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PikonParadox

212
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A member registered Sep 27, 2020 · View creator page →

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Nice!

Very nice. The last two levels were a bit challenging though.

Really clever and challenging! Well executed.

This is pretty good. Very nice art and audio. Got pretty difficult after a while that I could no longer memorise the patterns. I enjoyed it though.

Cool game. The player character animation is cute. Nice challenging level design. If you want to make the jumps more responsive, look into coyote time and jump buffer.

Took me a while to figure out how to play. A tutorial would be helpful. 

Thank you :D What did you think of the level design? What do you think could be changed/added/removed to make the game more enjoyable?

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Yes, you can control the tail for a brief period. What did you think of the level design? What do you think could be changed/added/removed to make the game more enjoyable?

That's a good idea. Thank you!

How was the level design? Which parts do you think could be changed/ added/ removed to make the game more enjoyable?

How was the level design? Which parts do you think could be changed/ added/ removed to make the game more enjoyable?

Thanks for playing! :D How was the level design? Which parts do you think could be changed/ added/ removed to make the game more enjoyable?

Haha laser go brrrrrr. I'm third on scoreboard!!! Got a score of 835. I like the thunderous sounds that come when houses get eliminated. I recommend adding sound + visual effects when the reload is completed and weapon/shield is ready to be used again. Also maybe increase the magnitude of screen shake a little bit when the enemy balls hit the player.

Great visuals, audio, and humor. I like that you can interact with various objects.

Made it up to 19.1% (Last stop: Jupiter) 

Thank you for playing :D

Cute animation and audio.  It took me a while to figure out the gameplay- I could make it as far as having to pull (oven stage) 

Thank you for playing :D

That's good advice. Thank you! 

Fun game. I made it as far as 646 cm. It' great how the fry sound catches up to you and the visuals also change to show they're being fried. I wonder if it would be better if you could move the items after they have been placed.

Nice audio and visuals. It took me a while to figure out I should move the block to change the missile trajectory.  The game is pretty clever like the game Baba is You. I made it as far as room 17. At that point it got too difficult for me. One change I'd recommend is don't show the change in missile trajectory when it is about to hit the player. I kept getting myself killed wondering why the missile would not redirect. Fun game overall. 

Haha I love this one. Really cute animation. I could make it as far as only second level. 

Nice twist on the dino game. The fire rocks made it extra challenging. The introduction animation is hilarious. I got a high score of 482.

Cool concept! I wish it were a bit more lenient.

Neat! Two changes I recommend are: Give input option to move the dialog along instead of animating it away on its own; and another change is making the tutorial slower- like the other person said, introduce one part at a time.  

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Fun game! I enjoyed stomping foes :D Great sounds and visuals. I made it as far as level 2

What a fun twist to the traditional dino game! I got a high score of 442. Pretty challenging with the fire rocks being thrown in. Nice work on the intro too, it's hilarious. 

I'm a huge fan of this circular gravity mechanic (checkout my Zodiac games if you'd like to see similar mechanics) This is a fun game with lotta potential. Hope you add more levels. 

Hah nice one. Glad to see another game of yours! Really liked the visuals and animations. Also liked the "avoid" feature and the typos. I often got confused between recording and telepone, and spy and disguise. However, I managed to finish it! Looking forward to playing your next game.

Thanks a lot for playing and for the feedback! I'll keep in mind to make things less challenging for future!

For better movement use thrust rarely instead of holding the button down continuously. Anyway, I'm glad cheats came in handy!

Highest score 224. 

Really liked the ship and the rest of visuals. The audio also made the experience pretty immersive. The audio feedback for when anchor is available is also great. Also liked that it's a pirate ship and not some regular boring ship. Btw was there any particular reason for making it a pirate ship?

Took me a few rounds to realise I could move the bg down. I had a feeling something was off as it was taking too long on that level. 

Pushing player to think beyond routine just like last game. Great art, audio, and execution.

Also glad you were able to complete developing the game.

Love the art and the audio. Getting closer to the box adds well for getting players immersed and building hype. 

I found an ocean and a fire in an alien cave. I like the use of magazine cover to tell a story- as opposed to plain text on screen.

Lovely visuals and audio. Always nice to see games inspired by real life events/phenomena (the rover)

That makes sense. I have not played Twister so I cannot say how well it compares, but if one of the goals was to do this to the fingers, I'd say it's surely on the right track. I imagine younger players are likely to pick up on the changes faster. 

That's really great feedback and suggestions. 

The key to better movement is to use thruster occasionally to adjust direction rather than constantly thrusting "forward."  This allows you to rely on gravity/inertia for primary movement.

I'll keep your input in mind for future and try and implement better mechanics. Thanks a lot <3 really appreciate it.

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That makes sense. I'll try to come up with ways to make it feel less difficult. Thanks a lot for sharing.

The music and visuals are nice! I love the jumping they do.

I was able to make it up to third level. The input required felt too complex for me at that point.

It is worth considering using one key for each item (hold to pull and release to smash) Also preferably keys which are somewhat close to each other on QWERTY layout (last I checked, most people use this layout)

Btw what was the reasoning for choosing the input keys that are set now? 

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Love the audio and visuals. The UI being on the ship is a great choice too. Also love the ship and level design. 

I came really close to beating the level but ran out of time.

A few changes I would recommend are-

1. Automatically bring the cursor to center of screen at start of level.
2. Make the cursor more visible (could be thicker and the color stand out more from environment)
3. Quick restart to start of round rather than to menu.
4. Limit how much the ship can turn with mouse (I flew into walls way too often)

Btw I think there is a hidden button in the right bottom corner of menu screen that enabled a harder level xD 

The game has lotta potential- with a bit more polish, this could definitely be expanded to a full fledged game beyond 20 seconds.

Thank you for playing and the feedback!

I'll try to balance the difficulty level some more.