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PikonParadox

391
Posts
2
Topics
34
Followers
74
Following
A member registered Sep 27, 2020 · View creator page →

Creator of

Recent community posts

Very clever. I figured out some parts but some parts I could not.

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Lovely game. Art and audio are very nice and fitting. Objective is clear. I like that you can fill it all the way up and it flows out. If you want to make it more complicated, you could add two more buttons so you could press them for different types of drinks. No other suggestions. Also please check out my game and share some feedback. 
Link to my game: The Moon Spoke To Me

Managed to get to the top 5 in leaderboard. Cool game. Nice art and audio. Objectives were clear. Only thing that was not clear to me was how much time was available in each level. Also the rolling part seemed to start over after I already rolled it, idk why. Anyway, had fun playing it. Also please check out my game and share some feedback!

Thank you for playing and for the feedback!

Thank you for playing and for the feedback!

Thank you for playing and for the feedback!

I think choosing 3 rows is a good decision considering the time limit. My game is mostly just reading a story while clicking on the moon and stars in between.

This is an interesting concept and the execution is done well. The visuals and audio are nice. I hope you make a post jam version without time limit. Also please check out my game and share some feedback.

Interesting concept. Visuals are nice and audio is fitting. I'm confused about how or when the game decides I have insufficient funds and undos my clicks. Is that timed randomly? Also please check out my game and share some feedback.

I love this concept. The execution is done well. The visuals and audio are nice. Sometimes I had only one option- is that a bug? Anyway I'm following you so I can see what other interesting things you come up with. Also please check out my game and share some feedback.

My best time is 16:521. Interesting concept and decent execution. Music is exciting. You could probably make it more interesting by adding some visual effects whenever a square is uncovered and when the key is found. Also please check out my game and share some feedback.

Interesting concept. I like the art. I wish it took less time to get back into gameplay after touching a ghost. You could add a restart button and also either reduce the time it takes for gameplay to begin or let players begin gameplay by pressing a button rather than waiting a fixed amount of time. Also please check out my game and share some feedback.

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Made it with 0.99 seconds left. The art is nice. Wish there was audio too. Interesting concept and a good way to turn time into oxygen. I hope you expand this game beyond 20 second limit in post jam version. Also please check out my game and share some feedback.

This was an interesting experience. The writing is nice. The aesthetic is done well. Audio fits. Font is readable. I hope you expand this into a longer game without 20 second limit in a post jam version. Also please check out my game and share some feedback.

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Thank you for playing and for the feedback!I'm really glad you enjoyed the writing.

Thank you for playing and for the feedback!

Thank you for playing and for the feedback!

Thank you for playing and for the feedback!

Thank you for playing and for the feedback!

Thank you for playing and for the feedback!

Thank you for playing and for the feedback!

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Very cool game. Feels kinda satisfying and it makes me feel powerful. I like the visuals and the audio. I can't think of any suggestions for improvement. I will likely be back when leaderboard is added. Please check out my game.

Thank you for playing and for the feedback!

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Very interesting concept. I went through a few channels but I don't think I beat the record. I like the art. Audio is nice. I liked that audio felt different as time ran out. I hope you add more content and go beyond the 20 second limit in the post-jam version. 

All I did was offer useful feedback. You did everything except learn.

I'm trying to tell you how to design games better. It's constructive criticism. Why are you being defensive?

Why would you expect one stop like 5 seconds before if the point of the game is to click as much as possible? 

No normal person stops clicking at the exact millisecond a timer hits zero. Seriously, how old are you?

I did not use auto clicker. You have to realize that a game which requires the player to rapidly press LMB is going to have players that will press LMB rapidly and they are not going to magically know exactly when the 20 seconds are up. So they are bound to click once or twice even after the 20 seconds are up which is when the scene changes. 

Made it as far as 20th level. Not enough time to finish level 21.  The art and audio are nice. Enemy types being of variety also adds to the experience. I got bumped back even when the enemy is not doing the attack animation- why is that? Please check out my game.

Interesting concept. Nice art. Sometimes the x is either not appearing or it is outside the screen. You may want to fix that so x is always on screen. Please check out my game.

Reached a score of over 140. The screen changed before I could properly read how much I scored. You may want to show the player's score along with the high score. You could probably show some visual feedback every time button is pressed and score increased. Please check out my game.

Nice concept. I like the models and color scheme. Level design is ok. Audio is ok. Cleared the first level but not could not clear the first room of second level as I kept running out of time but did not find the remaining target. I wish it were possible to climb stairs without needing to jump. Please check out my game.

Thank you for playing and for the feedback!

Very interesting concept. Nice art and audio. You may want to add button to restart game instead of going into menu. Please check out my game.

Nice art and audio. You may want to display the score for a second or two before restarting after 20 seconds. Please check out my game.

Highest score of 32. Simple but interesting concept. Very challenging too since they disappear quickly. You could probably add some visual feedback when the balloons are popped. Please check out my game.

I don't understand how to play. Please advise. Also please check out my game.

Interesting concept. I like the art and I like that it takes a moment to block. I managed to block the arrow and the melee, but before I could turn left to block the left side attack, I get killed every time. Also you want to add some time in the beginning to read the controls before the attacks begin. Also you may want to set some other keys which are close to each other... Even with two hands, I found it difficult to press the buttons properly. Please check out my game.

Ragdoll is fun. I got a score of over 80. I like the walking style of NPCs. Often the mouse rotation does not work unless LMB is clicked initially. Also sometimes I got teleported off the floor idk why. The crosshair and the spot the ball is going at don't seem to match perfectly. You may want to display the score for 1 or 2 seconds after the round ends instead of instantly restarting the level. Maybe add a leaderboard too in the future! Also please check out my game.