal reinforced structures that sharks can't bite through because by end game the shark becomes more of a nuisance instead of a real threat and possibly add buoyancy just to make sure that the metal structures aren't op

Wierd question but when i make a spear or an axe i cant attack with it ! What do i do? The shark keeps attacking and i cant kill it.

1. You can't attack the shark with the axe

2. The shark takes a lot of hits to kill

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