Great game ! Fluid gameplay, nice graphics and sound !
I like the concept, and the idea of using gravity to help navigate space - this is also sort of what adds to the difficulty though, controlling the ship is hard, and it feels like luck to not collide with things (for me anyway)
Holding space did do a burst of shots, but true continuous fire would help me a lot :)
Thanks for cheats, or I would have never beaten this game !
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Zodiac Ranger III's itch.io pageComments
Good game with a bit of challenge!
Gravity works nicely, it forced me to think differently and I could see different approaches to the level. Giving momentum from the start was quite clever BTW.
I don't have much negative things to say.
Maybe the shooting part was a bit weird? Once I realized I could shoot continuously it felt like shooting all the time was a good strategy (but should it be?), but before that it felt a bit too hard to target the enemies.
Thank you for playing and for the feedback!
At present, continuous shooting is the best strategy. The little ammo reload gap helps reduce spam to an extent. I chose to go this way since aiming is hard (flying too) and I haven't seriously worked on shooting games before.
I'll try to think of a way to improve aiming and balance shooting too.
Nice game! I specially liked the gameplay, simple but effective. The sound design is also very good, well done
Hi! I would say the difficulty was medium, reminded me of old arcade games (I guess that was the intention actually). Not too hard but neither too easy. The goal to master the game is clear, you just have to get there.
Reg. what to improve, of course variety of enemies can always be increased, right? or different enemy patterns, or an extra layer of enemies further away.
But I honestly find that kind of cheap feedback, so I can also suggest you to add an extra mechanic to give the player a second chance.
Controls are hard to master because changing the direction requires some time, it is not immediate. So if you are heading an enemy, it is hard to not die. That the key of the game I would say, so all good there. But, you could add a mechanic to be a bit more forgiving with mistakes.
For example, you could slightly slow down the time right before colliding with an enemy, so the player has a bit more of buffer time to react. The feeling of saving the day right at the last sec is awesome and could spice up the gameplay!
Or you could add a "parry" mechanic, so the player can press a key right before colliding an enemy, so instead of dying, they would bounce back from the enemy and has now a bit of time to react and change direction.
Just random ideas :) I hope it helps, in general very good game!
That's really great feedback and suggestions.
The key to better movement is to use thruster occasionally to adjust direction rather than constantly thrusting "forward." This allows you to rely on gravity/inertia for primary movement.
I'll keep your input in mind for future and try and implement better mechanics. Thanks a lot <3 really appreciate it.
I like the the sfx and orbiting around the star, the dificulty was almost not being able to move forward without being dragged back in and killed, maybe making the enemy hitbox bigger or adding aim assist or removeingthe reload time would help. I tried for a while and wasnt even close to beat it, congratulations for the game.
I think I'm starting to get the controls. I still can't beat the first level though. Awesome game
This game feels fantastic to play! It controls so well and the hit feedback is super satisfying. The orbital positioning of the enemies combined with the circle in the middle gives it a really good aesthetic flow, this is a really nice game to look at





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