Oh thanks! I'll remember that next update. Sorry for the unexplained crashes.
lavaduder
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If you love Super/Open Hexagon, then you'll love this game, The game has this 80s or 90s arcade appeal. As bright color are noted with WARNING SEIZURE! The game's main goal is to collect 8 cubes, then head towards the portal in the center. what changes is the insanely fast geometry. This is by all means an action-puzzle game. It's going to take reflexes and a sharp mind, to get past any level.
No sound? Well the game has no sound effects, but you should be hearing music at least.
I'm trying find out why it isn't quiting myself. Hopefully it'll be patched when I'm done with Chapter 1.
I'll see what I can do about the introductory. I will also try to explain game mechanics better.
Thank you for posting!
The game is like old point and clicks, like Monkey Island. You'll need to press interact/use in order to interact with objects.
Thank you for your critism. The following will be changed. (In the Jessy chapter 1 update)
- Options. Full screen is fully capible in Godot, and done easily
- Jessyweird2 (The font) will be changed out with a newer/readable font
- I'm not sure on this one, but the removal of the big X, it was a quickfix. for the windows exit button not working.
For some reason I had to reload the game, It wasn't starting. It takes too long to start going. I like how the jets are sync with the music. The cover art reminds me of skyroads.
A cool effect suggestion:
Have the background rotate as well, this will give the feeling of the ship actually moving around in the pipe.
-ish. Emulators, and wrap layers exist. But if I were to go down that route, I'd use wine (Windows wrap layer).
So it needs to be built for GNU/linux. (More importantly, the libraries a distro uses, possibly an AppImage. But I won't get into all the details here. )
Web-Browser games work on all platforms.
Boring, yet... Err... Yeah boring. The highlight of the game was finding out that all items are highlighted with 4 grass tiles around them, anything else is a trapdoor. Wish I knew that before picking up what I though was "bonus chest". After the second level, I refused to bother with coins. They were only a distraction. The maps were larger than I thought. Props to that. More enemies might may have made the game more enjoyable. The final boss was... a... Akward. ha-ha.
Not bad graphics though.