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A member registered Dec 26, 2016 · View creator page →

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Hello, I am Kolby from the FellowGamersStudios.

I saw this game and realized the immense potential in a matter of minutes of playing the game. It provided a task, antagonist, and an almost 100% sandbox realm to enjoy. I recently added some suggestions, one of which was added. (Yeah, it was chests. How in the world did you guess?) Anyways, I would like to give some heads up on the development progress and some personal things that would be fun to see in the game.

1: Improved sky.

Your sky is amazing, it gives a feeling of comfort as you battle a shark and a feeling of wonder and bewilderment as you watch the moon pass over. However, the reflection of the moon and sun when either rises can be easily made better. Currently, it is only showing where the light originates, which is from one point. How you could make it better is have the full-scale moon and sun reflect across the water. Not only that, but your sunrays are very nice looking, but if you look through a slit in, say, a wall or stair, it produces unwanted rays that tend to make it look a little overbearing. To fix this you could make the rays disappear as they enter a certain linear point towards the camera.

2: Full graphical optimization/customization.

One more thing you could do is increase the amount of changeable items in the options GUI. Such things may include: SunRays. Water Quality (already existing), Shadow quality, RayTracing. Those are just some.

3: Explorative arena.

As the game goes on, you get to a point where you have made the biggest raft, defeated the shark many times, and have virtually an infinite amount of resources. Afterwards, you make a new save file and start over again. It would be wise to make a sort of end-goal, or somewhere that you see when you start the game, but must work your way towards. Possibly an inhabited island.

These are just 3 suggestions, and they are all simply gameplay and graphical-wise. Personally, I love the game, and have so many ideas on how you could develop it. But I'm not the developer! Can't wait to see what comes next!


Kolby Spring, FellowGamersStudios.



*Damageable items* A reason to craft tools/cooking stations multiple times

*Day/Night Cycle* Craft torches to see at night, eventually lanterns 'n' such.

*Backstory* Just something to keep intrigue, keep players playing.

*Advanced Crafting* Create more materials, and eventually advanced weapons.

*Shark Difficulty* Change the shark difficulty, eventually creating more sharks and less meat gained from sharks.

*Advancing Gameplay* After a certain point, better and harder items are accessible.

*Unnatural Things* It's a game! Don't make it all like real life! Add things that would be impossible in real life, that's why many other survival games are so popular, such as (BRACE FOR THE REFERENCE) Subnautica. Yes, but what makes it so cool is the things that aren't "real".


*Water* Since this game is based around surviving on water, it might be a good idea to focus on the look of the water and it's physics (Although it's okay already!)

*Scenery* Turn on/off sunRays, or add lens flares.

*Meshes* Overall pretty good, however if advanced display is on, more detailed meshes on palms, barrels, and/or storage units (provided they are added).

Don't be downed by all these suggestions, it's an absolutely amazing game, and it'll be great to see the development! Keep up the amazing work, and I will make sure to support you guys in the future. Don't stop developing, guys, all those videos are proof that this game will be something beautifully amazing in the future. For now, the best I can do is say thanks for an amazing game! So, THANKS!!!

~Kolby (FellowGamersStudios)

Prb-DD2_-Edd4fB (Lol, fake code for nothing :P)

ADDITION: I am NOT a Raft by Raft administrator. All listed items are SUGGESTIONS, and are not proven to be added. Thank you.

~Kolby (FellowGamersStudios)

TOP SUGGESTED ADDITIONS (Information provided by local players)

*Storage Units* Something to hold any items, and possibly smaller inventory.

*Extended Crafting* More stuff to craft.

*More Enemies* Health is currently proved unneeded.

*Exploration* Stuff out in the distance you can access via crafting a bridge/boat.

*A Reason to Drop in the Water* Items only found underwater and/or foodstuffs only accessible by exiting the raft.

Overall a great game. It will be awesome to see personally the additions and creation towards the full game. Seeing where this game can go, I am going to be constantly checking up to see all the new stuff. Great Job in general.

~Kolby (FellowGamersStudios)