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A jam submission

Ride the TideView game page

A puzzle game about controlling water.
Submitted by PieHunter29 — 16 hours, 22 minutes before the deadline
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Ride the Tide's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#14.5004.500
Game Mechanics#43.5003.500
Overall#42.8752.875
Visual Experience#42.5002.500
Aduio Experience#71.0001.000

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Once you've figured out the houdini water trick. All Challenge is lost. Still a fun toy, but there need be something to prevent me from houdini-ing the boat to the side.

Submitted

really creative take on the theme, it can feel a bit frustrating but in a good way, like any good puzzle game should.

(3 edits)

I liked this game. You managed to find a decent balance between control and chaos. It was challenging but not impossible. The level design is quite well, as is the gradual increase in difficulty.

The level that I found the most challenging was the 5th. After a minute of trying, I gave up on the boat and started splashing the water on the other side of the level to push it towards the boat, which then started going up. I also liked this level quite a bit better than most other levels because it needed me to shift my focus away from the player character and think carefully about the level and the mechanics of the water. 

I still don't know how I managed to beat the 6th level, or if there was some specific strategy - I tried a few things like splashing the waterfalls and trying to control them, but it did not work, so I ended up forcing the boat straight through the waterfalls.

Overall, It was fun, and if you make a post jam version, you could polish the game further, add more sprites, audio, and more levels. Nice work!

Developer

Thanks 4 the comment I appreciate it. And about level 5, I don't know how you solved it but how ur supposed to solve it is by reusing the floating mechanic taught in level 2 to float the boat up the middle hole and over either of the other two holes to get to the side exits. Its not very clear but thats how the level was designed. I dont know if I'll update post-jam but thanks 4 playing my game and I'm glad u liked it.